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My Yu-Gi-Oh Fanfic Season 3 Part 5's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Joey’s Final Duel (Part 2) |
Turn 7: Joey Wheeler Monster Reborn (Normal Spell) Revives a monster from either Graveyard to the player's field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 7: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Jinzo |
Turn 8: Seto Kaiba Enemy Controller (Quick-Play Spell) Player can either: ● Change the battle position of 1 face-up opponent's monster. ● Take control of an opponent's monster until the turn ends by Tributing 1 monster. More info: https://yugipedia.com/wiki/Enemy_Controller |
Turn 8: Seto Kaiba Cost Down (Normal Spell) Lowers the Level of all monsters in the player's hand by 2 by discarding 1 card until the turn ends. More info: https://yugipedia.com/wiki/Cost_Down |
Turn 8: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 9: Joey Wheeler Neko Make King EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) Prevents Trap Cards and their effects from being activated. More info: https://yugipedia.com/wiki/Neko_Mane_King |
Turn 10: Seto Kaiba Lord of D. DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100 (Spellcaster / Effect) Prevents Dragon monsters on the field from being targeted by effects. More info: https://yugipedia.com/wiki/Lord_of_D |
Turn 10: Seto Kaiba The Flute of Summoning Dragon (Normal Spell) Special Summons up to 2 Dragon monsters from the hand to the field while controlling "Lord of D." More info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Dragon |
Turn 10: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 10: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 10: Seto Kaiba Polymerization (Normal Spell) Performs a Fusion Summon using monsters from the hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 10: Seto Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn 10: Seto Kaiba Blue-Eyes Shining Dragon LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Effect) 1. Is only Summoned by Tributing 1 "Blue-Eyes Ultimate Dragon". 2. Gains 300 ATK for each Dragon monster in the player's Graveyard. 3. Can negate activated effects and destroy them if they target this card. More info: https://yugipedia.com/wiki/Blue-Eyes_Shining_Dragon |
Turn 11: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless the player Tributes 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 12: Seto Kaiba Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Mode after attacking and cannot change its battle position until the player's next End Phase. More info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Joey’s Final Duel (Part 1) |
Turn 1: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 2: Seto Kaiba Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 2: Joey Wheeler Skull Dice (Normal Trap) Lowers the ATK and DEF of the opponent's monsters by 100 x the die result until the turn ends. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 3: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Can destroy all monsters on either field depending on the player's coin toss guess, then deals damage to the player equal to the ATK of their destroyed monsters if they're wrong. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn 3: Seto Kaiba Torrential Tribute (Normal Trap) Destroys all monsters on the field when a monster(s) is Summoned. More info: https://yugipedia.com/wiki/Torrential_Tribute |
Turn 4: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 4: Joey Wheeler Scapegoat (Quick-Play Spell) Special Summons 4 Level 1 "Sheep Tokens" with 0 ATK and DEF in Defense Mode, but prevents the player from using them for a Tribute Summon or Summoning other monsters that turn. More info: https://yugipedia.com/wiki/Scapegoat |
Turn 4: Seto Kaiba Magic Jammer (Counter Trap) Negates an activated Spell Card and destroys it by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 5: Joey Wheeler Dark Hole (Normal Spell) Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 5: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 6: Seto Kaiba Tribute to the Doomed (Normal Spell) Destroys 1 monster on the field by discarding 1 card. More info: https://yugipedia.com/wiki/Tribute_to_The_Doomed |
Turn 6: Seto Kaiba Z-Metal Tank LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Machine / Union / Effect) 1. Can equip to "X-Head Cannon" or "Y-Dragon Head" as an Equip Card that gives it 600 ATK and DEF or be unequiepped and Special Summoned to the player's field. 2. Can prevent the equipped monster's destruction by destroying itself. More info: https://yugipedia.com/wiki/Z-Metal_Tank |
Turn 6: Seto Kaiba Monster Reborn (Normal Spell) Revives a monster from either Graveyard to the player's field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Seto Kaiba X-Head Cannon LIGHT / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Machine / Normal) A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. More info: https://yugipedia.com/wiki/X-Head_Cannon |
Turn 6: Seto Kaiba XZ-Tank Cannon LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 2100 (Machine / Fusion / Effect) "X-Head Cannon" + "Z-Metal Tank" 1. Is first Special Summon by banishing the above monsters from the player's field and cannot be revived from the Graveyard. 2. Can destroy 1 Set opponent's Spell or Trap Card by discarding 1 card. More info: https://yugipedia.com/wiki/XZ-Tank_Cannon |
Raphael’s Guardian Attack Force (Part 4) |
