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My Yu-Gi-Oh Fanfic Season 4 Part 4's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
3. Cards below are generally played using the rules of this game.
Bonz’s Zombie Deck (Part 1)
Turn 1: Joey Wheeler
Red-Eyes Darkness Dragon
DARK / Effect Monster / Level 9 / ATK 2400 / DEF 2000
(Dragon / Effect)
1. Only Special Summoned by Tributing 1 "Red-Eyes B. Dragon". 2. Gains 300 ATK for each Dragon monster in your Grave.
More Info: https://yugipedia.com/wiki/Red-Eyes_Darkness_Dragon
Turn 2: Bonz
Vampire Genesis
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2100
(Zombie / Effect)
1. Only Special Summoned by banishing 1 "Vampire Lord" from your field. 2. Can revive 1 Zombie from your Grave to your field by discarding 1 Zombie with a higher Level.
More Info: https://yugipedia.com/wiki/Vampire_Genesis
Turn 3: Joey Wheeler
B. Skull Dragon
DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Black_Skull_Dragon
Turn 4: Bonz
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field and destroys itself when the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 5: Joey Wheeler
Shield & Sword
(Normal Spell)
Switches the ATK and DEF of all face-up monsters on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 6: Bonz
Vampire Genesis
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2100
(Zombie / Effect)
1. Only Special Summoned by banishing 1 "Vampire Lord" from your field. 2. Can revive 1 Zombie from your Grave to your field by discarding 1 Zombie with a higher Level.
More Info: https://yugipedia.com/wiki/Vampire_Genesis
Turn 7: Bonz
Pumpking the King of Ghosts
DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000
(Zombie / Effect)
Gains 100 ATK and DEF for your next 4 Standby Phases while "Castle of Dark Illusions" is face-up on the field.
More Info: https://yugipedia.com/wiki/Pumpking_the_King_of_Ghosts
Turn 8: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 8 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster on the field when equipped with an Equip Card.
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 9: Bonz
Nightmare's Steelcage
(Normal Spell)
1. Remains on the field for 2 opponent's turns. 2. Prevents both players from attacking while face-up.
More Info: https://yugipedia.com/wiki/Nightmare's_Steelcage
Turn 10: Joey Wheeler
Flame Swordsman
FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)
"Flame Manipulator" + "Masaki the Legendary Swordsman"

More Info: https://yugipedia.com/wiki/Flame_Swordsman
Turn 11: Bonz
Dragon Zombie
DARK / Normal Monster / Level 3 / ATK 1600 / DEF 0
(Zombie / Normal)
A dragon revived by sorcery. Its breath is highly corrosive.

More Info: https://yugipedia.com/wiki/Dragon_Zombie
The Return of the Gate Guardian (Part 1)
Turn 23: Yami Marik
Malevolent Catastrophe
(Normal Trap)
Destroys all Spell and Trap Cards on the field when an opponent's monster attacks.

More Info: https://yugipedia.com/wiki/Malevolent_Catastrophe
Turn 24: Para
Suijin
WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Aqua / Effect)
Can make the ATK of an opponent's monster attacking it 0 once during the opponent's turn at damage calculation.
More Info: https://yugipedia.com/wiki/Suijin
Turn 25: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to your Grave.
More Info: https://yugipedia.com/wiki/Granadora
Turn 26: Para
Jirai Gumo
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100
(Insect / Effect)
Forces you to toss
a coin and call Heads or Tails when it attacks, then halves your Life Points if wrong.
More Info: https://yugipedia.com/wiki/Jirai_Gumo
Turn 27: Yami Marik
Helpoemer
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Fiend / Effect)
1. Cannot be revived. 2. Discards 1 random card from the opponent's hand after their Battle Phase while it's in your Grave.
More Info: https://yugipedia.com/wiki/Helpoemer
Turn 28: Para
Sanga of the Thunder
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Thunder / Effect)
Can make the ATK of an opponent's monster attacking it 0 once during the opponent's turn at damage calculation.
More Info: https://yugipedia.com/wiki/Sanga_of_the_Thunder
Turn 29: Yami Marik
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when an opponent's monster attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 30: Para
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.

