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The Rarity Mess
Over the years, I've seen cards that were beyond terrible get a high rarity while good cards end up lower. If not that, then more than half the set is Super Rare or higher. It could have 20 side-effects and still be a Secret Rare. Not even the imports deserve this automatically. Collector's Tins used to be Secret Rare by default, already negating how rare the cards in regular Booster Packs were at the time. If you're going to release cards in a particular rarity, it should be based on effects and side-effects. A really powerful effect with few or no side-effects should be Ultra or Secret Rare while effects pretty much in an Archetype, especially when they have costs like with Dinomorphia, should be a lower rarity. |