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My Yu-Gi-Oh Hybrid Movie Fanfic Part 4's Episode Cards

1. Some card names below are written differently than how the URL below their info indicates due to how they were written on the card at the time the fanfic was written.
Fate's Seal (Part 32)
Turn 1: Gear Golem the Moving Fortress
Raging Flame Sprite
FIRE / Effect Monster / Level 3 / ATK 100 / DEF 200
(Pyro / Effect)
1. Can attack the opponent directly. 2. Gains 1000 ATK if it deals them battle damage by a direct attack.

More info: https://yugipedia.com/wiki/Raging_Flame_Sprite
Turn 2: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 2: Gear Golem the Moving Fortress
No Entry!!
TRAP / Normal Trap
Changes Attack Positiion monsters on the field to Defense Mode.
More info: https://yugipedia.com/wiki/No_Entry!!
Turn 3: Gear Golem the Moving Fortress
Pitch-Black Warwolf
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Beast-Warrior / Effect)
Prevents the opponent activating Trap Cards during the Battle Phase.

More info: https://yugipedia.com/wiki/Pitch-Black_Warwolf
Turn 4: Mai Valentine
Dunames Dark Witch (Summon was negated via Solemn Warning)
LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1050
(Fairy / Normal)
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.

More info: https://yugipedia.com/wiki/Dunames_Dark_Witch
Turn 4: Gear Golem the Moving Fortress
Solemn Warning
TRAP / Counter Trap
Negates a Summoned monster(s) or the Special Summon of a monster(s) by an effect and destroys it paying 2000 Life Points.
More info: https://yugipedia.com/wiki/Solemn_Warning
Turn 4: Mai Valentine
Hysteric Party
TRAP / Continuous Trap
1. Revives as many "Harpie Lady" as possible from your Grave to your field by discarding 1 card. 2. Destroys those monsters if this card leaves the field while face-up.
More info: https://yugipedia.com/wiki/Hysteric_Party
Turn 4: Mai Valentine
Cyber Harpie Lady (via Hysteric Party)
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 4: Mai Valentine
Cyber Shield
SPELL / Equip Spell
Equips to "Harpie Lady" or "Harpie Lady Sisters" and gives it 500 ATK.
More info: https://yugipedia.com/wiki/Cyber_Shield
Turn 4: Gear Golem the Moving Fortress
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 4: Gear Golem the Moving Fortress
Pitch-Black Warwolf (via Call of the Haunted)
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Beast-Warrior / Effect)
Prevents the opponent from activating Trap Cards during the Battle Phase.

More info: https://yugipedia.com/wiki/Pitch-Black_Warwolf
Turn 5: Gear Golem the Moving Fortress
Geartown
SPELL / Field Spell
1. Lets players Normal Summon "Ancient Gear" monsters for 1 less Tribute. 2. Can Special Summon 1 "Ancient Gear" monster from your hand, Deck or Grave if destroyed and sent to the Grave.
More info: https://yugipedia.com/wiki/Geartown
Turn 5: Gear Golem the Moving Fortress
Ancient Gear Golem (with 1 Tribute via Geartown)
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000
(Machine / Effect)
1. Can't be Special Summoned. 2. Prevents the opponent activating Spell or Trap Cards during its attacks until after the Damage Step. 3. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode.

More info: https://yugipedia.com/wiki/Ancient_Gear_Golem
Fate's Seal (Part 31)
Turn 6: Koa'ki Meiru Maximus
Iron Core of Koa'ki Meiru (via its effect in the Grave)

SPELL / Normal Spell
Can either add itself from your Grave to your hand at your Draw Phase instead of your normal Draw and/or add itself from your Grave to your hand by sending 1 "Koa'ki Meiru" monster from your hand to the Grave

More info: https://yugipedia.com/wiki/Iron_Core_of_Koa'ki_Meiru
Turn 6: Koa'ki Meiru Maximus
Iron Core Immediate Disposal

SPELL / Normal Spell
Sends 1 "Iron Core of Koa'ki Meiru" from your Deck to your Grave.

