DB1-EN0180 |
|
Rain of Mercy
Normal Spell
Increase the Life Points of both players by 1000 points.
COMMON |
Rating: |
1 |
Comments: |
You will want mercy from your
opponent and giving him or her and advantage won't do that. |
DB1-EN179 |
|
Limiter Removal
Quick-Play Spell
Double the ATK of all face-up Machine-Type monsters that are on your
side of the field when you activate this card. During the End Phase,
destroy all Monster Cards that were affected by this effect.
RARE |
Rating: |
1 |
Comments: |
You double the ATK of your
Machine-Type Monsters but you lose them at the End Phase so don't
bother. |
DB1-EN178 |
|
Fairy Meteor Crush
Equip Spell
When a monster equipped with this card attacks with an ATK that is
higher than the DEF of a Defense Position monster, inflict the
difference as Battle Damage to your opponent's Life Points.
RARE |
Rating: |
2 |
Comments: |
Don't equip this on any Monster
except a decent powerful one. |
DB1-EN177 |
|
Burning Land
Continuous Spell
Destroy all Field Spell Cards on the field. Inflict 500 points of damage
to each player's Life Points during his/her Standby Phase.
COMMON |
Rating: |
1 |
Comments: |
If anything should be burning
it's this card due to it's horrible effect and lack of playability. |
DB1-EN176 |
|
Bubonic Vermin
EARTH / Beast / Level 3 /
ATK 900 / DEF 600
FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in
face-down Defense Position. Then shuffle your Deck.
COMMON |
Rating: |
1 |
Comments: |
If anything, he'll quickly
become a pest for both players. |
DB1-EN175 |
|
Skull Invitation
Continuous Trap
Each time a card is sent to the Graveyard, inflict 300 points of damage
to its owner's Life Points per card.
COMMON |
Rating: |
1 |
Comments: |
Use Coffin Seller instead. |
DB1-EN174 |
|
Solemn Wishes
Continuous Trap
Increase your Life Points by 500 points each time you draw a card (or
cards).
COMMON |
Rating: |
2 |
Comments: |
This card is best to be played
in multiples or you will be making some solemn wishes. |
DB1-EN173 |
|
Attack and Receive
Normal Trap
You can only activate this card when you take damage to your Life
Points. Inflict 700 points of damage to your opponent's Life Points.
Also, inflict 300 points of damage to your opponent's Life Points for
each "Attack and Receive" card in your Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Attack and you shall
Receive...damage that is so don't use this. |
DB1-EN172 |
|
Gamble
Normal Trap
You can only activate this card when your opponent's hand is 6 or more
cards and your hand is 2 or less. Toss a coin and call heads or tails.
If you call it right, draw until your hand has 5 cards. If you call it
wrong, skip your next turn.
COMMON |
Rating: |
1 |
Comments: |
Gambling is bad in the first
place and so is this card. |
DB1-EN171 |
|
Minor Goblin Official
Continuous Trap
You can only activate this card when your opponent's Life Points are
3000 or less. Inflict 500 points of damage to your opponent's Life
Points during each of his/her Standby Phases.
COMMON |
Rating: |
1 |
Comments: |
It should be re-named "Minor
Playability" as then the card would speak for itself. |
DB1-EN170 |
|
Exchange
Normal Spell
Both players show their hands to each other and select 1 card from each
other's hand. Add the selected card to your hand and you can use it in
this Duel. (When the cards are sent to the Graveyard, they are sent to
the Graveyard of the original owner.)
SUPER RARE |
Rating: |
1 |
Comments: |
In most cases, you'll
exchange one of your best cards for one of your opponent's worst
cards. Avoid the risk by not playing this card. |
DB1-EN169 |
|
Makyura the Destructor
DARK / Warrior / Level 4 /
ATK 1600 / DEF 1200
During the turn this card is sent to the Graveyard, the owner of this
card can activate Trap Card(s) from his/her hand.
SUPER RARE |
Rating: |
3 |
Comments: |
His stats make his effect a
no-brainer to activate and with powerful cards like Mirror Force, this
card's playability skyrockets. |
DB1-EN168 |
|
Change of Heart
Normal Spell
Select 1 monster on your opponent's side of the field. Take control of
the selected monster until the End Phase of this turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Same as DB1-EN134's comments. |
DB1-EN167 |
|
The Cheerful Coffin
Normal Spell
Discard up to 3 Monster Cards from your hand to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
You won't be cheerful when you activate this card but chances are your
opponent will, in terms of laughter that you even played this card. |
DB1-EN166 |
|
Soul Release
Normal Spell
Select up to 5 cards from either your or your opponent's Graveyard(s)
and remove them from play.
COMMON |
Rating: |
1 |
Comments: |
The only use I can see for this card is to rid your opponent of any way
to bring back his or her's Monsters but with Monster Reborn banned, this
card has little left. |
DB1-EN165 |
|
Tribute to the Doomed
Normal Spell
Discard 1 card from your hand. Select 1 monster on the field and destroy
it.
RARE |
Rating: |
2 |
Comments: |
If you need to get rid of a bad card, this card isn't too bad but it's
not that great to use. |
DB1-EN164 |
|
Fake Trap
Normal Trap
You can only activate this card when your opponent uses an effect of a
Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of
the field. Destroy this card as a substitute of those Trap Card(s) and
the other Trap Card(s) are not destroyed. If a Set card(s) would have
been destroyed, pick up and see the Set
card(s).
COMMON |
Rating: |
1 |
Comments: |
At least it doesn't need Fake
Spell or Trap Cards to target it but with Harpie's Feather Duster
banned, this card's uses have nearly run out. |
DB1-EN163 |
|
Magician of Faith
LIGHT / Spellcaster / Level 1
/ ATK 300 / DEF 400
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to
your hand.
RARE |
Rating: |
1 |
Comments: |
She has become so powerful that
she's been banned from play, making her completely useless. |
DB1-EN162 |
|
Jinzo #7
DARK / Machine / Level 2 /
ATK 500 / DEF 400
This monster can attack your opponent's Life Points directly.
COMMON |
Rating: |
1 |
Comments: |
What happened to Jinzo #s 2-6?
Whatever the reason, I bet this guy was NOT responsible
as his stats make him too weak to do anything except go to the
Graveyard. |
DB1-EN161 |
|
Blast Juggler
FIRE / Machine / Level 3 /
ATK 800 / DEF 900
You can only activate this effect during your Standby Phase. Tribute
this face-up card to select and destroy 2 face-up monsters with an ATK
1000 or less.
COMMON |
Rating: |
1 |
Comments: |
Getting this guy to remain on
the field to use his effect is bad enough but his effect isn't worth it
as he can only destroy Monsters with no more than 1000 ATK, which rarely
stay on the field. |