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My Yu-Gi-Oh Fanfic Season 3 Part 5's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Joey’s Final Duel (Part 2)
Turn 7: Joey Wheeler
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 7: Joey Wheeler
Jinzo
DARK
/ Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards and their effects from being activated.

More info: https://yugipedia.com/wiki/Jinzo
Turn 8: Seto Kaiba
Enemy Controller
(Quick-Play Spell)
Lets you either:
● Change the battle position of 1 face-up monster on the opponent's field.
● Take control of 1 monster on the opponent's field until the turn ends by Tributing 1 monster.
More info: https://yugipedia.com/wiki/Enemy_Controller
Turn 8: Seto Kaiba
Cost Down
(Normal Spell)
Lowers the Level of all monsters in your hand by 2 until the turn ends by discarding 1 card.
More info: https://yugipedia.com/wiki/Cost_Down
Turn 8: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 9: Joey Wheeler
Neko Make King

EARTH
/ Effect Monster / Level 1 / ATK 0 / DEF 0
(Beast / Effect)
Shifts to the opponent's End Phase if destroyed by a card effect during their turn and sent to your Grave.

More info: https://yugipedia.com/wiki/Neko_Mane_King
Turn 10: Seto Kaiba
Lord of D.

DARK
/ Effect Monster / Level 4 / ATK 1200 / DEF 1100
(Spellcaster / Effect)
Prevents Dragon monsters on the field from being targeted by effects.

More info: https://yugipedia.com/wiki/Lord_of_D
Turn 10: Seto Kaiba
The Flute of Summoning Dragon
(Normal Spell)
Special Summons up to 2 Dragon monsters from the hand to the field while controlling "Lord of D."
More info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Dragon
Turn 10: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 10: Seto Kaiba
Blue-Eyes White Dragon
LIGHT
/ Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 10: Seto Kaiba
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization
Turn 10: Seto Kaiba
Blue-Eyes Ultimate Dragon
LIGHT
/ Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon
Turn 10: Seto Kaiba
Blue-Eyes Shining Dragon

LIGHT
/ Effect Monster / Level 10 / ATK 3000 / DEF 2500
(Dragon / Effect)
1. Only Summoned by Tributing 1 "Blue-Eyes Ultimate Dragon". 2. Gains 300 ATK for each Dragon monster in your Grave. 3. Can negate and destroy activated effects if they target this card.

More info: https://yugipedia.com/wiki/Blue-Eyes_Shining_Dragon
Turn 11: Joey Wheeler
Panther Warrior

EARTH
/ Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.

More info: https://yugipedia.com/wiki/Panther_Warrior
Turn 12: Seto Kaiba
Goblin Attack Force

EARTH
/ Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Mode after attacking and cannot change its battle position until the your next End Phase.

More info: https://yugipedia.com/wiki/Goblin_Attack_Force
Joey’s Final Duel (Part 1)
Turn 1: Joey Wheeler
Gearfried the Iron Knight

EARTH
/ Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.

More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 2: Seto Kaiba
Vorse Raider
DARK
/ Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

More info: https://yugipedia.com/wiki/Vorse_Raider
Turn 2: Joey Wheeler
Skull Dice
(Normal Trap)
Lets you roll a six-sided die, then lower the ATK and DEF of the opponent's monsters by 100 x the die result until the turn ends.

More info: https://yugipedia.com/wiki/Skull_Dice
Turn 3: Joey Wheeler
Time Wizard

LIGHT
/ Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Lets you toss a coin and call Heads or Tails, then either:
1. If right, destroy all monsters on the opponent's field. 2. If wrong, destroy all monsters on your field and take half their combined ATK to your Life Points.

More info: https://yugipedia.com/wiki/Time_Wizard
Turn 3: Seto Kaiba
Torrential Tribute
(Normal Trap)
Destroys all monsters on the field when a monster(s) is Summoned.

