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Battles of Legend: Hero's Revenge (BLHR-EN) Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Yu-Gi-Oh!_Advent_Calendar_(2019)_(TCG-EN-1E)
                                                   BLHR-EN093
Number 93: Utopia Kaiser
LIGHT | Warrior-Type Xyz | Rank 12 | ATK 2500 | DEF 2000
2+ "Number" Xyz Monsters, with the same Rank, that have material
Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of materials with different names attached to this card, but their effects are negated, then detach 1 material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
(Secret Rare)
 
                                                   BLHR-EN092
Sky Striker Mecha - Widow Anchor
Quick-Play Spell
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
(Secret Rare)
 
                                                   BLHR-EN091
Sky Striker Maneuver - Afterburners!
Normal Spell
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
(Ultra Rare)
 
                                                   BLHR-EN090
Sky Striker Mobilize - Engage!
Normal Spell
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
(Secret Rare)
 
                                                   BLHR-EN089
Sky Striker Ace - Raye
DARK | Warrior | Level 4 | ATK 1500 | DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
(Secret Rare)
 
                                                   BLHR-EN088
Summon Limit
Continuous Trap
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)
(Ultra Rare)
 
                                                   BLHR-EN087
Interrupted Kaiju Slumber
Normal Spell
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
(Secret Rare)
 
                                                   BLHR-EN086
Nekroz Cycle
Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
(Secret Rare)
 
                                                   BLHR-EN085
Herald of the Arc Light
LIGHT | Fairy-Type Synchro | Level 4 | ATK 600 | DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
(Ultra Rare)
 
                                                   BLHR-EN084
Subterror Guru
EARTH | Dragon-Type Flip | Level 4 | ATK 1600 | DEF 1800
FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN083
Shaddoll Beast
DARK | Spellcaster-Type Flip | Level 5 | ATK 2200 | DEF 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                   BLHR-EN082
Shaddoll Squamata
DARK | Spellcaster-Type Flip | Level 4 | ATK 1800 | DEF 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                   BLHR-EN081
Shaddoll Hedgehog
DARK | Spellcaster-Type Flip | Level 3 | ATK 800 | DEF 200
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                   BLHR-EN080
Shaddoll Falco
DARK | Spellcaster-Type Flip | Level 2 | ATK 600 | DEF 1400
FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                   BLHR-EN079
Artifact Lancea
LIGHT | Fairy | Level 5 | ATK 1700 | DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
(Secret Rare)
 
                                                   BLHR-EN078
Artifact Scythe
LIGHT | Fairy | Level 5 | ATK 2200 | DEF 900
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.
(Ultra Rare)
 
                                                   BLHR-EN077
Black Dragon Collapserpent
DARK | Dragon | Level 4 | ATK 1800 | DEF 1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
(Ultra Rare)
 
                                                   BLHR-EN076
White Dragon Wyverburster
LIGHT | Dragon | Level 4 | ATK 1700 | DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
(Ultra Rare)
 
                                                   BLHR-EN075
Guardian of Order
LIGHT | Warrior | Level 8 | ATK 2500 | DEF 1200
If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order".
(Ultra Rare)
 
                                                   BLHR-EN074
Cyber-Stein
DARK | Machine | Level 2 | ATK 700 | DEF 500
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
(Secret Rare)
 
                                                   BLHR-EN073
Will of the Salamangreat
Continuous Spell
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                   BLHR-EN072
Salamangreat Sanctuary
Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN071
Borrelsword Dragon
DARK | Dragon-Type Link | ATK 3000 | Link-4
Active Link Arrow(s): Top, Bottom, Left and Bottom-Left
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
(Secret Rare)
 
                                                   BLHR-EN070
Dinowrestler Pankratops
EARTH | Dinosaur | Level 7 | ATK 2600 | DEF 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
(Secret Rare)
 
                                                   BLHR-EN069
Predaplast
Quick-Play Spell
Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
(Ultra Rare)
 
                                                   BLHR-EN068
Lunalight Kaleido Chick
DARK | Beast-Warrior | Level 4 | ATK 1400 | DEF 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
(Ultra Rare)
 
                                                   BLHR-EN067
Lunalight Crimson Fox
DARK | Beast-Warrior | Level 4 | ATK 1800 | DEF 600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
(Ultra Rare)
 
                                                   BLHR-EN066
Dragonecro Nethersoul Dragon
DARK | Dragon-Type Fusion | Level 8 | ATK 3000 | DEF 0
2 Zombie monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/
Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".
(Ultra Rare)
 
                                                   BLHR-EN065
Elemental HERO Absolute Zero
WATER | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
(Ultra Rare)
 
                                                   BLHR-EN064
Elemental HERO Neos Knight
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 1000
"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
(Secret Rare)
 
