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My Yu-Gi-Oh Fanfic Season 4 Part 2's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
3. Cards below are generally played using the rules of this game.
Rex’s Dinos vs. Mai’s Harpie’s (Part 1)
Turn 9: Rex Raptor
Wasteland
(Field Spell)
Gives Dinosaur, Zombie and Rock monsters 200 ATK and DEF.
More Info: https://yugipedia.com/wiki/Wasteland
Turn 10: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady".)

More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 11: Rex Raptor
Two-Headed King Rex
EARTH
/ Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.

More Info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 12: Mai Valentine
Amazoness Paladin
EARTH
/ Effect Monster / Level 4 / ATK 1700 / DEF 300
(Warrior / Effect)
Gains 100 ATK for each "Amazoness" monsterr on the player's field.

More Info: https://yugipedia.com/wiki/Amazoness_Paladin
Turn 13: Rex Raptor
Red-Eyes Black Metal Dragon
DARK
/ Effect Monster / Level 8 / ATK 2800 / DEF 2400
(Dragon / Effect)
Is first Special Summoned from the Deck by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".

More Info: https://yugipedia.com/wiki/Red-Eyes_Black_Metal_Dragon
Turn 14: Mai Valentine
Dramatic Rescue
(Normal Trap)
Returns an "Amazoness" monster from the field to the owner's hand, then Special Summons 1 other monster from the player's hand.

More Info: https://yugipedia.com/wiki/Dramatic_Rescue
Turn 15: Rex Raptor
Metalmorph
(Normal Trap)
Becomes an Equip Card that gives the monster 300 ATK, then gives it half the ATK of a monster it attacks during damage calculation.

More Info: https://yugipedia.com/wiki/Metalmorph
Turn 16: Mai Valentine
The Unfriendly Amazon
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1000
(Warrior / Effect)
Destroys itself unless the player Tributes 1 other monster during their Standby Phases.

More Info: https://yugipedia.com/wiki/The_Unfriendly_Amazon
Turn 17: Rex Raptor
Serpent Night Dragon
DARK
/ Normal Monster / Level 7 / ATK 2350 / DEF 2400
(Dragon / Normal)
A dragon created from the soul of a wicked knight.

More Info: https://yugipedia.com/wiki/Serpent_Night_Dragon
Turn 18: Mai Valentine
Raigeki
(Normal Spell)
Destroys all the opponent's monsters on the field.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 19: Rex Raptor
Ultra Evolution Pill
(Normal Spell)
Special Summons 1 Dinosaur monster from the hand by Tributing a Reptile monster.
More Info: https://yugipedia.com/wiki/Ultra_Evolution_Pill
Weevil’s Army of Bugs (Part 2)
Turn 1: Rex Raptor
Black Tyranno
EARTH
/ Effect Monster / Level 7 / ATK 2600 / DEF 1800
(Dinosaur / Effect)
Can attack directly if the only cards your opponent controls are Defense Position monsters.

More Info: https://yugipedia.com/wiki/Black_Tyranno
Turn 2: Mai Valentine
Elegant Egotist
(Normal Spell)
Special Summons "Harpie Lady" or "Harpie Lady Sisters" from the hand or Deck when "Harpie Lady" is on the field.
More Info: https://yugipedia.com/wiki/Elegant_Egotist
Turn 3: Rex Raptor
Two-Headed King Rex
EARTH
/ Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.

More Info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 4: Mai Valentine
Mirror Wall
(Continuous Trap)
Halves the ATK of the opponent's attacking monsters, but destroys itself unless the player pays 2000 Life Points at their Standby Phases.

More Info: https://yugipedia.com/wiki/Mirror_Wall
Turn 5: Rex Raptor
Gilasaurus
EARTH
/ Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned frrom the hand, but the opponent can also revive a monster from their Graveyard to their field.

More Info: https://yugipedia.com/wiki/Gilasaurus
Turn 6: Mai Valentine
Harpie's Pet Dragon
WIND
/ Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.

