DB1-EN060 |
|
Umiiruka
Field Spell
Increase the ATK of all WATER monsters by 500 points and decreases their
DEF by 400 points.
COMMON |
Rating: |
3 |
Comments: |
While A Legendary Ocean is slightly better, this
card does provide a decent ATK boost to WATER Monsters. |
DB1-EN059 |
|
Gaia Power
Field Spell
Increase the ATK of all EARTH monsters by 500 points and decreases their
DEF by 400 points.
COMMON |
Rating: |
3 |
Comments: |
Turn that Gazelle into a 2000 ATK Monster or lower
Giant Soldier of Stone's DEF to make it more easy to destroy in battle! |
DB1-EN058 |
|
Kotodama
EARTH / Fairy / Level 3 /
ATK 0 / DEF 1600
As long as this card remains face-up on the field, more than 1 monster
with the same name cannot exist face-up on the field. If a monster with
the same name as a face-up monster on the field is Normal Summoned, Flip
Summoned, Special Summoned or flipped face-up later, it is destroyed.
(If monsters with the same name are Summoned or flipped face-up at the
same time, they are destroyed.)
COMMON |
Rating: |
1 |
Comments: |
It's funny how on some cards, UDE puts text that
says "As long as this card remains face up on the field," and the
Monster doesn't have the stats to remain on the field and this one sure
doesn't. |
DB1-EN057 |
|
Mystic Tomato
DARK / Plant / Level 4 /
ATK 1400 / DEF 1100
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 DARK monster with an ATK of 1500 or less in face-up
Attack Position from your Deck. Then shuffle your Deck.
RARE |
Rating: |
3 |
Comments: |
Unlike the other "searcher Monsters", this guy has
some decent uses like hunting out Sangan for Exodia. |
DB1-EN056 |
|
Sonic Bird
WIND / Winged Beast / Level 4
/ ATK 1400 / DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1
Ritual Spell Card from your Deck and add it to your hand. Then shuffle
your Deck.
COMMON |
Rating: |
1 |
Comments: |
Same as DB1-EN046's comments.
|
DB1-EN055 |
|
Ceremonial Bell
LIGHT / Spellcaster / Level 3
/ ATK 0 / DEF 1850
As long as this card remains face-up on the field, both players must
show their respective hands.
COMMON |
Rating: |
1 |
Comments: |
This bell won't even get the chance to be used as it
will be in its own ceremony: a DEATH ceremony as it
will already be in the Graveyard. |
DB1-EN054 |
|
Flying Kamakiri #1
WIND / Insect / Level 4 /
ATK 1400 / DEF 900
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 WIND monster with an ATK of 1500 or less in face-up
Attack Position from your Deck. Then shuffle your Deck.
COMMON |
Rating: |
2 |
Comments: |
Same as DB1-EN053's comments.
|
DB1-EN053 |
|
Mother Grizzly
WATER / Beast-Warrior / Level 4
/ ATK 1400 / DEF 1000
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 WATER monster with an ATK of 1500 or less in face-up
Attack Position from your Deck. Then shuffle your Deck.
COMMON |
Rating: |
2 |
Comments: |
This guy can join the rest of the "searcher
Monsters" that have little playability at the moment. |
DB1-EN052 |
|
Shining Angel
LIGHT / Fairy / Level 4 /
ATK 1400 / DEF 800
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up
Attack Position from your Deck. Then shuffle your Deck.
COMMON |
Rating: |
2 |
Comments: |
For now, his time to shine isn't going to happen as
very few Monsters out there are decent and fit his requirements exist. |
DB1-EN051 |
|
Nimble Momonga
EARTH / Beast / Level 2 /
ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, increase
your Life Points by 1000 points. You can also Special Summon up to 2
"Nimble Momonga" cards from your Deck to your side of the field in
face-down Defense Position. Then shuffle your Deck.
RARE |
Rating: |
2 |
Comments: |
Wait a minute, its stats are the same as Giant
Germ's so why is it's rating higher? It summons
Monsters face down, saving your lifepoints and giving
your lifepoints a boost when destroyed in battle. |
DB1-EN050 |
|
Giant Germ
DARK / Fiend / Level 2 /
ATK 1000 / DEF 100
When this card is sent to the Graveyard as a result of battle, inflict
500 points of damage to your opponent's Life Points. You can also
Special Summon up to 2 "Giant Germ" cards from your Deck to your side of
the field in face-up Attack Position. Then shuffle your Deck.
