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My Yu-Gi-Oh Fanfic Season 2 Part 5's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Duel of Destiny - Yami vs. Yami Marik (Part 4) |
Turn 13: Yami Yugi (aka "Atem") Raigeki SPELL / Normal Spell Destroys all the opponent's monsters on the field. More info: https://yugipedia.com/wiki/Raigeki |
Turn 13: Yami Marik Malevolent Catastrophe TRAP / Normal Trap Destroys all Spell and Trap Cards on the field if an opponent's monster attacks. More info: https://yugipedia.com/wiki/Malevolent_Catastrophe |
Turn 15: Yami Yugi (aka "Atem") Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 15: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for all "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Duel of Destiny - Yami vs. Yami Marik (Part 3) |
Turn 7: Yami Marik Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF to your field in Attack Mode by banishing 2 WATER monsters from your Grave. More info: https://yugipedia.com/wiki/Lekunga |
Turn 9: Yami Marik Cyber Jar DARK / Effect Monster / Level 3 / ATK 900 / DEF 900 (Rock / Flip / Effect) 1. FLIP: Destroys all monsters on the field. 2. Forces both players to pick up their Deck's next 5 cards and Special Summon any Level 4 or lower monsters among them to their field face-up in Attack Mode or face-down in Defense Mode. More info: https://yugipedia.com/wiki/Cyber_Jar |
Turn 9: Yami Yugi (aka "Atem") King's Knight LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Warrior / Effect) Can Special Summon "Jack's Knight" from your Deck to your field if Normal Summoned while you control "Queen's Knight". More info: https://yugipedia.com/wiki/King's_Knight |
Turn 9: Yami Yugi (aka "Atem") Queen's Knight LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Normal) This knight catches her opponents off guard, dominating them with swift yet graceful attacks. More info: https://yugipedia.com/wiki/King's_Knight |
Turn 9: Yami Yugi (aka "Atem") Jack's Knight LIGHT / Normal Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Normal) A strong master swordsman. His loyalty is to justice, his duty to protect the weak. More info: https://yugipedia.com/wiki/Jack's_Knight |
Turn 9: Yami Marik Newdoria DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Fiend / Effect) Destroys 1 monster on the field if destroyed in battle and sent to your Grave. More info: https://yugipedia.com/wiki/Newdoria |
Turn 9: Yami Marik Bowganian DARK / Effect Monster / Level 3 / ATK 1300 / DEF 1000 (Machine / Effect) Deals 600 damage to the opponent at your Standby Phases. More info: https://yugipedia.com/wiki/Bowganian |
Turn 10: Yami Marik Giga Gagagigo WATER / Normal Monster / Level 5 / ATK 2450 / DEF 1500 (Reptile / Normal) In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. More info: https://yugipedia.com/wiki/Giga_Gagagigo |
Turn 11: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 12: Yami Marik Legendary Fiend DARK / Effect Monster / Level 6 / ATK 1500 / DEF 1800 (Fiend / Effect) Gains 700 ATK at your Standby Phases. More info: https://yugipedia.com/wiki/Legendary_Fiend |
Duel of Destiny - Yami vs. Yami Marik (Part 2) |
Turn 5: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 5: Yami Yugi (aka "Atem") Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. Unable to be Normal Summoned or Set. 2. First Special Summoned by Tributing 1 "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. 3. Can revive those monsters from your Grave to your field by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 5: Yami Marik Magic Cylinder TRAP / Normal Trap Blocks an attack from 1 monster the opponent controls and deals their monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 5: Yami Yugi (aka "Atem") Seven Tools of the Bandit TRAP / Counter Trap Negates and destroys an activated Trap Card by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 6: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it, then becomes face-up Defense Mode. 2. Changes to Attack Position after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 6: Yami Marik Spell of Pain SPELL / Quick-Play Spell Changes effect damage aimed at your Life Points to the opponent. More info: https://yugipedia.com/wiki/Spell_of_Pain |
Turn 7: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 7: Yami Yugi (aka "Atem") Book of Secret Arts SPELL / Equip Spell Gives the equipped Spellcaster monster on the field 300 ATK and DEF. More info: https://yugipedia.com/wiki/Book_of_Secret_Arts |
Duel of Destiny - Yami vs. Yami Marik (Part 1) |
