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My Yu-Gi-Oh Fanfic Season 3 Part 4's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Raphael’s Guardian Army (Part 2)
Turn 5: Joey Wheeler
Compensation Mediation
TRAP / Normal Trap
1. Forces the opppnent to choose 2 cards in their Grave if a monster they control attacks and shuffle them before Setting them with this card on their field. 2. Forces you to choose 1 of them, then ends the Battle Phase if you chose this card. 3. Forces you to send this card to the Grave while the opponent then places their chosen cards on top of their Deck.
More Info: https://yugipedia.com/wiki/Compensation_Mediation
Turn 5: Joey Wheeler
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Position 2. Destroys the monster when this card leaves the field. 3. Destroys itself when the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 5: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do.
More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 5: Raphael
Shrink
SPELL / Quick-Play Spell
Halves the ATK of 1 face-up monster on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shrink
Turn 6: Raphael
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More Info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 6: Joey Wheeler
Trap Hole
TRAP / Normal Trap
Destroys 1 monster the opponent Summons with 1000 or more ATK.

More Info: https://yugipedia.com/wiki/Trap_Hole
Turn 6: Raphael
Monster Reborn

SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Raphael
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More Info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 6: Raphael
Rod of Silence - Kay'est
SPELL / Equip Spell
1. Gives the equipped monster 500 DEF. 2. Negates any Spell Cards that target it and destroys them.
More Info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est
Turn 6: Raphael
Guardian Kay'est
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Sea Serpent / Effect)
1. Only Summoned if you control a face-up  "Rod of Silence - Kay'est".
2. Not affected by Spell Cards and cannot be attacked.

More Info: https://yugipedia.com/wiki/Guardian_Kay'est
Turn 6: Raphael
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned from the Grave to the top of your Deck by Tributing 1 monster if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Raphael’s Guardian Army (Part 1)
Turn 1: Raphael
Purity
of the Cemetery
SPELL / Continuous Spell
1. Deals the opponent 100 damage for each monster in their Grave while your Grave has none. 2. Destroys itself if you have a monster in their Grave.
More Info: https://yugipedia.com/wiki/Purity_of_the_Cemetery
Turn 1: Raphael
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More Info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 1: Raphael
The Seal
of Orichalcos
SPELL / Field Spell
1. Gives your monstes 500 ATK. 2. Cannot be destroyed by effects. 3. Lets you use your Spell & Trap Zones as Monster Zones and switch between them. 4. Prevents the opponent from attacking monstes in your back row if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if they lose the Duel while this card is active.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 2: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 3: Raphael
Guardian of the Throne Room
LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Machine / Normal)
A robot guard built to protect throne rooms, it is armed with homing missiles.

More Info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room
Turn 3: Joey Wheeler
Graceful Dice

SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives monsters you control 100 ATK and DEF x the die result until the turn ends.
More Info:
https://yugipedia.com/wiki/Graceful_Dice
 
Turn 4: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do.
More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 5: Raphael
Guardian of the Labyrinth
EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Normal)
A monster that guards the entrance to the Netherworld.

More Info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth
Turn 5: Raphael
Nightmare Binding

SPELL / Continuous Spell
Lowers the ATK of 1 monster the opponent controls by 800 and prevents it from using its effects or being Tributed, then gives you 800 Life Points.
More Info: https://yugipedia.com/wiki/Nightmare_Binding
Valon’s Deck of Armor (Part 3)
Turn 8: Valon
Gravity Bind
TRAP / Continuous Trap
Prevents Level 4 or higher monsters on the field from attacking.

More Info: https://yugipedia.com/wiki/Gravity_Bind
Turn 9: Valon
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 10: Yugi Muto
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 12: Yugi Muto
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 13: Valon
Overdrive
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Normal)
An all-terrain armored vehicle armed with a heavy-duty machine gun.

More Info: https://yugipedia.com/wiki/Overdrive
Turn 14: Yugi Muto
Gamma
the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 15: Valon
Gear Golem the Moving Fortress
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200
(Machine / Effect)
Can attack the opponent directly by paying 800 Life Points at your Main Phase 1.
More Info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress
Turn 16: Yugi Muto
B
eta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 16: Yugi Muto
Valkyrion the Manga Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned by Tributing 1 "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave by Tributing itself.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 16: Yugi Muto
Remove Trap

SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
More Info: https://yugipedia.com/wiki/Remove_Trap
Valon’s Deck of Armor (Part 2)
Turn 5: Valon
Mega Thunderball

WIND / Normal Monster / Level 2 / ATK 750 / DEF 600
(Thunder / Normal)
Rolls along the ground releasing bolts of electricity to attack its enemies.

More Info: https://yugipedia.com/wiki/Mega_Thunderball
Turn 5: Valon
Reinforcements
TRAP / Normal Trap
Gives 1 face-up monster on the field 500 ATK until the turn ends.

More Info: https://yugipedia.com/wiki/Reinforcements
Turn 6: Yugi Muto
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned from your hand to your field without Tributing if it's the only card in your hand.

