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My Yu-Gi-Oh Fanfic Season 4 Part 4's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. 3. Cards below are generally played using the rules of this game. |
Bonz’s Zombie Deck (Part 1) |
Turn 1:
Joey Wheeler Red-Eyes Darkness Dragon DARK / Effect Monster / Level 9 / ATK 2400 / DEF 2000 (Dragon / Effect) 1. Only Special Summoned from your hand to your field by Tributing 1 "Red-Eyes B. Dragon". 2. Gains 300 ATK for all Dragon monsters in your Grave. More Info: https://yugipedia.com/wiki/Red-Eyes_Darkness_Dragon |
Turn 2: Bonz Vampire Genesis DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2100 (Zombie / Effect) 1. Only Special Summoned from your hand to your field by banishing 1 "Vampire Lord" you control. 2. Can revive 1 Zombie from your Grave to your field by discarding 1 Zombie with a higher Level. More Info: https://yugipedia.com/wiki/Vampire_Genesis |
Turn 3:
Joey Wheeler B. Skull Dragon DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500 (Dragon / Fusion) "Summoned Skull" + "Red-Eyes Black Dragon" (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Black_Skull_Dragon |
Turn 4: Bonz Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster if this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 5: Joey Wheeler Shield & Sword SPELL / Normal Spell Switches the ATK and DEF of all face-up monsters on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shield_%26_Sword |
Turn 6: Bonz Vampire Genesis DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2100 (Zombie / Effect) 1. Only Special Summoned from your hand to your field by banishing 1 "Vampire Lord" you control. 2. Can revive 1 Zombie from your Grave to your field by discarding 1 Zombie with a higher Level. More Info: https://yugipedia.com/wiki/Vampire_Genesis |
Turn 7: Bonz Pumpking the King of Ghosts DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000 (Zombie / Effect) Gains 100 ATK and DEF at your next 4 Standby Phases if "Castle of Dark Illusions" is face-up on the field. More Info: https://yugipedia.com/wiki/Pumpking_the_King_of_Ghosts |
Turn 8:
Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 9: Bonz Nightmare's Steelcage SPELL / Normal Spell 1. Remains on the field for 2 opponent's turns. 2. Prevents both players from attacking. More Info: https://yugipedia.com/wiki/Nightmare's_Steelcage |
Turn 10:
Joey Wheeler Flame Swordsman FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Fusion) "Flame Manipulator" + "Masaki the Legendary Swordsman" More Info: https://yugipedia.com/wiki/Flame_Swordsman |
Turn 11: Bonz Dragon Zombie DARK / Normal Monster / Level 3 / ATK 1600 / DEF 0 (Zombie / Normal) A dragon revived by sorcery. Its breath is highly corrosive. More Info: https://yugipedia.com/wiki/Dragon_Zombie |
The Return of the Gate Guardian (Part 1) |
Turn 23: Yami Marik Malevolent Catastrophe TRAP / Normal Trap Destroys all Spell and Trap Cards on the field if a monster the opponent controls attacks. More Info: https://yugipedia.com/wiki/Malevolent_Catastrophe |
Turn 24: Para Suijin WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Aqua / Effect) Can make the ATK of 1 monster the opponent controls attacking it 0 once during the opponent's turn at damage calculation. More Info: https://yugipedia.com/wiki/Suijin |
Turn 25: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave. More Info: https://yugipedia.com/wiki/Granadora |
Turn 26: Para Jirai Gumo EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100 (Insect / Effect) Forces you to toss a coin and call Heads or Tails if attacking, then halves your Life Points before the attack if wrong. More Info: https://yugipedia.com/wiki/Jirai_Gumo |
Turn 27: Yami Marik Helpoemer DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400 (Fiend / Effect) 1. Cannot be revived. 2. Discards 1 random card from the opponent's hand after their Battle Phases if it's in your Grave after being destroyed in battle. More Info: https://yugipedia.com/wiki/Helpoemer |
Turn 28: Para Sanga of the Thunder LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Thunder / Effect) Can make the ATK of 1 monster the opponent controls attacking it 0 once during the opponent's turn at damage calculation. More Info: https://yugipedia.com/wiki/Sanga_of_the_Thunder |
