← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | Forward to DB2 Rated Spoiler → |
Dark Beginning 1
DB1-EN250 | |
Card Info | The Earl of Demise DARK / Fiend / Level 5 / ATK 2000 / DEF 700 This gentlemanly creature is extremely wicked, feared by man and fiend alike. COMMON |
DB1-EN249 | |
Card Info | Earthbound Spirit EARTH / Fiend / Level 4 / ATK 500 / DEF 2000 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. COMMON |
DB1-EN248 | |
Card Info | Headless Knight EARTH / Fiend / Level 4 / ATK 1450 / DEF 1700 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. COMMON |
DB1-EN247 | |
Card Info | The Gross Ghost of Fled Dreams DARK / Fiend / Level 4 / ATK 1300 / DEF 1800 This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber. COMMON |
DB1-EN246 | |
Card Info | The Portrait's Secret EARTH / Fiend / Level 4 / ATK 1200 / DEF 1500 A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it. COMMON |
DB1-EN245 | |
Card Info | Mage Power Equip Spell Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field. ULTRA RARE |
DB1-EN244 | |
Card Info | United We Stand Equip Spell Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control. ULTRA RARE |
DB1-EN243 | |
Card Info | Scroll of Bewitchment Equip Spell Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. COMMON |
DB1-EN242 | |
Card Info | Jar of Greed Normal Trap Draw 1 card from your Deck. RARE |
DB1-EN241 | |
Card Info | Marie the Fallen One DARK / Fiend / Level 5 / ATK 1700 / DEF 1200 As long as this card is in the Graveyard, increase your Life Points by 200 points during each of your Standby Phases. COMMON |
DB1-EN240 | |
Card Info | St. Joan LIGHT / Fairy-Type Fusion / Level 8 / ATK 2800 / DEF 2000 "The Forgiving Maiden" + "Marie the Fallen One" COMMON |
DB1-EN239 | |
Card Info | The Forgiving Maiden LIGHT / Fairy / Level 4 / ATK 850 / DEF 2000 Tribute this face-up card to return to your hand 1 of your monsters destroyed as a result of battle during this turn. COMMON |
DB1-EN238 | |
Card Info | Hysteric Fairy LIGHT / Fairy / Level 4 / ATK 1800 / DEF 500 Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points. COMMON |
DB1-EN237 | |
Card Info | Cure Mermaid WATER / Fish / Level 4 / ATK 1500 / DEF 800 As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. COMMON |
DB1-EN236 | |
Card Info | Dancing Fairy WIND / Fairy / Level 4 / ATK 1700 / DEF 1000 As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. COMMON |
DB1-EN235 | |
Card Info | Spirit of the Breeze WIND / Fairy / Level 3 / ATK 0 / DEF 1800 As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases. COMMON |
DB1-EN234 | |
Card Info | Fire Princess FIRE / Pyro / Level 4 / ATK 1300 / DEF 1500 Each time you increase your Life Points, inflict 500 points of damage to your opponent's Life Points. COMMON |
DB1-EN233 | |
Card Info | Amazon Archer EARTH / Warrior / Level 4 / ATK 1400 / DEF 1000 Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points. COMMON |
DB1-EN232 | |
Card Info | Card of Safe Return Continuous Spell When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck. COMMON |
DB1-EN231 | |
Card Info | Jam Defender Continuous Trap When a monster on your opponent's side of the field attacks a monster on your side of the field and there is a face-up "Revival Jam" on your side of the field, you can switch the attack target to the "Revival Jam". COMMON |
DB1-EN230 | |
Card Info | Infinite Cards Continuous Spell As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands. COMMON |
DB1-EN229 | |
Card Info | Jam Breeding Machine Continuous Spell During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens). COMMON |
DB1-EN228 | |
Card Info | Torrential Tribute Normal Trap You can only activate this card when a monster is Normal Summoned, Flip Summoned, or Special Summoned. Destroy all monsters on the field. ULTRA RARE |
DB1-EN227 | |
Card Info | Fairy Box Continuous Trap Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you do not, this card is destroyed. COMMON |
DB1-EN226 | |
Card Info | Tornado Wall Continuous Trap This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed. COMMON |
DB1-EN225 | |
Card Info | Lightning Blade Equip Spell You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points. COMMON |
DB1-EN224 | |
Card Info | Return of the Doomed Normal Spell Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. COMMON |
DB1-EN223 | |
Card Info | Mask of Brutality Equip Spell Increase the ATK of a monster equipped with this card by 1000 points and decrease its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON |
DB1-EN222 | |
Card Info | Mask of the Accursed Equip Spell The monster equipped with this card cannot attack. The controller of the equipped monster takes 500 points of damage during each of your Standby Phases. COMMON |