More info: https://yugipedia.com/wiki/Torrential_Tribute
Turn 4: Seto Kaiba
X-Head Cannon
LIGHT
/ Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More info: https://yugipedia.com/wiki/X-Head_Cannon
Turn 4: Joey Wheeler
Scapegoat
(Quick-Play Spell)
Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode to your field, but prevents you from using them for a Tribute Summon or Summoning other monsters that turn.
More info: https://yugipedia.com/wiki/Scapegoat
Turn 4: Seto Kaiba
Magic Jammer
(Counter Trap)
Negates and destroys an activated Spell Card by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer
Turn 5: Joey Wheeler
Dark Hole
(Normal Spell)
Destroys all monsters on the field.
More info: https://yugipedia.com/wiki/Dark_Hole
Turn 5: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.

More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 6: Seto Kaiba
Tribute to the Doomed

(Normal Spell)
Destroys 1 monster on the field by discarding 1 card.
More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed
Turn 6: Seto Kaiba
Z-Metal Tank

LIGHT
/ Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Union / Effect)
1. Can equip to "X-Head Cannon" or "Y-Dragon Head" as an Equip Card that gives it 600 ATK and DEF or be unequiepped and Special Summoned to your field. 2. Can prevent the equipped monster's destruction by destroying itself.

More info: https://yugipedia.com/wiki/Z-Metal_Tank
Turn 6: Seto Kaiba
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Seto Kaiba
X-Head Cannon
LIGHT
/ Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Machine / Normal)
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

More info: https://yugipedia.com/wiki/X-Head_Cannon
Turn 6: Seto Kaiba
XZ-Tank Cannon
LIGHT
/ Fusion Monster / Level 6 / ATK 2400 / DEF 2100
(Machine / Fusion / Effect)
"X-Head Cannon" + "Z-Metal Tank"
1. First Special Summoned by banishing the above monsters from your field. 2. Cannot be revived. 3. Can destroy 1 Set Spell or Trap Card on the opponent's field by discarding 1 card.

More info: https://yugipedia.com/wiki/XZ-Tank_Cannon
Raphael’s Guardian Attack Force (Part 4)
Turn 29: Yugi Muto
Beaver Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1200 / DEF 1500
(Beast-Warrior / Normal)
What this creature lacks in size it makes up for in defense when battling in the prairie.

More info: https://yugipedia.com/wiki/Beaver_Warrior
Turn 30: Raphael
Guardian of the Labyrinth
EARTH
/ Normal Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Normal)
A monster that guards the entrance to the Netherworld.

More info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth
Turn 31: Yugi Muto
Card Destruction
(Normal Spell)
Forces both players to discard all cards in their hands to their Grave, then draw that many cards from their Decks.
More info: https://yugipedia.com/wiki/Card_Destruction
Turn 31: Yugi Muto
Sorcerer of Dark Magic

DARK
/ Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Special Summoned by Tributing 2 Level 6 or higher Spellcasters. 2. Can negate an activated Trap Card and destroy it during either player's turn.

More info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Turn 31: Yugi Muto
Remove Trap
(Normal Spell)
Destroys 1 face-up Trap Card on the field.
More info: https://yugipedia.com/wiki/Remove_Trap
Turn 32: Raphael
Guardian of the Labyrinth
EARTH
/ Normal Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Normal)
A monster that guards the entrance to the Netherworld.

More info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth
Turn 34: Raphael
Winged Dragon, Guardian of the Fortress #2
WIND
/ Normal Monster / Level 4 / ATK 1200 / DEF 1000
(Winged Beast / Normal)
This monster's wings are capable of generating tornadoes.

More info: https://yugipedia.com/wiki/Winged_Dragon,_Guardian_of_the_Fortress_2
Raphael’s Guardian Attack Force (Part 3)
Turn 14: Yugi Muto
Beta the Magnet
Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 14: Raphael
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destroys itself when the monster is destroyed.

More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 14: Raphael
Celtic Guardian
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 16: Yugi Muto
Alpha the Magnet
Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 17: Raphael
Guardian of the Throne Room
LIGHT
/ Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Machine / Normal)
A monster that guards the entrance to the Netherworld.

More info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room
Turn 18: Yugi Muto
Valkyrion the Magna Warrior

EARTH
/ Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. First Special Summoned by Tributing "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. 2. Can revive those monsters from your Grave to your field by Tributing itself.