Turn 6: Yami Marik The Winged Dragon of Ra DIVINE / God Card / Level 10 / ATK ? / DEF ? (Divine-Beast) 1. Only Tribute Summoned by Tributing 3 monsters. 2. Gains ATK and DEF equal to the combined ATK and DEF of the Tributed monsters. 3. Returns to the Grave at the End Phase if revived. 4. Not affected by most effects. 5. Can destroys all monsters on the field if Special Summoned by paying 1000 Life Points. 6. Can pay all but 1 Life Point and gain that much ATK and DEF. More info: https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(anime) |
Turn 6: Ishizu Ishtar Magic Jammer (against Black Pendant's last effect in the Grave) TRAP / Counter Trap Negates and destroys an activated Spell Card by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 1: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 2: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points when Summoned, but deals you 2000 damge if destroyed and sent to your Grave. More info: https://yugipedia.com/wiki/Granadora |
Turn 3: Yami Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 3: Yami Yugi (aka "Atem") Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 4: Yami Marik Lord Poison WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Plant / Effect) Can revive 1 Plant monster from your Grave to your field, except "Lord Poison" if destroyed in battle and sent to your Grave. More info: https://yugipedia.com/wiki/Lord_Poison |
Turn 4:
Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 opponent's monster from attacking or changing battle positions. 2. Destroys itself when that monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
The Return of the Shadow Duels |
Turn 1: Yami Marik Gil Garth DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200 (Fiend / Normal) This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. More info: https://yugipedia.com/wiki/Gil_Garth |
Turn 2: Ishizu Ishtar Zolga EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Fairy / Effect) Gives its controller 2000 Life Points if they use it for a Tribute Summon. More info: https://yugipedia.com/wiki/Zolga |
Turn 2: Yami Marik Hidden Soldiers TRAP / Normal Trap Special Summons 1 Level 4 or lower DARK monster from your hand to your field if the opponent Normal or Flip Summons a monster. More info: https://yugipedia.com/wiki/Hidden_Soldiers |
Turn 2: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand the turn it is sent from the Monster Card Zone to your Grave. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 2: Yami Marik Nightmare Wheel TRAP / Continuous Trap 1. Prevents 1 opponent's monster from attacking or changing battle positions. 2. Deals 500 damage to the opponent during your Standby Phases. 3. Destroys itself if the monster leaves the field. More info: https://yugipedia.com/wiki/Nightmare_Wheel |
Turn 3: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 4: Ishizu Ishtar Kelbek EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800 (Fairy / Effect) Returns 1 monster that attacks this card to the owner's hand after damage calculation. More info: https://yugipedia.com/wiki/Kelbek |
Turn 4: Ishizu Ishtar Luminous Spark (Field Spell) Gives LIGHT monsters on the field 500 ATK, but lowers their DEF by 400. More info: https://yugipedia.com/wiki/Luminous_Spark |
Turn 4: Ishizu Ishtar Horn of the Unicorn SPELL / Equip Spell 1. Gives the equipped monster 700 ATK and DEF. 2. Can be returned to the top of your Deck after being sent from the field to your Grave. More info: https://yugipedia.com/wiki/Horn_of_the_Unicorn |
Turn 5:
Yami Marik Lekunga WATER / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Plant / Effect) Can Special Summon 1 Level 2 WATER Plant "Lekunga Token" with 700 ATK and DEF in Attack Mode by banishing 2 WATER monsters in your Grave. More info: https://yugipedia.com/wiki/Lekunga |
Turn 5: Yami Marik Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 5: Yami Marik Black Pendant SPELL / Equip Spell 1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage if sent from your field to your Grave. More info: https://yugipedia.com/wiki/Black_Pendant |
Turn 6: Ishizu Ishtar Wingweaver LIGHT / Normal Monster / Level 7 / ATK 2750 / DEF 2400 (Fairy / Normal) A six-winged fairy who prays for peace and hope. More info: https://yugipedia.com/wiki/Wingweaver |
Turn 6: Yami Marik Rope of Life TRAP / Normal Trap Revives 1 monster destroyed in battle from your Grave to your field with 800 more ATK by discarding all cards in your hand. More info: https://yugipedia.com/wiki/Rope_of_Life |
