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My Yu-Gi-Oh Fanfic Season 3 Part 2's Episode Cards

1. Cards below are listed as a Common for consistancy. Card effects are also mostly paraphrased from their original effects.
2. Card names in the info are from the time they were released so they may differ from the links below.
Weevil’s Swarm of Insects (Part 3)
Turn 12: Joey Wheeler
Kunai with Chain
TRAP / Normal Trap
Apply 1 effect below or both effects at the same time.
● Changes an attacking opponent's monster to Defense Position.
● Becomes an Equip Card to 1 monster on your field that gives it 500 ATK.
More Info: https://yugipedia.com/wiki/Kunai_with_Chain
Turn 13: Joey Wheeler
Fissure
SPELL / Normal Spell
Destroys the face-up monster the opponent controls with the lowest ATK.
More Info: https://yugipedia.com/wiki/Fissure
Turn 13: Joey Wheeler
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 13: Joey Wheeler
Axe Raider
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150
(Warrior / Normal)
An axe-wielding monster of tremendous strength and agility.
More Info: https://yugipedia.com/wiki/Axe_Raider
 
Turn 1: Yami Yugi (aka "Atem")
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if Normal Summoned (max 1). 2. Gains 300 ATK for each Spell Counter on it. 3.
Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself.
More Info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 1: Yami Yugi (aka "Atem")
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 2: Rex Raptor
Uraby
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dinosaur / Normal)
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
More Info: https://yugipedia.com/wiki/Uraby
Turn 2: Rex Raptor
The Seal of Orichalcos
SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Cannot be destroyed by effects.
3. Lets you Summon monsters in your Spell & Trap Zones and switch between them.
4. Prevents the opponent from attacking monsters in your Spell & Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if this card was active when they lost.

More Info:
https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Weevil’s Swarm of Insects (Part 2)
Turn 7: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 7: Joey Wheeler
Release Restraint
SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".
More Info: https://yugipedia.com/wiki/Release_Restraint
Turn 7: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2.
Destroys 1 monster the opponent controls if equipped with an Equip Card(s).
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 8: Weevil Underwood
Remove Trap
SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
More Info: https://yugipedia.com/wiki/Remove_Trap
Turn 8: Weevil Underwood
Insect Queen
EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400
(Insect / Effect)
1. Gains 200 ATK for all Insects monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3.
Special Summons 1 Level 1 EARTH Insect "Insect Monster Token" with 100 ATK and DEF in Attack Mode to your field at your End Phase if successful in battle.
More Info: https://yugipedia.com/wiki/Insect_Queen
Turn 9: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 10: Joey Wheeler
Fairy Box
TRAP / Continuous Trap
1. Lets you toss a coin and call Heads or Tails, then makes the attacking monster's ATK 0 until the Battle Phase ends if right. 2.
Destroys itself unless you pay 500 Life Points at your Standby Phases.
More Info: https://yugipedia.com/wiki/Fairy_Box
Turn 11: Joey Wheeler
Little-Winguard
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle position once per turn at your End Phase.
More Info: https://yugipedia.com/wiki/Little-Winguard
Turn 12: Weevil Underwood
Insect Knight
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500
(Insect / Normal)
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
More Info: https://yugipedia.com/wiki/Insect_Knight
Weevil’s Swarm of Insects (Part 1)
Turn 2: Joey Wheeler
Rocket Warrior
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Applies these effects during your Battle Phases. 1. Not destroyed in battle and makes battle damage you take from its attacks 0. 2. Lowers the ATK of 1 monster the opponent controls it attacks by 500 at damage calculation until the turn ends.
More Info: https://yugipedia.com/wiki/Rocket_Warrior
Turn 3: Weevil Underwood
Ultimate Insect LV3
WIND / Effect Monster / Level 3 / ATK 1400 / DEF 900
(Insect / Effect)
1. Lowers the ATK monsters the opponent controls by 300 if Special Summoned to your field with "Ultimate Insect LV1". 2.
Can Special Summon "Ultimate Insect LV5" from your hand or Deck to your field by sending itself to your Grave during your Standby Phase after the turn it is Summoned.
More Info: https://yugipedia.com/wiki/Ultimate_Insect_LV3
Turn 3: Joey Wheeler
Skull Dice
TRAP / Normal Trap
Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends.
More Info: https://yugipedia.com/wiki/Skull_Dice
Turn 4: Joey Wheeler
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards from being activated or using their effects.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 5: Weevil Underwood
The Seal of Orichalcos
SPELL / Field Spell
1. Gives your monsters 500 ATK. 2. Cannot be destroyed by effects once per turn.
3. Prevents the opponent from attacking the weakest monsters on your field.
4. Destroys the Special Summoned monsters on your field when activated. 5. You cannot Special Summon from the Extra Deck. 6.
You can only activate 1 copy of this card per Duel.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos
Turn 5: Weevil Underwood
Pinch Hopper
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1200
(Insect / Effect)
Can Special Summon an Insect monster from your hand to your field when sent from the field to your Grave.
More Info: https://yugipedia.com/wiki/Pinch_Hopper
Turn 5: Weevil Underwood
Fissure
SPELL / Normal Spell
Destroys the face-up monster the opponent controls with the lowest ATK.
More Info: https://yugipedia.com/wiki/Fissure
Turn 5: Joey Wheeler
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2.
Destroys itself when that monster leaves the field.
More Info: https://yugipedia.com/wiki/Shadow_Spell
Turn 5: Weevil Underwood
DNA Surgery
TRAP / Continuous Trap
Makes all face-up monsters on the field the Monster Type you declare.
More Info: https://yugipedia.com/wiki/DNA_Surgery
Gurimo’s Warrior’s of Darkness (Part 5)
Turn 17: Gurimo
The Hunter with 7 Weapons
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 600
(Warrior / Effect)
1. Lets you declare 1 Monster Type if Normal Summoned. 2.
Gains 1000 ATK if battling the declared Monster Type during damage calculation.
More Info: https://yugipedia.com/wiki/The_Hunter_with_7_Weapons
Turn 17: Gurimo
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2.
Can be retrieved from your Grave to your hand by Tributing 1 monster if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 18: Gurimo
Shadow Spell
TRAP / Continuous Trap
1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when that monster leaves the field.

