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My Yu-Gi-Oh Fanfic Season 3 Part 4's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Raphael’s Guardian Army (Part 2) |
Turn 5:
Joey Wheeler Compensation Mediation (Normal Trap) 1. When an opponent's monster attacks, the opppnent chooses 2 cards in their Grave and shuffles them before Setting the 3 cards on their field. 2. You choose 1 of them, and if it's this card, the Battle Phase ends. 3. The opponent then places their chosen cards on top of their Deck and you send this card to your Grave. More Info: https://yugipedia.com/wiki/Compensation_Mediation |
Turn 5:
Joey Wheeler Call of the Haunted (Continuous Trap) 1. Revives 1 monster from your Grave to your field in Attack Position 2. Destroys the monster when this card leaves the field. 3. Destroys itself when the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 5:
Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent's field has at least 2 more monsters than you do. More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 5: Raphael Shrink (Quick-Play Spell) Halves the ATK of 1 face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shrink |
Turn 6: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More Info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 6:
Joey Wheeler Trap Hole (Normal Trap) Destroys 1 monster the opponent Summons with 1000 or more ATK. More Info: https://yugipedia.com/wiki/Trap_Hole |
Turn 6: Raphael Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More Info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 6: Raphael Rod of Silence - Kay'est (Equip Spell) 1. Gives the equipped monster 500 DEF. 2. Negates and destroys any Spell Cards that target it. More Info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est |
Turn 6: Raphael Guardian Kay'est WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Sea Serpent / Effect) 1. Only Summoned when "Rod of Silence - Kay'est" is face-up on your field. 2. Unaffected by Spell Cards and cannot be attacked. More Info: https://yugipedia.com/wiki/Guardian_Kay'est |
Turn 6: Raphael Axe of Despair (Equip Spell) (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck from your Grave by Tributing 1 monster. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Raphael’s Guardian Army (Part 1) |
Turn 1: Raphael Purity of the Cemetery (Continuous Spell) 1. Deals the opponent 100 damage for each monster in their Grave while your Grave has none. 2. Destroys itself when you have a monster in their Grave. More Info: https://yugipedia.com/wiki/Purity_of_the_Cemetery |
Turn 1: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More Info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 1: Raphael The Seal of Orichalcos (Field Spell) 1. Gives your monstes 500 ATK 2. Cannot be destroyed by effects once per turn. 3. The weakest monsters on your field cannot be attacked. 4. Destroys the Special Summoned monsters on your field when activated. 5. You cannot Special Summon from the Extra Deck. 6. You cannot activate more than 1 copy per Duel. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 2: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 3: Raphael Guardian of the Throne Room LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600 (Machine / Normal) A robot guard built to protect throne rooms, it is armed with homing missiles. More Info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room |
Turn 3: Joey Wheeler Graceful Dice (Quick-Play Spell) 1. You roll a six-sided die. 2. Gives your monsters 100 ATK and DEF x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 4:
Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent's field has at least 2 more monsters than you do. More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 5: Raphael Guardian of the Labyrinth EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200 (Warrior / Normal) A monster that guards the entrance to the Netherworld. More Info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth |
Turn 5: Raphael Nightmare Binding (Continuous Spell) 1. Lowers the ATK of an opponent's monster by 800. 2. Prevents it from using its effects or being Tributed, then gives you 800 Life Points. More Info: https://yugipedia.com/wiki/Nightmare_Binding |
Valon’s Deck of Armor (Part 3) |
Turn 8: Valon Gravity Bind (Continuous Trap) Prevents Level 4 or higher monsters on the field from attacking. More Info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 9: Valon Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 10: Yugi Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 12: Yugi Muto Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 13: Valon Overdrive EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1500 (Machine / Normal) An all-terrain armored vehicle armed with a heavy-duty machine gun. More Info: https://yugipedia.com/wiki/Overdrive |
Turn 14: Yugi Muto Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 15: Valon Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Can attack the opponent directly by paying 800 Life Points during your Main Phase 1. More Info: https://yugipedia.com/wiki/Gear_Golem_the_Moving_Fortress |
Turn 16: Yugi Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 16: Yugi Muto Valkyrion the Manga Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. First Special Summoned by Tributing "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. 2. Can revive those monsters from your Grave by Tributing itself. More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 16: Yugi Muto Remove Trap (Normal Spell) Destroys 1 face-up Trap Card on the field. More Info: https://yugipedia.com/wiki/Remove_Trap |