                                                   BLHR-EN063
Destiny HERO - Dangerous
DARK | Warrior-Type Fusion | Level 6 | ATK 2000 | DEF 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN062
Vision HERO Trinity
DARK | Warrior-Type Fusion | Level 8 | ATK 2500 | DEF 2000
3 "HERO" monsters
After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.
(Ultra Rare)
 
                                                   BLHR-EN061
Elemental HERO Stratos
WIND | Warrior | Level 4 | ATK 1800 | DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.
(Ultra Rare)
 
                                                   BLHR-EN060
Vision HERO Witch Raider
DARK | Warrior | Level 8 | ATK 2700 | DEF 1900
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
(Ultra Rare)
 
                                                   BLHR-EN059
Vision HERO Vylon
DARK | Warrior | Level 4 | ATK 1000 | DEF 1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
(Secret Rare)
 
                                                   BLHR-EN058
Symbol of Friendship
Normal Spell
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
(Ultra Rare)
 
                                                   BLHR-EN057
Foolish Burial
Normal Spell
Send 1 monster from your Deck to the GY.
(Ultra Rare)
 
                                                   BLHR-EN056
Dark Sacrifice
Normal Trap
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
(Secret Rare)
 
                                                   BLHR-EN055
Stardust Mirage
Normal Trap
If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
(Secret Rare)
 
                                                   BLHR-EN054
Salamangreat Almiraj
FIRE | Cyberse-Type Link | ATK 0 | Link-1
Active Link Arrow(s): Bottom-Right
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card from your GY. You can only use this effect of "Salamangreat Almiraj" once per turn.
(Secret Rare)
 
                                                   BLHR-EN053
Gimmick Puppet Chimera Doll
DARK | Machine-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Machine monsters
During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN052
Magical Musketeer Max
LIGHT | Fiend-Type Link | ATK 1000 | Link-1
Active Link Arrow(s): Bottom
1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects.
● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
● Special Summon "Magical Musketeer" monsters with different names from your Deck, up to the number of Spells and Traps your opponent controls.
You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spells/Traps from your hand.
(Ultra Rare)
 
                                                   BLHR-EN051
PSY-Framelord Lambda
LIGHT | Psychic-Type Link | ATK 1700 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 monsters, except Tokens
You can activate the effects of “PSY-Framegear” monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 “PSY-Frame” card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
(Secret Rare)
 
                                                   BLHR-EN050
Hi-Speedroid Rubber Band Shooter
WIND | Machine-Type Link | ATK 1000 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 “Speedroid” monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of “Hi-Speedroid Rubber Band Shooter” once per turn.
(Secret Rare)
 
                                                   BLHR-EN049
Traptrix Sera
EARTH | Plant-Type Link | ATK 800 | Link-1
Active Link Arrow(s): Bottom
1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck, with a different name than the cards you control.
● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from your Deck.
(Secret Rare)
 
                                                   BLHR-EN048
Double Headed Anger Knuckle
EARTH | Machine-Type Link | ATK 1500 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
(Secret Rare)
 
                                                   BLHR-EN047
Harpie Conductor
WIND | Winged Beast-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 WIND monsters
This card's name becomes Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
(Secret Rare)
 
                                                   BLHR-EN046
Black Luster Soldier - Soldier of Chaos
EARTH | Warrior-Type Link | ATK 3000 | Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
● This card gains 1500 ATK.
● This card can make a second attack during the Battle Phase of your next turn.
● Banish 1 card on the field.
(Secret Rare)
 
                                                   BLHR-EN045
Avendread Savior
DARK | Zombie-Type Link | ATK 1600 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
● You can target 1 "Vendread" card in your GY; add it to your hand.
● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
(Secret Rare)
 
                                                   BLHR-EN044
Hi-Speedroid Kitedrake
WIND | Machine-Type Synchro | Level 8 | ATK 3000 | DEF 2800
1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects.
● Destroy all other cards on the field.
● Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
(Secret Rare)
 
                                                   BLHR-EN043
All-Eyes Phantom Dragon
LIGHT | Dragon-Type Pendulum | Level 10 | ATK 3000 | DEF 2500 | Scale 0
Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
(Secret Rare)
 
                                                   BLHR-EN042
Battlewasp - Nest
Continuous Trap
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
(Ultra Rare)
 
                                                   BLHR-EN041
Revival Swarm
Normal Spell
Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN040
Summoning Swarm
Normal Spell
Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
(Ultra Rare)
 
                                                   BLHR-EN039
Battlewasp - Ballista the Armageddon
WIND | Insect-Type Synchro | Level 12 | ATK 3000 | DEF 800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
(Ultra Rare)
 
                                                   BLHR-EN038
Battlewasp - Hama the Conquering Bow
WIND | Insect-Type Synchro | Level 8 | ATK 2800 | DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
(Secret Rare)
 
                                                   BLHR-EN037
Battlewasp - Halberd the Charge
WIND | Insect-Type Synchro | Level 6 | ATK 2500 | DEF 800
1 Insect Tuner + 1+ non-Tuner monsters
Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN036
Battlewasp - Azusa the Ghost Bow
WIND | Insect-Type Synchro-Type Tuner | Level 5 | ATK 2200 | DEF 1600
1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another “Battlewasp” monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
(Ultra Rare)
 