More info: https://yugipedia.com/wiki/Iron_Core_Immediate_Disposal
Turn 6: Koa'ki Meiru Maximus
Koa'ki Meiru Maximus
WIND / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)
1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by banishing 1 "Iron Core of Koa'ki Meiru" from your hand. 3. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave at your End Phases. 4. Can destroy 1 card the opponent controls once per turn at your Main Phases.

More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Maximus
Turn 7: Zane Truesdale
Pot of Greed

SPELL / Normal Spell
Draw 2 cards
.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 7: Zane Truesdale
Cyber Dragon (via its effect)
LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Machine / Effect)
Can be Special Summoned from your hand to your field if the opponent controls a monster and you don't.

More info: https://yugipedia.com/wiki/Cyber_Dragon
Turn 7: Zane Truesdale
Overload Fusion

SPELL / Normal Spell
Perfoms a Fusion Summon of 1 DARK Machine Fusion Monster in your Extra Deck by banishing Fusion Materials from your field or Grave.

More info: https://yugipedia.com/wiki/Overload_Fusion
Turn 7: Zane Truesdale
Chimeratech Overdragon
DARK / Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)
"Cyber Dragon" + 1+ Machine monsters
1. Only Fusion Summoned. 2. Sends all other cards you control to the Grave if Fusion Summoned. 3. Makes its ATK and DEF 800 x the number of monsters used in its Fusion Summon. 4. Can attack monsters the opponent controls up to the number of monsters in in its Fusion Summon.
More info: https://yugipedia.com/wiki/Chimeratech_Overdragon
Fate's Seal (Part 30)
Turn 1: Zane Truesdale
Cyberdark Edge
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)
1. Equips itself with 1 Level 3 or lower Dragon monster from your Grave if Normal Summoned, then gains half that monster's original ATK. 2. Can attack the opponent directly by halving its ATK at damage calculation. 3. Destroys the equipped monster to prevent its destruction in battle.

More info: https://yugipedia.com/wiki/Cyberdark_Edge
Turn 2: Koa'ki Meiru Maximus
Koa'ki Meiru Drago
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Effect)
1. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave or reveal 1 Dragon monster in your hand at your End Phases. 2. Can destroy 1 card the opponent controls once per turn at your Main Phases.
More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Drago
Turn 3: Zane Truesdale
Infernal Dragon
DARK / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Dragon / Effect)
1. Destroys itself once per turn at the End Phase if it attacked. 2. Can revive itself from your Grave to your field by Tributing 1 monster if destroyed and sent from the field to the Grave.
More info: https://yugipedia.com/wiki/Infernal_Dragon
Turn 3: Koa'ki Meiru Maximus
Core Reinforcement
TRAP / Continuous Trap
1. Revives 1 "Koa'ki Meiru" monster from your Grave to your field in Attack Mode, but deals its ATK to your Life Points if it's destroyed at your End Phase. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Core_Reinforcement
Turn 3: Koa'ki Meiru Maximus
Koa'ki Meiru Drago (via Core Reinforcement)
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Effect)
1. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave or reveal 1 Dragon monster in your hand at your End Phases. 2. Can destroy 1 card the opponent controls once per turn at your Main Phases.
More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Drago
Turn 4: Koa'ki Meiru Maximus
Koa'ki Meiru Ghoulungulate
EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1700
(Zombie / Effect)
1. Destroys itself unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Grave or reveal 1 Zombie monster in your hand at your End Phases. 2. Can prevent the destructuon of "Koa'ki Meiru" monster you control by banishing 1 "Koa'ki Meiru" monster from your Grave.
More info: https://yugipedia.com/wiki/Koa'ki_Meiru_Ghoulungulate
Turn 4: Zane Truesdale
Power Wall
TRAP / Normal Trap
Lowers the battle damage you would take from an attack by 100 for all cards you send from the top of your Deck to the Grave.

