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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Dark Beginning 1 (Page 10)

DB1-EN200
Red-Moon Baby
DARK / Zombie / Level 3 / ATK 700 / DEF 1000

You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.
COMMON
Rating: 1
Comments: 700 ATK has near zero chance of destroying anything in battle so find a stronger Monster.
DB1-EN199
Gradius
LIGHT / Machine / Level 4 / ATK 1200 / DEF 800
A high-performance jet fighter with power capsules for variable attack capabilities.
COMMON
Rating: 1
Comments: I like to call bad Machine-Type Monsters like this "space junk" because they aren't going to last long in the air (or in this case on the field).
DB1-EN198
4-Starred Ladybug of Doom
WIND / Insect / Level 3 / ATK 800 / DEF 1200

FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.
COMMON
Rating: 3
Comments: Most Monsters out there that will be on the field when this guy is will be Level 4 so this guy is sure to help you out!
DB1-EN197
Bombardment Beetle
WIND / Insect / Level 2 / ATK 400 / DEF 900
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
COMMON
Rating: 1
Comments: Use Nobleman of Crossout instead.
DB1-EN196
Haysabusa Knight
EARTH / Warrior / Level 3 / ATK 1000 / DEF 700
This card can attack twice during the same Battle Phase.
RARE
Rating: 1
Comments: His effect lets him attack twice. Funny because his stats prevent him from attacking once in most cases.
DB1-EN195
Thousand-Eyes Restrict
DARK / Spellcaster-Type Fusion / Level 1 / ATK 0 / DEF 0

"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
ULTRA RARE
Rating: 3
Comments: Well worthy of 3 stars! He has  Relinquished's effects and is the only one that can attack! His other effects drop his rating to 3 stars since they affect both players.
DB1-EN194
Thousand-Eyes Idol
DARK / Spellcaster / Level 1 / ATK 0 / DEF 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
COMMON
Rating: 2
Comments: I gave him 2 stars for being necessary for Thousand-Eyes Restrict so only use him for that.
DB1-EN193
Deepsea Warrior
WATER / Warrior / Level 5 / ATK 1600 / DEF 1800

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
COMMON
Rating: 1
Comments: Even if this guy needed no tributes, he's still weaker than TLF and isn't playable.
DB1-EN192
Drill Bug
EARTH / Insect / Level 2 / ATK 1100 / DEF 200
When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
COMMON
Rating: 1
Comments: He must inflict damage to even get the Parasite card and even if that happens, your opponent can use cards to shuffle your deck, nulling the entire process.
DB1-EN191
Sword Hunter
EARTH / Warrior / Level 7 / ATK 2450 / DEF 1700

A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points.
COMMON
Rating: 1
Comments: Use Summoned Skull instead.
DB1-EN190
The Legendary Fisherman
WATER / Warrior / Level 5 / ATK 1850 / DEF 1600

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.
RARE
Rating: 1
Comments: Had he required no tributes, his rating would be better but since that isn't true, don't use him.
DB1-EN189
Shadow of Eyes
Normal Trap
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
COMMON
Rating: 2
Comments: Prevent your opponent from setting a big surprise for you but it only works once.
DB1-EN188
Type Zero Magic Crusher
Continuous Trap
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: More like "Type Zero Playability Trap Card" as no one will want to waste a Spell Card to deal a mere 500 damage.
DB1-EN187
Gravity Bind
Continuous Trap
All Level 4 or higher monsters on the field cannot attack.
COMMON
Rating: 3
Comments: Stop all the strong Monsters your opponent has in their tracks!
DB1-EN186
Infinite Dismissal
Continuous Trap
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
COMMON
Rating: 1
Comments: Since any experienced duelists odds are do not use much in the way of Level 3 or below Monsters, much less summon them, don't use this card.
DB1-EN185
Magic Drain
Counter Trap
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
RARE
Rating: 1
Comments: Avoid the gamble and use Magic Jammer instead.
DB1-EN184
Ground Collapse
Continuous Spell

Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
COMMON
Rating: 1
Comments: Your opponent will collapse on the ground when he or she see that you have played this horrible card.
DB1-EN183
Dimensionhole
Normal Spell

Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
COMMON
Rating: 1
Comments: Instead of removing this card, remove this card from your deck and throw it away.
DB1-EN182
Shift
Normal Trap

You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.
COMMON
Rating: 2
Comments: Okay if you select a Monster that cannot be destroyed in battle but that's about it.
DB1-EN181
Monster Recovery
Quick-Play Spell
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)
COMMON
Rating: 1
Comments: Under most cases you'll end up with even less possibilities than you had before using this so don't even bother.