More Info: https://yugipedia.com/wiki/Labyrinth_Wall
Turn 31: Yami Marik
Rope of Life
(Normal Trap)
Revives 1 monster from your Grave that was destroyed in battle to your field with 800 more ATK by discarding all cards in your hand (min. 1)
More Info: https://yugipedia.com/wiki/Rope_of_Life
The Return of the Paradox Brothers (Part 2)
Turn 14: Yami Marik
Lekunga
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon 1 Level 2 WATER "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave.

More Info: https://yugipedia.com/wiki/Lekunga
Turn 15: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand if sent from the Monster Card Zone to your Grave, but only once per turn.

More Info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 16: Para
Jirai Gumo
EARTH / Effect Monster / Level 4 / ATK 2200 / DEF 100
(Insect / Effect)
Toss a coin and call Heads or Tails when it attacks, then halve your Life Points if you're wrong.
More Info: https://yugipedia.com/wiki/Jirai_Gumo
Turn 17: Yami Marik
Giga Gagagigo
WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500
(Reptile / Normal)
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

More Info: https://yugipedia.com/wiki/Giga_Gagagigo
Turn 18: Para
Invigoration
(Equip Spell)
Gives 1 EARTH monster 400 ATK, but it loses 200 DEF.

More Info: https://yugipedia.com/wiki/Invigoration
Turn 19: Yami Marik
Dark Jeroid
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1500
(Fiend / Effect)
Lowers the ATK of 1 face-up monster on the field by 800 when Summoned.

More Info: https://yugipedia.com/wiki/Dark_Jeroid
Turn 20: Para
Kazejin
WIND / Effect Monster / Level 7 / ATK 2400 / DEF 2200
(Spellcaster / Effect)
Can make the ATK of an opponent's monster attacking it 0 once during the opponent's turn at damage calculation.
More Info: https://yugipedia.com/wiki/Kazejin
Turn 21: Yami Marik
Lava Golem
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. First Special Summoned to the opponent's field by Tributing 2 of their monsters, but prevents your Normal Summon or Set that turn. 2. Controller takes 1000 damage during their Standby Phases.
More Info: https://yugipedia.com/wiki/Lava_Golem
Turn 22: Para
Gate Guardian
DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400
(Warrior / Effect)
First Special Summoned from your hand to your field by Tributing "Kazejin", "Suijin" and "Sanga of the Thunder".
More Info: https://yugipedia.com/wiki/Gate_Guardian
The Return of the Paradox Brothers (Part 1)
Turn 2: Yami Marik
Lava Golem
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. First Special Summoned to the opponent's field by Tributing 2 of their monsters, but you cannot Normal Summon or Set that turn. 2. Controller takes 1000 damage during their Standby Phases.
More Info: https://yugipedia.com/wiki/Lava_Golem
Turn 3: Dox
Labyrinth Wall
EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.

More Info: https://yugipedia.com/wiki/Labyrinth_Wall
Turn 4: Yami Marik
Lekunga
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon 1 Level 2 WATER "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave.

More Info: https://yugipedia.com/wiki/Lekunga
Turn 5: Dox
Gate Guardian
DARK / Effect Monster / Level 11 / ATK 3750 / DEF 3400
(Warrior / Effect)
First Special Summoned from your hand to your field by Tributing "Kazejin", "Suijin" and "Sanga of the Thunder".
More Info: https://yugipedia.com/wiki/Gate_Guardian
Turn 6: Yami Marik
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when an opponent's monster attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 7: Dox
Labyrinth Tank
DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2400
(Machine / Fusion)
"Giga-Tech Wolf" + "Cannon Soldier"