More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 6: Valon
Metalmorph

TRAP / Normal Trap
Equips to 1 face-up monster on the field and gives it 300 ATK, then adds half the ATK of its attack target at damage calculation if attacking.

More Info: https://yugipedia.com/wiki/Metalmorph
Turn 7: Valon
Armored Lizard

EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Reptile / Normal)
A lizard with a very tough hide and a vicious bite.

More Info: https://yugipedia.com/wiki/Armored_Lizard
Turn 7: Valon
Toll

SPELL / Continuous Spell
Forces both players to pay 500 Life Points to attack with a monster.

More Info: https://yugipedia.com/wiki/Toll
Turn 8: Yugi Muto
Gazelle the King of Mythical Beasts

EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(
Always a "Phantom Beast" card.)

More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 8: Yugi Muto
Ultimate Offering
TRAP / Continuous Trap
Lets you pay 500 Life Points at your Main Phase or opponent's Battle Phase to Normal Summon or Set 1 monster.

More Info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 8: Yugi Muto
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 8: Yugi Muto
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by a monster with at least 1900 ATK.

More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 8: Yugi Muto
Berfomet
DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1800
(Fiend / Effect)
Can add "Gazelle the King of Mythical Beasts" from your Deck to your hand when Normal or Flip Summoned.

More Info: https://yugipedia.com/wiki/Berfomet
Turn 8: Yugi Muto
Polymerization

SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 8: Yugi Muto
Chimera the Flying Mythical Beasts

WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Beast / Fusion / Effect)
"Gazelle the King of Mythical Beasts" + "Berfomet"
(Always a "Phantom Beast" card)
Can revive "Berfomet" or "Gazelle the King of Mythical Beasts" from your Grave to your field if destroyed.

More Info: https://yugipedia.com/wiki/Chimera_the_Flying_Mythical_Beast
Valon’s Deck of Armor (Part 1)
Turn 7: Valon
Armored Zombie

DARK / Normal Monster / Level 3 / ATK 1500 / DEF 0
(Zombie / Normal)
This warrior blindly swings a deadly blade with devastating force.

More Info: https://yugipedia.com/wiki/Armored_Zombie
Turn 1: Valon
The Seal of Orichalcos
SPELL / Field Spell
1. Gives your monstes 500 ATK. 2. Cannot be destroyed by effects. 3. Lets you use your Spell & Trap Zones as Monster Zones and switch between them. 4. Prevents the opponent from attacking monstes in your back row if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if they lose the Duel while this card is active.

More Info:
https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 1: Valon
Metalsiver Armor
SPELL / Equip Spell
The opponent can only target the equipped monster on your field with card effects.

More Info: https://yugipedia.com/wiki/Metalsilver_Armor
Turn 2: Yugi Muto
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter when Normal Summoned (max.1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove 1 Spell Counter from it to destroy 1 Spell or Trap Card on the field.

More Info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 3: Valon
Armed Dragon LV3
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Dragon / Effect)
Can Special Summon 1 "Armed Dragon LV5" from your hand or Deck to your field at your next Standby Phase by sending itself to your Grave.
More Info: https://yugipedia.com/wiki/Armed_Dragon_LV3
Turn 3: Yugi Muto
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.

More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 3: Valon
Trap Jammer
TRAP / Counter Trap
Negates an activated Trap Card used during the Battle Phase and destroys it.

More Info: https://yugipedia.com/wiki/Trap_Jammer
Turn 4: Yugi Muto
Dark Hole

SPELL / Normal Spell
Destroys all the monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 4: Yugi Muto
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by a monster with at least 1900 ATK.

More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Alister’s Monsters of Fire (Part 3)
Turn 13: Joey Wheeler
Skull Dice
TRAP / Normal Trap
Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends.
More Info: https://yugipedia.com/wiki/Skull_Dice
Turn 14: Joey Wheeler
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 14: Alister
Interdimensional Matter Transporter
TRAP / Normal Trap
Banishes 1 face-up monster you control until the End Phase.

More Info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter
Turn 15: Alister
Horus the Black Flame Dragon LV6
FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1600
(Dragon / Effect)
1. Not affected by Spell Cards. 2. Can Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck to your field by sending itself to your Grave at the End Phase if successful in battle.

More Info: https://yugipedia.com/wiki/Horus_the_Black_Flame_Dragon_LV6
Turn 16: Joey Wheeler
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

More Info: https://yugipedia.com/wiki/Luster_Dragon
Turn 16: Joey Wheeler
Shield & Sword

SPELL / Normal Spell
Switches the ATK and DEF of all face-up monsters on the field until the turn ends.
More Info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 16: Joey Wheeler
Dragon Treasure

SPELL / Equip Spell
Gives the equipped Dragon monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Dragon_Treasure
Turn 16: Joey Wheeler
Remove Trap
SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
More Info: https://yugipedia.com/wiki/Remove_Trap
Turn 16: Joey Wheeler
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 16: Joey Wheeler
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Alister’s Monsters of Fire (Part 2)
Turn 7: Alister
Thestalos the Firestorm Monarch
FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Pyro / Effect)
Discards 1 random card from the opponent's hand when Tribute Summoned, then deals them damage equal to 100 x that monster's Level if it sent a Monster Card.

