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My Yu-Gi-Oh Movie Fanfic "Fate's Seal" Part 3's Episode Cards
1. Some card names below are
written differently than how the URL below their info indicates
due to how they were written on the card at the time the fanfic
was written. 2. Episodes 20 and 21 are excluded because no cards were played. |
Fate's Seal (Part 24) |
Turn 1: Skull Servant
King The Lady in Wight DARK / Effect Monster / Level 3 / ATK 0 / DEF 2200 (Zombie / Effect) 1. Prevents the destruction of face-up Level 3 or lower Zombie monsters on the field in battle, except "The Lady in Wight" and makes them not affected by Spell or Trap Cards. 2. Counts as "Skull Servant" if in the Grave. More info: https://yugipedia.com/wiki/The_Lady_in_Wight |
Turn 1: Skull Servant
King Enchanting Fitting Room SPELL / Normal Spell 1. Reveals the top 4 cards of your Deck by paying 800 Life Points, then Special Summons any Level 3 or lower Normal Monsters among them to your field. 2. Shuffles the rest back into your Deck. More info: https://yugipedia.com/wiki/Enchanting_Fitting_Room |
Turn 1: Skull Servant
King Skull Servant (via Enchanting Fitting Room) DARK / Normal Monster / Level 1 / ATK 300 / DEF 200 (Zombie / Normal) A skeletal ghost that isn't strong but can mean trouble in large numbers. More info: https://yugipedia.com/wiki/Skull_Servant |
Turn 1: Skull Servant
King Skull Servant (via Enchanting Fitting Room) DARK / Normal Monster / Level 1 / ATK 300 / DEF 200 (Zombie / Normal) A skeletal ghost that isn't strong but can mean trouble in large numbers. More info: https://yugipedia.com/wiki/Skull_Servant |
Turn 2: Tea` Gardener Valhalla, Hall of the Fallen SPELL / Continuous Spell Can Special Summon 1 Fairy monster from your hand to your field once per turn if you control no monsters. More info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen |
Turn 2: Tea` Gardener Shining Friendship (via Valhalla, Hall of the Fallen) LIGHT / Normal Monster / Level 4 / ATK 1300 / DEF 1100 (Fairy / Normal) The peacemaker among monsters. More info: https://yugipedia.com/wiki/Shining_Friendship |
Turn 2: Tea` Gardener Fire Princess FIRE / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Pyro / Effect) Deals the opponent 500 damage if you gain Life Points. More info: https://yugipedia.com/wiki/Fire_Princess |
Turn 3: Skull Servant
King Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 3: Skull Servant
King King of the Skull Servants DARK / Effect Monster / Level 1 / ATK ? / DEF 0 (Zombie / Effect) 1. Makes its original ATK 1000 x the number of "King of the Skull Servants" and "Skull Servant" in your Grave. 2. Can revive itself from your Grave to your field if destroyed in battle and sent to the Grave by banishing 1 other "King of the Skull Servants" or "Skull Servant" from your Grave. More info: https://yugipedia.com/wiki/King_of_the_Skull_Servants |
Turn 4: Tea` Gardener Maha Vailo LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400 (Spellcaster / Effect) Gains 500 ATK for all Equip Cards equipped to it. More info: https://yugipedia.com/wiki/Maha_Vailo |
Turn 4: Tea` Gardener Mage Power SPELL / Equip Spell Gives the equipped monster 500 ATK and DEF for all Spell and Trap Cards you control. More info: https://yugipedia.com/wiki/Mage_Power |
Fate's Seal (Part 23) |
Turn 9: Marauding Captain Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 9: Marauding Captain Mataza the Zapper (via Call of the Haunted) DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Warrior / Effect) 1. Can attack twice each Batle Phase. 2. Can't switch sides of the field. More info: https://yugipedia.com/wiki/Mataza_the_Zapper |
Turn 9: Marauding Captain Mage Power SPELL / Equip Spell Gives the equipped monster 500 ATK and DEF for all Spell and Trap Cards you control. More info: https://yugipedia.com/wiki/Mage_Power |
Turn 10: Seto Kaiba Card of Demise SPELL / Normal Spell You draw cards until you have 5 in your hand, but send your entire hand to the Grave 5 turns after activation. More info: https://yugipedia.com/wiki/Card_of_Demise_(anime) |