More Info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 7: Rex Raptor
Raise Body Heat
(Equip Spell)
Gives a Dinosaur monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Raise_Body_Heat
Turn 8: Mai Valentine
Harpie's Feather Duster
(Normal Spell)
Destroys all the opponent's Spell and Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Weevil’s Army of Bugs (Part 1)
Turn 1: Weevil Underwood
Insect Queen
EARTH
/ Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK and DEF for each Insect monster on the field. 2. Cannot attack unless the player Tributes 1 monster. 3. Special Summons a Level 1 "Insect Monster Token" in Attack Mode with 100 ATK and DEF after it destroys a monster in battle.
More Info: https://yugipedia.com/wiki/Insect_Queen
Turn 2: Joey Wheeler
Dark Hole
(Normal Spell)
Destroys all monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 3: Weevil Underwood
Parasite Paracide
EARTH
/ Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
1. FLIP: Shuffles itself into the opponent's Deck, then deals 1000 damage after they Special Summon it to their field.  2. Turns all the player's monsters into Insect monsters.
More Info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 4: Joey Wheeler
Red-Eyes B. Dragon
DARK
/ Normal Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Normal)
A ferocious dragon with a deadly attack.

More Info: https://yugipedia.com/wiki/Red-Eyes_Black_Dragon
Turn 5: Weevil Underwood
Insect Barrier
(Continuous Spell)
Prevents the opponent's Insect monsters from attacking.
More Info: https://yugipedia.com/wiki/Insect_Barrier
Turn 6: Joey Wheeler
Parasite Paracide
EARTH
/ Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
1. FLIP: Shuffles itself into the opponent's Deck, then deals 1000 damage after they Special Summon it to their field.  2. Turns all the player's monsters into Insect monsters.
More Info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 7: Weevil Underwood
Cocoon of Evolution
EARTH
/ Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)
Can equip to "Petit Moth" from the hand and make its original ATK and DEF become this card's ATK and DEF.

More Info: https://yugipedia.com/wiki/Cocoon_of_Evolution
Turn 8: Joey Wheeler
Rocket Warrior
LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
1. Is not destroyed in battle and the player takes no damage from its attacks during their Battle Phase. 2. Lowers the attack target's ATK by 500 until the turn ends.
More Info: https://yugipedia.com/wiki/Rocket_Warrior
Turn 9: Weevil Underwood
Perfectly Ultimate Great Moth
EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3000
(Insect / Effect)
Is first Special Summoned by Tributing "Petit Moth" on the player's 6th or later turn after it was equipped with "Cocoon of Evolution".

More Info: https://yugipedia.com/wiki/Perfectly_Ultimate_Great_Moth
Turn 10: Joey Wheeler
Mirror Force
(Normal Trap)
Destroys all the opponent's Attack Position monsters when one of their monsters attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 11: Weevil Underwood
Flying Kamakiri #1
WIND
/ Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)
Can Special Summon a WIND monster with 1500 or less ATK in Attack Mode from the player's Deck when destroyed in battle and sent to the Graveyard.

More Info: https://yugipedia.com/wiki/Flying_Kamakiri_1
Turn 12: Joey Wheeler
Panther Warrior
EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless the player Tributes 1 monster.

More Info: https://yugipedia.com/wiki/Panther_Warrior
Strings’ Wrath  (Part 3)
Turn 14: Strings (via Marik's control)
Revival Jam
WATER
/ Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can revive itself from the player's Graveyard in Defense Mode during their next Standby Phase by paying 1000 Life Points after it is destroyed in battle.

More Info: https://yugipedia.com/wiki/Revival_Jam
Turn 15: Yami Yugi (aka "Atem")
De-Fusion
(Quick-Play Spell)
Returns a Fusion Monster on the field to the Extra Deck, then revives its Fusion Materials on the player's field if they're in the their Graveyard.
More Info: https://yugipedia.com/wiki/De-Fusion
Turn 16: Strings (via Marik's control)
Humanoid Slime
WATER
/ Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.