Turn 29: Yami Marik Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 30: Para Labyrinth Wall EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Rock / Normal) These walls form a labyrinth with no exit for enemies. More Info: https://yugipedia.com/wiki/Labyrinth_Wall |
Turn 31: Yami Marik Rope of Life TRAP / Normal Trap Revives 1 monster from your Grave to your field that was destroyed in battle with 800 more ATK by discarding all cards in your hand (min. 1) More Info: https://yugipedia.com/wiki/Rope_of_Life |
The Return of the Paradox Brothers (Part 2) |
Turn 14: Yami Marik Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave. More Info: https://yugipedia.com/wiki/Lekunga |
Turn 15: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to your Grave, but only once per turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 16: Para Jirai Gumo EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100 (Insect / Effect) Forces you to toss a coin and call Heads or Tails if attacking, then halves your Life Points before the attack if wrong. More Info: https://yugipedia.com/wiki/Jirai_Gumo |
Turn 17: Yami Marik Giga Gagagigo WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500 (Reptile / Normal) In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. More Info: https://yugipedia.com/wiki/Giga_Gagagigo |
Turn 18: Para Invigoration SPELL / Equip Spell Gives the equipped EARTH monster 400 ATK, but lowers its DEF by 200. More Info: https://yugipedia.com/wiki/Invigoration |
Turn 19: Yami Marik Dark Jeroid DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500 (Fiend / Effect) Lowers the ATK of 1 face-up monster on the field by 800 if Summoned. More Info: https://yugipedia.com/wiki/Dark_Jeroid |
Turn 20: Para Kazejin WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200 (Spellcaster / Effect) Can make the ATK of 1 monster the opponent controls attacking it 0 once during the opponent's turn at damage calculation. More Info: https://yugipedia.com/wiki/Kazejin |
Turn 21: Yami Marik Lava Golem FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at their Standby Phases. More Info: https://yugipedia.com/wiki/Lava_Golem |
Turn 22: Para Gate Guardian DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400 (Warrior / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing "Kazejin", "Suijin" and "Sanga of the Thunder". More Info: https://yugipedia.com/wiki/Gate_Guardian |
The Return of the Paradox Brothers (Part 1) |
Turn 2: Yami Marik Lava Golem FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at their Standby Phases. More Info: https://yugipedia.com/wiki/Lava_Golem |
Turn 3: Dox Labyrinth Wall EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000 (Rock / Normal) These walls form a labyrinth with no exit for enemies. More Info: https://yugipedia.com/wiki/Labyrinth_Wall |
Turn 4: Yami Marik Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave. More Info: https://yugipedia.com/wiki/Lekunga |
Turn 5: Dox Gate Guardian DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400 (Warrior / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing "Kazejin", "Suijin" and "Sanga of the Thunder". More Info: https://yugipedia.com/wiki/Gate_Guardian |
Turn 6: Yami Marik Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 7: Dox Labyrinth Tank DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2400 (Machine / Fusion) "Giga-Tech Wolf" + "Cannon Soldier" More Info: https://yugipedia.com/wiki/Labyrinth_Tank |
Turn 8: Yami Marik Newdoria DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) Destroys 1 monster on the field after being destroyed in battle and sent to your Grave. More Info: https://yugipedia.com/wiki/Newdoria |
Turn 9: Dox Wall Shadow DARK / Effect Monster / Level 7 / ATK 1600 / DEF 3000 (Warrior / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned with "Magical Labyrinth". More Info: https://yugipedia.com/wiki/Wall_Shadow |
Turn 10: Yami Marik Lord Poison WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Plant / Effect) Can revive 1 Plant monster from your Grave to your field, except "Lord Poison" if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Lord_Poison |
