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My Yu-Gi-Oh Hybrid Movie Fanfic (Part 3)


1. "ATK" stands for Attack Points while "DEF" stands for Defense Points. When a monster is Summoned or revealed after being Set, I will use its ATK or DEF number and label it accordingly based on the character's subsequent line of dialogue.
2. For more info on the cards played, click any of the Info links.

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

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Fate’s Seal (Part 24)

[On top of Kaiba Corp…]

            “Come my servants, we have to find a Duelist to make ourselves home to them. Skull Servants, find a Duelist worthy of our cause!” said Skull Servant King (SSK for short). The Skull Servants disappear. [Elsewhere…]

            “This whole thing of some guy we don’t know and these other guys just hiding in shadow creeps me out,” complained Tea`.

            “Don’t worry, Tea`, we’ll find out who these guys are,” replied Yugi.

            “Yeah, they can’t hide forever,” agreed Tristan.

            “When we find ‘em, we’ll make them sorry they ever showed their faces to us!” announced Joey.

            “Is it alright if they show bones instead?” asked Tea`.

            “What do you mean, Tea`?” asked Yugi.

            “Look over there, guys,” replied Tea`. *The rest of the group turn*

            “What are they?” asked Yugi.

            “They’re hideous,” remarked Tea`. *The Skull Servants pick up Tea`*

            “Tea`!” yelled Yugi.

            “What’s going on? Where are these…..things taking me?” asked Tea`.

            “You come to see our master,” replied the Skull Servants. (SS for short) [Back on Kaiba Corp…]

            “Where am I?” asked Tea`.

            “You’re with us, on top of Kaiba Corporation and unless you defeat me in a Duel, you’ll stay there and join our army,” explained SSK.

            “I’m not all that good,” protested Tea`.

            “Neither are we,” replied SSK and SS.

            “Well I guess that’s good. Alright, let’s do this,” stated Tea`.

            “A wise decision. For my first move, I’ll play The Lady in Wight (Info) (2200 DEF) in Defense Mode. While she’s in play, any Skull Servants I have in play are unable to be destroyed in battle and unaffected by Spell or Trap Cards. Next I’ll play Enchanting Fitting Room (Info) and pay 800 Life Points, allowing me to pick up my Deck’s next 4 cards and any Level 3 or below Normal Monsters I pick up are Special Summoned automatically. His LP drops to 7200 and he picks up the cards. I’ll play the 2 Skull Servants (Info) (200 DEF x2) in Defense Mode and set 1 card face down to end my turn,” stated SSK. (Hand: 3 cards)

            His monsters are gross so I’ll just have to take them down quickly. I play Valhalla, Hall of the Fallen (Info) and thanks to this card, I can Special Summon a Fairy-Type monster from my hand if I don’t have any monsters so come on out, Shining Friendship (Info) (1300 ATK) in Attack Mode. Next I’ll play Fire Princess (Info) (1500 DEF) in Defense Mode and end my turn,” said Tea`. (Hand: 3 cards)

            “I’ll activate the Dark Hole (Info) card, ridding the field of all monsters! *All monsters are destroyed* With that out of the way, I’ll bring out King of the Skull Servants (Info) (? ATK) in Attack Mode. The whole reason I destroyed my monsters was to get them into the Graveyard because King of the Skull Servants gets 1000 ATK for every Skull Servant or King of the Skull Servant in the Grave and with The Lady in Wight treated as Skull Servant while in the Grave, that means its ATK goes up by 3000! King of the Skull Servants ATK rises to 3000. Plus you’re out of monsters so I’ll attack you directly!” announced SSK. Tea`s LP drops to 5000.

            “So much for not being good,” muttered Tea`.

            “That was a bluff to get you to Duel me and it worked. I’m actually one of the better Zombie Duelists you’ll ever face. I’ll set 1 card face down and end my turn,” answered SSK. (Hand: 1 card)

            “I’ll draw! It’s Maha Vailo! I’ll bring out Maha Vailo (Info) (1550 ATK) in Attack Mode. Wow, I’m better than I thought though my monster is weaker than his unless I can give it a power boost. Do I have anything in my hand that can give it enough ATK? A Mage Power, perfect! I’ll equip my monster with Mage Power (Info) to give it 500 ATK per Spell or Trap Card I have out and that’s 2 but Vailo gets an extra 500 ATK when equipped with a Spell Card so that’s 1500 more ATK! Maha Vailo’s ATK rises to 3050. Maha Vailo, destroy his King of the Skull Servants!" declared Tea` King of the Skull Servants is destroyed and SSK’s LP drops to 7150. 

            “You may have taken out my King of the Skull Servants, but I can assure you he’ll be back to take his revenge! You’re finished!” said SSK.

TO BE CONTINUED...