Turn 29: Yugi Muto Beaver Warrior EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500 (Beast-Warrior / Normal) What this creature lacks in size it makes up for in defense when battling in the prairie. More info: https://yugipedia.com/wiki/Beaver_Warrior |
Turn 30: Raphael Guardian of the Labyrinth EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200 (Warrior / Normal) A monster that guards the entrance to the Netherworld. More info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth |
Turn 31: Yugi Muto Card Destruction (Normal Spell) Both players discard all cards in their hands to the Graveyard, then draw that many cards from their Decks. More info: https://yugipedia.com/wiki/Card_Destruction |
Turn 31: Yugi Muto Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Is Special Summoned by Tributing 2 Level 6 or higher Spellcasters. 2. Can negate the activation of Trap Cards and destroy them during either player's turn. More info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Turn 31: Yugi Muto Remove Trap (Normal Spell) Destroys 1 face-up Trap Card on the field. More info: https://yugipedia.com/wiki/Remove_Trap |
Turn 32: Raphael Guardian of the Labyrinth EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200 (Warrior / Normal) A monster that guards the entrance to the Netherworld. More info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth |
Turn 34: Raphael Winged Dragon, Guardian of the Fortress #2 WIND / Normal Monster / Level 4 / ATK 1200 / DEF 1000 (Winged Beast / Normal) This monster's wings are capable of generating tornadoes. More info: https://yugipedia.com/wiki/Winged_Dragon,_Guardian_of_the_Fortress_2 |
Raphael’s Guardian Attack Force (Part 3) |
Turn 14: Yugi Muto Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn
14: Raphael Call of the Haunted (Continuous Trap) 1. Revives a monster from the player's Graveyard in Attack Mode. 2. Destroys the monster when this card leaves the field. 3. Destroys itself when the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 14: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 16: Yugi Muto Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 17: Raphael Guardian of the Throne Room LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600 (Machine / Normal) A monster that guards the entrance to the Netherworld. More info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room |
Turn 18: Yugi Muto Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Is first Special Summoned by Tributing "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from the hand or field. 2. Can revive those monsters by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn
18: Raphael Gravity Bind (Continuous Trap) Prevents Level 4 or higher monsters from attacking. More info: https://yugipedia.com/wiki/Gravity_Bind |
Turn 21: Yugi Muto Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn
23: Yugi Muto Swift Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) Can be Normal Summoned without Tributing if the only card in the player's hand. More info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight |
Turn 24: Raphael Guarded Treasure (Continuous Spell) The player discards 5 cards in their hand, then draws 2 cards, then they draw 2 cards during each of their Draw Phases. More info: https://yugipedia.com/wiki/Guarded_Treasure |
Turn 25: Yugi Muto Feral Imp DARK / Normal Monster / Level 4 / ATK 1300 / DEF 1400 (Fiend / Normal) A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. More info: https://yugipedia.com/wiki/Feral_Imp |
Turn 26: Raphael Winged Dragon, Guardian of the Fortress #1 WIND / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Dragon / Normal) A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. More info: https://yugipedia.com/wiki/Winged_Dragon,_Guardian_of_the_Fortress_1 |
Turn 27: Yugi Muto Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More info: https://yugipedia.com/wiki/Queen's_Knight |
Turn
28: Raphael Guardian Angel Joan LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 2000 (Fairy / Effect) Gives the player Life Points equal to the ATK of a monster it destroys in battle and sends to the Graveyard. More info: https://yugipedia.com/wiki/Guardian_Angel_Joan |
Raphael’s Guardian Attack Force (Part 2) |
Turn
8: Raphael Mirror Wall (Continuous Trap) 1. Halves the ATK of your opponent's attacking monsters 2. Destroys itself unless the player pays 2000 Life Points during their Standby Phases. More info: https://yugipedia.com/wiki/Mirror_Wall |
Turn 9: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 9: Raphael The Seal of Orichalcos (Field Spell) 1. Gives the player's monsters 500 ATK. 2. Cannot be destroyed by effects once per turn. 3. The player's weakest monsters cannot be attacked while they have 2 or more. 4. Destroys all the player's Special Summoned monsters when activated. 5. The player cannot Special Summon from the Extra Deck. 6. The player can only activate 1 copy per Duel. More info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 10: Yugi Muto Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 11: Raphel Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Position. 2. Changes to Attack Mode when attacked after the Damage Step. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 12: Yugi Muto Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 12: Yugi Muto Monster Reborn (Normal Spell) Revives a monster from either Graveyard to the player's field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn
12: Yugi Muto Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in the Graveyards. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 12: Yugi Muto Book of Secret Arts (Equip Spell) Gives a Spellcaster monster 300 ATK and DEF. More info: https://yugipedia.com/wiki/Book_of_Secret_Arts |
Turn 13: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More info: https://yugipedia.com/wiki/Celtic_Guardian |
Raphael’s Guardian Attack Force (Part 1) |
Turn 1: Raphael Guardian of the Labyrinth EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200 (Warrior / Normal) A monster that guards the entrance to the Netherworld. More info: https://yugipedia.com/wiki/Guardian_of_the_Labyrinth |
Turn 2: Yugi Muto Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Turn 2: Raphael Shrink (Quick-Play Spell) Halves the ATK of a face-up monster until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
Turn 3: Raphael Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 3: Raphael Swords of Revealing Light (Normal Spell) 1. Destroys itself after the opponent's 3rd turn. 2. Turns any Set opponent's monsters face-up. 3. The opponent's monsters cannot attack while this card is face-up. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn
4: Yugi Muto Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) Can Tribute 1 monster on the player's field to deal half that monster's ATK to the opponent. More info: https://yugipedia.com/wiki/Catapult_Turtle |
Turn 4: Yugi Muto Swords of Revealing Light (Normal Spell) 1. Destroys itself after the opponent's 3rd turn. 2. Turns any Set opponent's monsters face-up. 3. The opponent's monsters cannot attack while this card is face-up. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 5: Raphael Guardian of the Throne Room LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600 (Machine / Normal) A monster that guards the entrance to the Netherworld. More info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room |
Turn 5: Raphael Exchange (Normal Spell) Both players reveal their hands, then take 1 card from their opponent's hand and add it to their own hand. More info: https://yugipedia.com/wiki/Exchange |
Turn
6: Yugi Muto Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in the Graveyards. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 6: Yugi Muto Dust Tornado (Normal Trap) Destroys an opponent's Spell or Trap Card on the field, then the player can Set 1 Spell or Trap of their own. More info: https://yugipedia.com/wiki/Dust_Tornado |
Turn 6: Raphael Shrink (Quick-Play Spell) Halves the ATK of a face-up monster until the turn ends. More info: https://yugipedia.com/wiki/Shrink |
Turn 7: Raphel Backup Gardna DARK / Effect Monster / Level 4 / ATK 500 / DEF 2200 (Warrior / Effect) 1. Can move an Equip Card on the field to another appropriate target. 2. Can negate an opponent's attack on it by discarding 1 card. More info: https://yugipedia.com/wiki/Backup_Gardna_(anime) |
Turn 7: Raphael Wicked-Breaking Flamberge - Baou (Equip Spell) 1. Gives the equipped monster 500 ATK by discarding 1 card. 2. Negates the effects of monsters it destroys in battle. More info: https://yugipedia.com/wiki/Wicked-Breaking_Flamberge_-_Baou |
Turn
8: Yugi Muto Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Is not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Raphael’s Guardian Army (Part 3) |
Turn 6: Joey Wheeler Mirror Force (Normal Trap) Destroys the opponent's Attack Position monsters when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 7: Joey Wheeler Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! More info: https://yugipedia.com/wiki/Alligator's_Sword |
Turn
7: Raphael Mirror Wall (Continuous Trap) 1. Halves the ATK of your opponent's attacking monsters 2. Destroys itself unless the player pays 2000 Life Points during their Standby Phases. More info: https://yugipedia.com/wiki/Mirror_Wall |
Turn 8: Raphel Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while Set, then becomes face-up Defense Position. 2. Changes to Attack Mode when attacked after the Damage Step. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 8: Raphael Monster Reincarnation (Normal Spell) Retrieves a monster from the Graveyard to the hand by discarding 1 card. More info: https://yugipedia.com/wiki/Monster_Reincarnation |
Turn 8: Raphael Spell Reproduction (Normal Spell) Retrieves a Spell Card from the Graveyard to the hand by discarding 2 Spell Cards. More info: https://yugipedia.com/wiki/Spell_Reproduction |
Turn 7: Raphael Celestial Sword - Eatos (Equip Spell) (Always a "Noble Arms" card) 1. Gives the equipped monster 500 ATK. 2. Can equip itself to the player's "Guardian Eatos" and give it 500 ATK for each banished monster when sent from the field to the Graveyard. More info: https://yugipedia.com/wiki/Celestial_Sword_-_Eatos |
Turn 7: Raphael Monster Reborn (Normal Spell) Revives a monster from either Graveyard to the player's field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Raphel Guardian Eatos WIND / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Fairy / Effect) 1. Can be Special Summoned from the hand when the player has no monsters in their Graveyard. 2. Can send an Equip Spell equipped to it to the Graveyard, then banish up to 3 opponent's monsters from their Graveyard and gain 500 ATK for each of them until the turn ends. More info: https://yugipedia.com/wiki/Guardian_Eatos |