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My Yu-Gi-Oh Fanfic Season 3 Part 1's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
A Lost Friend (Part 3)
Turn 14: Mai Valentine
Tribute to the Doomed
SPELL / Normal Spell
Destroys 1 monster on the field by discarding 1 card.
More Info: https://yugipedia.com/wiki/Tribute_to_The_Doomed
Turn 14: Joey Wheeler
Graceful Dice
SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives all monsters you control 100 ATK and DEF x the die result until the turn ends.
More Info: https://yugipedia.com/wiki/Graceful_Dice
Turn 15: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 16: Mai Valentine
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 16: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 17: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent has 2 or more monsters than you do.
More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
A Lost Friend (Part 2)
Turn 6: Joey Wheeler
Curse of Royal
TRAP / Counter Trap
Negates and destroys an activated Spell or Trap Card that destroys Spell or Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Curse_of_Royal
Turn 7: Joey Wheeler
Alligator's Sword
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
More Info: https://yugipedia.com/wiki/Alligator's_Sword
Turn 7: Mai Valentine
Bottomless Trap Hole
TRAP / Normal Trap
Destroys and banishes a monster(s) the opponent Summons with at least 1500 ATK.
More Info: https://yugipedia.com/wiki/Bottomless_Trap_Hole
Turn 8: Mai Valentine
Harpie Lady 1
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
Gives WIND monsters on the field 300 ATK.
More Info: https://yugipedia.com/wiki/Harpie_Lady_1
Turn 8: Mai Valentine
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 9: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 9: Joey Wheeler
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card(s) equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 10: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 11: Joey Wheeler
Giant Red Seasnake
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800
(Aqua / Normal)
A sea-dwelling snake that attacks passing enemies with its sharp teeth.
More Info: https://yugipedia.com/wiki/Giant_Red_Seasnake
Turn 12: Mai Valentine
Harpie's Pet Dragon
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)
Gains 300 ATK and DEF for each "Harpie Lady" on the field.
More Info: https://yugipedia.com/wiki/Harpie's_Pet_Dragon
Turn 12: Joey Wheeler
Skull Dice
TRAP / Normal Trap
Forces you to roll a six-sided die, then lowers the ATK and DEF of monsters the opponent controls by 100 x the die result until the turn ends.
More Info: https://yugipedia.com/wiki/Skull_Dice
A Lost Friend (Part 1)
Turn 1: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 1: Mai Valentine
Elegant Egotist
SPELL / Normal Spell
Special Summons 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck to your field if "Harpie Lady" is on the field.
More Info: https://yugipedia.com/wiki/Elegant_Egotist
Turn 1: Mai Valentine
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
1. Unable to be Normal Summoned or Set. 2. First Special Summoned with "Elegant Egotist".
More Info: https://yugipedia.com/wiki/Harpie_Lady_Sisters
Turn 2: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 2: Joey Wheeler
Release Restraint
SPELL / Normal Spell
Special Summons 1 "Gearfried the Swordmaster" from your hand or Deck to your field by Tributing 1 "Gearfried the Iron Knight".
More Info: https://yugipedia.com/wiki/Release_Restraint
Turn 2: Joey Wheeler
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
1. Only Special Summoned with "Release Restraint". 2.
Destroys 1 card the opponent controls if equipped with an Equip Card(s).
More Info: https://yugipedia.com/wiki/Gearfried_the_Swordmaster
Turn 2: Joey Wheeler
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2.
Can be returned from your Grave to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 3: Mai Valentine
The Seal of Orichalcos
SPELL / Field Spell
1. Gives your monsters 500 ATK. 2. Not destroyed by effects. 3. Lets you use Spell & Trap Zones as Monster Zones and move them between zones. 4. Prevents the opponent from attacking monsters in your back row if you control monsters in your Monster Zones.