COMMON |
Rating: |
1 |
Comments: |
It's easy to get this guy destroyed in battle but is
not playable for it summons more copies of itself in Attack Mode to your
side of the field, putting your Life Points at risk. Keep only in Kaiba
decks. |
DB1-EN049 |
|
Karate Man
EARTH / Warrior / Level 3 /
ATK 1000 / DEF 1000
You can double the original ATK of this card once per turn. If you used
this effect, destroy this card during the End Phase.
COMMON |
Rating: |
1 |
Comments: |
At most, he'll be able to mow down 1 Monster (if
lucky) and he will be destroyed by his own effect. His stats of (1000/1000)
certainly don't indicate a real karate man's strength. |
DB1-EN048 |
|
Flash Assailant
DARK / Fiend / Level 4 /
ATK 2000 / DEF 2000
Decrease the ATK and DEF of this card by 400 points for each card in
your hand.
COMMON |
Rating: |
1 |
Comments: |
He'll be gone in a flash
as his stats will quickly drop to "terrible status" and he will be
destroyed quickly. |
DB1-EN047 |
|
UFO Turtle
FIRE / Machine / Level 4 /
ATK 1400 / DEF 1200
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up
Attack Position from your Deck. Then shuffle your Deck.
COMMON |
Rating: |
2 |
Comments: |
At the moment, there aren't any decent FIRE Monsters
to make this guy useful but perhaps in the future there will be. |
DB1-EN046 |
|
Senju of the Thousand Hands
LIGHT / Fairy / Level 4 /
ATK 1400 / DEF 1000
When this card is Normal Summoned or Flip Summoned, you can select 1
Ritual Monster Card from your Deck and add it to your hand. Then shuffle
your Deck.
COMMON |
Rating: |
1 |
Comments: |
Use Manju instead as you get a choice between the
Ritual Spell or the Ritual Monster. |
DB1-EN045 |
|
Giant Rat
EARTH / Beast / Level 4 /
ATK 1400 / DEF 1450
When this card is sent to the Graveyard as a result of battle, you can
Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up
Attack Position from your Deck. Then shuffle your Deck.
RARE |
Rating: |
2 |
Comments: |
Hunt out that needed EARTH Monster like Marauding
Captain but otherwise don't use this. |
DB1-EN044 |
|
Banisher of the Light
LIGHT / Fairy / Level 3 /
ATK 100 / DEF 2000
As long as this card remains face-up on the field, any card sent to the
Graveyard is removed from play instead.
COMMON |
Rating: |
2 |
Comments: |
2000 DEF is about all this card has for even its
effect isn't worth it. |
DB1-EN043 |
|
Cyber Jar
DARK / Rock / Level 3 /
ATK 900 / DEF 900
FLIP: Destroy all monsters on the field. Both players then pick up 5
cards from the top of their respective Decks and Special Summon all
Level 4 or lower Monster Cards among them on the field in face-up Attack
Position or face-down Defense Position. The rest of the cards picked up
are added to their respective hands.
RARE |
Rating: |
1 |
Comments: |
Good thing UDE made this card a Rare because now
that it's banned, pulling it isn't as much of a disappointment as it
could be if a rarer card. |
DB1-EN042 |
|
Toon World (original artwork)
Continuous Spell
Pay 1000 Life Points to activate this card.
COMMON
|
Rating: |
2 |
Comments: |
The key ingredient to Toon decks. It costs 1000
lifepoints just to be activated and has nothing else to protect itself
or the Toon Monsters. |
DB1-EN041 |
|
Hyozanryu
LIGHT / Dragon / Level 7 /
ATK 2100 / DEF 2800
A dragon created from a massive diamond that sparkles with blinding
light.
COMMON |
Rating: |
1 |
Comments: |
Leave this in Kaiba decks and
use Summoned Skull or a decent 2400 ATK Monster instead. |