| SAST-EN019 | 
	
		|  | Shiranui Squire FIRE / Zombie / Level 4 / ATK 1500 / DEF 0
 When this card is Normal Summoned, you can: Special Summon 1 “Shiranui 
		Spectralsword” monster from your hand or Deck, also you cannot Special 
		Summon monsters for the rest of this turn, except Zombie monsters. If 
		this card is banished: You can draw 1 card, then discard 1 card. You can 
		only use each effect of “Shiranui Squire” once per turn.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | While it's stronger than Swordmaster (which 
		isn't difficult to accomplish), it only brings out one of its friends 
		and the other effect is the usual draw-1-discard-1 effect. | 
	
		| SAST-EN018 | 
	
		|  | Shiranui Swordmaster FIRE / Zombie / Level 2 / ATK 600 / DEF 0
 If this card is in your GY and you control 2 or more “Shiranui” monsters 
		with different names: You can Special Summon this card, but banish it 
		when it leaves the field. If this card is banished: You can target 1 
		Zombie monster you control; it gains 600 ATK until the end of this turn. 
		You can only use each effect of "Shiranui Swordmaster" once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Not a very skilled swordmaster with only 600 
		ATK and 0 DEF and his abilities are nothing to fear either. | 
	
		| SAST-EN017 | 
	
		|  | Shiranui Spectralsword Shade FIRE / Zombie-Type Tuner / Level 3 / ATK 800 / DEF 0
 You can Tribute this card, then target 2 of your banished Zombie 
		monsters, except "Shiranui Spectralsword Shade, including a "Shiranui" 
		monster; Special Summon them in Defense Position, but negate their 
		effects, also, you cannot Special Summon monsters for the rest of this 
		turn, except Zombie monsters. You can only use this effect of "Shiranui 
		Spectralsword Shade" once per turn.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Apart from being a Tuner monster, it's mostly 
		restrained to its friends. | 
	
		| SAST-EN016 | 
	
		|  | World Legacy - "World Ark" DARK / Machine / Level 7 / ATK 2500 / DEF 500
 This card can be treated as 2 Tributes for the Tribute Summon of a 
		monster. You can only use each of the following effects of "World Legacy 
		- "World Ark"" once per turn.
 ● If a Link Monster(s) you control is destroyed by an opponent’s card 
		effect and sent to your GY (except during the Damage Step): You can send 
		this card from your hand to the GY, then target 1 of those Link 
		Monsters; Special Summon it.
 ● If your opponent Special Summons a monster(s) from the Extra Deck, 
		while this Normal Summoned/Set card is on the field (except during the 
		Damage Step): You can send 1 monster from your Deck to the GY.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It has two at least not terrible effects but the 
		last one isn't going to do much good. | 
	
		| SAST-EN015 | 
	
		|  | Guardragon Andrake WIND / Dragon / Level 4 / ATK 2000 / DEF 600
 Cannot be Normal Summoned/Set. Must be Special Summoned by a card 
		effect. If this card is Special Summoned from the hand or Deck: You can 
		double this card's original ATK/DEF, until the end of the next turn. If 
		this card is Special Summoned from the GY, or if this banished card is 
		Special Summoned: You can target 1 monster your opponent controls; 
		destroy it. You can only use each effect of “Guardragon Andrake” once 
		per turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It doesn't even change to Defense Mode after 
		attacking and is pretty easy to bring out with the right cards. Plus 
		having 4000 ATK for a turn may be all you need to win the Duel and it 
		doesn't halve the Battle Daamge. Since it can't be Normal Summoned or 
		Set, though, it's entirely relient on being Special Summoned. | 
	
		| SAST-EN014 | 
	
		|  | Guardragon Promineses FIRE / Dragon / Level 1 / ATK 500 / DEF 200
 You can send this card from your hand or field to the GY, then target 1 
		Dragon monster you control; it gains 500 ATK/DEF until the end of your 
		opponent's turn. If a Normal Monster(s) is sent to your GY, while this 
		card is in the GY (except during the Damage Step): You can Special 
		Summon this card, but banish it when it leaves the field. You can only 
		use this effect of “Guardragon Promineses” once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | There's no promise with this guy at all. It's 
		such a wimp that it's not going to be able to guard it's own safety, let 
		alone anyone else's. | 
	
