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My Yu-Gi-Oh Hybrid Movie Fanfic Part 4's Episode Cards
1. Some card names below are written differently than how the URL below their info indicates due to how they were written on the card at the time the fanfic was written. |
Fate's Seal (Part 32) |
Turn 1: Gear Golem the Moving
Fortress Raging Flame Sprite FIRE / Effect Monster / Level 3 / ATK 100 / DEF 200 (Pyro / Effect) 1. Can attack the opponent directly. 2. Gains 1000 ATK if it deals them battle damage by a direct attack. More info: https://yugipedia.com/wiki/Raging_Flame_Sprite |
Turn 2: Mai Valentine Cyber Harpie Lady WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady".) More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 2: Gear Golem the Moving
Fortress No Entry!! TRAP / Normal Trap Changes Attack Positiion monsters on the field to Defense Mode. More info: https://yugipedia.com/wiki/No_Entry!! |
Turn 3: Gear Golem the Moving
Fortress Pitch-Black Warwolf DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Beast-Warrior / Effect) Prevents the opponent activating Trap Cards during the Battle Phase. More info: https://yugipedia.com/wiki/Pitch-Black_Warwolf |
Turn 4: Mai Valentine Dunames Dark Witch (Summon was negated via Solemn Warning) LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Normal) Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. More info: https://yugipedia.com/wiki/Dunames_Dark_Witch |
Turn 4: Gear Golem the Moving
Fortress Solemn Warning TRAP / Counter Trap Negates a Summoned monster(s) or the Special Summon of a monster(s) by an effect and destroys it paying 2000 Life Points. More info: https://yugipedia.com/wiki/Solemn_Warning |
Turn 4: Mai Valentine Hysteric Party TRAP / Continuous Trap 1. Revives as many "Harpie Lady" as possible from your Grave to your field by discarding 1 card. 2. Destroys those monsters if this card leaves the field while face-up. More info: https://yugipedia.com/wiki/Hysteric_Party |
Turn 4: Mai Valentine Cyber Harpie Lady (via Hysteric Party) WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300 (Winged Beast / Effect) (Always counts as "Harpie Lady".) More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady |
Turn 4: Mai Valentine Cyber Shield SPELL / Equip Spell Equips to "Harpie Lady" or "Harpie Lady Sisters" and gives it 500 ATK. More info: https://yugipedia.com/wiki/Cyber_Shield |
Turn 4: Gear Golem the Moving
Fortress Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 4: Gear Golem the Moving
Fortress Pitch-Black Warwolf (via Call of the Haunted) DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Beast-Warrior / Effect) Prevents the opponent from activating Trap Cards during the Battle Phase. More info: https://yugipedia.com/wiki/Pitch-Black_Warwolf |
Turn 5: Gear Golem the Moving
Fortress Geartown SPELL / Field Spell 1. Lets players Normal Summon "Ancient Gear" monsters for 1 less Tribute. 2. Can Special Summon 1 "Ancient Gear" monster from your hand, Deck or Grave if destroyed and sent to the Grave. More info: https://yugipedia.com/wiki/Geartown |
Turn 5: Gear Golem the Moving
Fortress Ancient Gear Golem (with 1 Tribute via Geartown) EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000 (Machine / Effect) 1. Can't be Special Summoned. 2. Prevents the opponent activating Spell or Trap Cards during its attacks until after the Damage Step. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Ancient_Gear_Golem |
Fate's Seal (Part 31) |
Turn 6: Koa'ki Meiru Maximus Iron Core of Koa'ki Meiru (via its effect in the Grave) SPELL / Normal Spell Can either add itself from your Grave to your hand at your Draw Phase instead of your normal Draw and/or add itself from your Grave to your hand by sending 1 "Koa'ki Meiru" monster from your hand to the Grave More info: https://yugipedia.com/wiki/Iron_Core_of_Koa'ki_Meiru |
Turn 6: Koa'ki Meiru Maximus Iron Core Immediate Disposal SPELL / Normal Spell Sends 1 "Iron Core of Koa'ki Meiru" from your Deck to your Grave. More info: https://yugipedia.com/wiki/Iron_Core_Immediate_Disposal |
Turn 6: Koa'ki Meiru Maximus Koa'ki Meiru Maximus WIND / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 "Iron Core of Koa'ki Meiru" from your hand. 3. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave at your End Phases. 4. Can destroy 1 card the opponent controls once per turn at your Main Phases. More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Maximus |
Turn 7: Zane Truesdale Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 7: Zane Truesdale Cyber Dragon (via its effect) LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Effect) Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't. More info: https://yugipedia.com/wiki/Cyber_Dragon |
Turn 7: Zane Truesdale Overload Fusion SPELL / Normal Spell Perfoms a Fusion Summon of 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave. More info: https://yugipedia.com/wiki/Overload_Fusion |