DB1-EN221 | |
Card Info | Mask of Restrict Continuous Trap Neither player can Tribute any monster under any conditions. COMMON |
DB1-EN220 | |
Card Info | Mask of Dispel Continuous Spell Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card. COMMON |
DB1-EN219 | |
Card Info | Curse of the Masked Beast Ritual Spell This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. COMMON |
DB1-EN218 | |
Card Info | Mask of Weakness Normal Trap Decrease the ATK of 1 attacking monster by 700 points until the end of the turn. COMMON |
DB1-EN217 | |
Card Info | Chosen One Normal Spell Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard. COMMON |
DB1-EN216 | |
Card Info | Nuvia the Wicked DARK / Fiend / Level 4 / ATK 2000 / DEF 800 If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field. COMMON |
DB1-EN215 | |
Card Info | Melchid the Four-Face Beast DARK / Fiend / Level 4 / ATK 1500 / DEF 1200 This monster has four different masks for four different attacks. COMMON |
DB1-EN214 | |
Card Info | The Masked Beast DARK / Fiend-Type Ritual / Level 8 / ATK 3200 / DEF 1800 This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. SUPER RARE |
DB1-EN213 | |
Card Info | Grand Tiki Elder DARK / Fiend / Level 4 / ATK 1500 / DEF 800 A masked monster that wields the most deadly of curses. COMMON |
DB1-EN212 | |
Card Info | Shining Abyss LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1800 This monster employs the powers of both Light and Darkness. COMMON |
DB1-EN211 | |
Card Info | Amphibian Beast WATER / Fish / Level 6 / ATK 2400 / DEF 2000 On land or in the sea, the speed of this monster is unmatchable. COMMON |
DB1-EN210 | |
Card Info | Revival Jam WATER / Aqua / Level 4 / ATK 1500 / DEF 500 When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase. COMMON |
DB1-EN209 | |
Card Info | Humanoid Worm Drake WATER / Aqua-Type Fusion / Level 7 / ATK 2200 / DEF 2000 "Worm Drake" + "Humanoid Slime" COMMON |
DB1-EN208 | |
Card Info | Worm Drake EARTH / Reptile / Level 4 / ATK 1400 / DEF 1500 Once this monster wraps itself around a victim, there is no escape. COMMON |
DB1-EN207 | |
Card Info | Humanoid Slime WATER / Aqua / Level 4 / ATK 800 / DEF 2000 This slime apparently has some human genes in its genetic makeup. COMMON |
DB1-EN206 | |
Card Info | Swordsman of Landstar EARTH / Warrior / Level 4 / ATK 500 / DEF 1200 An amateur with a sword, this fairy warrior relies on its mysterious powers. COMMON |
DB1-EN205 | |
Card Info | Insect Barrier Continuous Spell Your opponent cannot declare an attack with any Insect-Type monsters on his/her side of the field. COMMON |
DB1-EN204 | |
Card Info | Gearfried the Iron Knight EARTH / Warrior / Level 4 / ATK 1800 / DEF 1600 When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card. RARE |
DB1-EN203 | |
Card Info | The Fiend Megacyber DARK / Warrior / Level 6 / ATK 2200 / DEF 1200 You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do. RARE |
DB1-EN202 | |
Card Info | Goblin Attack Force EARTH / Warrior / Level 4 / ATK 2300 / DEF 0 If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this Battle position until the end of your next turn. SUPER RARE |
DB1-EN201 | |
Card Info | Mad Sword Beast EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 1200 When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. RARE |
DB1-EN200 | |
Card Info | Red-Moon Baby DARK / Zombie / Level 3 / ATK 700 / DEF 1000 You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. COMMON |
DB1-EN199 | |
Card Info | Gradius LIGHT / Machine / Level 4 / ATK 1200 / DEF 800 A high-performance jet fighter with power capsules for variable attack capabilities. COMMON |
DB1-EN198 | |
Card Info | 4-Starred Ladybug of Doom WIND / Insect / Level 3 / ATK 800 / DEF 1200 FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field. COMMON |
DB1-EN197 | |
Card Info | Bombardment Beetle WIND / Insect / Level 2 / ATK 400 / DEF 900 FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position. COMMON |
DB1-EN196 | |
Card Info | Haysabusa Knight EARTH / Warrior / Level 3 / ATK 1000 / DEF 700 This card can attack twice during the same Battle Phase. RARE |
DB1-EN195 | |
Card Info | Thousand-Eyes Restrict DARK / Spellcaster-Type Fusion / Level 1 / ATK 0 / DEF 0 "Relinquished" + "Thousand-Eyes Idol" As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead. ULTRA RARE |
DB1-EN194 | |
Card Info | Thousand-Eyes Idol DARK / Spellcaster / Level 1 / ATK 0 / DEF 0 A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul. COMMON |
DB1-EN193 | |
Card Info | Deepsea Warrior WATER / Warrior / Level 5 / ATK 1600 / DEF 1800 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. COMMON |