More info: https://yugipedia.com/wiki/Power_Wall_(anime)
Turn 5: Zane Truesdale
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 5: Zane Truesdale
Cyberdark Edge (via Call of the Haunted)
DARK / Effect Monster / Level 4 / ATK 800 / DEF 800
(Machine / Effect)
1. Equips itself with 1 Level 3 or lower Dragon monster from your Grave if Normal Summoned, then gains half that monster's original ATK. 2. Can attack the opponent directly by halving its ATK at damage calculation. 3. Destroys the equipped monster to prevent its destruction in battle.
More info: https://yugipedia.com/wiki/Cyberdark_Edge
Turn 5: Zane Truesdale
Cyberdark Impact!

SPELL / Normal Spell
Perfoms a Fusion Summon of 1 "Cyberdark Dragon" in your Extra Deck by shuffling 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field or Grave into the Deck.

More info: https://yugipedia.com/wiki/Cyberdark_Impact!
Turn 5: Zane Truesdale
Cyberdark Dragon
DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000
(Machine / Fusion / Effect)
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
1. Only Fusion Summoned. 2. Equips itself with 1 Dragon monster in your Grave and gains that monster's original ATK. 3. Gains 100 ATK for all monsters in your Grave. 4. Destroys the equipped monster to prevent its destruction in battle.
More info: https://yugipedia.com/wiki/Cyberdark_Dragon
Fate's Seal (Part 29)
Turn 11: Goblin Attack Force
Chainsaw Insect
EARTH / Effect Monster / Level 4 / ATK 2400 / DEF 0
(Insect / Effect)
The opponent draws 1 card if it attacks or is attacked.

More info: https://yugipedia.com/wiki/Chainsaw_Insect
Turn 11: Yugi Muto
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 12: Yugi Muto
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 13: Goblin Attack Force
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field
.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 14: Goblin Attack Force
Beast Machine King Barbaros Ür (via Monster Reborn)
EARTH / Effect Monster / Level 8 / ATK 3800 / DEF 1200
(Beast-Warrior / Effect)
1. Can be Special Summoned from your hand to your field by banishing 1 Machine monster and 1 Beast-Warrior monster from your hand, field or Grave. 2. Makes battle damage it deals the opponent 0 if attacking or is attacked.

More info: https://yugipedia.com/wiki/Beast_Machine_King_Barbaros_Ur
Turn 15: Yugi Muto
Card of Sanctity

SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.

More info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 15: Yugi Muto
Watapon (via its effect)
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.
More info: https://yugipedia.com/wiki/Watapon
Turn 15: Yugi Muto
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 15: Yugi Muto
Magical Dimension

SPELL / Quick-Play Spell
Tributes 1 monster you control if you control a Spellcaster monster, then Special Summons 1 "Spellcaster monser from your hand to your field, then can destroy 1 monster on the field.

More info: https://yugipedia.com/wiki/Magical_Dimension
Turn 15: Yugi Muto
Dark Magician (via Magical Dimension)
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More info: https://yugipedia.com/wiki/Dark_Magician
Fate's Seal (Part 28)
Turn 3: Yugi Muto
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed.

More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 4: Yugi Muto
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 5: Goblin Attack Force
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after the Battle Phase if it attacked and can't change battle positions until your next End Phase.

More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 5: Yugi Muto
Kuriboh (via its effect)
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can discard itself at damage calculation if a monster the opponent controls attacks to make the battle damage from the attack 0.

More info: https://yugipedia.com/wiki/Kuriboh
Turn 6: Yugi Muto
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field
.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Yugi Muto
Giant Soldier of Stone (via Monster Reborn)
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 6: Yugi Muto
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More info: https://yugipedia.com/wiki/Summoned_Skull
Turn 6: Goblin Attack Force
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 6: Goblin Attack Force
Gene-Warped Warwolf (via Call of the Haunted)
EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100
(Beast-Warrior / Normal)
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.

