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My Yu-Gi-Oh Fanfic Season 2 Part 5's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Duel of Destiny - Yami vs. Yami Marik (Part 4)
Turn 13: Yami Yugi (aka "Atem")
Raigeki
(Normal Spell)
Destroys all the opponent's monsters on the field.
More info: https://yugipedia.com/wiki/Raigeki
Turn 13: Yami Marik
Malevolent Catastrophe
(Normal Trap)
Destroys all Spell and Trap Cards on the field when an opponent's monster attacks.
More info: https://yugipedia.com/wiki/Malevolent_Catastrophe
Turn 15: Yami Yugi (aka "Atem")
Monster Reborn
(Normal Spell)
Revives a monster from either Graveyard to the controller's field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 15: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either Graveyard.
More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Duel of Destiny - Yami vs. Yami Marik (Part 3)
Turn 7: Yami Marik
Lekunga
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon a Level 2 "Lekunga Token" with 700 ATK and DEF in Attack Mode by banishing 2 WATER monsters in the controller's Graveyard.
More info: https://yugipedia.com/wiki/Lekunga
Turn 9: Yami Marik
Cyber Jar
DARK / Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)

1. FLIP: Destroys all monsters on the field. 2. Forces both players to pick up their Deck's next 5 cards and Special Summon any Level 4 or lower monsters among them in Attack Mode or Set them in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Jar
Turn 9: Yami Yugi (aka "Atem")
King's Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon "Jack's Knight" from the controller's Deck if Normal Summoned while they control "Queen's Knight".
More info: https://yugipedia.com/wiki/King's_Knight
Turn 9: Yami Yugi (aka "Atem")
Queen's Knight
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
More info: https://yugipedia.com/wiki/King's_Knight
Turn 9: Yami Yugi (aka "Atem")
Jack's Knight
LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000
(Warrior / Normal)
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
More info: https://yugipedia.com/wiki/Jack's_Knight
Turn 9: Yami Marik
Newdoria
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Fiend / Effect)
Destroys a monster on the field if destroyed in battle and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Newdoria
Turn 9: Yami Marik
Bowganian
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 1000
(Machine / Effect)
Deals 600 damage to the opponent during each of the controller's Standby Phases.
More info: https://yugipedia.com/wiki/Bowganian
Turn 10: Yami Marik
Giga Gagagigo
WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500
(Reptile / Normal)
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
More info: https://yugipedia.com/wiki/Giga_Gagagigo
Turn 11: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info: https://yugipedia.com/wiki/Dark_Magician
Turn 12: Yami Marik
Legendary Fiend
DARK / Effect Monster / Level 6 / ATK 1500 / DEF 1800
(Fiend / Effect)
Gains 700 ATK during its controller's Standby Phases.
More info: https://yugipedia.com/wiki/Legendary_Fiend
Duel of Destiny - Yami vs. Yami Marik (Part 2)
Turn 5: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 5: Yami Yugi (aka "Atem")
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. Is Special Summoned by Tributing "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from the hand or field. 2. Can revive those monsters by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
Turn 5: Yami Marik
Magic Cylinder
(Normal Trap)
Negates an attack from an opponent's monster and deals the opponent damage equal to their monster's ATK.
More info: https://yugipedia.com/wiki/Magic_Cylinder
Turn 5: Yami Yugi (aka "Atem")
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 6: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates a Spell Card that targets it, then becomes face-up Defense Mode. 2. Changes to Attack Position after the Damage Step if attacked.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
Turn 6: Yami Marik
Spell of Pain
(Quick-Play Spell)
Changes effect damage aimed at the controller to their opponent.
More info: https://yugipedia.com/wiki/Spell_of_Pain
Turn 7: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either Graveyard.
More info: https://yugipedia.com/wiki/Dark_Magician_Girl
Turn 7: Yami Yugi (aka "Atem")
Book of Secret Arts
(Equip Spell)
Gives a Spellcaster monster 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Book_of_Secret_Arts
Duel of Destiny - Yami vs. Yami Marik (Part 1)
Turn 6: Yami Marik
The Winged Dragon of Ra
DIVINE / God Card / Level 10 / ATK ? / DEF ?