		| SAST-EN013 | 
	
		|  | Guardragon Garmides EARTH / Dragon / Level 3 / ATK 1600 / DEF 1000
 If a Normal Monster(s) is sent to your GY (except during the Damage 
		Step): You can Special Summon this card from your hand. If this card is 
		in your GY: You can send 1 Dragon monster from your hand to the GY; add 
		this card to your hand. You can only use each effect of “Guardragon 
		Garmides” once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's not restrained to World Legacy monsters so 
		it has a few more uses than you might expect but none of them are going 
		to be that useful. | 
	
		| SAST-EN012 | 
	
		|  | Guardragon Justicia WATER / Dragon-Type Tuner / Level 2 / ATK 0 / DEF 2100
 The fate of the World depends on the Guardragons, born from the 
		World Legacy.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | So Guardragons are now an actual Archetype but I 
		doubt they'll be any more versatile than World Legacy proves to be, ie 
		not very. This guy at least has 2100 DEF and is a Tuner, not to mention 
		has support for itself but it's not very good. | 
	
		| SAST-EN011 | 
	
		|  | T.G. Tank Grub EARTH / Insect-Type Tuner / Level 1 / ATK 0 / DEF 0
 If this card you control is used as Synchro Material for a “T.G.” 
		monster, you can treat it as a non-Tuner. If this card is sent to the GY 
		as Synchro Material for a “T.G.” monster: You can Special Summon 1 “T.G. 
		Token” (Machine/EARTH/
 Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of 
		“T.G. Tank Grub” once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Much of what it can do is when it's involved 
		with its friends so it's basically going to be a generic Tuner monster 
		in most Decks. | 
	
		| SAST-EN010 | 
	
		|  | T.G. Booster Raptor WIND / Dinosaur / Level 1 / ATK 400 / DEF 300
 If you control a “T.G.” monster, you can Special Summon this card (from 
		your hand). You can only Special Summon “T.G. Booster Raptor” once per 
		turn this way. Once per turn, during the End Phase, if this card is in 
		the GY because it was destroyed on the field and sent there this turn: 
		You can add 1 “T.G.” monster from your Deck to your hand, except "T.G. 
		Booster Raptor".
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's entirely restrained to T.G. monsters so it 
		only has uses there. | 
	
		| SAST-EN009 | 
	
		|  | T.G. Screw Serpent WATER / Sea Serpent-Type Tuner / Level 4 / ATK 1300 / DEF 500
 If this card is Normal or Special Summoned: You can target 1 Level 4 or 
		lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special 
		Summon that monster, but its effects are negated. You can banish this 
		card from your GY, then target 1 “T.G.” monster you control; increase or 
		reduce its Level by 1 until the end of this turn. You can only use each 
		effect of “T.G. Screw Serpent” once per turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Being a Tuner helps but both effects are 
		entirely centered around T.G. Decks so it won't do much elsewhere. | 
	
		| SAST-EN008 | 
	
		|  | Neo Space Connector LIGHT / Warrior / Level 4 / ATK 800 / DEF 1800
 When this card is Normal Summoned: You can Special Summon 1 
		"Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck 
		in Defense Position. You can Tribute this card, then target 1 
		"Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special 
		Summon it in Defense Position. You can only use each effect of "Neo 
		Space Connector" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | There isn't much going for Neos or the 
		Neo-Spacians apart from Air Hummingbird and maybe one or two of the 
		Fusions but as far as new support goes, it's not terrible. | 
	
		| SAST-EN007 | 
	
		|  | Rokket Synchron DARK / Dragon-Type Tuner / Level 1 / ATK 0 / DEF 0
 When this card is Normal Summoned: You can target 1 Level 5 or higher 
		DARK Dragon monster in your GY; Special Summon it in Defense Position, 
		negate its effects, destroy it during the End Phase, also you cannot 
		Special Summon monsters from the Extra Deck for the rest of the turn, 
		except DARK monsters.
 RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Thankfully it's not restrained to Rokket 
		monsters so you can use it bring back Darkness Metal Dragon, Beelze or 
		any other powerful Dragon and it's a Tuner so your new monster can 
		become Synchro Material. Too bad the revived monster loses its effects 
		and is destroyed that turn, not to mention you can only Special Summon 
		DARK monsters that turn. | 
	
		| SAST-EN006 | 
	
		|  | Speedburst Dragon DARK / Dragon / Level 6 / ATK 2400 / DEF 600
 When you take effect damage (except during the Damage Step): You can 
		Special Summon this card from your hand, then inflict damage to your 
		opponent equal to the damage you took, and if you do, you gain LP equal 
		to half that damage you inflicted. When this card is Tribute Summoned: 
		You can add 2 "Rokket" monsters with different names from your Deck to 
		your hand. You can only use each effect of "Speedburst Dragon" once per 
		turn.
 RARE
 | 
	