Turn 10: Seto Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 10: Seto Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn 10: Seto Kaiba Megamorph SPELL / Equip Spell Doubles the equipped monster's original ATK if your Life Points are lower than the opponent's, but halves its original ATK if your Life Points are higher. More info: https://yugipedia.com/wiki/Megamorph |
Turn 11: Marauding Captain Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 11: Marauding Captain Book of Moon SPELL / Quick-Play Spell Turns 1 face-up monster on the field to face-down Defense Mode. More info: https://yugipedia.com/wiki/Book_of_Moon |
Turn 11: Marauding Captain Mystic Swordsman LV2 EARTH / Effect Monster / Level 2 / ATK 900 / DEF 0 (Warrior / Effect) 1. Destroys any Set monster it attacks at the start of the Damage Step. 2. Can Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck to your field at the End Phase by sending itsel to the Grave if face-up if it destroyed a monster in battle. More info: https://yugipedia.com/wiki/Mystic_Swordsman_LV2 |
Turn 12: Seto Kaiba Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 12: Seto Kaiba Blue-Eyes Ultimate Dragon (via Monster Reborn) LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Fate's Seal (Part 22) |
Turn 1: Marauding Captain Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower Warrior monster from your hand to your field if Normal Summoned. More info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 1: Marauding Captain Marauding Captain (via its effect) EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower Warrior monster from your hand to your field if Normal Summoned. More info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 2: Seto Kaiba Cost Down SPELL / Normal Spell Lowers the Level of all monsters in your hand by 2 until the End Phase by discarding 1 card. More info: https://yugipedia.com/wiki/Cost_Down |
Turn 2: Seto Kaiba Different Dimension Dragon (via Cost Down) LIGHT / Effect Monster / Level 5 / ATK 1200 / DEF 1500 (Dragon / Effect) 1. Not destroyed by Spell or Trap Cards that don't target it. 2. Not destroyed in battle by monsters with 1900 or less ATK. More info: https://yugipedia.com/wiki/Different_Dimension_Dragon |
Turn 3: Marauding Captain Mataza the Zapper DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800 (Warrior / Effect) 1. Can attack twice each Batle Phase. 2. Can't switch sides of the field. More info: https://yugipedia.com/wiki/Mataza_the_Zapper |
Turn 3: Seto Kaiba Burst Breath TRAP / Normal Trap Tributes 1 Dragon monster to destroy all face-up monsters on the field with DEF less than or equal to the Tributed monster's ATK. More info: https://yugipedia.com/wiki/Burst_Breath |
Turn 4: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 4: Marauding Captain Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 5: Seto Kaiba Enemy Controller SPELL / Quick-Play Spell Activates 1 effect below. ● Changes the battle position of 1 face-up monster the opponent controls. ● Gives you control of 1 face-up monster the opponent controls until the End Phase by Tributing 1 monster. More info: https://yugipedia.com/wiki/Enemy_Controller |
Turn 6: Seto Kaiba Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) 1. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 2. Changes to Defense Mode after the Damage Step if it attacked. More info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 7: Marauding Captain Hunter Dragon DARK / Normal Monster / Level 3 / ATK 1700 / DEF 100 (Dragon / Normal) This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. More info: https://yugipedia.com/wiki/Hunter_Dragon |
Turn 7: Seto Kaiba Ring of Destruction TRAP / Normal Trap Destroys 1 face-up monster on the field, then deals its ATK to both players' Life Points. More info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime) |
Turn 7: Marauding Captain Solemn Judgment TRAP / Counter Trap Negates a Summoned monster or activated Spell or Trap Card and destroys it by paying half your Life Points. More info: https://yugipedia.com/wiki/Solemn_Judgment |
Turn 8: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 8: Seto Kaiba Shrink SPELL / Quick-Play Spell Halves the original ATK of 1 face-up monster on the field until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
Fate's Seal (Part 19) |