Turn 7: Zane Truesdale Chimeratech Overdragon DARK / Fusion Monster / Level 9 / ATK ? / DEF ? (Machine / Fusion / Effect) "Cyber Dragon" + 1+ Machine monsters 1. Only Fusion Summoned. 2. Sends all other cards you control to the Grave if Fusion Summoned. 3. Makes its ATK and DEF 800 x the number of monsters used in its Fusion Summon. 4. Can attack monsters the opponent controls up to the number of monsters in in its Fusion Summon. More info: https://yugipedia.com/wiki/Chimeratech_Overdragon |
Fate's Seal (Part 30) |
Turn 1: Zane Truesdale Cyberdark Edge DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) 1. Equips itself with 1 Level 3 or lower Dragon monster from your Grave if Normal Summoned, then gains half that monster's original ATK. 2. Can attack the opponent directly by halving its ATK at damage calculation. 3. Destroys the equipped monster to prevent its destruction in battle. More info: https://yugipedia.com/wiki/Cyberdark_Edge |
Turn 2: Koa'ki Meiru Maximus Koa'ki Meiru Drago WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Effect) 1. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave or reveal 1 Dragon monster in your hand at your End Phases. 2. Can destroy 1 card the opponent controls once per turn at your Main Phases. More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Drago |
Turn 3: Zane Truesdale Infernal Dragon DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Dragon / Effect) 1. Destroys itself once per turn at the End Phase if it attacked. 2. Can revive itself from your Grave to your field by Tributing 1 monster if destroyed and sent from the field to the Grave. More info: https://yugipedia.com/wiki/Infernal_Dragon |
Turn 3: Koa'ki Meiru Maximus Core Reinforcement TRAP / Continuous Trap 1. Revives 1 "Koa'ki Meiru" monster from your Grave to your field in Attack Mode, but deals its ATK to your Life Points if it's destroyed at your End Phase. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Core_Reinforcement |
Turn 3: Koa'ki Meiru Maximus Koa'ki Meiru Drago (via Core Reinforcement) WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Effect) 1. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave or reveal 1 Dragon monster in your hand at your End Phases. 2. Can destroy 1 card the opponent controls once per turn at your Main Phases. More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Drago |
Turn 4: Koa'ki Meiru Maximus Koa'ki Meiru Ghoulungulate EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1700 (Zombie / Effect) 1. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave or reveal 1 Zombie monster in your hand at your End Phases. 2. Can prevent the destructuon of "Koa'ki Meiru" monster you control by banishing 1 "Koa'ki Meiru" monster from your Grave. More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Ghoulungulate |
Turn 4: Zane Truesdale Power Wall TRAP / Normal Trap Lowers the battle damage you would take from an attack by 100 for all cards you send from the top of your Deck to the Grave. More info: https://yugipedia.com/wiki/Power_Wall_(anime) |
Turn 5: Zane Truesdale Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 5: Zane Truesdale Cyberdark Edge (via Call of the Haunted) DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) 1. Equips itself with 1 Level 3 or lower Dragon monster from your Grave if Normal Summoned, then gains half that monster's original ATK. 2. Can attack the opponent directly by halving its ATK at damage calculation. 3. Destroys the equipped monster to prevent its destruction in battle. More info: https://yugipedia.com/wiki/Cyberdark_Edge |
Turn 5: Zane Truesdale Cyberdark Impact! SPELL / Normal Spell Perfoms a Fusion Summon of 1 "Cyberdark Dragon" in your Extra Deck by shuffling 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field or Grave into the Deck. More info: https://yugipedia.com/wiki/Cyberdark_Impact! |
Turn 5: Zane Truesdale Cyberdark Dragon DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000 (Machine / Fusion / Effect) "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" 1. Only Fusion Summoned. 2. Equips itself with 1 Dragon monster in your Grave and gains that monster's original ATK. 3. Gains 100 ATK for all monsters in your Grave. 4. Destroys the equipped monster to prevent its destruction in battle. More info: https://yugipedia.com/wiki/Cyberdark_Dragon |
Fate's Seal (Part 29) |
Turn 11: Goblin Attack Force Chainsaw Insect EARTH / Effect Monster / Level 4 / ATK 2400 / DEF 0 (Insect / Effect) The opponent draws 1 card if it attacks or is attacked. More info: https://yugipedia.com/wiki/Chainsaw_Insect |
Turn 11: Yugi Muto Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 12: Yugi Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 13: Goblin Attack Force Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 14: Goblin Attack Force Beast Machine King Barbaros Ür (via Monster Reborn) EARTH / Effect Monster / Level 8 / ATK 3800 / DEF 1200 (Beast-Warrior / Effect) 1. Can be Special Summoned from your hand to your field by banishing 1 Machine monster and 1 Beast-Warrior monster from your hand, field or Grave. 2. Makes battle damage it deals the opponent 0 if attacking or is attacked. More info: https://yugipedia.com/wiki/Beast_Machine_King_Barbaros_Ur |
Turn 15: Yugi Muto Card of Sanctity SPELL / Normal Spell Forces both players to draw from their Decks until they hold 6 cards in their hands. More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
Turn 15: Yugi Muto Watapon (via its effect) LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect. More info: https://yugipedia.com/wiki/Watapon |
Turn 15: Yugi Muto Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 15: Yugi Muto Magical Dimension SPELL / Quick-Play Spell Tributes 1 monster you control if you control a Spellcaster monster, then Special Summons 1 "Spellcaster monser from your hand to your field, then can destroy 1 monster on the field. More info: https://yugipedia.com/wiki/Magical_Dimension |
Turn 15: Yugi Muto Dark Magician (via Magical Dimension) DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Fate's Seal (Part 28) |
Turn 3: Yugi Muto Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 4: Yugi Muto Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 5: Goblin Attack Force Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after the Battle Phase if it attacked and can't change battle positions until your next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 5: Yugi Muto Kuriboh (via its effect) DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can discard itself at damage calculation if a monster the opponent controls attacks to make the battle damage from the attack 0. More info: https://yugipedia.com/wiki/Kuriboh |
Turn 6: Yugi Muto Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Yugi Muto Giant Soldier of Stone (via Monster Reborn) EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 6: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 6: Goblin Attack Force Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 6: Goblin Attack Force Gene-Warped Warwolf (via Call of the Haunted) EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100 (Beast-Warrior / Normal) This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. More info: https://yugipedia.com/wiki/Gene-Warped_Warwolf |
Turn 7: Goblin Attack Force Beast Machine King Barbaros Ür EARTH / Effect Monster / Level 8 / ATK 3800 / DEF 1200 (Beast-Warrior / Effect) 1. Can be Special Summoned from your hand to your field by banishing 1 Machine monster and 1 Beast-Warrior monster from your hand, field or Grave. 2. Makes battle damage it deals the opponent 0 if attacking or is attacked. More info: https://yugipedia.com/wiki/Beast_Machine_King_Barbaros_Ur |
Turn 7: Yugi Muto Soul Rope TRAP / Normal Trap Special Summons 1 Level 4 monster from your Deck to your field by paying 1000 Life Points if a monster you controls is destroyed by an effect and sent to the Grave. More info: https://yugipedia.com/wiki/Soul_Rope |
Turn 7: Yugi Muto King's Knight (via Soul Rope) LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More info: https://yugipedia.com/wiki/King's_Knight |
Turn 8: Yugi Muto Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 9: Goblin Attack Force Fusilier Dragon, the Dual-Mode Beast (via its effect) DARK / Effect Monster / Level 7 / ATK 2800 / DEF 2000 (Machine / Effect) Can be Normal Summoned or Set without Tributes, but halves its original ATK and DEF. More info: https://yugipedia.com/wiki/Fusilier_Dragon,_the_Dual-Mode_Beast |
Turn 9: Yugi Muto Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals its ATK to the opponent's Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 10: Yugi Muto Mystical Space Typhoon SPELL / Quick-Play Spell Destroys 1 Spell or Trap Card on the field. More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon |
Turn 10: Goblin Attack Force Imperial Custom TRAP / Continuous Trap 1. Prevents face-up Continuous Trap Cards, except "Imperial Custom" from being destroyed in battle or by effects. 2. Prevents you controlling a 2nd "Imperial Custom". More info: https://yugipedia.com/wiki/Imperial_Custom |
Fate's Seal (Part 27) |
Turn 1: Goblin Attack Force Gene-Warped Warwolf EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100 (Beast-Warrior / Normal) This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. More info: https://yugipedia.com/wiki/Gene-Warped_Warwolf |
Turn 2: Yugi Muto Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 3: Goblin Attack Force Skill Drain TRAP / Continuous Trap Negates effects of face-up monsters by paying 1000 Life Points, but allows activating their effects. More info: https://yugipedia.com/wiki/Skill_Drain |
