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My Yu-Gi-Oh Fanfic Season 3 Part 2's Episode Cards
1.
Cards below are listed as a Common for consistancy. Card effects
are also mostly paraphrased from their original effects. 2. Card names in the info are from the time they were released so they may differ from the links below. |
Weevil’s Swarm of Insects (Part 3) |
Turn 12: Joey Wheeler Kunai with Chain TRAP / Normal Trap Apply 1 effect below or both effects at the same time. ● Changes an attacking opponent's monster to Defense Position. ● Becomes an Equip Card to 1 monster on your field that gives it 500 ATK. More Info: https://yugipedia.com/wiki/Kunai_with_Chain |
Turn 13: Joey Wheeler Fissure SPELL / Normal Spell Destroys the face-up monster the opponent controls with the lowest ATK. More Info: https://yugipedia.com/wiki/Fissure |
Turn
13: Joey Wheeler Raigeki SPELL / Normal Spell Destroys all monsters the opponent controls. More Info: https://yugipedia.com/wiki/Raigeki |
Turn 13: Joey Wheeler Axe Raider EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1150 (Warrior / Normal) An axe-wielding monster of tremendous strength and agility. More Info: https://yugipedia.com/wiki/Axe_Raider |
Turn 1: Yami
Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter if Normal Summoned (max 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can destroy 1 Spell or Trap Card on the field by removing 1 Spell Counter from itself. More Info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 1: Yami
Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 2: Rex
Raptor Uraby EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Dinosaur / Normal) Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. More Info: https://yugipedia.com/wiki/Uraby |
Turn 2: Rex
Raptor The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Cannot be destroyed by effects. 3. Lets you Summon monsters in your Spell & Trap Zones and switch between them. 4. Prevents the opponent from attacking monsters in your Spell & Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if this card was active when they lost. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime) |
Weevil’s Swarm of Insects (Part 2) |
Turn 7: Joey
Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 7: Joey
Wheeler Release Restraint SPELL / Normal Spell Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight". More Info: https://yugipedia.com/wiki/Release_Restraint |
Turn 7: Joey
Wheeler Gearfried the Swordmaster LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Warrior / Effect) 1. Only Special Summoned with "Release Restraint". 2. Destroys 1 monster the opponent controls if equipped with an Equip Card(s). More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster |
Turn 8: Weevil
Underwood Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. More Info: https://yugipedia.com/wiki/Remove_Trap |
Turn 8: Weevil
Underwood Insect Queen EARTH / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Insect / Effect) 1. Gains 200 ATK for all Insects monster on the field. 2. Cannot attack unless you Tribute 1 monster. 3. Special Summons 1 Level 1 EARTH Insect "Insect Monster Token" with 100 ATK and DEF in Attack Mode to your field at your End Phase if successful in battle. More Info: https://yugipedia.com/wiki/Insect_Queen |
Turn 9: Joey
Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More Info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 10: Joey
Wheeler Fairy Box TRAP / Continuous Trap 1. Lets you toss a coin and call Heads or Tails, then makes the attacking monster's ATK 0 until the Battle Phase ends if right. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Fairy_Box |
Turn 11: Joey
Wheeler Little-Winguard WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) Can change its battle position once per turn at your End Phase. More Info: https://yugipedia.com/wiki/Little-Winguard |
Turn 12:
Weevil Underwood Insect Knight EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Insect / Normal) Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. More Info: https://yugipedia.com/wiki/Insect_Knight |
Weevil’s Swarm of Insects (Part 1) |
Turn 2: Joey
Wheeler Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Applies these effects during your Battle Phases. 1. Not destroyed in battle and makes battle damage you take from its attacks 0. 2. Lowers the ATK of 1 monster the opponent controls it attacks by 500 at damage calculation until the turn ends. More Info: https://yugipedia.com/wiki/Rocket_Warrior |
Turn 3: Weevil
Underwood Ultimate Insect LV3 WIND / Effect Monster / Level 3 / ATK 1400 / DEF 900 (Insect / Effect) 1. Lowers the ATK monsters the opponent controls by 300 if Special Summoned to your field with "Ultimate Insect LV1". 2. Can Special Summon "Ultimate Insect LV5" from your hand or Deck to your field by sending itself to your Grave during your Standby Phase after the turn it is Summoned. More Info: https://yugipedia.com/wiki/Ultimate_Insect_LV3 |