More Info: https://yugipedia.com/wiki/Labyrinth_Tank
Turn 8: Yami Marik
Newdoria
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Fiend / Effect)
Destroys 1 monster on the field after being destroyed in battle and sent to your Grave.
More Info: https://yugipedia.com/wiki/Newdoria
Turn 9: Dox
Wall Shadow
DARK / Effect Monster / Level 7 / ATK 1600 / DEF 3000
(Warrior / Effect)
First Special Summoned with "Magical Labyrinth".
More Info: https://yugipedia.com/wiki/Wall_Shadow
Turn 10: Yami Marik
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Can revive 1 Plant monster from your Grave to your field, except "Lord Poison" if destroyed in battle and sent there.
More Info: https://yugipedia.com/wiki/Lord_Poison
Turn 11: Dox
Sanga of the Thunder
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Thunder / Effect)
Can make the ATK of an opponent's monster attacking it 0 once during the opponent's turn at damage calculation.
More Info: https://yugipedia.com/wiki/Sanga_of_the_Thunder
Turn 12: Yami Marik
Masked Beast Des Gardius
DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500
(Fiend / Effect)
1. First Special Summoned from your hand to your field by Tributing 2 monsters, including either "Grand Tiki Elder" or "Melchid the Four-Face Beast". 2. Equips "The Mask of Remnants" to 1 face-up monster on the opponent's field after being sent from your field to your Grave.
More Info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius
Turn 13: Dox
Magical Labyrinth
(Equip Spell)
1. Equips to "Labyrinth Wall" only. 2. Can Special Summon "Wall Shadow" from your Deck to your field by Tributing "Labyrinth Wall" while this card is equipped to it.
More Info: https://yugipedia.com/wiki/Magical_Labyrinth
Bandit Keith’s Machine Army (Part 2)
Turn 11: Keith Howard (aka "Bandit Keith")
Metalmorph
(Normal Trap)
Becomes an Equip Card that gives 1 monster on your field 300 ATK, then half the ATK of the monster it attacks during damage calculation.

More Info: https://yugipedia.com/wiki/Metalmorph
Turn 12: Yami Yugi (aka "Atem")
Catapult Turtle
WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster on your field and deal half that monster's ATK to the opponent's Life Points.

More Info: https://yugipedia.com/wiki/Catapult_Turtle
Turn 13: Keith Howard (aka "Bandit Keith")
Mechanicalchaser
DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800
(Machine / Normal)
A hunter that relentlessly pursues its target by order of the Machine King.

More Info: https://yugipedia.com/wiki/Mechanicalchaser
Turn 14: Yami Yugi (aka "Atem")
Magician of Black Chaos
DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Ritual)
Can be Ritual Summoned with "Black Magic Ritual".

More Info: https://yugipedia.com/wiki/Magician_of_Black_Chaos
Turn 15: Keith Howard (aka "Bandit Keith")
Pendulum Machine
DARK / Normal Monster / Level 6 / ATK 1750 / DEF 2000
(Machine / Normal)
A horrible torture machine with a large pendulum blade.

More Info: https://yugipedia.com/wiki/Pendulum_Machine
 
Turn 1: Para
Suijin
WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Aqua / Effect)
Can make the ATK of an opponent's monster attacking it 0 once during the opponent's turn at damage calculation.
More Info: https://yugipedia.com/wiki/Suijin
Bandit Keith’s Machine Army (Part 1)
Turn 1: Keith Howard (aka "Bandit Keith")
Ground Attacker Bugroth
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Machine / Normal)
A horrible torture machine with a large pendulum blade.

More Info: https://yugipedia.com/wiki/Ground_Attacker_Bugroth
Turn 2: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either Grave.

More Info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 3: Keith Howard (aka "Bandit Keith")
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)
Can toss a coin 3 times once per turn, then destroy 1 monster on the opponent's field if you get 2 Heads.
More Info: https://yugipedia.com/wiki/Barrel_Dragon
Turn 4: Yami Yugi (aka "Atem")
Dark Paladin
DARK / Fusion Monster / Level 8 / ATK 2900 / DEF 2400
(Spellcaster / Fusion / Effect)
"Dark Magician" + "Buster Blader"
1. Only Fusion Summoned. 2. Can negate and destroy activated Spell Card during either player's turn by discarding 1 card. 3. Gains 300 ATK for each Dragon monster on the field and in either Grave.

More Info: https://yugipedia.com/wiki/Dark_Paladin
Turn 5: Keith Howard (aka "Bandit Keith")
7 Completed
(Equip Spell)
Gives 1 Machine monster on the field 700 ATK or DEF based on your choice.

More Info: https://yugipedia.com/wiki/7_Completed
Turn 6: Yami Yugi (aka "Atem")
Black Luster Soldier
EARTH / Ritual Monster / Level 8 / ATK 3000 / DEF 2500
(Warrior / Ritual)
Can be Ritual Summoned with "Black Luster Ritual".