More Info: https://yugipedia.com/wiki/Shadow_Spell
 
Turn 1: Weevil Underwood
Ultimate Insect LV1
WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Effect)
1. Not affected by Spell Cards. 2. Can Special Summon 1 "Ultimate Insect LV3" from your hand or Deck to your field by sending itself to the Grave after the turn it is Summoned.
More Info: https://yugipedia.com/wiki/Ultimate_Insect_LV1
Gurimo’s Warriors of Darkness (Part 4)
Turn 13: Gurimo
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 14: Gurimo
Mirror Wall
TRAP / Continuous Trap
1. Halves the ATK of attacking monsters the opponent controls. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases.
More Info:
https://yugipedia.com/wiki/Mirror_Wall
Turn 15: Gurimo
The Warrior Returning Alive
SPELL / Normal Spell
Returns 1 Warrior monster from your Grave to your hand.
More Info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive
Turn 15: Gurimo
Blindly Loyal Goblin
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Effect)
Cannot switch sides on the field.
More Info: https://yugipedia.com/wiki/Blindly_Loyal_Goblin
Turn 16: Yami Yugi (aka "Atem")
Ultimate Offering
TRAP / Continuous Trap
You can perform an extra Normal Summon or Set during you Main Phase or opponent's Battle Phase by paying 500 Life Points.
More Info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 16: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for all "Dark Magican" or "Magician of Black Chaos" in either Grave.
More Info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 16: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
 