More Info: https://yugipedia.com/wiki/Thestalos_the_Firestorm_Monarch
Turn 7: Joey Wheeler
Graceful Dice
SPELL / Quick-Play Spell
Forces
you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends.
More Info:
https://yugipedia.com/wiki/Graceful_Dice
 
Turn 8: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 7: Alister
Flame Ruler
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Pyro / Effect)
Can count as 2 Tributes for the Tribute Summon of a FIRE monster.

More Info: https://yugipedia.com/wiki/Flame_Ruler
Turn 9: Joey Wheeler
Compensation Mediation
TRAP / Normal Trap
1. Forces the opppnent to choose 2 cards in their Grave if their monster attacks, then shuffles them and Sets them and this card on their field. 2. Forces you to choose 1 of them, then ends the Battle Phase if you chose thiscard. 3. Forces you to send this card to the Grave, then the opponent places their chosen cards on top of their Deck.
More Info: https://yugipedia.com/wiki/Compensation_Mediation
Turn 10: Joey Wheeler
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 10: Joey Wheeler
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 11: Alister
Great Angus
FIRE / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Beast / Normal)
A very violent beast, it is always berserk. People say that they have never seen it silent.

More Info: https://yugipedia.com/wiki/Great_Angus
Turn 11: Alister
Burning Spear

SPELL / Equip Spell
Gives the equipped FIRE monster on the field 400 ATK, but lowers its DEF by 200.
More Info: https://yugipedia.com/wiki/Burning_Spear
Turn 12: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 7: Joey Wheeler
Scapegoat

SPELL / Quick-Play Spell
1. Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF  to your field in Defense Mode. 2. Prevents you using the Tokens for a Tribute Summon or Summoning other monsters that turn.
More Info: https://yugipedia.com/wiki/Scapegoat
Turn 13: Alister
Horus the Black Flame Dragon LV4
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dragon / Effect)
1. Cannot switch sides of the field. 2. Can Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck to your field by sending itself to your Grave at the End Phase if successful in battle.

More Info: https://yugipedia.com/wiki/Horus_the_Black_Flame_Dragon_LV4
Alister’s Monsters of Fire (Part 1)
Turn 1: Alister
Battle Footballer
FIRE / Normal Monster / Level 4 / ATK 1000 / DEF 2100
(Machine / Normal)
A cyborg with high defense power. Originally it was invented for a football machine.

More Info: https://yugipedia.com/wiki/Battle_Footballer
Turn 2: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 2: Joey Wheeler
Release Restraint

SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".
More Info: https://yugipedia.com/wiki/Release_Restraint
Turn 2: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Summoned with "Release Restraint". 2. Destroys 1 card the opponent controls if  equipped with an Equip Card(s).
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 2: Alister
Backfire
TRAP / Continuous Trap
Deals the opponent 500 damage if a FIRE monster(s) you control is destroyed and sent to your Grave.

More Info: https://yugipedia.com/wiki/Backfire
Turn 3: Alister
Burning Beast
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Union / Effect)
1. Can equip to "Freezing Breast" you control or be unequipped and Special Summoned to your field face-up in Attack Mode. 2. Destroys 1 Spell or Trap Card on the field each time the equipped monster deals the opponent Battle Damage. 3. Cannot be equipped with more than one Union monster at a time. 4. Prevents the equipped monster's destruction by destroying itself.
More Info: https://yugipedia.com/wiki/Burning_Beast
Turn 3: Alister
The Seal of Orichalcos
SPELL / Field Spell
1. Gives your monstes 500 ATK. 2. Cannot be destroyed by effects. 3. Lets you use your Spell & Trap Zones as Monster Zones and switch between them. 4. Prevents the opponent from attacking monstes in your back row if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if they lose the Duel while this card is active.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 4: Joey Wheeler
Alligator's Sword
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

More Info: https://yugipedia.com/wiki/Alligator's_Sword
Turn 4: Alister
Ring of Destruction

TRAP / Normal Trap
Destroys 1 face-up monster on the field and deals its ATK to both players' Life Points.

More Info: https://yugipedia.com/wiki/Ring_of_Destruction_(anime)
Turn 5: Alister
Fox Fire
FIRE / Effect Monster / Level 2 / ATK 300 / DEF 200
(Pyro / Effect)
1. Can revive itself from your Grave to your field at the End Phase if destroyed in battle and sent to your Grave while face-up. 2. Cannot be used for a Tribute Summon.

More Info: https://yugipedia.com/wiki/Fox_Fire
Turn 6: Joey Wheeler
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.
More Info: https://yugipedia.com/wiki/Jinzo