Turn 6: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Can activate 1 Trap Card from your hand if sent from the Monster Zone to your Grave, but only once per turn. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Seto Kaiba vs. Gozaburo Kaiba (Part 3) |
Turn 6: Gozaburo Kaiba Left Arm of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. More info: https://yugipedia.com/wiki/Left_Arm_of_the_Forbidden_One |
Turn 6: Gozaburo Kaiba Soul Exchange SPELL / Normal Spell Tributes 1 opponent's monster in place of one of yours, but you lose your Battle Phase that turn. More info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 6: Seto Kaiba Magic Jammer TRAP / Counter Trap Negates and destroys an activated Spell Card by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 7: Seto Kaiba Soul Exchange SPELL / Normal Spell Tributes 1 monster the opponent controls as if you controlled it, but prevents your Battle Phase that turn. More info: https://yugipedia.com/wiki/Soul_Exchange |
Turn 7: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 7: Seto Kaiba White Dragon Ritual (Ritual Spell) Ritual Summons "Paladin of White Dragon" by Tributing monsters from your hand or field with Levels that are 4 or more. More info: https://yugipedia.com/wiki/White_Dragon_Ritual |
Turn 7: Seto Kaiba Paladin of White Dragon LIGHT / Ritual Monster / Level 4 / ATK 1900 / DEF 1200 (Dragon / Ritual / Effect) 1. Can be Ritual Summoned with "White Dragon Ritual". 2. Destroys any Defense Position monster it attacks without damage calculation. 3. Can Special Summon "Blue-Eyes White Dragon" from the hand or Deck by Tributing itself. More info: https://yugipedia.com/wiki/Paladin_of_White_Dragon |
Turn 7: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 7: Seto Kaiba Polymerization SPELL / Normal Spell Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Seto Kaiba Blue-Eyes Ultimate Dragon LIGHT / Fusion Monster / Level 12 / ATK 4500 / DEF 3800 (Dragon / Fusion) "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" More info: https://yugipedia.com/wiki/Blue-Eyes_Ultimate_Dragon |
Turn 7: Gozaburo Kaiba Exodia the Forbidden One DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) You win the Duel if your hand contains this card, "Right Arm", "Left Arm", "Right Leg" and "Left Leg of the Forbidden One" at the same time. More info: https://yugipedia.com/wiki/Exodia_the_Forbidden_One |
Turn 7: Gozaburo Kaiba Spellbinding Circle TRAP / Continuous Trap 1. Prevents 1 opponent's monster from attacking or changing battle positions. 2. Destroys itself when that monster is destroyed. More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 8: Seto Kaiba Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. More info: https://yugipedia.com/wiki/Remove_Trap |
Turn 8: Seto Kaiba Gemini Elf EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900 (Spellcaster / Normal) Elf twins that alternate their attacks. More info: https://yugipedia.com/wiki/Gemini_Elf |
Seto Kaiba vs. Gozaburo Kaiba (Part 2) |
Turn 8: Gozaburo Kaiba Mirror Force TRAP / Normal Trap Destroys all Attack Position monsters the opponent controls if a monster they control attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 8: Seto Kaiba Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 8: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 8: Gozaburo Kaiba Left Leg of the Forbidden One DARK / Normal Monster / Level 1 / ATK 200 / DEF 300 (Spellcaster / Normal) A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. More info: https://yugipedia.com/wiki/Left_Leg_of_the_Forbidden_One |
Turn 8: Gozaburo Kaiba Light of Intervention TRAP / Continuous Trap 1. Forces monsters that would be Set to be Summoned in face-up Defense Mode. 2. Prevents monsters from being flipped face-down. More info: https://yugipedia.com/wiki/Light_of_Intervention |
Turn 9: Seto Kaiba Kaiser Sea Horse LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Sea Serpent / Effect) Can count as 2 Tributes if Tribute Summoning a LIGHT monster. More info: https://yugipedia.com/wiki/Kaiser_Sea_Horse |
Turn 9: Seto Kaiba Ultimate Offering TRAP / Continuous Trap Lets you Normal Summon or Set an extra monster during your Main Phase or opponent's Battle Phase by paying 500 Life Points. More info: https://yugipedia.com/wiki/Ultimate_Offering |
Turn 9: Seto Kaiba Banisher of the Light LIGHT / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Fairy / Effect) Banishes cards that would be sent to the Grave. More info: https://yugipedia.com/wiki/Banisher_of_the_Light |