More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 18: Raphael
Gravity Bind
(Continuous Trap)
Prevents Level 4 or higher monsters on the field from attacking.

More info: https://yugipedia.com/wiki/Gravity_Bind
Turn 21: Yugi Muto
Giant Soldier of Stone

EARTH
/ Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.

More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 23: Yugi Muto
Swift Gaia the Fierce Knight

DARK
/ Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned without Tributing if it's the only card in your hand.

More info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 24: Raphael
Guarded Treasure
(Continuous Spell)
1. You discard 5 cards in your hand to the Grave, then draw 2 cards. 2. You draw 2 cards during your future Draw Phases.
More info: https://yugipedia.com/wiki/Guarded_Treasure
Turn 25: Yugi Muto
Feral Imp

DARK
/ Normal Monster / Level 4 / ATK 1300 / DEF 1400
(Fiend / Normal)
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

More info: https://yugipedia.com/wiki/Feral_Imp
Turn 26: Raphael
Winged Dragon, Guardian of the Fortress #1
WIND
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Dragon / Normal)
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

More info: https://yugipedia.com/wiki/Winged_Dragon,_Guardian_of_the_Fortress_1
Turn 27: Yugi Muto
Queen's Knight

LIGHT
/ Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

More info: https://yugipedia.com/wiki/Queen's_Knight
Turn 28: Raphael
Guardian Angel Joan

LIGHT
/ Effect Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Effect)
Gives you Life Points equal to the ATK of a monster it destroys in battle and sends to the Grave.

More info: https://yugipedia.com/wiki/Guardian_Angel_Joan
Raphael’s Guardian Attack Force (Part 2)
Turn 8: Raphael
Mirror Wall
(Continuous Trap)
1. Halves the ATK of the opponent's attacking monsters. 2. Destroys itself unless you pay 2000 Life Points during your Standby Phases.

More info: https://yugipedia.com/wiki/Mirror_Wall
Turn 9: Raphael
Celtic Guardian
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 9: Raphael
The Seal of Orichalcos
(Field Spell)
1. Gives all monsters on your field 500 ATK. 2. Cannot be destroyed by effects once per turn. 3. Prevents weakest monsters on your field from being attacked while you have 2 or more. 4. Destroys all Special Summoned monsters on your field when activated.
5. You cannot Special Summon from the Extra Deck or activate more than 1 copy per Duel.
More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos
Turn 10: Yugi Muto
Gamma the Magnet
Warrior
EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.

More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 11: Raphel
Big Shield Gardna

EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Position.
2. Changes to Attack Mode when attacked after the Damage Step.

More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 12: Yugi Muto
Dark Magician

DARK
/ Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.

More info: https://yugipedia.com/wiki/Dark_Magician
Turn 12: Yugi Muto
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 12: Yugi Muto
Dark Magician Girl

DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 12: Yugi Muto
Book of Secret Arts
(Equip Spell)
Gives 1 Spellcaster monster on the field 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Book_of_Secret_Arts
Turn 13: Raphael
Celtic Guardian
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More info: https://yugipedia.com/wiki/Celtic_Guardian
Raphael’s Guardian Attack Force (Part 1)
Turn 1: Raphael
Guardian of the Labyrinth
EARTH
/ Normal Monster / Level 4 / ATK 1000 / DEF 1200
(Warrior / Normal)
A monster that guards the entrance to the Netherworld.

More info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth
Turn 2: Yugi Muto
Gazelle the King of Mythical Beasts

EARTH
/ Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)

More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 2: Raphael
Shrink
(Quick-Play Spell)
Halves the ATK of a face-up monster on the field until the turn ends.

More info: https://yugipedia.com/wiki/Shrink
Turn 3: Raphael
Celtic Guardian
EARTH
/ Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

More info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 3: Raphael
Swords of Revealing Light
(Normal Spell)
1. Destroys itself after 3 opponent's turns. 2. Turns any Set monsters on the opponent's field face-up. 3. Prevents the opponent's monsters from attacking while face-up.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 4: Yugi Muto
Catapult Turtle

WATER
/ Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Aqua / Effect)
Can Tribute 1 monster on your field to deal half that monster's ATK to the opponent's Life Points.