Valon’s Deck of Armor (Part 2) |
Turn 5: Valon Mega Thunderball WIND / Normal Monster / Level 2 / ATK 750 / DEF 600 (Thunder / Normal) Rolls along the ground releasing bolts of electricity to attack its enemies. More Info: https://yugipedia.com/wiki/Mega_Thunderball |
Turn 5: Valon Reinforcements (Normal Trap) Gives 1 face-up monster on the field 500 ATK until the turn ends. More Info: https://yugipedia.com/wiki/Reinforcements |
Turn 6: Yugi Muto Swift Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) Can be Normal Summoned without Tributing if it's the only card in your hand. More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight |
Turn 6: Valon Metalmorph (Normal Trap) Becomes an Equip Card that gives 1 face-up monster 300 ATK, then adds half the ATK of its attack target during damage calculation if it attacks a monster. More Info: https://yugipedia.com/wiki/Metalmorph |
Turn 7: Valon Armored Lizard EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Reptile / Normal) A lizard with a very tough hide and a vicious bite. More Info: https://yugipedia.com/wiki/Armored_Lizard |
Turn 7: Valon Toll (Continuous Spell) Forces both players to pay 500 Life Points to attack with a monster. More Info: https://yugipedia.com/wiki/Toll |
Turn 8: Yugi Muto Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Turn 8: Yugi Muto Ultimate Offering (Continuous Trap) Lets you pay 500 Life Points during your Main Phase or the opponent's Battle Phase to Normal Summon or Set 1 monster. More Info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 8: Yugi Muto Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 8: Yugi Muto Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Is not destroyed in battle by a monster with at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 8: Yugi Muto Berfomet DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1800 (Fiend / Effect) Can add "Gazelle the King of Mythical Beasts" from your Deck to your hand when Normal or Flip Summoned. More Info: https://yugipedia.com/wiki/Berfomet |
Turn 8: Yugi Muto Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 8: Yugi Muto Chimera the Flying Mythical Beasts WIND / Fusion Monster / Level 6 / ATK 2100 / DEF 1800 (Beast / Fusion / Effect) "Gazelle the King of Mythical Beasts" + "Berfomet" (Always a "Phantom Beast" card) Can revive "Berfomet" or "Gazelle the King of Mythical Beasts" from your Grave to your field when destroyed. More Info: https://yugipedia.com/wiki/Chimera_the_Flying_Mythical_Beast |
Valon’s Deck of Armor (Part 1) |
Turn 7: Valon Armored Zombie DARK / Normal Monster / Level 3 / ATK 1500 / DEF 0 (Zombie / Normal) This warrior blindly swings a deadly blade with devastating force. More Info: https://yugipedia.com/wiki/Armored_Zombie |
Turn 1: Valon The Seal of Orichalcos (Field Spell) 1. Gives your monstes 500 ATK 2. Cannot be destroyed by effects once per turn. 3. The weakest monsters on your field cannot be attacked. 4. Destroys the Special Summoned monsters on your field when activated. 5. You cannot Special Summon from the Extra Deck. 6. You cannot activate more than 1 copy per Duel. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 1: Valon Metalsiver Armor (Equip Spell) The opponent can only target the equipped monster on your field with card effects. More Info: https://yugipedia.com/wiki/Metalsilver_Armor |
Turn 2: Yugi Muto Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter when Normal Summoned (max.1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove 1 Spell Counter from it to destroy 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 3: Valon Armed Dragon LV3 WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Dragon / Effect) Can Special Summon "Armed Dragon LV5" from your hand or Deck during your next Standby Phase by sending itself to your Grave. More Info: https://yugipedia.com/wiki/Armed_Dragon_LV3 |
Turn 3: Yugi Muto Mirror Force (Normal Trap) Destroys the opponent's Attack Position monsters when an opponent's monster attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 3: Valon Trap Jammer (Counter Trap) Negates and destroys an activated Trap Card used during the Battle Phase. More Info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 4: Yugi Muto Dark Hole (Normal Spell) Destroys all the monsters on the field. More Info: https://yugipedia.com/wiki/Dark_Hole |
Turn 4: Yugi Muto Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Is not destroyed in battle by a monster with at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Alister’s Monsters of Fire (Part 3) |
Turn 13:
Joey Wheeler Skull Dice (Normal Trap) Lets you roll a six-sided die, then lower the ATK and DEF of the opponent's monsters by 100 x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Skull_Dice |
Turn 14: Joey Wheeler Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 14: Alister Interdimensional Matter Transporter (Normal Trap) Banishes 1 face-up monster on your field until the End Phase. More Info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter |
Turn 15: Alister Horus the Black Flame Dragon LV6 FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1600 (Dragon / Effect) 1. Is unaftected by Spell Cards. 2. Can Special Summon "Horus the Black Flame Dragon LV8" from your hand or Deck by sending itself to your Grave at the End Phase if successful in battle. More Info: https://yugipedia.com/wiki/Horus_the_Black_Flame_Dragon_LV6 |
Turn 16: Joey Wheeler Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More Info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 16: Joey Wheeler Shield & Sword (Normal Spell) Switches the ATK and DEF of each face-up monster on the field until the turn ends. More Info: https://yugipedia.com/wiki/Shield_%26_Sword |
