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My Yu-Gi-Oh Movie Fanfic "Fate's Seal" Part 3's Episode Cards
1. Some card names below are
written differently than how the URL below their info indicates
due to how they were written on the card at the time the fanfic
was written. 2. Episodes 20 and 21 are excluded because no cards were played. |
Fate's Seal (Part
24) Card Type(s) Played: Normal Monster | Effect Monster | Spell Card | Trap Card |
~Skull Servant King~ The Lady in Wight DARK | Zombie | Level 3 | ATK 0 | DEF 2200 Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY. (Common) More Info: https://yugipedia.com/wiki/The_Lady_in_Wight Notes: None |
~Skull Servant King~ Enchanting Fitting Room Normal Spell Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck. (Common) More Info: https://yugipedia.com/wiki/Enchanting_Fitting_Room Notes: In the dubbed GX anime, it was briefly called "Enchanting Room". |
~Skull Servant King~ Skull Servant DARK | Zombie | Level 1 | ATK 300 | DEF 200 A skeletal ghost that isn't strong but can mean trouble in large numbers. (Common) More Info: https://yugipedia.com/wiki/Skull_Servant Notes: 1. Card was Special Summoned with "Enchanting Fitting Room". 2. In the fanfic, it was an actual character. |
~Skull Servant King~ Skull Servant DARK | Zombie | Level 1 | ATK 300 | DEF 200 A skeletal ghost that isn't strong but can mean trouble in large numbers. (Common) More Info: https://yugipedia.com/wiki/Skull_Servant Notes: 1. Card was Special Summoned with "Enchanting Fitting Room". 2. In the fanfic, it was an actual character. |
~Tea` Gardener~ Valhalla, Hall of the Fallen Continuous Spell Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect. (Common) More Info: https://yugipedia.com/wiki/Valhalla,_Hall_of_the_Fallen Notes: None |
~Tea` Gardener~ Shining Friendship LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1100 The peacemaker among monsters. (Common) More Info: https://yugipedia.com/wiki/Shining_Friendship Notes: Card was Special Summoned with "Valhalla, Hall of the Fallen". |
~Tea` Gardener~ Fire Princess FIRE | Pyro | Level 4 | ATK 1300 | DEF 1500 Each time you gain Life Points, inflict 500 damage to your opponent. (Common) More Info: https://yugipedia.com/wiki/Fire_Princess Notes: None |
~Skull Servant King~ Dark Hole Normal Spell Destroy all monsters on the field. (Common) More info: https://yugipedia.com/wiki/Dark_Hole Notes: None |
~Skull Servant King~ King of the Skull Servants DARK | Zombie | Level 1 | ATK ? | DEF 0 The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card. (Common) More Info: https://yugipedia.com/wiki/King_of_the_Skull_Servants Notes: In the fanfic, it was also a Duelist. |
~Tea` Gardener~ Maha Vailo LIGHT | Spellcaster | Level 4 | ATK 1550 | DEF 1400 Gains 500 ATK for each Equip Card equipped to this card. (Common) More Info: https://yugipedia.com/wiki/Maha_Vailo Notes: None |
~Tea` Gardener~ Mage Power Equip Spell The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. (Common) More Info: https://yugipedia.com/wiki/Mage_Power Notes: None |
Fate's Seal (Part 23) Card Type(s) Played: Effect Monster | Fusion Monster | Spell Card | Trap Card |
~Marauding Captain~ Call of the Haunted Continuous Trap Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) More info: https://yugipedia.com/wiki/Call_of_the_Haunted Notes: In the original Yu-Gi-Oh anime, it revived the owner's monsters as immortal zombies that gained 10% more ATK each time they were revived by its effect. |
~Marauding Captain~ Mataza the Zapper DARK | Warrior | Level 3 | ATK 1300 | DEF 800 This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch. (Common) More Info: https://yugipedia.com/wiki/Mataza_the_Zapper Notes: Card was Special Summoned with "Call of the Haunted". |
~Marauding Captain~ Mage Power Equip Spell The equipped monster gains 500 ATK/DEF for each Spell/Trap you control. (Common) More Info: https://yugipedia.com/wiki/Mage_Power Notes: None |
~Seto Kaiba~ Card of Demise Normal Spell Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. (Common) More Info: https://yugipedia.com/wiki/Card_of_Demise Notes: In the original Yu-Gi-Oh anime and my fanfic, it allowed the owner to draw cards until they had 5 in their hand, then they lost what cards were in their hand after 5 turns. |
~Seto Kaiba~ Polymerization Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (Common) More info: https://yugipedia.com/wiki/Polymerization Notes: In the Yu-Gi-Oh animes, it fused monsters together. |