Turn 3: Joey Wheeler Skull Dice TRAP / Normal Trap Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Skull_Dice |
Turn 4: Joey Wheeler Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards from being activated or using their effects. More Info: https://yugipedia.com/wiki/Jinzo |
Turn 5: Weevil
Underwood The Seal of Orichalcos SPELL / Field Spell 1. Gives your monsters 500 ATK. 2. Cannot be destroyed by effects once per turn. 3. Prevents the opponent from attacking the weakest monsters on your field. 4. Destroys the Special Summoned monsters on your field when activated. 5. You cannot Special Summon from the Extra Deck. 6. You can only activate 1 copy of this card per Duel. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos |
Turn 5: Weevil
Underwood Pinch Hopper EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1200 (Insect / Effect) Can Special Summon an Insect monster from your hand to your field when sent from the field to your Grave. More Info: https://yugipedia.com/wiki/Pinch_Hopper |
Turn
5: Weevil Underwood Fissure SPELL / Normal Spell Destroys the face-up monster the opponent controls with the lowest ATK. More Info: https://yugipedia.com/wiki/Fissure |
Turn
5: Joey Wheeler Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when that monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
Turn
5: Weevil Underwood DNA Surgery TRAP / Continuous Trap Makes all face-up monsters on the field the Monster Type you declare. More Info: https://yugipedia.com/wiki/DNA_Surgery |
Gurimo’s Warrior’s of Darkness (Part 5) |
Turn 17: Gurimo The Hunter with 7 Weapons EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Warrior / Effect) 1. Lets you declare 1 Monster Type if Normal Summoned. 2. Gains 1000 ATK if battling the declared Monster Type during damage calculation. More Info: https://yugipedia.com/wiki/The_Hunter_with_7_Weapons |
Turn 17: Gurimo Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be retrieved from your Grave to your hand by Tributing 1 monster if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn
18: Gurimo Shadow Spell TRAP / Continuous Trap 1. Prevents 1 face-up monster the opponent controls from attacking or changing battle positions and lowers its ATK by 700. 2. Destroys itself when that monster leaves the field. More Info: https://yugipedia.com/wiki/Shadow_Spell |
Turn 1: Weevil
Underwood Ultimate Insect LV1 WIND / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) 1. Not affected by Spell Cards. 2. Can Special Summon 1 "Ultimate Insect LV3" from your hand or Deck to your field by sending itself to the Grave after the turn it is Summoned. More Info: https://yugipedia.com/wiki/Ultimate_Insect_LV1 |
Gurimo’s Warriors of Darkness (Part 4) |
Turn 13:
Gurimo Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card(s) equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 14:
Gurimo Mirror Wall TRAP / Continuous Trap 1. Halves the ATK of attacking monsters the opponent controls. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Mirror_Wall |
Turn 15:
Gurimo The Warrior Returning Alive SPELL / Normal Spell Returns 1 Warrior monster from your Grave to your hand. More Info: https://yugipedia.com/wiki/The_Warrior_Returning_Alive |
Turn 15:
Gurimo Blindly Loyal Goblin EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Effect) Cannot switch sides on the field. More Info: https://yugipedia.com/wiki/Blindly_Loyal_Goblin |
Turn 16: Yami
Yugi (aka "Atem") Ultimate Offering TRAP / Continuous Trap You can perform an extra Normal Summon or Set during you Main Phase or opponent's Battle Phase by paying 500 Life Points. More Info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 16: Yami
Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magican" or "Magician of Black Chaos" in either Grave. More Info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 16: Yami
Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 16: Yami
Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 16: Yami
Yugi (aka "Atem") Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Turn 16: Yami
Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More Info: https://yugipedia.com/wiki/Dark_Magician |
Turn 16: Yami
Yugi (aka "Atem") Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) 1. Only Special Summoned from your hand to your field by Tributing 2 Level 6 or higher Spellcaster monsters. 2. Can negate activated Trap Cards and destroy them during either player's turn. More Info: https://yugipedia.com/wiki/Sorcerer_of_Dark_Magic |
Gurimo’s Warriors of Darkness (Part 3) |
Turn 10: Yami
Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates 1 Spell Card that targets it while Set, then becomes face-up Defense Mode. 2. Changes to Attack Position after the Damage Step if attacked. More Info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 11: Yami