Turn 16: Joey Wheeler Dragon Treasure (Equp Spell) Gives 1 Dragon monster on the field 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Dragon_Treasure |
Turn 16: Joey Wheeler Remove Trap (Normal Spell) Destroys 1 face-up Trap Card on the field. More Info: https://yugipedia.com/wiki/Remove_Trap |
Turn 16: Joey Wheeler Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 16: Joey Wheeler Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Alister’s Monsters of Fire (Part 2) |
Turn 7: Alister Thestalos the Firestorm Monarch FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1000 (Pyro / Effect) Discards 1 random card from the opponent's hand when Tribute Summoned, then deals them damage equal to 100 x that monster's Level if it sent a Monster Card. More Info: https://yugipedia.com/wiki/Thestalos_the_Firestorm_Monarch |
Turn 7: Joey Wheeler Graceful Dice (Quick-Play Spell) Lets you roll a six-sided die, then give your monsters 100 ATK and DEF x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 8: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 7: Alister Flame Ruler FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Pyro / Effect) Can count as 2 Tributes for the Tribute Summon of a FIRE monster. More Info: https://yugipedia.com/wiki/Flame_Ruler |
Turn 9:
Joey Wheeler Compensation Mediation (Normal Trap) 1. When an opponent's monster attacks, the opppnent chooses 2 cards in their Grave and shuffles them before Setting the 3 cards on their field. 2. You choose 1 of them, and if it's this card, the Battle Phase ends. 3. The opponent then places their chosen cards on top of their Deck and you send this card to your Grave. More Info: https://yugipedia.com/wiki/Compensation_Mediation |
Turn 10: Joey Wheeler Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 10:
Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More Info: https://yugipedia.com/wiki/Jinzo |
Turn 11: Alister Great Angus FIRE / Normal Monster / Level 4 / ATK 1800 / DEF 600 (Beast / Normal) A very violent beast, it is always berserk. People say that they have never seen it silent. More Info: https://yugipedia.com/wiki/Great_Angus |
Turn 11: Alister Burning Spear (Equip Spell) Gives 1 FIRE monster on the field 400 ATK, but it loses 200 DEF. More Info: https://yugipedia.com/wiki/Burning_Spear |
Turn 12:
Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More Info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 7: Joey Wheeler Scapegoat (Quick-Play Spell) 1. Special Summons 4 Level 1 EARTH "Goat Tokens" with 0 ATK and DEF in Defense Mode. 2. Prevents you from using the Tokens for a Tribute Summon or from Summoning that turn. More Info: https://yugipedia.com/wiki/Scapegoat |
Turn 13: Alister Horus the Black Flame Dragon LV4 FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Dragon / Effect) 1. Cannot switch sides of the field. 2. Can Special Summon "Horus the Black Flame Dragon LV6" by sending itself to your Grave at the End Phase if successful in battle. More Info: https://yugipedia.com/wiki/Horus_the_Black_Flame_Dragon_LV4 |
Alister’s Monsters of Fire (Part 1) |
Turn 1: Alister Battle Footballer FIRE / Normal Monster / Level 4 / ATK 1000 / DEF 2100 (Machine / Normal) A cyborg with high defense power. Originally it was invented for a football machine. More Info: https://yugipedia.com/wiki/Battle_Footballer |
Turn 2: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 2: Joey Wheeler Release Restraint (Normal Spell) Special Summons "Gearfried the Swordmaster" from your hand or Deck by Tributing 'Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 2: Joey Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Summoned with "Release Restraint". 2. Destroys 1 card on the opponent's field each time it is equipped with an Equip Card. More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 2: Alister Backfire (Continuous Trap) Deals the opponent 500 damage when a FIRE monster(s) on your field is destroyed and sent to your Grave. More Info: https://yugipedia.com/wiki/Backfire |
Turn 3: Alister Burning Beast FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Union / Effect) 1. Can equip to "Freezing Breast" or be unequepped and Special Summoned to your field. 2. Destroys 1 Spell or Trap Card on the field each time the equipped monster deals the opponent Battle Damage. 3. Cannot be equipped with more than one Union monster at a time. More Info: https://yugipedia.com/wiki/Burning_Beast |
Turn 3: Alister The Seal of Orichalcos (Field Spell) 1. Gives your monstes 500 ATK 2. Cannot be destroyed by effects once per turn. 3. The weakest monsters on your field cannot be attacked. 4. Destroys the Special Summoned monsters on your field when activated. 5. You cannot Special Summon from the Extra Deck. 6. You cannot activate more than 1 copy per Duel. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 4: Joey Wheeler Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! More Info: https://yugipedia.com/wiki/Alligator's_Sword |
Turn 4: Alister Ring of Destruction (Normal Trap) Destroys 1 face-up monster on the field and deals both players its ATK to their Life Points. More Info: https://yugipedia.com/wiki/Ring_of_Destruction |
Turn 5: Alister Fox Fire FIRE / Effect Monster / Level 2 / ATK 300 / DEF 200 (Pyro / Effect) 1. Can revive itself from your Grave to your field during the End Phase if destroyed in battle and sent to your Grave while face-up. 2. Cannot be used for a Tribute Summon. More Info: https://yugipedia.com/wiki/Fox_Fire |
Turn 6:
Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More Info: https://yugipedia.com/wiki/Jinzo |