 

 

Card Type(s) Played:

Effect Monster | Fusion Monster | Spell Card | Trap Card

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Fate’s Seal (Part 23)

Previously…

            “I call upon Seto Kaiba!” called a voice.

            “Who said that and speak in a language that I can understand,” demanded Kaiba.

            “Thee be Seto Kaiba, yes?” asked MC (Marauding Captain for short).

            “So what if I am? All I know is you’re annoying me,” retorted Kaiba.

            “Does thou take request to Duel?” asked MC.

            “If it means you’ll speak normally when I defeat you then yes,” answered Kaiba.

            “Thou turn hast ended so the takes own turn with Mataza the Zapper (1300 ATK) in Attack Mode. Zapper attacks thy Dimension Dragon!

            “I activate Burst Breath and due to its effect, I Tribute my Dimension Dragon and destroy all monsters on the field with DEF less than his 1200 ATK and that takes out all 3 of your monsters!” retaliated Kaiba. *Different Dimension Dragon disappears and MC’s monsters are destroyed.*

            “Thy turn was your last and I will defeat thy with next draw! *He draws his card.* Victory is with thee! I activate thee, Call of the Haunted (Info) to bring back a noble monster to fight again so I resurrect thee, Mataza (Info) (1300 ATK) ! Mataza appears. Next I empower thee with Mage Power (Info), giving Mataza 500 ATK per Spell and Trap cast on the field of thee. Mataza’s ATK rises to 2800. Mataza will do battle with thy Cannon! X-Head Cannon is destroyed and Kaiba’s LP drops to 6000. Mataza’s ability shall let it attack twice per Battle Phase so Mataza, attack the traitor directly! Kaiba’s LP drops to 3200. The turn hast complete,” said MC. (Hand: 0 cards)

            “I’ll end this Duel right now with Card of Demise (Info) and thanks to its effect, I draw 5 cards but 5 turns after doing so, I lose my hand. *He draws his cards* Next I’ll use Polymerization (Info) to discard my 3 Blue-Eyes White Dragons to my Grave for Blue-Eyes Ultimate Dragon (Info) (4500 ATK) in Attack Mode. Next I’ll boost his ATK since my LP are lower than yours with Megamorph (Info), doubling his ATK! Ultimate Dragon’s ATK rises to 9000. Ultimate Dragon, destroy his Mataza! Mataza is destroyed and MC’s LP drops to 700. I’ll end my turn but your odds of coming back from my attack are next to zero!” stated Kaiba. (Hand: 0 cards)

            “Thou hast angered thee and thou shall pay! Pot of Greed (Info) be activated and it givith me 2 cards. He draws his cards. Next Book of Moon (Info) placeth thy monster face down! Ultimate Dragon disappears, its card back appears and Megamorph is destroyed. Next Mystic Swordsman LV2 (Info) (900 ATK) Summoned and attacking thy face down monster already known!

            “You’re joking, right? Blue-Eyes Ultimate Dragon has 3800 DEF so your puny monster has no chance at taking it down and you will lose this Duel. The face down Blue-Eyes Ultimate Dragon (3800 DEF) is destroyed. How could that possibly happen?” questioned Kaiba.

            “Mystic Swordsman haveth an effect to destroy hidden monsters without entering damage calculation. Turn endith for thee,” replied MC. (Hand: 0 cards)

            “You thought you’d be some kind of a challenge to me, but the only challenge was me understanding your outdated language! In case you haven’t learned yet, no one uses the language of William Shakespeare anymore! Now it’s time for me to shut you up once and for all with my Monster Reborn (Info) card to bring back Blue-Eyes Ultimate Dragon (Info)! *Blue-Eyes Ultimate Dragon appears* Ultimate Dragon, destroy his Mystic Swordsman LV2! Mystic Swordsman LV2 is destroyed and MC’s score drops to 0.

            “Thy has beaten thee and thee shall leave,” stated MC. He disappears.

            “Man I’m glad that guy is gone,” stated Mokuba.

            “So am I, considering that he clearly was behind in his vocabulary,” replied Kaiba.

            “Well he certainly gave us something to do for the afternoon,” added Mokuba.

            “True, but his skill level meant that it was a waste of time to Duel him. Someone like Yugi on the other hand is never a waste of time to Duel against. After all, the Duelist has a mere loss record compared to his victories,” remarked Kaiba. [Elsewhere…]

            “I sure hope we get to see who these guys are,” said Alexis.

            “Yeah, they give me the creeps and having them unmasked might make me feel better,” added Syrus.

            “What do you mean might?” asked Alexis.

            “You know, like if they turn out to be some kind of new evil then I won’t be feeling any better but if they’re nice guys then I have nothing to worry about,” explained Syrus.