~Seto Kaiba~ Blue-Eyes Ultimate Dragon LIGHT | Dragon-Type Fusion | Level 12 | ATK 4500 | DEF 3800 "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" (Common) More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon Notes: 1. During season 1 of the original Yu-Gi-Oh anime: 1A. It counted as 3 individual heads of "Blue-Eyes White Dragon" and wasn't destroyed if any of the heads were taken off. 1B. In the same anime, a head could also be revived with the stats of "Blue-Eyes White Dragon". 2. In the TCG, the Gold Series reprint of this card has the wrong DEF. |
~Seto Kaiba~ Megamorph Equip Spell While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK. (Common) More Info: https://yugipedia.com/wiki/Megamorph Notes: In Yu-Gi-Oh the Movie, it was stated to just double the equipped monster's ATK. |
~Marauding Captain~ Pot of Greed Normal Spell Draw 2 cards. (Common) More info: https://yugipedia.com/wiki/Pot_of_Greed Notes: None |
~Marauding Captain~ Book of Moon Quick-Play Spell Target 1 face-up monster on the field; change that target to face-down Defense Position. (Common) More Info: https://yugipedia.com/wiki/Book_of_Moon Notes: None |
~Marauding Captain~ Mystic Swordsman LV2 EARTH | Warrior | Level 2 | ATK 900 | DEF 0 At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. (Common) More Info: https://yugipedia.com/wiki/Mystic_Swordsman_LV2 Notes: None |
~Seto Kaiba~ Monster Reborn Normal Spell Target 1 monster in either GY; Special Summon it. (Common) More info: https://yugipedia.com/wiki/Monster_Reborn Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1. |
~Seto Kaiba~ Blue-Eyes Ultimate Dragon LIGHT | Dragon-Type Fusion | Level 12 | ATK 4500 | DEF 3800 "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" (Common) More Info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon Notes: 1. Card was Special Summoned with "Monster Reborn". 2. During season 1 of the original Yu-Gi-Oh anime: 3A. It counted as 3 individual heads of "Blue-Eyes White Dragon" and wasn't destroyed if any of the heads were taken off. 3B. In the same anime, a head could also be revived with the stats of "Blue-Eyes White Dragon". 4. In the TCG, the Gold Series reprint of this card has the wrong DEF. |
Fate's Seal (Part
22) Card Type(s) Played: Normal Monster | Effect Monster | Spell Card | Trap Card |
~Marauding Captain~ Marauding Captain EARTH | Warrior | Level 3 | ATK 1200 | DEF 400 Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. (Common) More Info: https://yugipedia.com/wiki/Marauding_Captain Notes: In the fanfic, it was also a Duelist. |
~Marauding Captain~ Marauding Captain EARTH | Warrior | Level 3 | ATK 1200 | DEF 400 Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. (Common) More Info: https://yugipedia.com/wiki/Marauding_Captain Notes: 1. Card was Special Summoned by its effect. 2. In the fanfic, it was also a Duelist. |
~Seto Kaiba~ Cost Down Normal Spell Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). (Common) More Info: https://yugipedia.com/wiki/Cost_Down Notes: In the dubbed GX anime, it was stated to lower the Level of only 1 monster in the owner's hand during a scene. |
~Seto Kaiba~ Different Dimension Dragon LIGHT | Dragon | Level 5 | ATK 1200 | DEF 1500 This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK. (Common) More Info: https://yugipedia.com/wiki/Different_Dimension_Dragon Notes: In the original Yu-Gi-Oh anime, its original ATK was 1400. |
~Marauding Captain~ Mataza the Zapper DARK | Warrior | Level 3 | ATK 1300 | DEF 800 This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch. (Common) More Info: https://yugipedia.com/wiki/Mataza_the_Zapper Notes: None |
~Seto Kaiba~ Burst Breath Normal Trap Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field. (Common) More Info: https://yugipedia.com/wiki/Burst_Breath Notes: None |
~Seto Kaiba~ Vorse Raider DARK | Beast-Warrior | Level 4 | ATK 1900 | DEF 1200 This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. (Common) More info: https://yugipedia.com/wiki/Vorse_Raider Notes: In the dubbed original Yu-Gi-Oh anime, it was briefly called "Vorse Raider the Man-Beast". |
~Marauding Captain~ Negate Attack Counter Trap When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase. (Common) More info: https://yugipedia.com/wiki/Negate_Attack Notes: In the Japanese original Yu-G-Oh anime, it was a Quick-Play Spell. |
~Seto Kaiba~ Enemy Controller Quick-Play Spell Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. (Common) More Info: https://yugipedia.com/wiki/Enemy_Controller Notes: In the original Yu-Gi-Oh anime, the effect cost 1000 LP to either destroy a monster or gain control of an opponent's monster. |