More Info: https://yugipedia.com/wiki/Black_Luster_Soldier
Turn 7: Keith Howard (aka "Bandit Keith")
Time Machine
(Normal Trap)
Returns 1 monster destroyed in battle and sent to the Grave to that player's field in the same battle position it was in.

More Info: https://yugipedia.com/wiki/Time_Machine
Turn 8: Keith Howard (aka "Bandit Keith")
Barrel Dragon
DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Machine / Effect)
You can toss a coin 3 times once per turn, then destroy 1 monster on the opponent's field if you get 2 Heads.
More Info: https://yugipedia.com/wiki/Barrel_Dragon
Turn 9: Keith Howard (aka "Bandit Keith")
Slot Machine
EARTH / Normal Monster / Level 7 / ATK 2000 / DEF 2300
(Machine / Normal)
The machine's ability is said to vary according to its slot results.

More Info: https://yugipedia.com/wiki/Slot_Machine
Turn 10: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic
DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate and destroy activated Trap Cards during either player's turn.
More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Mai’s Comeback (Part 1)
Turn 8: Mai Valentine
Graceful Charity
(Normal Spell)
You draw 3 cards, then discard 2 cards.

More Info: https://yugipedia.com/wiki/Graceful_Charity
Turn 9: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to your Grave.
More Info: https://yugipedia.com/wiki/Granadora
Turn 10: Mai Valentine
Harpie Lady 1
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

Gives all WIND monsters on the field 300 ATK.
More Info: https://yugipedia.com/wiki/Harpie_Lady_1
Turn 11: Yami Marik
Heavy Storm
(Normal Spell)
Destroys all Spell and Trap Cards on the field.

More Info: https://yugipedia.com/wiki/Heavy_Storm
Turn 12: Mai Valentine
Dark Hole
(Normal Spell)
Destroys all monsters on the field.

More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 13: Yami Marik
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
Spirits sing of a powerful creature that rules over all that is mystic.

More Info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original) 
Turn 14: Mai Valentine
Harpie's Pet Dragon
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Winged Beast / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.

More Info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 15: Yami Marik
Lekunga
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon 1 Level 2 WATER "Lekunga Token" with 700 ATK and DEF in Attack Mode to your field by banishing 2 WATER monsters from your Grave.

More Info: https://yugipedia.com/wiki/Lekunga
The Spirit of the Millennium Ring Returns (Part 3)
Turn 15: Yami Marik
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Can revive 1 Plant monster from your Grave to your field, except "Lord Poison" after being destroyed in battle and sent there.
More Info: https://yugipedia.com/wiki/Lord_Poison
 
Turn 1: Yami Marik
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can revive itself from your Grave to your field during your next Standby Phase by paying 1000 Life Points if destroyed in battle.
More Info: https://yugipedia.com/wiki/Revival_Jam
Turn 2: Mai Valentine
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
First Special Summoned with "Elegant Egotist".

More Info: https://yugipedia.com/wiki/Harpie_Lady_Sisters
Turn 3: Yami Marik
Pot of Greed
(Normal Spell)
You draw 2 cards.

More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 4: Mai Valentine
Amazoness Archers
(Normal Trap)
1. Lowers the ATK of an attacking opponent's monster by 500 if you control an "Amazoness" monster. 2. Forces monsters on the opponent's field to Attack Mode, even if Set and they must attack if possible, but Flip Effects are not activated.

More Info: https://yugipedia.com/wiki/Amazoness_Archers
Turn 5: Yami Marik
Lava Golem
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Fiend / Effect)
1. First Special Summoned to the opponent's field by Tributing 2 of their monsters, but you cannot Normal Summon or Set that turn. 2. Deals its controller 1000 damage during their Standby Phases.
More Info: https://yugipedia.com/wiki/Lava_Golem
Turn 6: Mai Valentine
Harpie's Feather Duster
(Normal Spell)
Destroys all the opponent's Spell and Tap Cards on the field.

More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Turn 7: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand when it's sent from the Monster Card Zone to your Grave, but only once per turn.

More Info: https://yugipedia.com/wiki/Makyura_the_Destructor