More info: https://yugipedia.com/wiki/Gene-Warped_Warwolf
Turn 7: Goblin Attack Force
Beast Machine King Barbaros Ür
EARTH / Effect Monster / Level 8 / ATK 3800 / DEF 1200
(Beast-Warrior / Effect)
1. Can be Special Summoned from your hand to your field by banishing 1 Machine monster and 1 Beast-Warrior monster from your hand, field or Grave. 2. Makes battle damage it deals the opponent 0 if attacking or is attacked.
More info: https://yugipedia.com/wiki/Beast_Machine_King_Barbaros_Ur
Turn 7: Yugi Muto
Soul Rope
TRAP / Normal Trap
Special Summons 1 Level 4 monster from your Deck to your field by paying 1000 Life Points if a monster you controls is destroyed by an effect and sent to the Grave.

More info: https://yugipedia.com/wiki/Soul_Rope
Turn 7: Yugi Muto
King's Knight
(via Soul Rope)
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon 1 "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight".
More info: https://yugipedia.com/wiki/King's_Knight
Turn 8: Yugi Muto
Pot of Greed

SPELL / Normal Spell
Draw 2 cards
.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 9: Goblin Attack Force
Fusilier Dragon, the Dual-Mode Beast (via its effect)
DARK / Effect Monster / Level 7 / ATK 2800 / DEF 2000
(Machine / Effect)
Can be Normal Summoned or Set without Tributes, but halves its original ATK and DEF.

More info: https://yugipedia.com/wiki/Fusilier_Dragon,_the_Dual-Mode_Beast
Turn 9: Yugi Muto
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals its ATK to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 10: Yugi Muto
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroys 1 Spell or Trap Card on the field.

More info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 10: Goblin Attack Force
Imperial Custom
TRAP / Continuous Trap
1. Prevents face-up Continuous Trap Cards, except "Imperial Custom" from being destroyed in battle or by effects. 2. Prevents you controlling a 2nd "Imperial Custom".

More info: https://yugipedia.com/wiki/Imperial_Custom
Fate's Seal (Part 27)
Turn 1: Goblin Attack Force
Gene-Warped Warwolf
EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 100
(Beast-Warrior / Normal)
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.

More info: https://yugipedia.com/wiki/Gene-Warped_Warwolf
Turn 2: Yugi Muto
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 3: Goblin Attack Force
Skill Drain
TRAP / Continuous Trap
Negates effects of face-up monsters by paying 1000 Life Points, but allows activating their effects.

More info: https://yugipedia.com/wiki/Skill_Drain
Turn 3: Goblin Attack Force
Beast King Barbaros (via its effect)
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 1200
(Beast-Warrior / Effect)
1. Can be Special Summoned from your hand to your field without Tributing, but makes its original ATK 1900. 2. Destroys all cards the opponent controls if Tribute Summoned with 3 Tributes.
More info: https://yugipedia.com/wiki/Beast_King_Barbaros
Fate's Seal (Part 26)
Turn 9: Skull Servant King
Foolish Burial

SPELL / Normal Spell
Sends 1 monster from your Deck to the Grave
.
More info: https://yugipedia.com/wiki/Foolish_Burial
Turn 9: Tea` Gardener
Waboku
TRAP / Normal Trap
Makes Battle Damage you take during a turn 0 and prevents the destruction of monsters you control in battle that turn.

More info: https://yugipedia.com/wiki/Waboku
Turn 10: Tea` Gardener
Honest (via its effect)
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Fairy / Effect)
1. Can be returned to your hand at your Main Phase if face-up. 2. Can discard itself at the Damage Step if a LIGHT monster you control battles and give your LIGHT monster the ATK of the monster it's battling until the turn ends.