~Seto Kaiba~ Spear Dragon WIND | Dragon | Level 4 | ATK 1900 | DEF 0 If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step. (Common) More Info: https://yugipedia.com/wiki/Spear_Dragon Notes: None |
~Marauding Captain~ Hunter Dragon DARK | Dragon | Level 3 | ATK 1700 | DEF 100 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack. (Common) More Info: https://yugipedia.com/wiki/Hunter_Dragon Notes: None |
~Seto Kaiba~ Ring of Destruction Normal Trap During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn. (Common) More Info: https://yugipedia.com/wiki/Ring_of_Destruction Notes: None |
~Marauding Captain~ Solemn Judgment Counter Trap When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card. (Common) More info: https://yugipedia.com/wiki/Solemn_Judgment Notes: None |
~Seto Kaiba~ X-Head Cannon LIGHT | Machine | Level 4 | ATK 1800 | DEF 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. (Common) More info: https://yugipedia.com/wiki/X-Head_Cannon Notes: None |
~Seto Kaiba~ Shrink Quick-Play Spell Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn. (Common) More Info: https://yugipedia.com/wiki/Shrink Notes: None |
Fate's Seal (Part 19) Card Type(s) Played: Effect Monster | Ritual Monster | Spell Card |
~Duke Devlin~ Roll of Fate Normal Spell Roll a six-sided die. Draw cards equal to the result, then remove an equal number of cards from the top of your Deck. (Common) More Info: https://yugipedia.com/wiki/Roll_of_Fate Notes: 1. Card is exclusive to the anime and fanfic. 2. Where the other cards were sent was inconsistant despite what the card's text actually said. |
~Duke Devlin~ Contract with the Dark Master Ritual Spell This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. (Common) More Info: https://yugipedia.com/wiki/Contract_with_the_Dark_Master Notes: None |
~Duke Devlin~ Dark Master - Zorc DARK | Fiend-Type Ritual | Level 8 | ATK 2700 | DEF 1500 You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. (Common) More Info: https://yugipedia.com/wiki/Dark_Master_-_Zorc Notes: None |
~Jaden Yuki~ Necro Gardna DARK | Warrior | Level 3 | ATK 600 | DEF 1300 During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). (Common) More Info: https://yugipedia.com/wiki/Necro_Gardna Notes: None |
~Jaden Yuki~ Graceful Charity Normal Spell Draw 3 cards, then discard 2 cards. (Common) More info: https://yugipedia.com/wiki/Graceful_Charity Notes: None |
~Jaden Yuki~ Pot of Greed Normal Spell Draw 2 cards. (Common) More info: https://yugipedia.com/wiki/Pot_of_Greed Notes: None |
~Jaden Yuki~ Neo Space Field Spell "Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. (Common) More Info: https://yugipedia.com/wiki/Neo_Space Notes: In the GX anime, it was also a physical world for all the Neo-Spacians. |
~Jaden Yuki~ Monster Reborn Normal Spell Target 1 monster in either GY; Special Summon it. (Common) More info: https://yugipedia.com/wiki/Monster_Reborn Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1. |
~Jaden Yuki~ Card Trooper EARTH | Machine | Level 3 | ATK 400 | DEF 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. (Common) More Info: https://yugipedia.com/wiki/Card_Trooper Notes: 1. Card was Special Summoned with "Monster Reborn". 2. In the dubbed GX anime, its last effect was stated to be from "Elemental Hero Sparkman" during a scene. |
~Jaden Yuki~ Elemental Hero Wildheart EARTH | Warrior | Level 4 | ATK 1500 | DEF 1600 Unaffected by Trap effects. (Common) More Info: https://yugipedia.com/wiki/Elemental_HERO_Wildheart Notes: None |
Fate's Seal (Part
18) Card Type(s) Played: Normal Monster | Effect Monster | Fusion Monster | Spell Card | Trap Card |
~Duke Devlin~ Dangerous Machine Type-6 Continuous Spell During each of your Standby Phases: Roll a six-sided die and apply the result. ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card. (Common) More Info: https://yugipedia.com/wiki/Dangerous_Machine_Type-6 Notes: None |
~Duke Devlin~ Monster Reborn Normal Spell Target 1 monster in either GY; Special Summon it. (Common) More info: https://yugipedia.com/wiki/Monster_Reborn Notes: In the dubbed original Yu-Gi-Oh anime, it was called "Reborn the Monster" during Season 1. |
~Duke Devlin~ Snipe Hunter DARK | Fiend | Level 4 | ATK 1500 | DEF 600 You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. (Common) More Info: https://yugipedia.com/wiki/Snipe_Hunter Notes: Card was Special Summoned with "Monster Reborn". |