Turn 11: Dox Sanga of the Thunder LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Thunder / Effect) Can make the ATK of 1 monster the opponent controls attacking it 0 once during the opponent's turn at damage calculation. More Info: https://yugipedia.com/wiki/Sanga_of_the_Thunder |
Turn 12: Yami Marik Masked Beast Des Gardius DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500 (Fiend / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to your field by Tributing 2 monsters, including "Grand Tiki Elder" or "Melchid the Four-Face Beast". 3. Equips 1 "The Mask of Remnants" to 1 face-up monster the opponent controls if sent from your field to your Grave. More Info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius |
Turn 13: Dox Magical Labyrinth SPELL / Equip Spell 1. Equips to "Labyrinth Wall" only. 2. Can Special Summon 1 "Wall Shadow" from your Deck to your field by Tributing "Labyrinth Wall" while equipped to it. More Info: https://yugipedia.com/wiki/Magical_Labyrinth |
Bandit Keith’s Machine Army (Part 2) |
Turn 11: Keith Howard (aka "Bandit Keith") Metalmorph TRAP / Normal Trap Equips to 1 face-up monster on field and gives it 300 ATK, then gives it half the ATK of the monster it attacks at damage calculation. More Info: https://yugipedia.com/wiki/Metalmorph |
Turn 12: Yami Yugi (aka "Atem") Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster you control and deal half that monster's ATK to the opponent's Life Points. More Info: https://yugipedia.com/wiki/Catapult_Turtle |
Turn 13: Keith Howard (aka "Bandit Keith") Mechanicalchaser DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800 (Machine / Normal) A hunter that relentlessly pursues its target by order of the Machine King. More Info: https://yugipedia.com/wiki/Mechanicalchaser |
Turn 14: Yami Yugi (aka "Atem") Magician of Black Chaos DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600 (Spellcaster / Ritual) Can be Ritual Summoned with "Black Magic Ritual". More Info: https://yugipedia.com/wiki/Magician_of_Black_Chaos |
Turn 15: Keith Howard (aka "Bandit Keith") Pendulum Machine DARK / Normal Monster / Level 6 / ATK 1750 / DEF 2000 (Machine / Normal) A horrible torture machine with a large pendulum blade. More Info: https://yugipedia.com/wiki/Pendulum_Machine |
Turn 1: Para Suijin WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Aqua / Effect) Can make the ATK of 1 monster the opponent controls attacking it 0 once during the opponent's turn at damage calculation. More Info: https://yugipedia.com/wiki/Suijin |
Bandit Keith’s Machine Army (Part 1) |
Turn 1: Keith Howard (aka "Bandit Keith") Ground Attacker Bugroth EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000 (Machine / Normal) A horrible torture machine with a large pendulum blade. More Info: https://yugipedia.com/wiki/Ground_Attacker_Bugroth |
Turn 2: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More Info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 3: Keith Howard (aka "Bandit Keith") Barrel Dragon DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Machine / Effect) Can toss a coin 3 times once per turn, then destroy 1 monster the opponent controls if you get 2 Heads. More Info: https://yugipedia.com/wiki/Barrel_Dragon |
Turn 4: Yami Yugi (aka "Atem") Dark Paladin DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400 (Spellcaster / Fusion / Effect) "Dark Magician" + "Buster Blader" 1. Only Fusion Summoned. 2. Can negate activated Spell Card and destroy them during either player's turn by discarding 1 card. 3. Gains 300 ATK for all Dragon monster on the field and in either Grave. More Info: https://yugipedia.com/wiki/Dark_Paladin |
Turn 5: Keith Howard (aka "Bandit Keith") 7 Completed SPELL / Equip Spell Gives the equipped Machine monster 700 ATK or DEF based on your choice. More Info: https://yugipedia.com/wiki/7_Completed |
Turn 6: Yami Yugi (aka "Atem") Black Luster Soldier EARTH / Ritual Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Ritual) Can be Ritual Summoned with "Black Luster Ritual". More Info: https://yugipedia.com/wiki/Black_Luster_Soldier |
Turn 7: Keith Howard (aka "Bandit Keith") Time Machine TRAP / Normal Trap Returns 1 monster destroyed in battle and sent to the Grave to that player's field in the same battle position it was in. More Info: https://yugipedia.com/wiki/Time_Machine |