DB1-EN192 | |
Card Info | Drill Bug EARTH / Insect / Level 2 / ATK 1100 / DEF 200 When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck. COMMON |
DB1-EN191 | |
Card Info | Sword Hunter EARTH / Warrior / Level 7 / ATK 2450 / DEF 1700 A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points. COMMON |
DB1-EN190 | |
Card Info | The Legendary Fisherman WATER / Warrior / Level 5 / ATK 1850 / DEF 1600 As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target. RARE |
DB1-EN189 | |
Card Info | Shadow of Eyes Normal Trap You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated. COMMON |
DB1-EN188 | |
Card Info | Type Zero Magic Crusher Continuous Trap Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. COMMON |
DB1-EN187 | |
Card Info | Gravity Bind Continuous Trap All Level 4 or higher monsters on the field cannot attack. COMMON |
DB1-EN186 | |
Card Info | Infinite Dismissal Continuous Trap Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. COMMON |
DB1-EN185 | |
Card Info | Magic Drain Counter Trap You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it. RARE |
DB1-EN184 | |
Card Info | Ground Collapse Continuous Spell Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card. COMMON |
DB1-EN183 | |
Card Info | Dimensionhole Normal Spell Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. COMMON |
DB1-EN182 | |
Card Info | Shift Normal Trap You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field. COMMON |
DB1-EN181 | |
Card Info | Monster Recovery Quick-Play Spell Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.) COMMON |
DB1-EN180 | |
Card Info | Rain of Mercy Normal Spell Increase the Life Points of both players by 1000 points. COMMON |
DB1-EN179 | |
Card Info | Limiter Removal Quick-Play Spell Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect. RARE |
DB1-EN178 | |
Card Info | Fairy Meteor Crush Equip Spell When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. RARE |
DB1-EN177 | |
Card Info | Burning Land Continuous Spell Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase. COMMON |
DB1-EN176 | |
Card Info | Bubonic Vermin EARTH / Beast / Level 3 / ATK 900 / DEF 600 FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck. COMMON |
DB1-EN175 | |
Card Info | Skull Invitation Continuous Trap Each time a card is sent to the Graveyard, inflict 300 points of damage to its owner's Life Points per card. COMMON |
DB1-EN174 | |
Card Info | Solemn Wishes Continuous Trap Increase your Life Points by 500 points each time you draw a card (or cards). COMMON |
DB1-EN173 | |
Card Info | Attack and Receive Normal Trap You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. COMMON |
DB1-EN172 | |
Card Info | Gamble Normal Trap You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. COMMON |
DB1-EN171 | |
Card Info | Minor Goblin Official Continuous Trap You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases. COMMON |
DB1-EN170 | |
Card Info | Exchange Normal Spell Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.) SUPER RARE |
DB1-EN169 | |
Card Info | Makyura the Destructor DARK / Warrior / Level 4 / ATK 1600 / DEF 1200 During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand. SUPER RARE |
DB1-EN168 | |
Card Info | Change of Heart Normal Spell Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn. ULTRA RARE |
DB1-EN167 | |
Card Info | The Cheerful Coffin Normal Spell Discard up to 3 Monster Cards from your hand to the Graveyard. COMMON |
DB1-EN166 | |
Card Info | Soul Release Normal Spell Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play. COMMON |
DB1-EN165 | |
Card Info | Tribute to the Doomed Normal Spell Discard 1 card from your hand. Select 1 monster on the field and destroy it. RARE |
DB1-EN164 | |
Card Info | Fake Trap Normal Trap You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s). COMMON |
DB1-EN163 | |
Card Info | Magician of Faith LIGHT / Spellcaster / Level 1 / ATK 300 / DEF 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. RARE |
DB1-EN162 | |
Card Info | Jinzo #7 DARK / Machine / Level 2 / ATK 500 / DEF 400 This monster can attack your opponent's Life Points directly. COMMON |
DB1-EN161 | |
Card Info | Blast Juggler FIRE / Machine / Level 3 / ATK 800 / DEF 900 You can only activate this effect during your Standby Phase. Tribute this face-up card to select and destroy 2 face-up monsters with an ATK 1000 or less. COMMON |
DB1-EN160 | |
Card Info | Mystic Lamp DARK / Spellcaster / Level 1 / ATK 400 / DEF 300 This monster can attack your opponent's Life Points directly. COMMON |
DB1-EN159 | |
Card Info | Suijin WATER / Aqua / Level 7 / ATK 2500 / DEF 2400 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. COMMON |
DB1-EN158 | |
Card Info | Kazejin WIND / Spellcaster / Level 7 / ATK 2400 / DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. COMMON |
DB1-EN157 | |
Card Info | Sanga of the Thunder LIGHT / Thunder / Level 7 / ATK 2600 / DEF 2200 You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field. COMMON |
DB1-EN156 | |
Card Info | Elegant Egotist Normal Spell You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck. COMMON |
DB1-EN155 | |
Card Info | Petit Moth EARTH / Insect / Level 1 / ATK 300 / DEF 200 This small but deadly creature is better off avoided. COMMON |
DB1-EN154 | |
Card Info | Masked Sorcerer DARK / Spellcaster / Level 4 / ATK 900 / DEF 1400 When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. COMMON |
DB1-EN153 | |
Card Info | B. Skull Dragon DARK / Dragon-Type Fusion / Level 9 / ATK 3200 / DEF 2500 "Summoned Skull" + "Red-Eyes B. Dragon" SUPER RARE |
DB1-EN152 | |
Card Info | Big Eye DARK / Fiend / Level 4 / ATK 1200 / DEF 1000 FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck. COMMON |
DB1-EN151 | |
Card Info | White Magical Hat LIGHT / Spellcaster / Level 3 / ATK 1000 / DEF 700 When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. COMMON |
DB1-EN150 | |
Card Info | Mask of Darkness DARK / Fiend / Level 2 / ATK 900 / DEF 400 FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand. COMMON |
DB1-EN149 | |
Card Info | Armored Zombie DARK / Zombie / Level 3 / ATK 1500 / DEF 0 This warrior blindly swings a deadly blade with devastating force. COMMON |
DB1-EN148 | |
Card Info | Cocoon of Evolution EARTH / Insect / Level 3 / ATK 0 / DEF 2000 You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth". COMMON |
DB1-EN147 | |
Card Info | Kojikocy EARTH / Warrior / Level 4 / ATK 1500 / DEF 1200 A man-hunter with powerful arms that can crush boulders. COMMON |
DB1-EN146 | |
Card Info | Harpie Lady Sisters WIND / Winged Beast / Level 6 / ATK 1950 / DEF 2100 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". COMMON |
DB1-EN145 | |
Card Info | Harpie Lady WIND / Winged Beast / Level 4 / ATK 1300 / DEF 1400 This human-shaped animal with wings is beautiful to watch but deadly in battle. COMMON |
DB1-EN144 | |
Card Info | Larvae Moth EARTH / Insect / Level 2 / ATK 500 / DEF 400 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". COMMON |
DB1-EN143 | |
Card Info | Armored Lizard EARTH / Reptile / Level 4 / ATK 1500 / DEF 1200 A lizard with a very tough hide and a vicious bite. COMMON |
DB1-EN142 | |
Card Info | Summoned Skull (original artwork) DARK / Fiend / Level 6 / ATK 2500 / DEF 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. SUPER RARE |
DB1-EN141 | |
Card Info | Winged Dragon, Guardian of the Fortress #1 WIND / Dragon / Level 4 / ATK 1400 / DEF 1200 A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. COMMON |
DB1-EN140 | |
Card Info | Feral Imp DARK / Fiend / Level 4 / ATK 1300 / DEF 1400 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. COMMON |
DB1-EN139 | |
Card Info | Exodia the Forbidden One DARK / Spellcaster / Level 3 / ATK 1000 / DEF 1000 When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel. ULTRA RARE |
DB1-EN138 | |
Card Info | Left Arm of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. COMMON |
DB1-EN137 | |
Card Info | Right Arm of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power. COMMON |
DB1-EN136 | |
Card Info | Left Leg of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. COMMON |
DB1-EN135 | |
Card Info | Right Leg of the Forbidden One DARK / Spellcaster / Level 1 / ATK 200 / DEF 300 A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power. COMMON |
DB1-EN134 | |
Card Info | Pot of Greed Normal Spell Draw 2 cards from your Deck. SUPER RARE |
DB1-EN133 | |
Card Info | Monster Reborn Normal Spell Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field. ULTRA RARE |
DB1-EN132 | |
Card Info | Hane-Hane EARTH / Beast / Level 2 / ATK 450 / DEF 500 FLIP: Select 1 monster on the field and return it to its owner's hand. COMMON |
DB1-EN131 | |
Card Info | Man-Eater Bug EARTH / Insect / Level 2 / ATK 450 / DEF 600 FLIP: Destroy 1 monster on the field. RARE |
DB1-EN130 | |
Card Info | Armed Ninja EARTH / Warrior / Level 1 / ATK 300 / DEF 300 FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position. COMMON |
DB1-EN129 | |
Card Info | Swords of Revealing Light Normal Spell Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. SUPER RARE |
DB1-EN128 | |
Card Info | Stop Defense Normal Spell Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. COMMON |
DB1-EN127 | |
Card Info | Reaper of the Cards DARK / Fiend / Level 5 / ATK 1380 / DEF 1930 FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position. COMMON |
DB1-EN126 | |
Card Info | Red-Eyes B. Dragon (4th artwork) DARK / Dragon / Level 7 / ATK 2400 / DEF 2000 A ferocious dragon with a deadly attack. SUPER RARE |
DB1-EN125 | |
Card Info | Uraby EARTH / Dinosaur / Level 4 / ATK 1500 / DEF 800 Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. COMMON |
DB1-EN124 | |
Card Info | Giant Soldier of Stone EARTH / Rock / Level 3 / ATK 1300 / DEF 2000 A giant warrior made of stone. A punch from this creature has earth-shaking results. COMMON |
DB1-EN123 | |
Card Info | Curse of Dragon DARK / Dragon / Level 5 / ATK 2000 / DEF 1500 A wicked dragon that taps into dark forces to execute a powerful attack. COMMON |
DB1-EN122 | |
Card Info | Gaia the Dragon Champion WIND / Dragon-Type Fusion / Level 7 / ATK 2600 / DEF 2100 "Gaia the Fierce Knight" + "Curse of Dragon" RARE |
DB1-EN121 | |
Card Info | Beaver Warrior EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1500 What this creature lacks in size it makes up for in defense when battling in the prairie. COMMON |
DB1-EN120 | |
Card Info | Mystical Elf LIGHT / Spellcaster / Level 4 / ATK 800 / DEF 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. COMMON |
DB1-EN119 | |
Card Info | Polymerization (original artwork) Normal Spell Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. COMMON |
DB1-EN118 | |
Card Info | Trap Hole Normal Trap When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster. RARE |
DB1-EN117 | |
Card Info | Fissure Normal Spell Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field. RARE |
DB1-EN116 | |
Card Info | Hinotama Normal Spell Inflict 500 points of Direct Damage to your opponent's Life Points. COMMON |
DB1-EN115 | |
Card Info | Red Medicine Normal Spell Increase your Life Points by 500 points. COMMON |
DB1-EN114 | |
Card Info | Raigeki Normal Spell Destroy all monsters on your opponent's side of the field. ULTRA RARE |
DB1-EN113 | |
Card Info | Dark Hole Normal Spell Destroys all monsters on the field. SUPER RARE |
DB1-EN112 | |
Card Info | Umi Field Spell Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. COMMON |
DB1-EN111 | |
Card Info | Dragon Capture Jar Continuous Trap As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position. COMMON |
DB1-EN110 | |
Card Info | Masaki the Legendary Swordsman EARTH / Warrior / Level 4 / ATK 1100 / DEF 1100 Legendary swordmaster Masaki is a veteran of over 100 battles. COMMON |
DB1-EN109 | |
Card Info | Aqua Madoor WATER / Spellcaster / Level 4 / ATK 1200 / DEF 2000 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. COMMON |
DB1-EN108 | |
Card Info | Dark King of the Abyss DARK / Fiend / Level 3 / ATK 1200 / DEF 800 It's said that this King of the Netherworld once had the power to rule over the dark. COMMON |
DB1-EN107 | |
Card Info | Flame Manipulator FIRE / Spellcaster / Level 3 / ATK 900 / DEF 1000 This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". COMMON |
DB1-EN106 | |
Card Info | Silver Fang EARTH / Beast / Level 3 / ATK 1200 / DEF 800 A snow wolf that's beautiful to the eye, but absolutely vicious in battle. COMMON |
DB1-EN105 | |
Card Info | Mammoth Graveyard EARTH / Dinosaur / Level 3 / ATK 1200 / DEF 800 A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. COMMON |
DB1-EN104 | |
Card Info | Celtic Guardian (original artwork) EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. COMMON |
DB1-EN103 | |
Card Info | Gaia the Fierce Knight (original artwork) EARTH / Warrior / Level 7 / ATK 2300 / DEF 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. RARE |
DB1-EN102 | |
Card Info | Dark Magician (4th artwork) DARK / Spellcaster / Level 7 / ATK 2500 / DEF 2100 The ultimate wizard in terms of attack and defense. ULTRA RARE |
DB1-EN101 | |
Card Info | Skull Servant DARK / Zombie / Level 1 / ATK 300 / DEF 200 A skeletal ghost that isn't strong but can mean trouble in large numbers. COMMON |
DB1-EN100 | |
Card Info | Flame Swordsman (original artwork) FIRE / Warrior-Type Fusion / Level 5 / ATK 1800 / DEF 1600 "Flame Manipulator + "Masaki the Legendary Swordsman" RARE |
DB1-EN099 | |
Card Info | Hitotsu-Me Giant EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 1000 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. COMMON |
DB1-EN098 | |
Card Info | Blue-Eyes White Dragon (4th artwork) LIGHT / Dragon / Level 8 / ATK 3000 / DEF 2500 The legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. ULTRA RARE |
DB1-EN097 | |
Card Info | Big Shield Guardna EARTH / Warrior / Level 4 / ATK 100 / DEF 2600 Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step. ULTRA RARE |
DB1-EN096 | |