            “Whatever we discover next, we’ll be ready to take it on!” thought Jaden.

 

 

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

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Fate’s Seal (Part 22)

[Outside Domino Museum…]

            “So that building still exists, huh? I don’t even know why they waste others’ time with a rock claiming to be 5000 years old depicting some pharaoh and a sorcerer that Ishizu told me was Yugi and me. What a joke and even Yugi bought into her story. However, buying into bogus lies isn’t on my agenda," thought Kaiba.

            “I call upon Seto Kaiba!” called a voice.

            “Who said that and speak in a language that I can understand,” demanded Kaiba.

            “Thee be Seto Kaiba, yes?” asked MC (Marauding Captain for short).

            “So what if I am? All I know is you’re annoying me,” retorted Kaiba.

            “Does thou take request to Duel?” asked MC.

            “If it means you’ll speak normally when I defeat you then yes,” answered Kaiba.

            “Duel commencing as I Summon thee, known as Marauding Captain (Info) (1200 ATK) in Attack Mode. Next thy ability be activated and thee bring out Level 3 2nd Marauding Captain

(Info)! A second Marauding Captain appears. I set thy card face down to end,” stated MC. (Hand: 3 cards)

            Although annoying, he did make a decent first move because his Marauding Captains both protect other Warrior-Type monsters he has from being attacked and since 2 are in play, I can’t attack. I activate Cost Down (Info) to discard Blade Knight for Different Dimension Dragon (Info) (1200 ATK) in Attack Mode. Next I set 1 card face down to end my turn," said Kaiba. (Hand: 1 card)

            “Thou turn hast ended so the takes own turn with Mataza the Zapper (Info) (1300 ATK) in Attack Mode. Zapper attacks thy Dimension Dragon!

            “I activate Burst Breath (Info) and due to its effect, I Tribute my Dimension Dragon and destroy all monsters on the field with DEF less than his 1200 ATK and that takes out all 3 of your monsters!” retaliated Kaiba. Different Dimension Dragon disappears and MC’s monsters are destroyed.

            “Thee turn complete with 1 face down card,” concluded MC. (Hand: 2 cards)

            “Too bad you’re out of monsters as I’ll play Vorse Raider (Info) (1900 ATK) in Attack Mode and attack you directly!" declared Kaiba.

            “The attack is nigh as I activate thee, Negate Attack (Info)!” retaliated MC.

            “I’ll set 1 card face down and end my turn,” concluded Kaiba. (Hand: 0 cards)

            “I activate thee, United We Stand, giving the monster whose name is Mataza 800 ATK per face up monster I have! Mataza’s ATK rises to 2900. Plus Mataza can strike twice so Mataza, do battle with thy Vorse Raider! Vorse Raider is destroyed and Kaiba’s LP drops to 7000. Mataza, attack thyself directly!"stated MC.

            “I activate my Enemy Controller (Info) and use the effect to change your monster to Defense Mode,” explained Kaiba.

            “1 more card be set face down to end thy turn,” said MC. (Hand: 1 card)

            “Since your monster is in Defense Mode, I’ll simply Summon Spear Dragon (Info) (1900 ATK) in Attack Mode and attack it because Spear Dragon deals damage if its attack target has less DEF than Spear Dragon’s ATK. Mataza is destroyed and MC’s score drops to 6900. After attacking, Spear Dragon goes to Defense Mode and I’ll end my turn now,” stated Kaiba. (Hand: 0 cards)

            “How dare thee take out my monster! Revenge shall be mine with Hunter Dragon (Info) (1700 ATK) I Summon thee in Attack Mode! Hunter Dragon, destroy thy monster called Spear Dragon!" proclaimed MC.

            “I won’t let you for I activate my Ring of Destruction (Info) card and will target your Hunter Dragon, destroying it and we’ll both take 1700 damage!” countered Kaiba.

            “Thy trap is cancelled for Solemn Judgment (Info) is activated for half of thee’s own score! His LP drops to 3450, Ring of Destruction is negated, and Spear Dragon is destroyed. Face down card set to end turn of thee,” stated MC. (Hand: 0 cards)

            “I’ll use Pot of Greed to add the next 2 cards of my Deck to my hand. *He draws 2 cards* Next I’ll Summon X-Head Cannon (Info) (1800 ATK) in Attack Mode and cut your monster’s ATK in half with Shrink (Info)! Hunter Dragon’s ATK drops to 850. X-Head Cannon, destroy his Hunter Dragon now! Hunter Dragon is destroyed and MC’s LP drops to 2500. That shall end my turn,” said Kaiba. (Hand: 0 cards)

            “Thy turn was your last and I will defeat thy with next draw! He draws his card. Victory is with thee!” proclaimed MC.

TO BE CONTINUED...

 

 

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

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Fate’s Seal (Part 21)

Previously…

            “Let’s see what I can do now with a dice roll! *The dice land* Too cool, I got a pair of Level 3 Summon Crests so I’ll unlock Elemental Hero Burstinatrix (15|10|10) in Attack Mode. Plus I’ve got a few movement crests from before so I’ll use 2 for both Avian and Burstinatrix to advance them 2 squares each! *Avian and Burstinatrix advance move forward 2 squares.* You’re up, Duke,” said Jaden.

            “Oh I am and wait until you see what I unleash here! *He rolls the dice and they land.* I’ve got a pair of Level 3 Summon Crests so I can unlock what’s inside the rare black die, the Warp Vortex and when I get the other Warp Vortex, it’ll go on your side of the field so my monsters will have no trouble getting to your Heart Points but until then, I end my turn,” announced Duke.

            “He’s right, I can’t block more than one attack now so I’ll have to get more monsters out! It’s my roll now so let’s get some Summon Crests! The dice land. I’ll Summon out another Warp Vortex!” proclaimed Jaden.

            “How did you get a rare black die?” questioned Duke.

            “Well I just picked up a bunch of dice and I guess it happened to be in my pile. With Burstinatrix near the hole, I’ll have her jump in and reappear on your side. Burstinatrix jumps in and comes out the other Warp Vortex. Plus, since your Warp Vortex is close to your Heart Points, Burstinatrix can attack you because thanks to her effect, I can take out 2 attack crests and have her attack you from 3 squares away so do your thing Burstinatrix!” stated Jaden. Duke’s upper-most Heart Point turns off.

            “That’s as far as you’re getting as it’s my roll now! *He rolls the dice and they land* I dimension the dice to unlock Shadowknight Archfiend (30|20|30) in Attack Mode. With an attack number of 30, and being so close to the same Warp Vortex that you jumped out of last turn, I’ll just take out your Burstinatrix right now using the 2 Movement Crests I rolled since my 1 Movement Crest was treated as 2 on the particular die I rolled. I’ll move Shadowknight to within striking distance of your Burstinatrix! Shadowknight moves 2 squares. Archfiend take out Burstinatrix! Burstinatrix is destroyed. That’s just the beginning as all your other monsters will meet the same fate each round!” announced Duke.

            “Yeah well I’ve still got Card Trooper and Avian with me and it’s time to see who I’ll add to the line-up with a dice roll! The dice land. The only problem is, I didn’t get another 2 Summon Crests and my other monsters are too far away to reach Duke’s Heart Points. I’ll just have to sit this one out for now. I’ll leave it at that,” stated Jaden.

            “How unfortunate, but at least I can backup what I say with my dice rolls and speaking of which, it’s time I start mine so here goes! The dice land. Here comes an Item Summoning and with it, I’ll unlock Dangerous Machine Type-6! *Dangerous Machine appears on Duke’s field* With its effect, I can transfer any type of crests in my Crest Pool to another type but for right now, I think I’ll leave my Crest Pool alone and have my Shadowknight take the Warp Vortex for a spin! Shadowknight jumps into the Warp Vortex and appears on Jaden’s side of the field. Since Shadowknight was a Level 4 Summoning, he has a very powerful special ability and here it comes as I give up all my remaining Magic Crests to let him strike twice and with your Heart Points in his direct line of fire, I’ll get to take out 2 of your Heart Points! Shadowknight, attack! Jaden’s top and middle Heart Points turn off. Once I get my next turn, you’re done!” said Duke.

            “Here goes! Level 4 dice! Time to see if I can bring out a strong monster too! I roll the dice! The dice land. This’ll be good as I got 2 Level 4 Summon Crests and with them, I’ll unlock Elemental Hero Flame Wingman (40|30|30) in Attack Position!

            “Too bad he’s not within striking distance of my monster,” replied Duke.

            “Yeah, but he’s in perfect position for the Warp Vortex so Wingman, jump on in! Flame Wingman jumps into the Warp Vortex and appears on Duke’s field. This is where it ends as Flame Wingman can strike and take out your last Heart Point so let him have it, Wingman! Duke’s last Heart Point turns off. That’s game, Duke,” said Jaden.

            “I’m impressed. You made it seem like you had been playing this game forever when it was only your first time,” remarked Duke.

            “I’m just naturally lucky. We’ll have to do this again sometime, that was sweet!” stated Jaden.

            “There’s still something I need to do and that’s get this new Summoning into the game,” replied Duke.

            “Now that’s something I wanna see! It’ll make this game better than ever before!