Turn 13: Duke Devlin Roll of Fate SPELL / Normal Spell You roll a six-sided die, then draw cards equal to the result and banish cards from the top of your Deck equal to the result. More info: https://yugipedia.com/wiki/Roll_of_Fate |
Turn 13: Duke Devlin Contract with the Dark Master SPELL / Ritual Spell Ritual Summons "Dark Master - Zorc" by Tributing monsters from your hand or field with Levels of 8 or more. More info: https://yugipedia.com/wiki/Dark_Master_-_Zorc |
Turn 13: Duke Devlin Dark Master - Zorc DARK / Ritual Monster / Level 8 / ATK 2700 / DEF 1500 (Fiend / Ritual / Effect) 1. Can be Ritual Summoned with "Contract with the Dark Master". 2. Can roll a six-sided die once per turn, then: A. Destroy all monsters the opponent controls if a 1 or 2. B. Destroy 1 monster they contriol if a 3, 4 or 5. C. Destroy all monsters you control if a 6. More info: https://yugipedia.com/wiki/Dark_Master_-_Zorc |
Turn 14: Jaden Yuki Necro Gardna DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Blocks the next attack from a monster the opponent controls during their turn by banishing itself from your Grave. More info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 16: Jaden Yuki Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 16: Jaden Yuki Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 16: Jaden Yuki Neo Space SPELL / Field Spell 1. Gives "Elemental HERO Neos" and Fusion Monsters listing it 500 ATK. 2. Makes it optional to shuffle Fusion Monsters listing "Elemental HERO Neos" into the Extra Deck at the End Phase by their effects. More info: https://yugipedia.com/wiki/Neo_Space |
Turn 16: Jaden Yuki Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 16: Jaden Yuki Card Trooper (via Monster Reborn) EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can declare a number from 1 to 3, then send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for all cards sent to the Grave this way until the turn ends. 3. You draw 1 card if destroyed and sent from your field to your Grave. More info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 16: Jaden Yuki Elemental Hero Wildheart EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) Not affected by Trap Cards. More info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart |
Fate's Seal (Part 18) |
Turn 5: Duke Devlin Dangerous Machine Type-6 SPELL / Continuous Spell You roll a six sided die at your Standby Phases, then apply 1 effect below based on the result. ● 1: You discard 1 card. ● 2: The opponent discards 1 card. ● 3: You draw 1 card. ● 4: The opponent draws 1 card. ● 5: Destroys 1 monster the opponent controls. ● 6: Destroys itself. More info: https://yugipedia.com/wiki/Dangerous_Machine_Type-6 |
Turn 5: Duke Devlin Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Duke Devlin Snipe Hunter (via Monster Reborn) DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fiend / Effect) 1. Can roll a six-sided die and choose 1 card on the field by discarding 1 card. 2. Destroys the chosen card if not a 1 or 6. More info: https://yugipedia.com/wiki/Snipe_Hunter |
Turn 5: Duke Devlin Maximum Six EARTH / Effect Monster / Level 6 / ATK 1900 / DEF 1600 (Warrior / Effect) Rolls a six-sided die if Tribute Summoned, then gains ATK equal to the result x 200. More info: https://yugipedia.com/wiki/Maximum_Six |
Turn 5: Jaden Yuki Hero Signal TRAP / Normal Trap Special Summons 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck to your field if a monster you control is destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/Hero_Signal |
Turn 5: Jaden Yuki Elemental Hero Clayman (via Hero Signal) EARTH / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Warrior / Normal) An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. More info: https://yugipedia.com/wiki/Elemental_HERO_Clayman |
Turn 6: Jaden Yuki Winged Kuriboh LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fairy / Effect) Makes battle damage you take the rest of the turn 0 if destroyed and sent from the field to the Grave. More info: https://yugipedia.com/wiki/Winged_Kuriboh |
Turn 7: Jaden Yuki Hero Ring TRAP / Normal Trap 1. Equips to 1 Warrior monster with 1500 or less ATK. 2. Prevents the opponent from attacking it with monsters they control with at least 1900 ATK. More info: https://yugipedia.com/wiki/Hero_Ring |