Card Info | Dark Sage DARK / Spellcaster / Level 9 / ATK 2800 / DEF 3200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck. ULTRA RARE |
DB1-EN095 | |
Card Info | Buster Blader (original artwork) EARTH / Warrior / Level 7 / ATK 2600 / DEF 2300 Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard. SUPER RARE |
DB1-EN094 | |
Card Info | Harpie's Brother WIND / Winged Beast / Level 4 / ATK 1800 / DEF 600 With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. COMMON |
DB1-EN093 | |
Card Info | Kiseitai DARK / Fiend / Level 2 / ATK 300 / DEF 800 When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. COMMON |
DB1-EN092 | |
Card Info | Morphing Jar #2 EARTH / Rock / Level 3 / ATK 800 / DEF 700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard. RARE |
DB1-EN091 | |
Card Info | Premature Burial Equip Spell Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. SUPER RARE |
DB1-EN090 | |
Card Info | The Shallow Grave Normal Spell Both players select 1 monster from their respective Graveyards and Special Summon them to the field in face-down Defense Position. COMMON |
DB1-EN089 | |
Card Info | Nobleman of Extermination Normal Spell Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks. COMMON |
DB1-EN088 | |
Card Info | Nobleman of Crossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks. SUPER RARE |
DB1-EN087 | |
Card Info | Magical Hats Normal Trap Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase. RARE |
DB1-EN086 | |
Card Info | Imperial Order Continuous Trap As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed. ULTRA RARE |
DB1-EN085 | |
Card Info | Respect Play Continuous Trap During their respective turns, each player must show their opponent their hand. COMMON |
DB1-EN084 | |
Card Info | Light of Intervention Continuous Trap Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position. COMMON |
DB1-EN083 | |
Card Info | Ceasefire Normal Trap Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field. SUPER RARE |
DB1-EN082 | |
Card Info | Backup Soldier Normal Trap You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand. COMMON |
DB1-EN081 | |
Card Info | DNA Surgery Continuous Trap When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared. COMMON |
DB1-EN080 | |
Card Info | Forced Requisition Continuous Trap You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. COMMON |
DB1-EN079 | |
Card Info | Numinous Healer Normal Trap You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. COMMON |
DB1-EN078 | |
Card Info | Mirror Wall Continuous Trap Halve the ATK of all your opponent's attacking monsters. Pay 2000 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON |
DB1-EN077 | |
Card Info | Enchanted Javelin Normal Trap Increase your Life Points by the ATK of 1 attacking monster. COMMON |
DB1-EN076 | |
Card Info | Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card. SUPER RARE |
DB1-EN075 | |
Card Info | Dust Tornado Normal Trap Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. RARE |
DB1-EN074 | |
Card Info | The Eye of Truth Continuous Trap As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand. COMMON |
DB1-EN073 | |
Card Info | Gift of the Mystical Elf Normal Trap Increase your Life Points by 300 points for each monster on the field. COMMON |
DB1-EN072 | |
Card Info | Graverobber Normal Trap Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. COMMON |
DB1-EN071 | |
Card Info | Time Seal Normal Trap Skip the Draw Phase of your opponent's next turn. COMMON |
DB1-EN070 | |
Card Info | Chain Destruction Normal Trap You can activate this card when a monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled. COMMON |
DB1-EN069 | |
Card Info | Lightforce Sword Normal Trap Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand. COMMON |
DB1-EN068 | |
Card Info | Parasite Paracide EARTH / Insect / Level 2 / ATK 500 / DEF 300 FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field. COMMON |
DB1-EN067 | |
Card Info | Jinzo (original
artwork) DARK / Machine / Level 6 / ATK 2400 / DEF 1500 As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. ULTRA RARE |
DB1-EN066 | |
Card Info | Blue-Eyes Toon Dragon LIGHT / Dragon-Type Toon / Level 8 / ATK 3000 / DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. SUPER RARE |
DB1-EN065 | |
Card Info | Messenger of Peace Continuous Spell Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON |
DB1-EN064 | |
Card Info |
Mystic Plasma Zone Field Spell Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points. COMMON |
DB1-EN063 | |
Card Info | Luminous Spark Field Spell Increase the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points. COMMON |
DB1-EN062 | |