 

 

Card Type(s) Played:

Normal Monster | Effect Monster | Spell Card | Trap Card

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Fate’s Seal (Part 20)

Previously…

             “Then I’ll play Graceful Charity, letting me draw 3 times, then toss out 2! *He draws his cards, then discards 2.* Then I use Pot of Greed to pick up 2 more cards. Next I use Neo Space and with it being a new Field Spell, Pandemonium gets destroyed! *Pandemonium is destroyed.* Then I use Monster Reborn to bring back my Card Trooper in Attack Mode! *Card Trooper appears.* Next I Summon Elemental Hero Wildheart (1500 ATK) in Attack Mode. Now I switch Necro Gardna to Attack Mode. I think I’ll also use Card Trooper’s effect to dump the next 3 cards and power him up by 1500! *Card Trooper’s ATK rises to 1900.* Now I attack you directly with my monsters! *Duke’s LP drops to 0.* That’s game, Duke Devlin!” announced Jaden.

            “Alright, pick your dice from this bowl. *Each of them picks up their dice and drops them into place* Now them I’ll start this game off with the first roll. *He rolls the die and they land* I dimension the dice to unlock Fiber Jar (0|10|10) in Attack Position. (Note: The next few episodes follow Dungeon Dice Monsters rules and will feature monsters that were added to Duke Devlin's aforementioned game. For monsters Summoned, ATK is the left number, DEF is the middle number and Hit Points are the final number.) By the way, notice that I have a path where the dice were dimensioned. It increases as you dimension the dice and is your path to your opponent’s Heart Points. When I do, you’ll see just how good of a player I really am!

            “Here goes somethin’, go dice roll! He rolls the dice. Let’s see if I can play this game well enough to win it!” stated Jaden. *the dice land* I bring out Elemental Hero Avian (10|0|0) in Attack Mode and well, that’ll do it,” stated Jaden.

            “Not bad for a first-timer, Jaden but let’s see if I can make things a little tougher here. Go dice roll! *The dice land* I unlock Maximum Six (25|15|10) in Attack Position. Then, with a movement crest, I advance him 1 square! *Maximum Six moves forward one square* I’ll save the rest for later,” said Duke.

            “Come on dice roll! The dice land. Well, no monster this time. I guess that’s it for me,”  concluded Jaden.

            “Tough luck but let’s see if my luck is any better. *He rolls the dice and they land* I dimension the dice to unlock Snipe Hunter (0|10|10) in Attack Position! Plus, with these 2 magic crests here that I rolled, I can activate Snipe Hunter’s special effect! With it, I roll a six-sided die and any monster with a distance of squares equal to the number rolled is automatically destroyed! He rolls the die and it lands. Luckily for you, your monster isn’t within range so I’ll end my turn,” stated Duke.

            “Let’s see what I can do now with a dice roll! The dice land. Too cool, I got a pair of Level 3 Summon Crests so I’ll unlock Elemental Hero Burstinatrix (15|10|10) in Attack Mode. Plus I’ve got a few movement crests from before so I’ll use 2 for both Avian and Burstinatrix to advance them 2 squares each! Avian and Burstinatrix advance move forward 2 squares. You’re up Duke,” said Jaden.

            “Oh I am and wait until you see what I unleash here! He rolls the dice and they land. I’ve got a pair of Level 3 Summon Crests so I can unlock what’s inside the rare black die, the Warp Vortex and when I get the other Warp Vortex, it’ll go on your side of the field so my monsters will have no trouble getting to your Heart Points, but until then, I end my turn,” announced Duke.

            “You’ll have to get it from the Dice Pool but I’m not about to let that happen! How about a dice roll?! He rolls the dice and they land. Come on out Card Trooper (0|0|0) in Attack Mode and that’ll do,” stated Jaden.

            “Such a weak monster for him to put in Attack Position, unless he can figure out its ability. Go dice roll! The dice land and he laughs. Meet Orgoth the Relentless (20|20|50) in Attack Position! Luckily for you, my Orgoth can’t reach your Card Trooper…..yet. I use 2 Movement Crests to put Orgoth within striking distance of your Card Trooper! Orgoth moves 2 squares. Orgoth, take out his Card Trooper!

            “He’s not goin’ anywhere thanks to a Trap Crest in my Crest Pool! By using one, my Trooper isn’t destroyed by your attack and if I use 3 Magic Crests, I can increase his attack and defense powers by 30!” retaliated Jaden. Card Trooper’s attack and defense numbers rise to 30 respectively.

            “You may have blocked that one attack but soon you won’t have any more Magic Crests to use on your monster and when that happens, I’ll be ready to take him out but for now that’s it for me,” replied Duke.

            “He’s right. I can’t block more than one attack now so I’ll have to get more monsters out ,” thought Jaden.

TO BE CONTINUED...