Turn 8: Jaden Yuki Elemental Hero Sparkman LIGHT / Normal Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Normal) An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. More info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman |
Turn 9: Duke Devlin Pandemonium SPELL / Field Spell 1. Prevents players from paying Life Points at their Standby Phases for "Archfiend" monsters. 2. Lets players add 1 "Archfiend" monster from their Deck to their hand with a lower Level than 1 "Archfiend" monster(s) they control that is destroyed outside battle and sent to the Grave. More info: https://yugipedia.com/wiki/Pandemonium |
Turn 9: Duke Devlin Shadowknight Archfiend WIND / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Fiend / Effect) 1. Destroys itself unless its controller pays 900 Life Points at their Standby Phases. 2. Can negate an effect the opponent controls that targets it by rolling a six-sided die and getting a 3. 3. Halves any Battle Damage it deals the opponent. More info: https://yugipedia.com/wiki/Shadowknight_Archfiend |
Turn 10: Jaden Yuki Card Trooper EARTH / Effect Monster / Level 3 / ATK 400 / DEF 400 (Machine / Effect) 1. Can declare a number from 1 to 3, then send that many cards from the top of your Deck to the Grave. 2. Gains 500 ATK for all cards sent to the Grave this way until the turn ends. 3. You draw 1 card if destroyed and sent from your field to your Grave. More info: https://yugipedia.com/wiki/Necro_Gardna |
Turn 11: Duke Devlin Infernalqueen Archfiend FIRE / Effect Monster / Level 4 / ATK 900 / DEF 1500 (Fiend / Effect) 1. Destroys itself unless its controller pays 500 Life Points at their Standby Phases. 2. Can negate an effect the opponent controls that targets it by rolling a six-sided die and getting a 2 or 5. 3. Gives 1 "Archfiend" monster on the field 1000 ATK at the Standby Phases until the End Phase. More info: https://yugipedia.com/wiki/Infernalqueen_Archfiend |
Turn 12: Jaden Yuki Fifth Hope SPELL / Normal Spell Shuffles 5 "Elemental HERO" monsters from your Grave into your Deck, then you draw 2 cards (or 3 cards if you control no other cards and have no cards in your hand at activation). More info: https://yugipedia.com/wiki/Fifth_Hope |
Turn 12: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 12: Jaden Yuki Elemental Hero Tempest WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2800 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" 1. Only Fusion Summoned. 2. Can prevent the destruction of 1 monster you control in battle if face-up by sending 1 other card you control to the Grave. More info: https://yugipedia.com/wiki/Elemental_HERO_Tempest |
Fate's Seal (Part 17) |
Turn 1: Duke Devlin Snipe Hunter DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fiend / Effect) 1. Can roll a six-sided die and choose 1 card on the field by discarding 1 card. 2. Destroys the chosen card if not a 1 or 6. More info: https://yugipedia.com/wiki/Snipe_Hunter |
Turn 2: Jaden Yuki Elemental Hero Bubbleman WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Warrior / Effect) 1. Can be Special Summoned from your hand to your field if it's the only card in your hand. 2. Can draw 2 cards if Summoned while you control no other cards and have no cards in your hand. More info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman |
Turn 2: Jaden Yuki Bubble Blaster SPELL / Equip Spell 1. Equips to "Elemental HERO" Bubbleman" and gives it 800 ATK. 2. Destroys itself to prevent the equipped monster's destruction in battle and makes battle damage to its controller from the battle 0. More info: https://yugipedia.com/wiki/Bubble_Blaster |
Turn 2: Duke Devlin Skull Dice TRAP / Normal Trap Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 4: Jaden Yuki Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 4: Jaden Yuki Elemental Hero Flame Wingman WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Fusion / Effect) "Elemental HERO Avian" + "Elemental HERO Burstinatrix" 1. Only Fusion Summoned. 2. Deals the ATK of a monster it destroys in battle and sends to the Grave to the opponent's Life Points. More info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman |