DB1-EN040 |
|
Toon Summoned Skull
DARK / Fiend-Type Toon / Level 6
/ ATK 2500 / DEF 1200
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned while "Toon World" is on your side the field. You can
Special Summon this monster from your hand, but Tributes are required
for monsters Level 5 or more. This card cannot attack in the turn that
it is Summoned. Unless you pay 500 Life Points, this monster cannot
attack. When "Toon World" on the field is destroyed, this card is also
destroyed. If your opponent doesn't control a Toon Monster, this card
can attack your opponent's Life Points directly. If a face-up Toon
Monster is on your opponent's side of the field, you must select the
Toon Monster as an attack target.
RARE |
Rating: |
2 |
Comments: |
What keeps him from receiving 3/5
like his counterpart is he has all the bad effects of the other Toon
Monsters. He also has the good effect and decent stats, which keep him
from receiving 1/5. |
DB1-EN039 |
|
Toon Mermaid
WATER / Aqua-Type Toon / Level 4
/ ATK 1400 / DEF 1500
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned while "Toon World" is on your side the field. You can
Special Summon this monster from your hand, but Tributes are required
for monsters Level 5 or more. This card cannot attack in the turn that
it is Summoned. Unless you pay 500 Life Points, this monster cannot
attack. When "Toon World" on the field is destroyed, this card is also
destroyed. If your opponent doesn't control a Toon Monster, this card
can attack your opponent's Life Points directly. If a face-up Toon
Monster is on your opponent's side of the field, you must select the
Toon Monster as an attack target.
COMMON |
Rating: |
1 |
Comments: |
While easier to summon than MRR,
its stats still don't make up for needing TW to attack or be summoned,
not to mention costing 500 lifepoints to attack with it. |
DB1-EN038 |
|
Manga Ryu-Ran
FIRE / Dragon-Type Toon / Level 7
/ ATK 2200 / DEF 2600
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned while "Toon World" is on your side the field. You can
Special Summon this monster from your hand, but Tributes are required
for monsters Level 5 or more. This card cannot attack in the turn that
it is Summoned. Unless you pay 500 Life Points, this monster cannot
attack. When "Toon World" on the field is destroyed, this card is also
destroyed. If your opponent doesn't control a Toon Monster, this card
can attack your opponent's Life Points directly. If a face-up Toon
Monster is on your opponent's side of the field, you must select the
Toon Monster as an attack target.
COMMON |
Rating: |
1 |
Comments: |
His Level 7 stats are terrible
at (2200/2600) and he too has a 500 Life Point cost for
attacking but at least he too can attack directly if Toon World is out
so he gets 2/5. |
DB1-EN037 |
|
Megamorph
Equip Spell
While your Life Points are lower than your opponent's, double the
original ATK of a monster equipped with this card. While your Life
Points are higher, halve the original ATK.
SUPER RARE |
Rating: |
3 |
Comments: |
On one hand, you can double your
Monster's ATK! On the other, your Monster's ATK could get halved all in
the same turn and that's why this card's rating is only 3/5. |
DB1-EN036 |
|
Eternal Rest
Normal Spell
Destroy all monsters equipped with Equip Spell Cards.
COMMON |
Rating: |
1 |
Comments: |
This card will have an eternal
rest because no one will even think about using it. |
DB1-EN035 |
|
Labyrinth Wall
EARTH / Rock / Level 5 /
ATK 0 / DEF 3000
These walls form a labyrinth with no exit for enemies.
COMMON |
Rating: |
3 |
Comments: |
Most Monsters in today's
metagame can't stand against this card and requiring only 1 tribute is
decent as well! |
DB1-EN034 |
|
Horn of the Unicorn
Equip Spell
Increases the ATK and DEF of a monster equipped with this card by 700
points. When this card is sent from the field to the Graveyard, it
returns to the top of your Deck.
COMMON |
Rating: |
3 |
Comments: |
Same as DB1-EN005's comments. |
DB1-EN033 |
|
Painful Choice
Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your
opponent selects 1 card among them. Add that card to your hand and
discard the remaining cards to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
It is certainly a painful
choice when your opponent chooses a card you didn't want them to
choose and you end up stuck with it while your decent cards are in the
Graveyard. |
DB1-EN032 |
|
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to the respective owners'
hands.
RARE |
Rating: |
2 |
Comments: |
It helps if you don't want to
destroy your Spell and Trap Cards and get your opponent's Spell and Trap
Cards out of the way but still, use Heavy Storm when you have no Spell
or Trap Cards on the field. |
DB1-EN031 |
|
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
SUPER RARE |
Rating: |
3 |
Comments: |
Decent to use! |
DB1-EN030 |
|
Chain Energy
Continuous Spell
Each Player must pay 500 Life Points per card to Normal Summon, Special
Summon, Set or activate cards from his/her respective hand.
COMMON |
Rating: |
1 |
Comments: |
Had it actually only made your
opponent pay lifepoints, this card would be better but since that isn't
the case, don't use this. |
DB1-EN029 |
|
The Forceful Sentry
Normal Spell
Look at your opponent's hand. Select 1 card among them and return it to
his/her Deck. The Deck is then shuffled.
RARE |
Rating: |
1 |
Comments: |
Use Confiscation instead. |
DB1-EN028 |
|
The Reliable Guardian
Quick-Play Spell
Increase 1 face-up monster's DEF by 700 points until the end of this
turn.
COMMON |
Rating: |
2 |
Comments: |
Like RR, +700 DEF saves your
Monster and briefly surprises your opponent but since it only lasts one
turn, this guardian isn't very reliable and you should instead use Horn
of Light. |
DB1-EN027 |
|
Rush Recklessly
Quick-Play Spell
Increase 1 face-up monster's ATK by 700 points until the end of this
turn.
COMMON |
Rating: |
2 |
Comments: |
A quick +700 ATK to surprise your opponent isn't too
bad but Malevolent and Axe of Despair are better still so use them
instead. |
DB1-EN026 |
|
Tailor of the Fickle
Quick-Play Spell
Switch 1 Equip Spell Card equipped to a monster to another correct
target.
COMMON |
Rating: |
1 |
Comments: |
In most cases, duelists won't
screw up to have an opponent's Monster gain the ATK from the Equip Spell
Card that was meant for their own monster so don't use this. |
DB1-EN025 |
|
Fairy's Hand Mirror
Normal Trap
Switch the opponent's Spell Card effect that designates 1 monster as a
target to another correct target.
COMMON |
Rating: |
2 |
Comments: |
I suppose if you can get a nice
boost from something like Malevolent Nuzzler or Axe of Despair, this
card isn't too bad but still not at playable standards. |
DB1-EN024 |
|
Delinquent Duo
Normal Spell
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card
from his/her hand and then selects and discards another card from
his/her hand.
SUPER RARE |
Rating: |
2 |
Comments: |
It's slightly better than
Confiscation for your opponent ends up losing 2 cards but still not
great. |
DB1-EN023 |
|
Confiscation
Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among
them and discard it to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
At least UDE knows what rarities
to give bad cards like this one. |
DB1-EN022 |
|
Chorus of Sanctuary
Field Spell
Increase the DEF of all Defense Position monsters by 500 points.
COMMON |
Rating: |
3 |
Comments: |
Good for Stall decks! |
DB1-EN021 |
|
Snatch Steal
Equip Spell
Take control of a monster on your opponent's side of the field that is
equipped with this card. Increase your opponent's Life Points by 1000
points during each of his/her Standby Phases.
ULTRA RARE |
Rating: |
4 |
Comments: |
With Change of Heart banned,
this card is sure to be a good filler for any deck! |