~Duke Devlin~ Maximum Six EARTH | Warrior | Level 6 | ATK 1900 | DEF 1600 When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200. (Common) More Info: https://yugipedia.com/wiki/Maximum_Six Notes: None |
~Jaden Yuki~ Hero Signal Normal Trap When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. (Common) More Info: https://yugipedia.com/wiki/Hero_Signal Notes: None |
~Jaden Yuki~ Elemental Hero Clayman EARTH | Warrior | Level 4 | ATK 800 | DEF 2000 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. (Common) More Info: https://yugipedia.com/wiki/Elemental_HERO_Clayman Notes: 1. Card was Special Summoned with "Hero Signal". 2. In the dubbed GX anime, it was shown as an Effect Monster at times. |
~Jaden Yuki~ Winged Kuriboh LIGHT | Fairy | Level 1 | ATK 300 | DEF 200 If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. (Common) More Info: https://yugipedia.com/wiki/Winged_Kuriboh Notes: In the GX anime, it was also a Duel Spirit. |
~Jaden Yuki~ Hero Ring Normal Trap Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target. (Common) More Info: https://yugipedia.com/wiki/Hero_Ring Notes: None |
~Jaden Yuki~ Elemental Hero Sparkman LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. (Common) More Info: https://yugipedia.com/wiki/Elemental_HERO_Sparkman Notes: In the dubbed GX anime, it was shown as an Effect Monster at times. |
~Duke Devlin~ Pandemonium Field Spell Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. (Common) More Info: https://yugipedia.com/wiki/Pandemonium Notes: None |
~Duke Devlin~ Shadowknight Archfiend WIND | Fiend | Level 4 | ATK 2000 | DEF 1600 The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved. (Common) More Info: https://yugipedia.com/wiki/Shadowknight_Archfiend Notes: None |
~Jaden Yuki~ Card Trooper EARTH | Machine | Level 3 | ATK 400 | DEF 400 Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card. (Common) More Info: https://yugipedia.com/wiki/Card_Trooper Notes: In the dubbed GX anime, its last effect was stated to be from "Elemental Hero Sparkman" during a scene. |
~Duke Devlin~ Infernalqueen Archfiend FIRE | Fiend | Level 4 | ATK 900 | DEF 1500 The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase. (Common) More Info: https://yugipedia.com/wiki/Infernalqueen_Archfiend Notes: None |
~Jaden Yuki~ Fifth Hope Normal Spell Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). (Common) More Info: https://yugipedia.com/wiki/Fifth_Hope Notes: None |
~Jaden Yuki~ Polymerization Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (Common) More info: https://yugipedia.com/wiki/Polymerization Notes: In the Yu-Gi-Oh animes, it fused monsters together. |
~Jaden Yuki~ Elemental Hero Tempest WIND | Warrior-Type Fusion | Level 8 | ATK 2800 | DEF 2800 "Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman" Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle. (Common) More Info: https://yugipedia.com/wiki/Elemental_HERO_Tempest Notes: None |
Fate's Seal (Part
17) Card Type(s) Played: Effect Monster | Fusion Monster | Spell Card | Trap Card |
~Duke Devlin~ Snipe Hunter DARK | Fiend | Level 4 | ATK 1500 | DEF 600 You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. (Common) More Info: https://yugipedia.com/wiki/Snipe_Hunter Notes: None |
~Jaden Yuki~ Elemental Hero Bubbleman WATER | Warrior | Level 4 | ATK 800 | DEF 1200 If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect. (Common) More Info: https://yugipedia.com/wiki/Elemental_HERO_Bubbleman Notes: In the GX anime, the owner just had to have no other cards on the field to trigger the effect. |
~Jaden Yuki~ Bubble Blaster Equip Spell You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0. (Common) More Info: https://yugipedia.com/wiki/Bubble_Blaster Notes: None |
~Duke Devlin~ Skull Dice Normal Trap Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn. (Common) More info: https://yugipedia.com/wiki/Skull_Dice Notes: 1. In the original Yu-Gi-Oh anime, it divided the affected monster's ATK by the die result. 2. In the Japanese anime, it was a Quick-Play Spell for a period. |
~Jaden Yuki~ Polymerization Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (Common) More info: https://yugipedia.com/wiki/Polymerization Notes: In the Yu-Gi-Oh animes, it fused monsters together. |
~Jaden Yuki~ Elemental Hero Flame Wingman WIND | Warrior-Type Fusion | Level 6 | ATK 2100 | DEF 1200 "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY. (Common) More Info: https://yugipedia.com/wiki/Elemental_HERO_Flame_Wingman Notes: In the GX anime, it was initially Level 8 and could be Special Summoned other ways. |