		| Rating: | 3 | 
	
		| Comments: | Unfortunate that you don't regain the damage you 
		just took to bring this guy out but it's still a beatstick that 
		functions in a variety of Decks. | 
	
		| SAST-EN005 | 
	
		|  | Salamangreat Foxer FIRE / Cyberse / Level 3 / ATK 1200 / DEF 1000
 If you have 3 or more "Salamangreat" monsters in your GY: You can send 
		this card from your hand to the GY, then target 1 "Salamangreat" Link 
		Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; 
		return that targeted monster from your GY to the Extra Deck, and if you 
		do, destroy the targeted card on the field. If a card(s) in your 
		opponent’s Spell & Trap Zone is destroyed and sent to the GY, while this 
		card is in your GY (except during the Damage Step): You can Special 
		Summon this card in Defense Position. You can only use 1 "Salamangreat 
		Foxer" effect per turn, and only once that turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Nothing Salamangreat about this guy 
		because it's taken a page from a dead Archetype that never really took 
		off (Lavals) and paired that effect with an equally bad one. | 
	
		| SAST-EN004 | 
	
		|  | Salamangreat Parro FIRE / Cyberse / Level 5 / ATK 2000 / DEF 1000
 When an opponent’s monster declares an attack: You can Special Summon 
		this card from your hand, in Attack Position. If this card is Special 
		Summoned: You can target 1 "Salamangreat" monster in your GY; this 
		card’s ATK becomes that target's. You can Tribute this card; gain 2000 
		LP. You can only use this effect of "Salamangreat Parro" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | A 2000 beatstick that you can bring out just for 
		having your opponent declare an attack isn't too bad and neither is 
		gaining 2000 LP but that requires tributing this guy. | 
	
		| SAST-EN003 | 
	
		|  | Salamangreat Wolvie FIRE / Cyberse / Level 4 / ATK 1700 / DEF 1000
 A monster that was Link Summoned using this card as material cannot be 
		destroyed by battle or card effect for the rest of that turn. You can 
		only use 1 of the following effects of "Salamangreat Wolvie" per turn, 
		and only once that turn.
 ● If this card is Special Summoned from the GY: You can target 1 FIRE 
		monster in your GY; add it to your hand. ● If this card is added from 
		your GY to your hand by an effect: You can reveal this card, then target 
		1 FIRE monster in your GY; add it to your hand.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The effects aren't too bad but also not that 
		great either. At least the bulleted effects aren't restrained to the 
		archetype but they do pretty much the same thing. | 
	
		| SAST-EN002 | 
	
		|  | Cyberse Synchron DARK / Cyberse-Type Tuner / Level 1 / ATK 100 / DEF 100
 Once per turn: You can target 1 Level 4 or lower monster you control; 
		increase its Level by its original Level until the end of this turn. If 
		your monster(s) in the Extra Monster Zone would be destroyed by battle 
		or card effect, you can banish this card from your GY instead. You can 
		only use this effect of "Cyberse Synchron" once per turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | A Tuner that can make any of your Level 4 or 
		lower monsters up to Level 6 or Level 8, which isn't too bad as then you 
		can probably Synchro Summon. The other effect isn't much better, though. | 
	
		| SAST-EN001 | 
	
		|  | Catche Eve L2 LIGHT / Cyberse / Level 2 / ATK 800 / DEF 600
 If this card is in your hand: You can target 1 Level 3 or higher monster 
		you control; reduce its Level by exactly 2, and if you do, Special 
		Summon this card. You can only use this effect of "Catche Eve L2" once 
		per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | What is this, an even worse version of 
		Level Eater? There's no point to this card at all. | 
	
		| SAST-EN000 | 
	
		|  | Danger! Ogopogo! DARK / Sea Serpent / Level 8 / ATK 1200 / DEF 3000
 You can reveal this card in your hand; your opponent randomly chooses 1 
		card from your entire hand, then you discard the chosen card. Then, if 
		the discarded card was not “Danger! Ogopogo!”; Special Summon 1 “Danger! 
		Ogopogo!” from your hand, and if you do, draw 1 card. If this card is 
		discarded: You can send 1 “Danger!” card from your Deck to the GY, 
		except “Danger! Ogopogo!”. You can only use this effect of “Danger! 
		Ogopogo!” once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I guess they really want you build a Danger! 
		Deck but there's hardly anything dangerous about them. This guy only has 
		3000 DEF and that's only marginally better when we have Labyrinth Wall 
		and Millennium Shield, which have better support than this. |