(Divine-Beast)
Spirits sing of a powerful creature that rules over all that is mystic.
More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(original)
Turn 6: Ishizu Ishtar
Magic Jammer
(Counter Trap)
Negates an activated Spell Card and destroys it by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer
 
Turn 1: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 2: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives the controller 1000 Life Points when Summoned, but deals them 2000 damge when destroyed and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Granadora
Turn 3: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 3: Yami Yugi (aka "Atem")
Pot of Greed
(Normal Spell)
The controller draws 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 4: Yami Marik
Lord Poison
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Plant / Effect)
Can revive a Plant monster from the controller's Graveyard, except "Lord Poison" when destroyed in battle and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Lord_Poison
Turn 4: Yami Yugi (aka "Atem")
Spellbinding Circle
(Continuous Trap)
1. Prevents a monster from attacking or changing battle positions. 2. Destroys itself when that monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
The Return of the Shadow Duels
Turn 1: Yami Marik
Gil Garth
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200
(Fiend / Normal)
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
More info: https://yugipedia.com/wiki/Gil_Garth
Turn 2: Ishizu Ishtar
Zolga
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Fairy / Effect)
Gives the controller 2000 Life Points when they use this card for a Tribute Summon.
More info: https://yugipedia.com/wiki/Zolga
Turn 2: Yami Marik
Hidden Soldiers
(Normal Trap)
Special Summons a Level 4 or lower DARK monster from the controller's hand to their field when their opponent Normal or Flip Summons a monster.
More info: https://yugipedia.com/wiki/Hidden_Soldiers
Turn 2: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets the controller activate 1 Trap Card from their hand when sent from the Monster Card Zone to the Graveyard.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 2: Yami Marik
Nightmare Wheel
(Continuous Trap)
1. Prevents an opponent's monster from attacking or changing battle positions. 2. Deals 500 damage to the opponent during the Standby Phases of this card's controller. 3. Destroys itself if the monster leaves the field.
More info: https://yugipedia.com/wiki/Nightmare_Wheel
Turn 3: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.
More info: https://yugipedia.com/wiki/Drillago
Turn 4: Ishizu Ishtar
Kelbek
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800
(Fairy / Effect)
Returns a monster that attacks this card to the owner's hand after damage calculation.
More info: https://yugipedia.com/wiki/Kelbek
Turn 4: Ishizu Ishtar
Luminous Spark
(Field Spell)
Gives LIGHT monsters 500 ATK, but they lose 400 DEF.
More info: https://yugipedia.com/wiki/Luminous_Spark
Turn 4: Ishizu Ishtar
Horn of the Unicorn
(Equip Spell)
1. Gives the equipped monster 700 ATK and DEF. 2. Can be returned to the top of the owner's Deck after being sent from the field to the Graveyard.
More info: https://yugipedia.com/wiki/Horn_of_the_Unicorn
Turn 5: Yami Marik
Lekunga
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500
(Plant / Effect)
Can Special Summon a Level 2 "Lekunga Token" with 700 ATK and DEF in Attack Mode by banishing 2 WATER monsters in the controller's Graveyard.
More info: https://yugipedia.com/wiki/Lekunga
Turn 5: Yami Marik
Monster Reborn
(Normal Spell)
Revives a monster from either Graveyard to the controller's field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.
More info: https://yugipedia.com/wiki/Drillago
Turn 5: Yami Marik
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals 500 damage to the opponent whent sent from the field to the Graveyard.
More info: https://yugipedia.com/wiki/Black_Pendant
Turn 6: Ishizu Ishtar
Wingweaver
LIGHT / Normal Monster / Level 7 / ATK 2750 / DEF 2400
(Fairy / Normal)
A six-winged fairy who prays for peace and hope.
More info: https://yugipedia.com/wiki/Wingweaver
Turn 6: Yami Marik
Rope of Life
(Normal Trap)
Revives a controller's monster destroyed in battle to their field with 800 more ATK by discarding their entire hand.