Turn 8: Keith Howard (aka "Bandit Keith") Barrel Dragon DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Machine / Effect) Can toss a coin 3 times once per turn, then destroy 1 monster the opponent controls if you get 2 Heads. More Info: https://yugipedia.com/wiki/Barrel_Dragon |
Turn 9: Keith Howard (aka "Bandit Keith") Slot Machine EARTH / Normal Monster / Level 7 / ATK 2000 / DEF 2300 (Machine / Normal) The machine's ability is said to vary according to its slot results. More Info: https://yugipedia.com/wiki/Slot_Machine |
Turn 10: Yami Yugi (aka "Atem") Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Only Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn. More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Mai’s Comeback (Part 1) |
Turn 8: Mai Valentine Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More Info: https://yugipedia.com/wiki/Graceful_Charity |
Turn 9: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave. More Info: https://yugipedia.com/wiki/Granadora |
Turn 10: Mai Valentine Harpie Lady 1 WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Effect) (Always counts as "Harpie Lady".) Gives all WIND monsters on the field 300 ATK. More Info: https://yugipedia.com/wiki/Harpie_Lady_1 |
Turn 11: Yami Marik Heavy Storm SPELL / Normal Spell Destroys all Spell and Trap Cards on the field. More Info: https://yugipedia.com/wiki/Heavy_Storm |
Turn 12: Mai Valentine Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More Info: https://yugipedia.com/wiki/Dark_Hole |
Turn 13: Yami Marik The Winged Dragon of Ra DIVINE / God Card / Level 10 / ATK ? / DEF ? (Divine-Beast) 1. Tribute Summoned with 3 Tributes. 2. Gains ATK and DEF equal to the Tributed monsters' combined ATK and DEF. 3. Returns to the Grave at the End Phase if revived. 4. Can destroy all monsters the opponent controls if Special Summoned by paying 1000 Life Ponts. 5. Can pay all but 1 Life Point and give that amount to its ATK and DEF. More Info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(anime) |
Turn 14: Mai Valentine Harpie's Pet Dragon WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Winged Beast / Effect) Gains 300 ATK and DEF for all "Harpie Lady" on the field. More Info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon |
Turn 15: Yami Marik Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave. More Info: https://yugipedia.com/wiki/Lekunga |
The Spirit of the Millennium Ring Returns (Part 3) |
Turn 15: Yami Marik Lord Poison WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Plant / Effect) Can revive 1 Plant monster from your Grave to your field, except "Lord Poison" if destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Lord_Poison |
Turn 1: Yami Marik Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) Not destroyed in battle. More Info: https://yugipedia.com/wiki/Revival_Jam_(anime) |
Turn 2: Mai Valentine Harpie Lady Sisters WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100 (Winged Beast / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned with "Elegant Egotist". More Info: https://yugipedia.com/wiki/Harpie_Lady_Sisters |
Turn 3: Yami Marik Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 4: Mai Valentine Amazoness Archers TRAP / Normal Trap 1. Lowers the ATK of an attacking monster the opponent controls by 500 if you control an "Amazoness" monster. 2. Forces monsters the opponent controls to Attack Mode, even if Set and they must attack if possible, but blocks Flip Effects. More Info: https://yugipedia.com/wiki/Amazoness_Archers |
Turn 5: Yami Marik Lava Golem FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Effect) 1. Can't be Normal Summoned or Set. 2. First Special Summoned from your hand to the opponent's field by Tributing 2 monsters they control, but prevents your Normal Summon or Set that turn. 3. Deals its controller 1000 damage at their Standby Phases. More Info: https://yugipedia.com/wiki/Lava_Golem |
Turn 6: Mai Valentine Harpie's Feather Duster SPELL / Normal Spell Destroys all Spell and Trap Cards the opponent controls. More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster |
Turn 7: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand when it's sent from the Monster Zone to your Grave, but only once per turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |