| SAST-EN039 | 
	
		|  | T.G. Star Guardian LIGHT / Warrior-Type Synchro-Type Tuner / Level 5 / ATK 100 / DEF 2200
 1 Tuner + 1+ non-Tuner "T.G." monsters
 Once per Chain, during your opponent’s Main Phase, you can (Quick 
		Effect): Immediately after this effect resolves, Synchro Summon using 
		this card you control. You can only use each of the following effects of 
		"T.G. Star Guardian" once per turn.
 ● If this card is Special Summoned: You can target 1 "T.G." monster in 
		your GY; add it to your hand.
 ● During your Main Phase: You can Special Summon 1 "T.G." monster from 
		your hand.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The 1st effect is meaningless because I've said 
		it many times before that it's just not worth it. The other two aren't 
		bad but only for T.G. Decks. | 
	
		| SAST-EN038 | 
	
		|  | Cyberse Quantum Dragon DARK / Cyberse-Type Synchro / Level 7 / ATK 2500 / DEF 2000
 1 Tuner + 1+ non-Tuner monsters
 While you control a Link Monster, monster your opponent controls cannot 
		target monsters you control for attacks, except this one, also your 
		opponent cannot target monsters you control with card effects, except 
		this one. Once per turn, at the start of the Damage Step, if this card 
		battles an opponent's monster: You can return that opponent's monster to 
		the hand, also, this card can make a second attack in a row.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The first effect isn't really worth it because 
		it takes more effort just to save your other monsters from harm but the 
		2nd one is at least a step-up from Grand Mole in that only returns the 
		opponent's monster and gets to attack a 2nd time. | 
	
		| SAST-EN037 | 
	
		|  | Borreload Savage Dragon DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500
 1 Tuner + 1+ non-Tuner monsters
 If this card is Synchro Summoned: You can equip 1 Link Monster from your 
		GY to this card, and if you do, place Borrel Counters on this card equal 
		to that Link Monster's Link Rating. This card gains ATK equal to half 
		the ATK of the monster equipped to it by this effect. When your opponent 
		activates a card or effect (Quick Effect): You can remove 1 Borrel 
		Counter from this card; negate the activation. You can only use this 
		effect of "Borreload Savage Dragon" once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | While it can do more than say Relinquished, 
		it's honestly not a whole lot better than it apart from its ATK and DEF 
		as the only thing you get out of it is the ability to negate effects and 
		that's only once per turn, and only when the first effect is used. | 
	
		| SAST-EN036 | 
	
		|  | Elemental HERO Cosmo Neos LIGHT / Warrior-Type Fusion / Level 11 / ATK 3500 / DEF 3000
 "Elemental HERO Neos" + 3 “Neo-Spacian” monsters with different 
		Attributes
 Must first be Special Summoned (from your Extra Deck) by shuffling the 
		above cards you control into the Deck (you do not use “Polymerization”). 
		If this card is Special Summoned from the Extra Deck: You can activate 
		this effect; for the rest of this turn, your opponent cannot activate 
		cards, also cards your opponent controls cannot activate their effects. 
		Your opponent cannot activate cards or effects in
 response to this effect’s activation. Once per turn, during the End 
		Phase: Shuffle this card into the Extra Deck, and if you do, destroy all 
		cards your opponent controls.
 SUPER RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Perhaps this is the only time where having it 
		return to the Extra Deck during the End Phase is a good thing ans when 
		doing so, your oppoent's field is wiped clean. Plus, the other effect 
		stops your opponent from doing much either. The only real downside is 
		that it requires you to have its Fusion Materials on your field, 
		including Neos. | 
	
		| SAST-EN035 | 
	
		|  | Elemental HERO Brave Neos LIGHT / Warrior-Type Fusion / Level 7 / ATK 2500 / DEF 2000
 "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
 Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” 
		monster in your GY. When this card destroys an opponent's monster by 
		battle: You can add 1 Spell/Trap from your Deck to your hand that 
		specifically lists the card “Elemental HERO Neos” in its text.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Brave doesn't necessarily mean powerful and 
		this guy is no stronger than the ones from back in the day and doesn't 
		get much stronger by its effect. Also, it only gets suppor for Neos, 
		which is generally bad as a whole. | 
	
		| SAST-EN034 | 
	
		|  | Salamangreat Violet Chimera FIRE / Cyberse-Type Fusion / Level 8 / ATK 2800 / DEF 2000
 1 "Salamangreat" monster + 1 Link Monster
 If this card is Fusion Summoned: You can make this card gain ATK equal 
		to half the combined original ATK of the materials used to Summon it, 
		until the end of this turn. Once per battle, during damage calculation, 
		if this monster battles a monster whose current ATK is different from 
		its original ATK (Quick Effect): You can double this card’s ATK during 
		damage calculation only. If this card that was Fusion Summoned using 
		“Salamangreat Violet Chimera” as material battles a monster, that 
		monster's ATK becomes 0 during damage calculation only.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Though it also needs pretty specific Fusion 
		Materials, a card in this set make this card easier to bring out and its 
		effects aren't all that bad. | 
	
		| SAST-EN033 | 
	
		|  | Trickstar Band Sweet Guitar LIGHT / Fairy-Type Fusion / Level 7 / ATK 2200 / DEF 1200
 1 “Trickstar” Link Monster + 1 “Trickstar” monster
 Effect damage inflicted to your opponent by your "Trickstar" Link Monster 
		linked to this card is doubled. If your opponent takes damage by a 
		"Trickstar" monster's effect: This card gains ATK equal to the damage 
		they took. Once per turn, during the End Phase, if this card attacked 
		this turn: The ATK gained from this effect returns to 0, then you can 
		add 1 "Trickstar" monster from your GY to your hand.
 SUPER RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | All that flashy artwork proves she's just 
		hiding a feeble woman that can't do anything useful. | 
	
		| SAST-EN032 | 
	
		|  | Impcantation Chalislime DARK / Aqua-Type Ritual / Level 7 / ATK 2500 / DEF 1800
 You can Ritual Summon this card with "Impcantation Inception". You can 
		reveal this card in your hand; discard 1 card, and if you do, Special 
		Summon 1 "Impcantation" monster from your Deck, also, during the End 
		Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this 
		turn after you resolved this effect. You can send 1 "Impcantation" card 
		from your hand or face-up field to the GY, then target 1 monster your 
		opponent controls; destroy it. You can only use 1 “Impcantation 
		Chalislime” effect per turn, and only once that turn.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Never mind what's going on in the artwork. The 
		effect is terrible and Ritual Summons need to be viable to make up for 
		effort it typically takes to bring them out. This Archetype continues to 
		prove it's not worthy of seeing any play at all. | 
	
		| SAST-EN031 | 
	
		|  | Extraceratops EARTH / Warrior / Level 1 / ATK 100 / DEF 100
 When a monster in the Extra Monster Zone is destroyed by battle with a 
		monster in the Main Monster Zone and sent to the GY, while this card is 
		in the GY: You can Special Summon this card, in Defense Position to the 
		field of that destroyed monster's owner. You can only use this effect of 
		"Extraceratops" once per turn. If this card Special Summoned this way is 
		destroyed and sent to the GY: Draw 1 card.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Not only is it very weak but the only effect it 
		has to offer is a pretty situational one and the only thing you get out 
		if it is drawing n extra card when it's destroyed and sent to the Grave 
		after being brought out by its effect. | 
	
		| SAST-EN030 | 
	
		|  | Aloof Lupine DARK / Beast / Level 4 / ATK 1700 / DEF 300
 When this card is Normal Summoned: You can banish 1 monster from your 
		hand; banish 1 monster from your Deck with the same Type as that 
		monster. If this card is destroyed by battle, or if this card in its 
		owner’s possession is destroyed by an opponent’s card effect: You can 
		target 1 of your banished monsters; add it to your hand. You can only 
		use each effect of "Aloof Lupine" once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Its stats will allow yout bring out the 
		banished monster but that's after you discard a card first. Surely 
		there's a better card you can choose from to get that monster? | 
	
