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The Rarity Mess
The Beginning Back when the game started, rarities were often a lot more fitting than they are today. If a card was Common, it was expected to be pulled 8 out of 9 cards (or 11 out of 12 cards in Dark Beginning 1 and 2). A Rare was expected in nearly every booster pack as 1 of 9 cards (or 1 of 12 in DB1 and DB2). Anything higher than that was expected to be far less frequent. The Changes Things changed when Duelist Pack: Zane came out. Cyber Dragon was a Rare in that pack, but was much harder to pull than your typical Rare despite there being only 30 cards in the entire set of cards. Even the foils became harder to pull when the first Gold Series came out. People were struggling to get cards like Crush Card Virus from there. Granted it was closer to an all-foil pack like the Premium Packs, but you were guaranteed a Gold Rare in every pack so that really shouldn't matter. Collector's Tins made Secret Rares entirely pointless because a card originally Secret Rare became a Secret Rare for a Tin promo and is now $5. Not exactly the expectation of the average player. Today These days, you're guaranteed a Super Rare in every pack, which makes foils closer to Commons and Rares than actual foils. It makes the game cheaper, but defeats the purpose of having rarities in the first place. On top of that, there are less good cards overall than there were 20 years ago. We had Raigeki, Dark Hole, Change of Heart and Monster Reborn back then, and now have reject copies of them today while the originals remain abandoned like yesterday's news. |