Turn 16: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
 
Turn 16: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)
More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 16: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More Info:
https://yugipedia.com/wiki/Dark_Magician
Turn 16: Yami Yugi (aka "Atem")
Sorcerer of Dark Magic
DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800
(Spellcaster / Effect)
1. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn.
More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic
Gurimo’s Warriors of Darkness (Part 3)
Turn 10: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH
/ Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Mode.
2.
Changes to Attack Position after the Damage Step if attacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 11: Yami Yugi (aka "Atem")
Kuriboh
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)
Can be discarded from your hand at the opponent's Battle Phase to reduce battle damage from an opponent's attack to 0.
More Info: https://yugipedia.com/wiki/Kuriboh
Turn 12: Yami Yugi (aka "Atem")
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned to your field without Tributing if it's the only card in your hand.
More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 12: Yami Yugi (aka "Atem")
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2.
Can be retrieved from your Grave to your hand by Tributing 1 monster if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Gurimo’s Warriors of Darkness (Part 2)
Turn 5: Gurimo
Dark Blade
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
More Info:
https://yugipedia.com/wiki/Dark_Blade
Turn 6: Yami Yugi (aka "Atem")
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)
More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 6: Gurimo
Hidden Soldiers
(Noraml Trap)
Special Summons 1 Level 4 or lower DARK monster from your hand to your field if the opponent Normal or Flip Summons a monster.
More Info: https://yugipedia.com/wiki/Hidden_Soldiers
Turn 6: Gurimo
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave, but only once per turn.
More Info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 7: Gurimo
Obelisk the Tormentor
DIVINE
/ God Card / Level 10 / ATK 4000 / DEF 4000
(Divine-Beast)
1. Tribute Summoned with 3 monsters. 2. Can destroy all monsters the opponent controls and deal them 4000 damage by Tributing 2 monsters. 3. Returns to the Grave at the End Phase if revived. 4. Not affected by most Spell or Trap Cards.
More Info: https://yugipedia.com/wiki/Obelisk_the_Tormentor_(anime)
Turn 7: Yami Yugi (aka "Atem")
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Negate_Attack
Turn 9: Gurimo
Marauding Captain
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
1. Prevents the opponent from attacking other Warrior monsters you control.
2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned.
More Info: https://yugipedia.com/wiki/Marauding_Captain
Turn 9: Gurimo
Blindly Loyal Goblin
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Effect)
Cannot switch sides on the field.
More Info: https://yugipedia.com/wiki/Blindly_Loyal_Goblin
Gurimo’s Warriors of Darkness (Part 1)
Turn 1: Gurimo
Shadow Tamer
DARK / Effect Monster / Level 3 / ATK 800 / DEF 700
(Warrior / Flip / Effect)
(Always an "Archfiend" card)
FLIP: Gives you control of 1 Fiend monster the opponent controls until the turn ends.
More Info: https://yugipedia.com/wiki/Shadow_Tamer
Turn 2: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
 
Turn 3: Gurimo
Warrior Dai Grepher
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Normal)
The warrior who can manipulate dragons. Nobody knows his mysterious past.
More Info: https://yugipedia.com/wiki/Warrior_Dai_Grepher
Turn 3: Gurimo
Swords of Revealing Light
SPELL / Normal Spell
1. Remains face-up for 3 opponent's turns. 2. Turns the opponent's Set monsters face-up at activation. 3. Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing battle positions.
2.
Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 3: Gurimo
Remove Trap
SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
More Info: https://yugipedia.com/wiki/Remove_Trap
Turn 3: Gurimo
The Seal of Orichalcos
SPELL / Field Spell
1. Gives all monsters you control 500 ATK. 2. Cannot be destroyed by effects.
3. Lets you Summon monsters in your Spell & Trap Zones and switch between them.
4. Prevents the opponent from attacking monsters in your Spell & Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if this card was active when they lost.

More Info:
https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 4: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle with a monster that has at least 1900 ATK.
More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 4: Yami Yugi (aka "Atem")
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2.
Can be retrieved from your Grave to your hand by Tributing 1 monster if destroyed and sent to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 4: Gurimo
De-Spell
SPELL / Normal Spell
Destroys 1 face-up Spell Card on the field, or you can choose 1 Set Spell or Trap Card on the field, then destroy it if it's a Spell Card.
More Info: https://yugipedia.com/wiki/De-Spell