More info: https://yugipedia.com/wiki/Honest
Fate's Seal (Part 25)
Turn 5: Skull Servant King
Graceful Revival
TRAP / Continuous Trap
1. Revives 1 Level 2 or lower monster from your Grave to your field in Attack Mode.
2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster leaves the field.

More info: https://yugipedia.com/wiki/Graceful_Revival
Turn 5: Skull Servant King
King of the Skull Servants (via Graceful Revival)
DARK / Effect Monster / Level 1 / ATK ? / DEF 0
(Zombie / Effect)
1. Makes its original ATK 1000 x the number of "King of the Skull Servants" and "Skull Servant" in your Grave. 2. Can revive itself from your Grave to your field by banishing 1 "King of the Skull Servants" or 1 "Skull Servant" from your Grave if destroyed in battle and sent to the Grave.

More info: https://yugipedia.com/wiki/King_of_the_Skull_Servants
Turn 5: Skull Servant King
One for One

SPELL / Normal Spell
Special Summons 1 Level 1 monster from your hand or Deck to your field by discarding 1 card.

More info: https://yugipedia.com/wiki/One_for_One
Turn 5: Skull Servant King
King of the Skull Servants (via One for One)
DARK / Effect Monster / Level 1 / ATK ? / DEF 0
(Zombie / Effect)
1. Makes its original ATK 1000 x the number of "King of the Skull Servants" and "Skull Servant" in your Grave. 2. Can revive itself from your Grave to your field by banishing 1 "King of the Skull Servants" or 1 "Skull Servant" from your Grave if destroyed in battle and sent to the Grave.
More info: https://yugipedia.com/wiki/King_of_the_Skull_Servants
Turn 5: Tea` Gardener
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 5: Skull Servant King
Trap Jammer
TRAP / Counter Trap
Negates an activated Trap Card during the Battle Phase and destroys it.

More info: https://yugipedia.com/wiki/Trap_Jammer
Turn 5: Tea` Gardener
Magic Cylinder
TRAP / Normal Trap
Blocks an attack from 1 monster the opponent controls, then deals its ATK to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 6: Tea` Gardener
Pot of Greed

SPELL / Normal Spell
Draw 2 cards
.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Tea` Gardener
Scapegoat

SPELL / Quick-Play Spell
1. Special Summons 4 Level 1 EARTH Beast "Sheep Tokens" with 0 ATK and DEF to your field in Defense Mode. 2. Prevents you Summoning other monsters that turn or using the Tokens for a Trbute Summon.

More info: https://yugipedia.com/wiki/Scapegoat
Turn 6: Tea` Gardener
Nimble Momonga
(Set in Defense Mode)
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Beast / Effect)
Gives you 1000 Life Points if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Nimble Momonga" from your Deck face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Nimble_Momonga
Turn 7: Skull Servant King
Zombie Master
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Zombie / Effect)
Can revive 1 Level 4 or lower Zombie monster from either Grave to your field if face-up once per turn by sending 1 monster from your hand to the Grave.
More info: https://yugipedia.com/wiki/Zombie_Master
Turn 7: Tea` Gardener
Nimble Momonga
(Set in Defense Mode via its effect)
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Beast / Effect)
Gives you 1000 Life Points if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Nimble Momonga" from your Deck face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Nimble_Momonga
Turn 7: Tea` Gardener
Nimble Momonga
(Set in Defense Mode via its effect)
EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Beast / Effect)
Gives you 1000 Life Points if destroyed in battle and sent to the Grave, then can Special Summon up to 2 "Nimble Momonga" from your Deck face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Nimble_Momonga
Turn 8: Tea` Gardener
Splendid Venus

LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2400
(Fairy / Effect)
1. Lowers the ATK and DEF of non-Fairy monsters on the field by 500. 2. Prevents negating the activation and effects of Spell or Trap Cards activated on your field.
More info: https://yugipedia.com/wiki/Splendid_Venus