Rating: |
2 |
Comments: |
I gave him 2 stars for being
necessary for Thousand-Eyes Restrict so only use him for that. |
DB1-EN193 |
|
Deepsea Warrior
WATER / Warrior / Level 5 /
ATK 1600 / DEF 1800
As long as "Umi" is face-up on the field, this card is unaffected by any
Spell Cards.
COMMON |
Rating: |
1 |
Comments: |
Even if this guy needed no tributes, he's still
weaker than TLF and isn't playable. |
DB1-EN192 |
|
Drill Bug
EARTH / Insect / Level 2 /
ATK 1100 / DEF 200
When this card inflicts Battle Damage to your opponent's Life Points,
you can select 1 "Parasite Paracide" card from your Deck, shuffle the
Deck, and place "Parasite Paracide" on top of the Deck.
COMMON |
Rating: |
1 |
Comments: |
He must inflict damage to even
get the Parasite card and even if that happens, your
opponent can use cards to shuffle your deck, nulling the entire process. |
DB1-EN191 |
|
Sword Hunter
EARTH / Warrior / Level 7 /
ATK 2450 / DEF 1700
A monster destroyed by this card as a result of battle becomes an Equip
Spell Card at the end of the Battle Phase that increases the ATK of this
card by 200 points.
COMMON |
Rating: |
1 |
Comments: |
Use Summoned Skull instead. |
DB1-EN190 |
|
The Legendary Fisherman
WATER / Warrior / Level 5 /
ATK 1850 / DEF 1600
As long as "Umi" is face-up on the field, this card is unaffected by any
Spell Cards. Monsters on your opponent's side of the field cannot select
this card as an attack target.
RARE |
Rating: |
1 |
Comments: |
Had he required no tributes, his
rating would be better but since that isn't true, don't use him. |
DB1-EN189 |
|
Shadow of Eyes
Normal Trap
You can only activate this card when your opponent Sets a Monster Card
in Defense Position. Change it to face-up Attack Position. If the
Monster Card has a Flip Effect, it is not activated.
COMMON |
Rating: |
2 |
Comments: |
Prevent your opponent from
setting a big surprise for you but it only works once. |
DB1-EN188 |
|
Type Zero Magic Crusher
Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to
your opponent's Life Points.
COMMON |
Rating: |
1 |
Comments: |
More like "Type Zero Playability
Trap Card" as no one will want to waste a Spell Card to deal a mere 500
damage. |
DB1-EN187 |
|
Gravity Bind
Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
COMMON |
Rating: |
3 |
Comments: |
Stop all the strong Monsters
your opponent has in their tracks! |
DB1-EN186 |
|
Infinite Dismissal
Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn
that they are Normal Summoned or Flip Summoned.
COMMON |
Rating: |
1 |
Comments: |
Since any experienced duelists
odds are do not use much in the way of Level 3 or below Monsters, much
less summon them, don't use this card. |
DB1-EN185 |
|
Magic Drain
Counter Trap
You can activate this card when your opponent activates a Spell Card.
Your opponent can discard 1 Spell Card from his/her hand to negate the
effect of this card. If your opponent does not, negate the activation of
the Spell Card of your opponent and destroy it.
RARE |
Rating: |
1 |
Comments: |
Avoid the gamble and use Magic
Jammer instead. |
DB1-EN184 |
|
Ground Collapse
Continuous Spell
Select 2 Monster Card Zones on the field. Neither player can use the
selected zones. You cannot select a zone that is occupied by a Monster
Card.
COMMON |
Rating: |
1 |
Comments: |
Your opponent will collapse
on the ground when he or she see that you have played this
horrible card. |
DB1-EN183 |
|
Dimensionhole
Normal Spell
Select 1 monster on your side of the field and remove it from play until
your next Standby Phase. While the monster is removed from play, the
Monster Card Zone of the selected monster cannot be used.
COMMON |
Rating: |
1 |
Comments: |
Instead of removing this card,
remove this card from your deck and throw it away. |
DB1-EN182 |
|
Shift
Normal Trap
You can activate this card when your opponent designates 1 monster on
your side of the field as a target of a Spell, Trap, or battle attack.
Switch the target to another monster on your side of the field.
COMMON |
Rating: |
2 |
Comments: |
Okay if you select a Monster
that cannot be destroyed in battle but that's about it. |
DB1-EN181 |
|
Monster Recovery
Quick-Play Spell
Unite 1 of your own monsters on your side of the field and your hand
with your Deck and then shuffle it. Draw the same number of cards that
were in your hand from the Deck. (You cannot activate this card if you
have your opponent's card in your hand.)
COMMON |
Rating: |
1 |
Comments: |
Under most cases you'll end up
with even less possibilities than you had before using this so don't
even bother. |