More Info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 17: Yami Yugi (aka "Atem")
Card of Sanctity
(Normal Spell)
Forces the player to banish all other cards they control (min 1) and in their hand (min 1), then draw until they have 2 cards in their hand.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity
 
Turn 8: Seto Kaiba (vs. Joey Wheeler)
Kaiser Sea Horse
LIGHT
/ Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
Can count as 2 Tributes when Tribute Summoning a LIGHT monster.

More Info: https://yugipedia.com/wiki/Kaiser_Sea_Horse
Strings’ Wrath (Part 2)
Turn 9: Yami Yugi (aka "Atem")
Lightforce Sword
(Normal Trap)
Banishes 1 random card from the opponent's hand face-down, then returns it to their hand at their 4th Standby Phase.

More Info: https://yugipedia.com/wiki/Lightforce_Sword
Turn 10: Strings (via Marik's control)
Light of Intervention
(Continuous Trap)
Prevents monsters from being Set and forces them to be Summoned.

More Info: https://yugipedia.com/wiki/Light_of_Intervention
Turn 11: Yami Yugi (aka "Atem")
Mirror Force
(Normal Trap)
Destroys all the opponent's Attack Position monsters when one of their monsters attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 12: Strings (via Marik's control)
Jam Breeding Machine
(Continuous Spell)
Special Summons a Level 1 "Slime Token" with 500 ATK and DEF to the player's field in Attafck Mode at their Standby Phases, but prevents them from Summoning other monsters while this card is face-up.
More Info: https://yugipedia.com/wiki/Jam_Breeding_Machine
Turn 13: Yami Yugi (aka "Atem")
Magic Cylinder
(Normal Trap)
Negates an attack from an opponent's monster, then deals them damage equal to their monster's ATK.

More Info: https://yugipedia.com/wiki/Magic_Cylinder
 
Turn 5: Joey Wheeler
Scapegoat
(Quick-Play Spell)
1. Special Summons 4 Level 1 "Sheep Tokens" with 0 ATK and DEF in Defense Mode, but prevents them from being used for a Tribute Summon. 2. The player cannot Summon other monsters that turn.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 6: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More Info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Joey Wheeler
Time Wizard
LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Can destroy all monsters on either side of the field based on the player's coin toss guess, then deals them damage equal to half the combined ATK of their destroyed monsters if they're wrong.

More Info: https://yugipedia.com/wiki/Time_Wizard
Strings’ Wrath (Part 1)
Turn 1: Strings (via Marik's control)
Infinite Cards
(Continuous Spell)
Removes the hand size limit for both players.
More Info: https://yugipedia.com/wiki/Infinite_Cards
Turn 2: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic
DARK
/ Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Is only Special Summoned by Tributing 2 Level 6 or higher Spellcasters. 2. Can negate the activation of Trap Cards and destroy them.
More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 3: Strings (via Marik's control)
Slifer the Sky Dragon
DIVINE
/ God Card / Level 10 / ATK X000 / DEF X000
(Divine-Beast)
The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

More Info: https://yugipedia.com/wiki/Slifer_the_Sky_Dragon_(original)
Turn 4: Yami Yugi (aka "Atem")
Card Destruction
(Normal Spell)
Forces both players to discard all cards in their hand, then draw the same number of cards they discarded from their Decks.
More Info: https://yugipedia.com/wiki/Card_Destruction
Turn 5: Strings (via Marik's control)
Pot of Greed
(Normal Spell)
The player draws 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 6: Yami Yugi (aka "Atem")
Dark Magician
DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More Info: https://yugipedia.com/wiki/Dark_Magician
Turn 7: Strings (via Marik's control)
Jam Defender
(Continuous Trap)
Can force opponent's monsters to attack the player's "Revival Jam".