Turn 3: Goblin Attack Force Beast King Barbaros (via its effect) EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 1200 (Beast-Warrior / Effect) 1. Can be Special Summoned from your hand to your field without Tributing, but makes its original ATK 1900. 2. Destroys all cards the opponent controls if Tribute Summoned with 3 Tributes. More info: https://yugipedia.com/wiki/Beast_King_Barbaros |
Fate's Seal (Part 26) |
Turn 9: Skull Servant King Foolish Burial SPELL / Normal Spell Sends 1 monster from your Deck to the Grave. More info: https://yugipedia.com/wiki/Foolish_Burial |
Turn 9: Tea` Gardener Waboku TRAP / Normal Trap Makes Battle Damage you take during a turn 0 and prevents the destruction of monsters you control in battle that turn. More info: https://yugipedia.com/wiki/Waboku |
Turn 10: Tea` Gardener Honest (via its effect) LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fairy / Effect) 1. Can be returned to your hand at your Main Phase if face-up. 2. Can discard itself at the Damage Step if a LIGHT monster you control battles and give your LIGHT monster the ATK of the monster it's battling until the turn ends. More info: https://yugipedia.com/wiki/Honest |
Fate's Seal (Part 25) |
Turn 5: Skull Servant King Graceful Revival TRAP / Continuous Trap 1. Revives 1 Level 2 or lower monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Graceful_Revival |
Turn 5: Skull Servant King King of the Skull Servants (via Graceful Revival) DARK / Effect Monster / Level 1 / ATK ? / DEF 0 (Zombie / Effect) 1. Makes its original ATK 1000 x the number of "King of the Skull Servants" and "Skull Servant" in your Grave. 2. Can revive itself from your Grave to your field by banishing 1 "King of the Skull Servants" or 1 "Skull Servant" from your Grave if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/King_of_the_Skull_Servants |
Turn 5: Skull Servant King One for One SPELL / Normal Spell Special Summons 1 Level 1 monster from your hand or Deck to your field by discarding 1 card. More info: https://yugipedia.com/wiki/One_for_One |
Turn 5: Skull Servant King King of the Skull Servants (via One for One) DARK / Effect Monster / Level 1 / ATK ? / DEF 0 (Zombie / Effect) 1. Makes its original ATK 1000 x the number of "King of the Skull Servants" and "Skull Servant" in your Grave. 2. Can revive itself from your Grave to your field by banishing 1 "King of the Skull Servants" or 1 "Skull Servant" from your Grave if destroyed in battle and sent to the Grave. More info: https://yugipedia.com/wiki/King_of_the_Skull_Servants |
Turn 5: Tea` Gardener Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 5: Skull Servant King Trap Jammer TRAP / Counter Trap Negates an activated Trap Card during the Battle Phase and destroys it. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 5: Tea` Gardener Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls, then deals its ATK to the opponent's Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 6: Tea` Gardener Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 6: Tea` Gardener Scapegoat SPELL / Quick-Play Spell 1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you Summoning other monsters that turn or using the Tokens for a Trbute Summon. More info: https://yugipedia.com/wiki/Scapegoat |
Turn 6: Tea` Gardener Nimble Momonga (Set in Defense Mode) EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Beast / Effect) Gives you 1000 Life Points if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Nimble Momonga" from your Deck face-down in Defense Mode. More info: https://yugipedia.com/wiki/Nimble_Momonga |
Turn 7: Skull Servant King Zombie Master DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) Can revive 1 Level 4 or lower Zombie monster from either Grave to your field if face-up once per turn by sending 1 monster from your hand to the Grave. More info: https://yugipedia.com/wiki/Zombie_Master |
Turn 7: Tea` Gardener Nimble Momonga (Set in Defense Mode via its effect) EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Beast / Effect) Gives you 1000 Life Points if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Nimble Momonga" from your Deck face-down in Defense Mode. More info: https://yugipedia.com/wiki/Nimble_Momonga |
Turn 7: Tea` Gardener Nimble Momonga (Set in Defense Mode via its effect) EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100 (Beast / Effect) Gives you 1000 Life Points if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Nimble Momonga" from your Deck face-down in Defense Mode. More info: https://yugipedia.com/wiki/Nimble_Momonga |
Turn 8: Tea` Gardener Splendid Venus LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2400 (Fairy / Effect) 1. Lowers the ATK and DEF of non-Fairy monsters on the field by 500. 2. Prevents negating the activation and effects of Spell or Trap Cards activated on your field. More info: https://yugipedia.com/wiki/Splendid_Venus |