		| SAST-EN029 | 
	
		|  | Squirt Squad WATER / Aqua / Level 2 / ATK 0 / DEF 1800
 Once per turn, when this card is targeted for an attack by an opponent's 
		monster: You can move this card you control to another of your Main 
		Monster Zones, then, Special Summon 1 “Squid Ink Token” 
		(Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that 
		opponent's monster's ATK. While this card is in your leftmost or 
		rightmost Main Monster Zone, your opponent's monsters with ATK less than 
		or equal to this card's DEF cannot target it for attacks.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | If the Token it brings out is powerful, this 
		card won't likely be taken out so easily but it likely won't be as it's 
		pretty easy to defeat in today's metagame. Plus, it's entirely relient 
		on you having it in a specific location on your field. | 
	
		| SAST-EN028 | 
	
		|  | Cataclysmic Scorching Sunburner FIRE / Fairy / Level 8 / ATK 2600 / DEF 200
 If a face-up FIRE monster(s) you control is destroyed by battle or an 
		opponent’s card effect: You can Special Summon this card from your hand, 
		then, you can inflict damage to your opponent equal to half the ATK of 1 
		of those destroyed FIRE monsters in your GY. You can only use this 
		effect of "Cataclysmic Scorching Sunburner" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Since the only effect it has, which isn't too 
		bad, is all it has to offer, it's not very good. | 
	
		| SAST-EN027 | 
	
		|  | Lappis Dragon WATER / Sea Serpent-Type Tuner / Level 5 / ATK 0 / DEF 2600
 If this card is added from the Deck to your hand: You can reveal this 
		card; Special Summon it. If this card is added from your GY to your hand 
		by a card effect: You can reveal this card; Special Summon this card, 
		but banish it when it leaves the field. You can only use 1 "Lappis 
		Dragon" effect per turn, and only once that turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Since it has 0 ATK, it can be retrieved with 
		Salvage and thus bring it out right away but having multiple copies 
		isn't really going to help you much, unless one is already on the field. 
		It's also a Tuner that isn't too difficult to Summon, especially with A 
		Legendary Ocean, though. | 
	
		| SAST-EN026 | 
	
		|  | Thunderclap Monk LIGHT / Thunder / Level 4 / ATK 1900 / DEF 200
 When your opponent activates a monster effect while you control this 
		Special Summoned monster (Quick Effect): You can Tribute this card; 
		negate the activation, and if you do, destroy it. If this card is sent 
		from the field to the GY: You can Special Summon 1 Thunder monster from 
		your hand in Defense Position. You can only use each effect of 
		"Thunderclap Monk" once per turn.
 SUPER RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | I'd argue there are better cards to deal with 
		monster effects but this guy still boasts 1900 ATK, is an Honest target 
		and can bring out any Thunder monster from your hand once it's in the 
		Graveyard from the field, albeit in Defense Mode. | 
	
		| SAST-EN025 | 
	
		|  | Psychic Tracker EARTH / Psychic / Level 3 / ATK 1600 / DEF 600
 If you control a Level 3 monster other than "Psychic Tracker", you can 
		Special Summon this card (from your hand) in Defense Position. You can 
		only Special Summon "Psychic Tracker" once per turn this way. A Synchro 
		Monster that used this card as material gains 600 ATK.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | It needs to track down better monsters 
		that are actually worthwhile because all it has to gain here is poor 
		stats and equally poor effects. | 
	