5. Costs the loser of the Duel their soul if this card is active when they lose the Duel.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)
Turn 4: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Lets you
toss a coin and call Heads or Tails, then either:
1. Destroys all monsters on the opponent's field if right.
2. Destroys all monsters you control if wrong, then deals you half their combined ATK to your Life Points.

More Info: https://yugipedia.com/wiki/Time_Wizard
Turn 4: Mai Valentine
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls and ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Negate_Attack
Turn 5: Mai Valentine
Cyber Harpie Lady
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1300
(Winged Beast / Effect)
(Always counts as "Harpie Lady")
More Info: https://yugipedia.com/wiki/Cyber_Harpie_Lady
Turn 5: Mai Valentine
Harpie's Feather Duster
SPELL / Normal Spell
Destroys all Spell and Trap Cards the opponent controls.
More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Trapped in the Seal (Part 4)
Turn 13: Raphael
Interdimensional Matter Transporter
TRAP / Normal Trap
Banishes 1 face-up monster you control until the turn ends.
More Info: https://yugipedia.com/wiki/Interdimensional_Matter_Transporter
Turn 14: Yami Yugi (aka "Atem")
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned from your Grave to the top of your Deck by Tributing 1 monster if sent from the field to the Grave.

More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 14: Yami Yugi (aka "Atem")
Legendary Sword
SPELL / Equip Spell
Gives the equipped Warrior monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Legendary_Sword
Turn 14: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 15: Raphael
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
More Info: https://yugipedia.com/wiki/Celtic_Guardian
Trapped in the Seal (Part 3)
Turn 14: Raphael
Raigeki
SPELL / Normal Spell
Destroys all monsters the opponent controls.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 14: Yami Yugi (aka "Atem")
Anti Raigeki
TRAP / Normal Trap
Negates an activated "Raigeki", then destroys all monsters on the opponent's field instead.
More Info: https://yugipedia.com/wiki/Anti_Raigeki
Turn 15: Yami Yugi (aka "Atem")
Swords of Revealing Light
SPELL / Normal Spell
1. Remains on the field for 3 opponent's turns. 2. Turns Set monsters the opponent controls face-up at activation. 3.
Prevents monsters the opponent controls from attacking.
More Info: https://yugipedia.com/wiki/Swords_of_Revealing_Light
Turn 16: Raphael
Spell Reproduction
SPELL / Normal Spell
Returns 1 Spell Card from your Grave to your hand by discarding 2 Spell Cards.
More Info: https://yugipedia.com/wiki/Spell_Reproduction
Turn 16: Raphael
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it if this card leaves the field. 2.
Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 16: Raphael
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if attacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 16: Raphael
Rod of Silence - Kay'est
SPELL / Equip Spell
1. Gives the equipped monster 500 DEF. 2.
Negates and destroys other Spell Cards that target that monster.
More Info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est
Turn 16: Raphael
Monster Reincarnation
SPELL / Normal Spell
Returns 1 monster from your Grave to your hand by discarding 1 card.
More Info: https://yugipedia.com/wiki/Monster_Reincarnation
Turn 16: Raphael
Guardian Kay'est
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Sea Serpent / Effect)
1. Only Summoned if you control a face-ip "Rod of Silence - Kay'est".
2.
Unaffected by Spell Cards and cannot be attacked.
More Info: https://yugipedia.com/wiki/Guardian_Kay'est
Trapped in the Seal (Part 2)
Turn 8: Raphael
Negate Attack
TRAP / Counter Trap
Blocks an attack from 1 monster the opponent controls and ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Negate_Attack
Turn 10: Raphael
Slifer the Sky Dragon
DIVINE / God Card / Level 10 / ATK X000 / DEF X000
(Divine-Beast)
1. Tribute Summoned with 3 monsters. 2. Gains 1000 ATK and DEF per card in your hand. 3. Lowers the ATK or DEF of a monster(s) the opponent Summons to their field by 2000, depending on its battle position, then destroys it if it becomes 0 this way. 4. Returns to the Grave at the End Phase if revived. 5. Not affected by most effects. 
More Info:
https://yugipedia.com/wiki/Slifer_the_Sky_Dragon_(anime)
Turn 10: Raphael
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 11: Raphael
Card of Sanctity
SPELL / Normal Spell
Forces both players to draw from their Decks until they hold 6 cards in their hands.