More Info: https://yugipedia.com/wiki/Jam_Defender
Turn 8: Yami Yugi (aka "Atem")
Swords of Revealing Light
(Normal Spell)
1. Stays on the field for 3 of your opponent's turns. 2. Turns any Set opponent's monsters face-up. 3. Prevents the opponent's monsters from attacking while face-up.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
 
Turn 1: Joey Wheeler
B. Skull Dragon
DARK
/ Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"



(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Black_Skull_Dragon
Turn 2: Seto Kaiba
Different Dimension Dragon
LIGHT
/ Effect Monster / Level 5 / ATK 1200 / DEF 1500
(Dragon / Effect)
Cannot be destroyed by Spell or Trap Cards that do not target or be destroyed by battle with a monster with 1900 or less ATK.

More Info: https://yugipedia.com/wiki/Different_Dimension_Dragon
Turn 3: Joey Wheeler
Axe Raider
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Normal)
An axe-wielding monster of tremendous strength and agility.

More Info: https://yugipedia.com/wiki/Axe_Raider
The Return of the “Psychic” Duelist (Part 2)
Turn 15: Espa Roba
Mind Control
(Normal Spell)
Gains control of an opponent's monster until the End Phase, but prevents it from attacking or being Tributed.
More Info: https://yugipedia.com/wiki/Mind_Control
Turn 16: Joey Wheeler
Jinzo
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.

More Info: https://yugipedia.com/wiki/Jinzo
Turn 17: Espa Roba
Trap Hole
(Normal Trap)
Destroys a Summoned opponent's monster with at least 1000 ATK.
More Info: https://yugipedia.com/wiki/Trap_Hole
Turn 18: Joey Wheeler
Swordsman of Landstar
EARTH
/ Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 19: Espa Roba
Magician of Faith
LIGHT
/ Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Retrieves 1 Spell Card in the player's Graveyard and adds it to their hand.

More Info: https://yugipedia.com/wiki/Magician_of_Faith
Turn 20: Joey Wheeler
Alligator's Sword Dragon
WIND
/ Fusion Monster / Level 5 / ATK 1700 / DEF 1500
(Dragon / Fusion / Effect)
"Baby Dragon" + "Alligator's Sword"
Can attack directly if the opponent's only face-up monstersd are EARTH, WATER or FIRE.

More Info: https://yugipedia.com/wiki/Alligator's_Sword_Dragon
The Return of the “Psychic” Duelist (Part 1)
Turn 5: Espa Roba
Cyber Raider
DARK
/ Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Machine / Effect)
Can either destroy 1 Equip Card on the field when Summoned or equip itself with an Equip Card on the field when Summoned.

More Info: https://yugipedia.com/wiki/Cyber_Raider
Turn 6: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from the hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 7: Espa Roba
Raigeki
(Normal Spell)
Destroys all the opponent's monsters on the field.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 8: Joey Wheeler
B. Skull Dragon
DARK
/ Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"



(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Black_Skull_Dragon
Turn 9: Espa Roba
Monster Reborn
(Normal Spell)
Revives a monster from either Graveyard to the player's field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 10: Joey Wheeler
Time Wizard
LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Can destroy all monsters on either side of the field based on the player's coin toss guess, then deals them damage equal to half the combined ATK of their destroyed monsters if they're wrong.

More Info: https://yugipedia.com/wiki/Time_Wizard
Turn 11: Espa Roba
Dark Hole
(Normal Spell)
Destroys all monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 12: Joey Wheeler
Flame Swordsman
FIRE
/ Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)
"Flame Manipulator" + "Masaki the Legendary Swordsman"

More Info: https://yugipedia.com/wiki/Flame_Swordsman
Turn 13: Espa Roba
The Fiend Megacyber
DARK
/ Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from the hand if the opponent has at least 2 more monsters than the player.

More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 14: Joey Wheeler
Thousand Dragon
WIND
/ Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"

More Info: https://yugipedia.com/wiki/Thousand_Dragon