Card Info | Rising Air Current Field Spell Increase the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points. COMMON |
DB1-EN061 | |
Card Info | Molten Destruction Field Spell Increase the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points. COMMON |
DB1-EN060 | |
Card Info | Umiiruka Field Spell Increase the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points. COMMON |
DB1-EN059 | |
Card Info | Gaia Power Field Spell Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. COMMON |
DB1-EN058 | |
Card Info | Kotodama EARTH / Fairy / Level 3 / ATK 0 / DEF 1600 As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are destroyed.) COMMON |
DB1-EN057 | |
Card Info | Mystic Tomato DARK / Plant / Level 4 / ATK 1400 / DEF 1100 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. RARE |
DB1-EN056 | |
Card Info | Sonic Bird WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck. COMMON |
DB1-EN055 | |
Card Info | Ceremonial Bell LIGHT / Spellcaster / Level 3 / ATK 0 / DEF 1850 As long as this card remains face-up on the field, both players must show their respective hands. COMMON |
DB1-EN054 | |
Card Info | Flying Kamakiri #1 WIND / Insect / Level 4 / ATK 1400 / DEF 900 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON |
DB1-EN053 | |
Card Info | Mother Grizzly WATER / Beast-Warrior / Level 4 / ATK 1400 / DEF 1000 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON |
DB1-EN052 | |
Card Info | Shining Angel LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON |
DB1-EN051 | |
Card Info | Nimble Momonga EARTH / Beast / Level 2 / ATK 1000 / DEF 100 When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck. RARE |
DB1-EN050 | |
Card Info | Giant Germ DARK / Fiend / Level 2 / ATK 1000 / DEF 100 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck. COMMON |
DB1-EN049 | |
Card Info | Karate Man EARTH / Warrior / Level 3 / ATK 1000 / DEF 1000 You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase. COMMON |
DB1-EN048 | |
Card Info | Flash Assailant DARK / Fiend / Level 4 / ATK 2000 / DEF 2000 Decrease the ATK and DEF of this card by 400 points for each card in your hand. COMMON |
DB1-EN047 | |
Card Info | UFO Turtle FIRE / Machine / Level 4 / ATK 1400 / DEF 1200 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. COMMON |
DB1-EN046 | |
Card Info | Senju of the Thousand Hands LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1000 When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card from your Deck and add it to your hand. Then shuffle your Deck. COMMON |
DB1-EN045 | |
Card Info | Giant Rat EARTH / Beast / Level 4 / ATK 1400 / DEF 1450 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. RARE |
DB1-EN044 | |
Card Info | Banisher of the Light LIGHT / Fairy / Level 3 / ATK 100 / DEF 2000 As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead. COMMON |
DB1-EN043 | |
Card Info | Cyber Jar DARK / Rock / Level 3 / ATK 900 / DEF 900 FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands. RARE |
DB1-EN042 | |
Card Info | Toon World (original artwork) Continuous Spell Pay 1000 Life Points to activate this card. COMMON |
DB1-EN041 | |
Card Info | Hyozanryu LIGHT / Dragon / Level 7 / ATK 2100 / DEF 2800 A dragon created from a massive diamond that sparkles with blinding light. COMMON |
DB1-EN040 | |
Card Info | Toon Summoned Skull DARK / Fiend-Type Toon / Level 6 / ATK 2500 / DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. RARE |
DB1-EN039 | |
Card Info | Toon Mermaid WATER / Aqua-Type Toon / Level 4 / ATK 1400 / DEF 1500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. COMMON |
DB1-EN038 | |
Card Info | Manga Ryu-Ran FIRE / Dragon-Type Toon / Level 7 / ATK 2200 / DEF 2600 This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. COMMON |
DB1-EN037 | |
Card Info | Megamorph Equip Spell While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK. SUPER RARE |
DB1-EN036 | |
Card Info | Eternal Rest Normal Spell Destroy all monsters equipped with Equip Spell Cards. COMMON |
DB1-EN035 | |
Card Info | Labyrinth Wall EARTH / Rock / Level 5 / ATK 0 / DEF 3000 These walls form a labyrinth with no exit for enemies. COMMON |
DB1-EN034 | |
Card Info | Horn of the Unicorn Equip Spell Increases the ATK and DEF of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck. COMMON |
DB1-EN033 | |
Card Info | Painful Choice Normal Spell Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. COMMON |
DB1-EN032 | |
Card Info | Giant Trunade Normal Spell Return all Spell and Trap Cards on the field to the respective owners' hands. RARE |
DB1-EN031 | |
Card Info | Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. SUPER RARE |
DB1-EN030 | |
Card Info | Chain Energy Continuous Spell Each Player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand. COMMON |
DB1-EN029 | |
Card Info | The Forceful Sentry Normal Spell Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled. RARE |
DB1-EN028 | |
Card Info | The Reliable Guardian Quick-Play Spell Increase 1 face-up monster's DEF by 700 points until the end of this turn. COMMON |
DB1-EN027 | |
Card Info | Rush Recklessly Quick-Play Spell Increase 1 face-up monster's ATK by 700 points until the end of this turn. COMMON |
DB1-EN026 | |
Card Info | Tailor of the Fickle Quick-Play Spell Switch 1 Equip Spell Card equipped to a monster to another correct target. COMMON |
DB1-EN025 | |
Card Info | Fairy's Hand Mirror Normal Trap Switch the opponent's Spell Card effect that designates 1 monster as a target to another correct target. COMMON |
DB1-EN024 | |
Card Info | Delinquent Duo Normal Spell Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand. SUPER RARE |
DB1-EN023 | |
Card Info | Confiscation Normal Spell Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard. COMMON |
DB1-EN022 | |
Card Info | Chorus of Sanctuary Field Spell Increase the DEF of all Defense Position monsters by 500 points. COMMON |
DB1-EN021 | |
Card Info | Snatch Steal Equip Spell Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases. ULTRA RARE |
DB1-EN020 | |
Card Info | Final Destiny Normal Spell Discard 5 cards from your hand. Destroy all cards on the field. COMMON |
DB1-EN019 | |
Card Info | Toll Normal Spell Each player must pay 500 Life Points to declare an attack. COMMON |
DB1-EN018 | |
Card Info | Upstart Goblin Normal Spell Draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. COMMON |
DB1-EN017 | |
Card Info | Gravekeeper's Servant Continuous Spell Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack. COMMON |
DB1-EN016 | |
Card Info | Red Archery Girl WATER / Aqua / Level 4 / ATK 1400 / DEF 1500 A mermaid archer that hides in a protective shell, waiting for the right moment to strike. COMMON |
DB1-EN015 | |
Card Info | Relinquished DARK / Spellcaster-Type Ritual / Level 1 / ATK 0 / DEF 0 Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points. SUPER RARE |
DB1-EN014 | |
Card Info | Slot Machine DARK / Machine / Level 7 / ATK 2000 / DEF 2300 The machine's ability is said to vary according to its slot results. COMMON |
DB1-EN013 | |
Card Info | Invader of the Throne EARTH / Warrior / Level 4 / ATK 1350 / DEF 1700 FLIP: Select 1 monster on your opponent's side of the field and switch control of it with this card. This effect cannot be activated during the Battle Phase. COMMON |
DB1-EN012 | |
Card Info | Hiro's Shadow Scout DARK / Fiend / Level 2 / ATK 650 / DEF 500 FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard. COMMON |
DB1-EN011 | |
Card Info | Griggle EARTH / Plant / Level 1 / ATK 350 / DEF 300 When the control of this face-up card on the field shifts to your opponent, increase your Life Points by 3000 points. This effect can only be used once as long as this card remains face-up on the field. COMMON |
DB1-EN010 | |
Card Info | Minar EARTH / Insect / Level 3 / ATK 850 / DEF 750 When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points. COMMON |
DB1-EN009 | |
Card Info | Maha Vailo LIGHT / Spellcaster / Level 4 / ATK 1550 / DEF 1400 Increase the ATK of this card by 500 points for each Equip Spell Card equipped to this card. COMMON |
DB1-EN008 | |
Card Info | Ameba WATER / Aqua / Level 1 / ATK 300 / DEF 350 When the control of this face-up card on the field shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field. COMMON |
DB1-EN007 | |
Card Info | Electric Snake LIGHT / Thunder / Level 3 / ATK 800 / DEF 900 When this card is discarded from your hand to the Graveyard by an effect controlled by your opponent, draw 2 cards from your Deck. COMMON |
DB1-EN006 | |
Card Info | Spellbinding Circle Continuous Trap Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed. RARE |
DB1-EN005 | |
Card Info | Malevolent Nuzzler Equip Spell Increase the ATK of a monster equipped with this card by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. COMMON |
DB1-EN004 | |
Card Info | Horn of Light Equip Spell Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. COMMON |
DB1-EN003 | |
Card Info | Black Pendant Equip Spell Increase the ATK of a monster equipped with this card by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of damage to your opponent's Life Points. RARE |
DB1-EN002 | |
Card Info | Axe of Despair Equip Spell Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck. RARE |
DB1-EN001 | |
Card Info | Penguin Knight WATER / Aqua / Level 3 / ATK 900 / DEF 800 When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck. COMMON |