More info: https://yugipedia.com/wiki/Catapult_Turtle
Turn 4: Yugi Muto
Swords of Revealing Light
(Normal Spell)
1. Destroys itself after 3 opponent's turns. 2. Turns any Set monsters on the opponent's field face-up. 3. Prevents the opponent's monsters from attacking while face-up.
More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 5: Raphael
Guardian of the Throne Room
LIGHT
/ Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Machine / Normal)
A monster that guards the entrance to the Netherworld.

More info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room
Turn 5: Raphael
Exchange
(Normal Spell)
Forces both players to reveal their hands, then add 1 card from their opponent's hand to their own hand.

More info: https://yugipedia.com/wiki/Exchange
Turn 6: Yugi Muto
Dark Magician Girl
DARK
/ Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either Grave.

More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 6: Yugi Muto
Dust Tornado
(Normal Trap)
Destroys 1 Spell or Trap Card on the opponent's field, then lets you Set 1 Spell or Trap from your hand to your field.

More info: https://yugipedia.com/wiki/Dust_Tornado
Turn 6: Raphael
Shrink
(Quick-Play Spell)
Halves the ATK of a face-up monster on the field until the turn ends.

More info: https://yugipedia.com/wiki/Shrink
Turn 7: Raphel
Backup Gardna

DARK
/ Effect Monster / Level 4 / ATK 500 / DEF 2200
(Warrior / Effect)
1. Can move 1 Equip Card on the field to another proper target. 2. Can negate the attack on it from an opponent's monster by discarding 1 card.

More info: https://yugipedia.com/wiki/Backup_Gardna_(anime)
 
Turn 7: Raphael
Wicked-Breaking Flamberge - Baou

(Equip Spell)
1. Gives the equipped monster 500 ATK by discarding 1 card. 2. Negates the effects of monsters it destroys in battle.
More info: https://yugipedia.com/wiki/Wicked-Breaking_Flamberge_-_Baou
Turn 8: Yugi Muto
Obnoxious Celtic Guard

EARTH
/ Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Is not destroyed in battle by monsters with at least 1900 ATK.

More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Raphael’s Guardian Army (Part 3)
Turn 6: Joey Wheeler
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when a monster on the opponent's field attacks.

More info: https://yugipedia.com/wiki/Mirror_Force
Turn 7: Joey Wheeler
Alligator's Sword
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

More info: https://yugipedia.com/wiki/Alligator's_Sword
Turn 7: Raphael
Mirror Wall
(Continuous Trap)
1. Halves the ATK of attacking monsters on the opponent's field 2. Destroys itself unless you pay 2000 Life Points during your Standby Phases.

More info: https://yugipedia.com/wiki/Mirror_Wall
Turn 8: Raphel
Big Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Position.
2. Changes to Attack Mode when attacked after the Damage Step.

More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 8: Raphael
Monster Reincarnation

(Normal Spell)
Retrieves 1 monster from your Grave to your hand by discarding 1 card.

More info: https://yugipedia.com/wiki/Monster_Reincarnation
Turn 8: Raphael
Spell Reproduction

(Normal Spell)
Retrieves 1 Spell Card from your Grave to your hand by discarding 2 Spell Cards.

More info: https://yugipedia.com/wiki/Spell_Reproduction
Turn 7: Raphael
Celestial Sword - Eatos

(Equip Spell)
(Always a "Noble Arms" card)
1. Gives the equipped monster 500 ATK. 2. Can equip itself to "Guardian Eatos" on your field when sent from the field to your Grave and give it 500 ATK for each banished monster.
More info: https://yugipedia.com/wiki/Celestial_Sword_-_Eatos
Turn 7: Raphael
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Raphel
Guardian Eatos

WIND
/ Effect Monster / Level 8 / ATK 2500 / DEF 2000
(Fairy / Effect)
1. Can be Special Summoned from your hand to your field when you have no monsters in your Grave. 2. Can send an Equip Spell equipped to it to the Grave, then banish up to 3 monsters in the opponent's Grave and gain 500 ATK for each of them until the turn ends.

More info: https://yugipedia.com/wiki/Guardian_Eatos