		| SAST-EN024 | 
	
		|  | Psychic Wheeleder EARTH / Psychic-Type Tuner / Level 3 / ATK 600 / DEF 0
 If you control a Level 3 monster other than "Psychic Wheeleder", you can 
		Special Summon this card (from your hand) in Defense Position. You can 
		only Special Summon "Psychic Wheeleder" once per turn this way. If this 
		card is sent to the GY as Synchro Material: You can target 1 monster on 
		the field with less ATK than the Synchro Monster that used this card as 
		material; destroy it. You can only use this effect of "Psychic 
		Wheeleder" once per turn.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's quite feeble but can at least take out a 
		threat when it becomes Synchro Material and is a Tuner monster. Plus, 
		there's support for Psychic-Type monsters too. | 
	
		| SAST-EN023 | 
	
		|  | Madolche Petingcessoeur EARTH / Fairy / Level 4 / ATK 1400 / DEF 1400
 If this card in your possession is destroyed by your opponent's card and 
		sent to your GY: Shuffle this card into the Deck. You can only use each 
		of the following effects of "Madolche Petingcessoeur" once per turn.
 ● If you have no monsters in your GY: You can Special Summon this card 
		from your hand.
 ● If this card is Special Summoned: You can Special Summon 1 “Madolche” 
		monster from your hand or Deck, except “Madolche Petingcessoeur”, and if 
		you do, reduce its Level by 1, also you cannot Special Summon monsters 
		for the rest of this turn, except “Madolche” monsters.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | At least I can make use of the 1st effect 
		outside a Madolche Deck but even in one, it's not particularly that 
		good. | 
	
		| SAST-EN022 | 
	
		|  | Prank-Kids Roksies EARTH / Rock / Level 4 / ATK 1500 / DEF 1500
 If this card is sent to the GY as material for the Fusion or Link Summon 
		of a “Prank-Kids” monster: You can banish 1 card from your hand, and if 
		you do, draw 1 card, then, you can Special Summon 1 “Prank-Kids” monster 
		from your hand or Deck in Defense Position, except “Prank-Kids 
		Rocksies”. You can only use this effect of “Prank-Kids Rocksies” once 
		per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Had it just been the draw-1-discard-1 effect, 
		I'd easily give it 1/5 because that's just not good enough to make this 
		card worthwhile but thankfully, it brings out one if its friends too. 
		Still, its stats aren't anything to write home about. | 
	
		| SAST-EN021 | 
	
		|  | Orcust Knightmare DARK / Machine / Level 7 / ATK 100 / DEF 2000
 Cannot be destroyed by battle with a Link Monster. You can banish this 
		card from your GY, then target 1 face-up monster on the field; you 
		cannot Special Summon monsters, except DARK monsters, for the rest of 
		this turn, also send 1 DARK Machine monster from your Deck to the GY, 
		except "Orcust Knightmare", and if you do, the targeted monster gains 
		ATK equal to the Level of the monster sent to the GY x 100, until the 
		end of this turn. You can only use this effect of "Orcust Knightmare" 
		once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Even if it can survive battles with Link 
		Monsters, most of them aren't capable of running it over anyway. Plus, 
		many monsters out there can survive battles from ANY monster and this 
		card's stats and overall other effects are pretty poor. | 
	
		| SAST-EN020 | 
	
		|  | Fantastical Dragon Phantazmay DARK / Dragon / Level 7 / ATK 2400 / DEF 1800
 If your opponent Special Summons a Link Monster(s) (except during the 
		Damage Step): You can Special Summon this card from your hand, draw 
		cards equal to the number of Link Monsters your opponent controls +1, 
		then shuffle cards from your hand into the Deck equal to the number of 
		Link Monsters they control. When your opponent activates a card or 
		effect that targets a monster(s) you control (Quick Effect): You can 
		discard 1 card; negate the activation, and if you do, destroy it. You 
		can only use each effect of "Fantastical Dragon Phantazmay" once per 
		turn.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | As far as Secret Rare cards go, it's pretty 
		subpar considering the only remotely worthwhile effects are the 1st and 
		last ones. Even so, those stats aren't very good for a Level 7 monster. |