← Back to Yu-Gi-Oh Content Return to Index

Archetypes Say "No"

You've probably noticed that I have a bit of a hatred towards Archetypes as all cards they get are either 2/5 or 1/5 apart from a select few. My reasoning behind that is listed below:

1. It's honestly a boring and predictable "strategy" because you'll know that you'll likely be facing it at every tournament you visit.
2. Thbe cards do nothing and next-to-nothng if they're removed from the intended Deck. Zoodiacs are worst of all because they're useless even WITH other members.
3. You're likely shelling out hundreds of dollars to build a Deck that is likely going to die in six months.
4. Players that build them are often smug about it. "Oh you just don't understand how they work" or "Git gud". The latter is ironic because if they were truly "gud", they wouldn't need to copy everyone else to win.
 
Exceptions
So what's special about the others then since they're Archetypes as well?

1. They're NOT expensive. Karakuris and Blackwings for example have support and members that are pretty easy to obtain, thus making the Deck easier to build. Additionally, they already have generic support from previous sets, which most Archetypes do not.
2. They actually have the merit to back them up. Blackwings have great support like Black Whirlwind (#51) while Karakuris have a variety of generic Machine-based cards.
3. You don't need to put them in the intended Deck to have success with them. Gale (#8) and Shura (#11) are useful outside of Blackwings too.
 
Tackling the Issue
Fixing this just means reducing the number of limitations. I've updated Zoodiac Chakanine (#48) as an example:

2 or more Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 Level 4 or lower Beast-Warrior monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all Level 4 or lower Beast-Warrior monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast-Warrior monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.
Now you might actually be able to win with it and it's still restrained.