Yugi (aka "Atem") Kuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) Can be discarded from your hand at the opponent's Battle Phase to reduce battle damage from an opponent's attack to 0. More Info: https://yugipedia.com/wiki/Kuriboh |
Turn 12: Yami
Yugi (aka "Atem") Swift Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) Can be Normal Summoned to your field without Tributing if it's the only card in your hand. More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight |
Turn 12: Yami
Yugi (aka "Atem") Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be retrieved from your Grave to your hand by Tributing 1 monster if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Gurimo’s Warriors of Darkness (Part 2) |
Turn 5: Gurimo Dark Blade DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Normal) They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. More Info: https://yugipedia.com/wiki/Dark_Blade |
Turn 6: Yami
Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 6: Gurimo Hidden Soldiers (Noraml Trap) Special Summons 1 Level 4 or lower DARK monster from your hand to your field if the opponent Normal or Flip Summons a monster. More Info: https://yugipedia.com/wiki/Hidden_Soldiers |
Turn 6: Gurimo Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand if sent from the Monster Zone to the Grave, but only once per turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 7: Gurimo Obelisk the Tormentor DIVINE / God Card / Level 10 / ATK 4000 / DEF 4000 (Divine-Beast) 1. Tribute Summoned with 3 monsters. 2. Can destroy all monsters the opponent controls and deal them 4000 damage by Tributing 2 monsters. 3. Returns to the Grave at the End Phase if revived. 4. Not affected by most Spell or Trap Cards. More Info: https://yugipedia.com/wiki/Obelisk_the_Tormentor_(anime) |
Turn 7: Yami
Yugi (aka "Atem") Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls, then ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 9: Gurimo Marauding Captain EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400 (Warrior / Effect) 1. Prevents the opponent from attacking other Warrior monsters you control. 2. Can Special Summon 1 Level 4 or lower monster from your hand to your field if Normal Summoned. More Info: https://yugipedia.com/wiki/Marauding_Captain |
Turn 9: Gurimo Blindly Loyal Goblin EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Warrior / Effect) Cannot switch sides on the field. More Info: https://yugipedia.com/wiki/Blindly_Loyal_Goblin |
Gurimo’s Warriors of Darkness (Part 1) |
Turn 1: Gurimo Shadow Tamer DARK / Effect Monster / Level 3 / ATK 800 / DEF 700 (Warrior / Flip / Effect) (Always an "Archfiend" card) FLIP: Gives you control of 1 Fiend monster the opponent controls until the turn ends. More Info: https://yugipedia.com/wiki/Shadow_Tamer |
Turn 2: Yami
Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 3: Gurimo Warrior Dai Grepher EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Normal) The warrior who can manipulate dragons. Nobody knows his mysterious past. More Info: https://yugipedia.com/wiki/Warrior_Dai_Grepher |
Turn 3: Gurimo Swords of Revealing Light SPELL / Normal Spell 1. Remains face-up for 3 opponent's turns. 2. Turns the opponent's Set monsters face-up at activation. 3. Prevents monsters the opponent controls from attacking. More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 3: Yami
Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 monster the opponent controls from attacking or changing battle positions. 2. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 3: Gurimo Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. More Info: https://yugipedia.com/wiki/Remove_Trap |
Turn 3: Gurimo The Seal of Orichalcos SPELL / Field Spell 1. Gives all monsters you control 500 ATK. 2. Cannot be destroyed by effects. 3. Lets you Summon monsters in your Spell & Trap Zones and switch between them. 4. Prevents the opponent from attacking monsters in your Spell & Trap Zones if you control a monster in your Monster Zone. 5. Costs the loser of the Duel their soul if this card was active when they lost. More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime) |
Turn 4: Yami
Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle with a monster that has at least 1900 ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 4: Yami
Yugi (aka "Atem") Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be retrieved from your Grave to your hand by Tributing 1 monster if destroyed and sent to the Grave. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 4: Gurimo De-Spell SPELL / Normal Spell Destroys 1 face-up Spell Card on the field, or you can choose 1 Set Spell or Trap Card on the field, then destroy it if it's a Spell Card. More Info: https://yugipedia.com/wiki/De-Spell |