 

 

Card Type(s) Played:

Effect Monster | Ritual Monster | Spell Card

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Fate’s Seal (Part 19)

Previously…

            “I activate Pandemonium and with this card out, Archfiend monsters stay out for free so I’ll Summon Shadowknight Archfiend (2000 ATK) in Attack Mode and attack your Sparkman with it! *Sparkman is destroyed.* That ends my turn,” concluded Duke. (Hand: 0 cards)

            “Then I’ll draw and play Fifth Hope, which shuffles the 5 Elemental Heroes in my Grave into my Deck and I would normally draw twice but since my hand and field are empty, I can draw 3 cards instead. *He shuffles his Deck and draws 3 cards.* I use my second Polymerization to discard Avian, Bubbleman and Sparkman to my Grave for Elemental Hero Tempest (2800 ATK) in Attack Mode. Tempest, attack Infernalqueen! Infernalqueen is destroyed and Duke’s LP drops to 4000. I’ll have to leave it at that,” stated Jaden. (Hand: 0 cards)

            “Then I’m up and I play Roll of Fate (Info), which lets me roll a die and draw cards equal to the die result, then remove from play cards from the top of my Deck equal to the die result. Come on, big numbers! The die lands. Four cards for me. He draws his cards. Perfect, just what I was waiting for. I activate Contract with the Dark Master (Info) to discard my last 2 Snipe Hunters for Dark Master - Zorc (Info) (2700 ATK) in Attack Mode. Using his effect, I roll a die and if it’s 1, or 2 you lose all your monsters. If it’s a 3, 4 or 5, you lose 1 monster of my choice but if it’s a 6, I lose all of my monsters so here goes! *He rolls the die and it lands* A 3 so I’ll take out your Tempest. Tempest is destroyed. Zorc, attack Jaden directly! Jaden’s score drops to 3000. Shadowknight Archfiend, attack directly as well! Jaden’s LP drops to 2000. That’ll end my turn,” concluded Duke. (Hand: 0 cards)

            It’s now or never. I gotta draw the right card now or I lose. He draws his card. I play Necro Gardna (Info) (1300 DEF) in Defense Mode and end my turn,” stated Jaden. (Hand: 0 cards)

            No problem, all I need to do is get rid of it and I can win this Duel. I activate the effect of my Dangerous Machine card! He rolls a die and it lands. A 6?! That means Dangerous Machine self-destructs! Dangerous Machine is destroyed. Next I’ll use my Zorc’s ability! He rolls another die and it lands. Another 6?! Now all of my monsters are destroyed! Zorc and Shadowknight are destroyed. I set 1 card face down to end my turn,” said Duke. (Hand: 0 cards)

            “Then I’ll play Graceful Charity (Info), letting me draw 3 times, then toss out 2! He draws his cards, then discards 2. Then I use Pot of Greed (Info) to pick up 2 more cards. Next I use Neo Space (Info) and with it being a new Field Spell, Pandemonium gets destroyed! Pandemonium is destroyed. Then I use Monster Reborn (Info) to bring back my Card Trooper (Info) (400 ATK)  in Attack Mode! *Card Trooper appears* Next I Summon Elemental Hero Wildheart (Info) (1500 ATK) in Attack Mode. Now I switch Necro Gardna to Attack Mode. I think I’ll also use Card Trooper’s effect to dump the next 3 cards and power him up by 1500! Card Trooper’s ATK rises to 1900. Now I attack you directly with my monsters! Duke’s LP drops to 0. That’s game, Duke Devlin!” announced Jaden.

            “Now that was some great Dueling there. Now I can teach you the game of Dungeon Dice Monsters. A screen appears. With Dungeon Dice Monsters, you select 15 dice to put in a small slot that shuffles your dice and pulls out 3, all of which you pick up and roll on your turn. There are six types of crests: Attack, Defense, Magic, Trap, Movement and Summon. See those numbers on the sides of the die? Those are for the Level of your monster but notice that the low-level dice have more numbers. This increases the odds of Summoning that particular monster, but it also makes it a weaker monster. Any crests you roll except Summon crests can be stored in what’s called your Crest Pool and you can use them later on. Similar to Duel Monsters, if the opponent has no monsters to protect what’s called their Heart Points, you can attack the Heart Point directly and when all 3 of their Heart Points are gone, the opponent wins. Oh and turns are generally pretty short in this game unless you have other crests to use in your Crest Pool. Ready to play?

            “You bet!” proclaimed Jaden.

            “Alright, pick your dice from this bowl. *Each of them picks up their dice and drops them into place* Now them I’ll start this game off with the first roll. *He rolls the die and they land* I dimension the dice to unlock Fiber Jar (0|10|10) in Attack Position. (Note: The next few episodes follow Dungeon Dice Monsters rules and will feature monsters that were added to Duke Devlin's aforementioned game. For monsters Summoned, ATK is the left number, DEF is the middle number and Hit Points are the final number.) By the way, notice that I have a path where the dice were dimensioned. It increases as you dimension the dice and is your path to your opponent’s Heart Points. When I do, you’ll see just how good of a player I really am!