More Info: https://yugipedia.com/wiki/Card_of_Sanctity_(anime)
Turn 11: Yami Yugi (aka "Atem")
Watapon
LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)
Can be Special Summoned from your hand to your field if added from your Deck to your hand by an effect.
More Info: https://yugipedia.com/wiki/Watapon
Turn 12: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 12: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if atttacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 13: Raphael
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 13: Raphael
Guardian Grarl
EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1000
(Dinosaur / Effect)
1. Only Summoned if you control a face-up  "Gravity Axe - Grarl". 2.
Can be Special Summoned from your hand to your field if it's the only card in your hand.
More Info: https://yugipedia.com/wiki/Guardian_Grarl
Turn 13: Yami Yugi (aka "Atem")
Dust Tornado
TRAP / Normal Trap
Destroys 1 Spell or Trap Card the opponent controls, then lets you you Set 1 Spell or Trap Card from your hand.
More Info: https://yugipedia.com/wiki/Dust_Tornado
Trapped in the Seal (Part 1)
Turn 1: Raphael
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step if atttacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 1: Raphael
Gravity Axe - Grarl
SPELL / Equip Spell
1. Gives the equipped monster 500 ATK. 2.
Prevents monsters the opponent controls from changing battle positions.
More Info: https://yugipedia.com/wiki/Gravity_Axe_-_Grarl
Turn 1: Raphael
Guardian Grarl
EARTH / Effect Monster / Level 5 / ATK 2500 / DEF 1000
(Dinosaur / Effect)
1. Only Summoned if you control a face-up  "Gravity Axe - Grarl". 2. Can be Special Summoned from your hand to your field if it's the only card in your hand.

More Info: https://yugipedia.com/wiki/Guardian_Grarl
Turn 1: Yami Yugi (aka "Atem")
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 opponent's monster from attacking or changing battle positions. 2.
Destroys itself when the monster is destroyed.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 2: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates 1 Spell Card that targets it, then becomes face-up Defense Mode.
2. Changes to Attack Mode after the Damage Step when atttacked.
More Info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 3: Raphael
Guardian of the Throne Room
LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Machine / Normal)
A robot guard built to protect throne rooms, it is armed with homing missiles.
More Info: https://yugipedia.com/wiki/Guardian_of_the_Throne_Room
Turn 4: Yami Yugi (aka "Atem")
Berfomet
DARK / Effect Monster / Level 5 / ATK 1400 / DEF 1800
(Fiend / Effect)
Can add "Gazelle the King of Mythical Beasts" from your Deck to your hand if Normal or Flip Summoned.
More Info: https://yugipedia.com/wiki/Berfomet
Turn 5: Raphael
Rod of Silence - Kay'est
SPELL / Equip Spell
1. Gives the equipped monster 500 DEF. 2.
Negates and destroys other Spell Cards that target that monster.
More Info: https://yugipedia.com/wiki/Rod_of_Silence_-_Kay'est
Turn 5: Raphael
Guardian Kay'est
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Sea Serpent / Effect)
1. Only Summoned if you control a face-up "Rod of Silence - Kay'est".
2.
Unaffected by Spell Cards and cannot be attacked.
More Info: https://yugipedia.com/wiki/Guardian_Kay'est
Turn 6: Yami Yugi (aka "Atem")
Brain Control
SPELL / Normal Spell
Gives you control of 1 face-up monster the opponent controls until the turn ends by paying 800 Life Points.
More Info: https://yugipedia.com/wiki/Brain_Control
The Seal of Orichalcos
Turn 1: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle by monsters with at least 1900 ATK.
More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 2: Raphael
The Seal of Orichalcos
SPELL / Field Spell
1. Gives your monsters 500 ATK. 2. Not destroyed by effects. 3. Lets you use Spell & Trap Zones as Monster Zones and move them between zones. 4. Prevents the opponent from attacking monsters in your back row if you control monsters in your Monster Zones. 5. Costs the loser of the Duel their soul if this card is active when they lose the Duel.
More Info: https://yugipedia.com/wiki/The_Seal_of_Orichalcos_(anime)