                                                   BLHR-EN035
Battlewasp - Arbalest the Rapidfire
WIND | Insect | Level 4 | ATK 1800 | DEF 800
When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN034
Battlewasp - Twinbow the Attacker
WIND | Insect | Level 3 | ATK 1000 | DEF 500
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
(Ultra Rare)
 
                                                   BLHR-EN033
Battlewasp - Sting the Poison
WIND | Insect-Type Tuner | Level 2 | ATK 400 | DEF 800
If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN032
Battlewasp - Dart the Hunter
WIND | Insect | Level 1 | ATK 100 | DEF 100
When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN031
Battlewasp - Pin the Bullseye
WIND | Insect | Level 1 | ATK 200 | DEF 300
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN030
Number 97: Draglubion
DARK | Dragon-Type Xyz | Rank 8 | ATK 3000 | DEF 3000
2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.
(Secret Rare)
 
                                                   BLHR-EN029
Number 76: Harmonizer Gradielle
LIGHT | Fairy-Type Xyz | Rank 7 | ATK 2700 | DEF 2100
2 Level 7 monsters
This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN028
Number 60: Dugares the Timeless
FIRE | Fiend-Type Xyz | Rank 4 | ATK 1200 | DEF 1200
2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects:
● Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN027
Number 26: Spaceway Octobypass
LIGHT | Psychic-Type Xyz | Rank 3 | ATK 800 | DEF 2400
2 Level 3 monsters
At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of the monster that attacked to the turn player’s opponent.
(Ultra Rare)
 
                                                   BLHR-EN026
Sonic Stun
Normal Trap
When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
(Ultra Rare)
 
                                                   BLHR-EN025
T.G. Metal Skeleton
DARK | Zombie | Level 2 | ATK 1100 | DEF 0
If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN024
T.G. Drill Fish
WATER | Fish | Level 1 | ATK 100 | DEF 800
This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
● If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
● When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
(Ultra Rare)
 
                                                   BLHR-EN023
T.G. Gear Zombie
DARK | Zombie-Type Tuner | Level 1 | ATK 600 | DEF 0
You can target 1 “T.G.” monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
(Secret Rare)
 
                                                   BLHR-EN022
Lucky Loan
Normal Spell
Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
(Ultra Rare)
 
                                                   BLHR-EN021
Miracle Stone
Continuous Spell
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
(Ultra Rare)
 
                                                   BLHR-EN020
Unacceptable Result
Quick-Play Spell
If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
(Ultra Rare)
 
                                                   BLHR-EN019
Fortune Fairy Chee
EARTH | Spellcaster | Level 6 | ATK 0 | DEF 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN018
Fortune Fairy Ann
DARK | Spellcaster | Level 5 | ATK 0 | DEF 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN017
Fortune Fairy Swee
WATER | Spellcaster | Level 4 | ATK 0 | DEF 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN016
Fortune Fairy Hu
WIND | Spellcaster | Level 3 | ATK 0 | DEF 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN015
Fortune Fairy En
FIRE | Spellcaster | Level 2 | ATK 0 | DEF 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN014
Fortune Fairy Hikari
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
(Secret Rare)
 
                                                   BLHR-EN013
Apparition
Normal Trap
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
(Ultra Rare)
 
                                                   BLHR-EN012
Vision Fusion
Normal Spell
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
(Secret Rare)
 
                                                   BLHR-EN011
Vision Release
Normal Spell
Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
(Ultra Rare)
 
                                                   BLHR-EN010
Vision HERO Faris
DARK | Warrior | Level 5 | ATK 1600 | DEF 1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
(Secret Rare)
 
                                                   BLHR-EN009
Vision HERO Gravito
DARK | Warrior | Level 4 | ATK 500 | DEF 2000
If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zones; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN008
Vision HERO Poisoner
DARK | Warrior | Level 3 | ATK 900 | DEF 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN007
Vision HERO Increase
DARK | Warrior | Level 3 | ATK 900 | DEF 1100
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
(Secret Rare)
 
                                                   BLHR-EN006
Vision HERO Multiply Guy
DARK | Warrior | Level 3 | ATK 800 | DEF 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN005
Vision HERO Minimum Ray
DARK | Warrior | Level 3 | ATK 1200 | DEF 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN004
Gingerbread House
Continuous Spell
During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500 (the ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
(Ultra Rare)
 
                                                   BLHR-EN003
Gold Moon Coin
Normal Spell
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
(Ultra Rare)
 
                                                   BLHR-EN002
Water of Life
Normal Spell
If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
(Ultra Rare)
 
                                                   BLHR-EN001
Ipiria
EARTH | Reptile | Level 2 | ATK 500 | DEF 500
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
(Secret Rare)