TO BE CONTINUED...

 

 

Card Type(s) Played:

Normal Monster | Effect Monster | Fusion Monster | Spell Card

Trap Card

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Fate’s Seal (Part 18)

Previously…

            “Let’s get on with this, shall we?” questioned Duke. If you win and that’s if, I’ll teach you how to play and we can play one game. Lose and you tell me everything you need to know about that new Summoning or take me to someone who does. Sound good?” stated Duke.

            “Works for me,” agreed Jaden.

            “Then let’s Duel as I play Snipe Hunter (1500 ATK) in Attack Mode and set 2 cards face down to end my turn,” stated Duke. (Hand: 3 cards)

            “Then I’m up and I’ll play Polymerization to toss out Avian and Burstinatrix for Elemental Hero Flame Wingman (2100 ATK) in Attack Mode. Wingman, take out that Snipe Hunter! Snipe Hunter is destroyed and Duke’s LP drops to 7400. Now you take Snipe Hunter’s ATK as damage!” explained Jaden.           

            “That’s a pretty impressive move. Little does he know what else I have in store and by the time he finds out, it’ll be too late!” thought Duke. His LP drops to 5900.

            “I’ll throw down a face down and call it a turn,” stated Jaden. (Hand: 0 cards)

            “Then I’ll play Dangerous Machine Type-6 (Info), which’ll let me roll a die during my Standby Phase and as long as it isn’t 6, you’ll find out what this card can do. Next I use Monster Reborn (Info) to bring back my Snipe Hunter (Info)! Snipe Hunter appears. Then I Tribute it for Maximum Six (Info) (1900 ATK) in Attack Mode and his ATK will go up depending on the die result and multiplied by 200! He rolls a die and it lands. That 5 will do very nicely. Maximum Six’s ATK rises to 2900. Maximum Six, destroy his Flame Wingman! Flame Wingman is destroyed and Jaden’s score drops to 5700.

            “I activate my Hero Signal card, letting me replace my Flame Wingman with my Clayman (Info) (2000 DEF) In Defense Mode,” retaliated Jaden.

            “I’ll end my turn,” stated Duke. (Hand: 1 card)

            “Here goes! I play Winged Kuriboh (Info) (200 DEF) in Defense Mode and call it a turn,” stated Jaden. (Hand: 0 cards)

            “First off, I’ll use the effect of Dangerous Machine! *He rolls a die and it lands* A 3 so I can draw another card. He draws his card. Maximum Six, take out that Clayman! Clayman is not destroyed. What happened?

            “I activated Hero Ring (Info) and since Clayman’s ATK is less than 1500, any monsters you have with 1900 or more ATK can’t attack him,” explained Jaden.

            “Fine then, since a replay occurs, I’ll attack your Winged Kuriboh! *Winged Kuriboh is destroyed* That ends my turn,” said Duke. (Hand: 1 card)

            “I play Elemental Hero Sparkman (Info) (1400 DEF) in Defense Mode and leave it at that,” stated Jaden. (Hand: 0 cards)

            “I activate Pandemonium (Info) and with this card out, Archfiend monsters stay out for free so I’ll Summon Shadowknight Archfiend (Info) (2000 ATK) in Attack Mode and attack your Sparkman with it! Sparkman is destroyed. That ends my turn,” concluded Duke. (Hand: 0 cards)

            “It’s been so long since I last faced these guys. No one I’ve played against since Titan uses these cards but they were pretty intense anyway so I’m okay with that. Right now though, I have no cards in my hand and only Clayman to protect me so I’ll need a good draw. He draws his card. I play Card Trooper (Info) (400 DEF)in Defense Mode and that’s that,” stated Jaden. (Hand: 0 cards)

            “I’ll start by using my Dangerous Machine’s effect again. *He rolls the die and it lands* With a 5, I can destroy 1 of your monsters and it’ll be your Clayman! *Clayman and Hero Ring are destroyed* Next I play Infernalqueen Archfiend (Info)((900 ATK) in Attack Mode. Infernalqueen, destroy Card Trooper! Card Trooper is destroyed.

            “Since Card Trooper was destroyed and sent to my Grave, I can draw 1 card,” explained Jaden. *He draws 1 card*

            “Shadowknight Archfiend, destroy his Sparkman! *Sparkman is destroyed* I’ll end my turn there,” stated Duke. (Hand: 0 cards)

            “Then I’ll draw and play Fifth Hope (Info), which shuffles the 5 Elemental Heroes in my Grave into my Deck and I would normally draw twice but since my hand and field are empty, I can draw 3 cards instead. He shuffles his Deck and draws 3 cards. I use my second Polymerization (Info) to discard Avian, Bubbleman and Sparkman to my Grave for Elemental Hero Tempest (Info) (2800 ATK) in Attack Mode. Tempest attack Infernalqueen!