More info: https://yugipedia.com/wiki/Rope_of_Life
Turn 6: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets the controller activate 1 Trap Card from their hand when sent from the Monster Card Zone to the Graveyard.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
Seto Kaiba vs. Gozaburo Kaiba (Part 3)
Turn 6: Gozaburo Kaiba
Left Arm of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
More info: https://yugipedia.com/wiki/Left_Arm_of_the_Forbidden_One  
Turn 6: Gozaburo Kaiba
Soul Exchange
(Normal Spell)
Tributes an opponent's monster in place of a controller's monster, but they lose their Battle Phase that turn.
More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 6: Seto Kaiba
Magic Jammer
(Counter Trap)
Negates an activated Spell Card and destroys it by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer
Turn 7: Seto Kaiba
Soul Exchange
(Normal Spell)
Tributes an opponent's monster in place of a controller's monster, but they lose their Battle Phase that turn.
More info: https://yugipedia.com/wiki/Soul_Exchange
Turn 7: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Seto Kaiba
White Dragon Ritual
(Ritual Spell)
Ritual Summons "Paladin of White Dragon" by Tributing monsters from the hand or field with Levels that equal 4.
More info: https://yugipedia.com/wiki/White_Dragon_Ritual
Turn 7: Seto Kaiba
Paladin of White Dragon
LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)
1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Defense Position monster it attacks by skipping damage is calculated.  3. Can Special Summon "Blue-Eyes White Dragon" from the hand or Deck by Tributing itself.
More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon
Turn 7: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Seto Kaiba
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from the controller's hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization
Turn 7: Seto Kaiba
Blue-Eyes Ultimate Dragon
LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800
(Dragon / Fusion)
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon
Turn 7: Gozaburo Kaiba
Exodia the Forbidden One
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Effect)
Gives an automatic victory to the player that holds it and the other 4 "Forbidden One" cards are in their hand at the same time.
More info: https://yugipedia.com/wiki/Exodia_the_Forbidden_One
Turn 7: Gozaburo Kaiba
Spellbinding Circle
(Continuous Trap)
1. Prevents a monster from attacking or changing battle positions. 2. Destroys itself when that monster is destroyed.
More info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 8: Seto Kaiba
Remove Trap
(Normal Spell)
Destroys a face-up Trap Card on the field.
More info: https://yugipedia.com/wiki/Remove_Trap
Turn 8: Seto Kaiba
Gemini Elf
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)
Elf twins that alternate their attacks.
More info: https://yugipedia.com/wiki/Gemini_Elf
Seto Kaiba vs. Gozaburo Kaiba (Part 2)
Turn 8: Gozaburo Kaiba
Mirror Force
(Normal Trap)
Destroys all the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
Turn 8: Seto Kaiba
Monster Reborn
(Normal Spell)
Revives a monster from either Graveyard to the controller's field.
More info: https://yugipedia.com/wiki/Monster_Reborn
Turn 8: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 8: Gozaburo Kaiba
Left Leg of the Forbidden One
DARK / Normal Monster / Level 1 / ATK 200 / DEF 300
(Spellcaster / Normal)
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
More info: https://yugipedia.com/wiki/Left_Leg_of_the_Forbidden_One  
Turn 8: Gozaburo Kaiba
Light of Intervention
(Continuous Trap)
Prevents monsters from either being Set or turned face-down and forces them to be Summoned.
More info: https://yugipedia.com/wiki/Light_of_Intervention
Turn 9: Seto Kaiba
Kaiser Sea Horse
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Sea Serpent / Effect)
Can count as 2 Tributes when Tribute Summoning a LIGHT monster.
More info: https://yugipedia.com/wiki/Kaiser_Sea_Horse
Turn 9: Seto Kaiba
Ultimate Offering
(Continuous Trap)
Lets the controller Normal Summon or Set an extra monster during their Main Phase or opponent's Battle Phase by paying 500 Life Points.
More info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 9: Seto Kaiba
Banisher of the Light
LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 2000
(Fairy / Effect)
Forces cards sent to the Graveyard to be banished instead.
More info: https://yugipedia.com/wiki/Banisher_of_the_Light