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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Dark Beginning 1 (Page 9)

DB1-EN0180
Rain of Mercy
Normal Spell
Increase the Life Points of both players by 1000 points.
COMMON
Rating: 1
Comments: You will want mercy from your opponent and giving him or her and advantage won't do that.
DB1-EN179
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
RARE
Rating: 1
Comments: You double the ATK of your Machine-Type Monsters but you lose them at the End Phase so don't bother. 
DB1-EN178
Fairy Meteor Crush
Equip Spell
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
RARE
Rating: 2
Comments: Don't equip this on any Monster except a decent powerful one.
DB1-EN177
Burning Land
Continuous Spell
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.
COMMON
Rating: 1
Comments: If anything should be burning it's this card due to it's horrible effect and lack of playability.
DB1-EN176
Bubonic Vermin
EARTH / Beast / Level 3 / ATK 900 / DEF 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
COMMON
Rating: 1
Comments: If anything, he'll quickly become a pest for both players.
DB1-EN175
Skull Invitation
Continuous Trap
Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card.
COMMON
Rating: 1
Comments: Use Coffin Seller instead.
DB1-EN174
Solemn Wishes
Continuous Trap
Increase your Life Points by 500 points each time you draw a card (or cards).
COMMON
Rating: 2
Comments: This card is best to be played in multiples or you will be making some solemn wishes.
DB1-EN173
Attack and Receive
Normal Trap
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
COMMON
Rating: 1
Comments: Attack and you shall Receive...damage that is so don't use this.
DB1-EN172
Gamble
Normal Trap
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
COMMON
Rating: 1
Comments: Gambling is bad in the first place and so is this card.
DB1-EN171
Minor Goblin Official
Continuous Trap
You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
COMMON
Rating: 1
Comments: It should be re-named "Minor Playability" as then the card would speak for itself.
DB1-EN170
Exchange
Normal Spell
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)
SUPER RARE
Rating: 1
Comments: In most cases, you'll exchange one of your best cards for one of your opponent's worst cards. Avoid the risk by not playing this card.
DB1-EN169
Makyura the Destructor
DARK / Warrior / Level 4 / ATK 1600 / DEF 1200
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
SUPER RARE
Rating: 3
Comments: His stats make his effect a no-brainer to activate and with powerful cards like Mirror Force, this card's playability skyrockets.
DB1-EN168
Change of Heart
Normal Spell
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.
ULTRA RARE
Rating: 1
Comments: Same as DB1-EN134's comments.
DB1-EN167
The Cheerful Coffin
Normal Spell
Discard up to 3 Monster Cards from your hand to the Graveyard.
COMMON
Rating: 1
Comments: You won't be cheerful when you activate this card but chances are your opponent will, in terms of laughter that you even played this card.
DB1-EN166
Soul Release
Normal Spell
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.
COMMON
Rating: 1
Comments: The only use I can see for this card is to rid your opponent of any way to bring back his or her's Monsters but with Monster Reborn banned, this card has little left.
DB1-EN165
Tribute to the Doomed
Normal Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy it.
RARE
Rating: 2
Comments: If you need to get rid of a bad card, this card isn't too bad but it's not that great to use.
DB1-EN164
Fake Trap
Normal Trap
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set
card(s).
COMMON
Rating: 1
Comments: At least it doesn't need Fake Spell or Trap Cards to target it but with Harpie's Feather Duster banned, this card's uses have nearly run out.
DB1-EN163
Magician of Faith
LIGHT / Spellcaster / Level 1 / ATK 300 / DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
RARE
Rating: 1
Comments: She has become so powerful that she's been banned from play, making her completely useless.
DB1-EN162
Jinzo #7
DARK / Machine / Level 2 / ATK 500 / DEF 400
This monster can attack your opponent's Life Points directly.
COMMON
Rating: 1
Comments: What happened to Jinzo #s 2-6? Whatever the reason, I bet this guy was NOT responsible as his stats make him too weak to do anything except go to the Graveyard.
DB1-EN161
Blast Juggler
FIRE / Machine / Level 3 / ATK 800 / DEF 900
You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less.
COMMON
Rating: 1
Comments: Getting this guy to remain on the field to use his effect is bad enough but his effect isn't worth it as he can only destroy Monsters with no more than 1000 ATK, which rarely stay on the field.