TO BE CONTINUED...

 

 

Card Type(s) Played:

Effect Monster | Fusion Monster | Spell Card | Trap Card

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Fate’s Seal (Part 17)

[At his game shop…]

            “How on earth can I get people to buy this age-old game? It’s been in this stinking shop for months and I haven’t made a dime off of any of it. Maybe it’s time to get rid of it for good? I mean it only had popularity a few years back when I faced off against Yugi Muto and while he assured me that it was a good game, it clearly isn’t that great of a game. I haven’t heard from Pegasus in years, probably because he’s too busy with that new Summoning card thing. I’ll need some kind of advertisement. Maybe it’s time to scrap the old ad that’s currently on the outside window and replace it with something else but what? Aha, what if I implement this new Summoning into Dungeon Dice Monsters? The only problem is I don’t know what the new Summoning is. Guess there’s only one way to find out. *He heads out and locks his shop* [Elsewhere…]

            “That guy looks new,” remarked Jaden.

            “Well I’ve certainly never seen him before,” replied Alexis.

            “Hold on a sec, I think that might be Duke Devlin, the guy who owned that dice game shop a while back,” stated Syrus.

            “Doesn’t ring a bell to me, Sy but that game sounds cool. I don’t think we even saw it years back for that special trip I got to choose,” pondered Jaden.

            “Do any of you know about that new Summoning Pegasus talked about? I was considering putting that into my Dungeon Dice Monsters game,” explained Duke.

            “He said something about it being with Tuners and non-Tuners but that’s all I can remember,” replied Syrus.

            “Too cool, this is game I have to see,” said Jaden excitedly.

            “I can explain it to you but you’ll have to Duel me for the rights to that,” warned Duke.

            “In that case, get your game on!” proclaimed Jaden.

            “Let’s go inside to my special Dueling arena in the back of my store,” suggested Duke. *They head inside to the back*

            “This is going to be way awesome, I’m stoked!” stated Jaden.

            “Let’s get on with this, shall we?” questioned Duke. If you win and that’s if, I’ll teach you how to play and we can play one game. Lose and you tell me everything you need to know about that new Summoning or take me to someone who does. Sound good?” stated Duke.

            “Works for me,” agreed Jaden.

            “Then let’s Duel as I play Snipe Hunter (Info) (1500 ATK) in Attack Mode and set 2 cards face down to end my turn,” stated Duke. (Hand: 3 cards)

            “I’ll play Elemental Hero Bubbleman (Info) (800 ATK) in Attack Mode and equip him with Bubble Blaster (Info), giving him 800 more ATK! Bubbleman’s ATK rises to 1600. Bubbleman, take out that Snipe Hunter!

            “I activate Skull Dice (Info) and due to its effect, I roll a die and your monster loses ATK equal to the die result times 100. He rolls a die. 2 sounds good to me. Bubbleman’s ATK drops to 1400 but Bubble Blaster is destroyed instead, leaving Bubbleman with 600. What happened to Bubble Blaster and why wasn’t Bubbleman destroyed when he was weaker and why didn’t you lose LP?” demanded Duke.

            “I gave up Bubble Blaster by its effect and with it, Bubbleman survived the attack and I don’t take any Battle Damage. I’ll throw down a face down and call it a turn,” explained Jaden. (Hand: 3 cards)

            “I’ll use my Snipe Hunter’s effect, letting me ditch a card, roll a die and select your Bubbleman. If the die lands on a number other than 1 or 6, your Bubbleman is destroyed. *He rolls the die and it lands. Nice, a 4, so bye-bye Bubbleman. *Bubbleman is destroyed* Snipe Hunter, attack him directly! Jaden’s LP drops to 6500.

            “Not bad but I’ve got plenty more left,” stated Jaden.

            “No matter, so do I but for now I end my turn,” replied Duke. (Hand: 3 cards)

            “Then I’m up and I’ll play Polymerization (Info) to toss out Avian and Burstinatrix for Elemental Hero Flame Wingman (Info) (2100 ATK) in Attack Mode. Wingman, take out that Snipe Hunter! Snipe Hunter is destroyed and Duke’s LP drops to 7400. Now you take Snipe Hunter’s ATK as damage!” explained Jaden.           

            “That’s a pretty impressive move. Little does he know what else I have in store and by the time he finds out, it’ll be too late!,” thought Duke.

TO BE CONTINUED...