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My Yu-Gi-Oh Fanfic Season 2 Part 2's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Joey vs. Lector (Part 6)
Turn 18: Joey Wheeler
Remove Trap
(Normal Spell)
Destroys 1 face-up Trap Card on the field.
More Info: https://yugipedia.com/wiki/Remove_Trap
Turn 18: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 19: Lector
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More Info: https://yugipedia.com/wiki/Vorse_Raider
Turn 19: Lector
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Materials.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 19: Lector
Five-Headed Dragon
DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 5000
(Dragon / Fusion / Effect)
5 Dragon monsters
Only Fusion Summoned and is not destroyed in battle from DARK, EARTH, WATER, FIRE or WIND monsters.
More Info: https://yugipedia.com/wiki/Five-Headed_Dragon
Turn 20: Joey Wheeler
Battle Warrior
EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000
(Warrior / Normal)
A warrior that fights with his bare hands!!!
More Info: https://yugipedia.com/wiki/Battle_Warrior
Turn 21: Joey Wheeler
Nutrient Z
(Normal Trap)
Gives you 4000 Life Points when you would take battle damage of 2000 or more.
More Info: https://yugipedia.com/wiki/Nutrient_Z
Joey vs. Lector (Part 5)
Turn 17: Joey Wheeler
Little-Winguard
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle position once per turn during your End Phase.
More Info: https://yugipedia.com/wiki/Little-Winguard
Turn 17: Lector
DNA Surgery
(Continuous Trap)
Changes the Type of all face-up monsters on the field to the one you declare.
More Info: https://yugipedia.com/wiki/DNA_Surgery
Turn 17: Lector
Dragon Treasure
(Equip Spell)
Gives a Dragon monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Dragon_Treasure
Turn 17: Joey Wheeler
Fairy Box
(Continuous Trap)
1. You can toss a coin when an opponent's monster attacks. If right, make the ATK of that monster 0 until the Battle Phase ends. 2. Destroys itself unless the contoller pays 500 Life Points during their Standby Phases.
More Info: https://yugipedia.com/wiki/Fairy_Box
Turn 17: Lector
Royal Decree
(Continuous Trap)
Negates all other Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Royal_Decree
Joey vs. Lector (Part 4)
Turn 14: Lector
Spear Dragon
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
1. Deals the difference between its ATK and the other monster's DEF to the opponent when attacking a monster in Defense Mode. 2. Changes to Defense Position after the Damage Step if it attacks.
More Info: https://yugipedia.com/wiki/Spear_Dragon
Turn 14: Lector
Block Attack
(Normal Spell)
Changes 1 opponent's face-up Attack Position monster to face-up Defense Position.
More Info: https://yugipedia.com/wiki/Block_Attack
Turn 14: Lector
Dragon Treasure
(Equip Spell)
Gives a Dragon monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Dragon_Treasure
Turn 15: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand if the opponent has 2 or more monsters than you do.
More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 16: Lector
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
More Info: https://yugipedia.com/wiki/Luster_Dragon
Turn 16: Lector
Machine Conversion Factory
(Equip Spell)
Gives a Machine monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Machine_Conversion_Factory
Joey vs. Lector (Part 3)
Turn 9: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 10: Lector
Frontier Wiseman
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800
(Spellcaster / Effect)
Negates Spell Cards that target Warrior monsters on your field and destroys them.
More Info: https://yugipedia.com/wiki/Frontier_Wiseman
Turn 11: Joey Wheeler
Time WIzard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. You can toss a coin and call Heads or Tails. 2. If right, destroy all monsters on the opponent's field. If wrong, destroy all monsters on your field and take damage equal to half the combined ATK of your destroyed monsters.
More Info: https://yugipedia.com/wiki/Time_Wizard
Turn 12: Lector
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Position. 2. Destroys itself if the monster is destroyed and destroys the monster if this card leaves the field.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 12: Lector
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Is not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon
Turn 12: Lector
Harpie's Feather Duster
(Normal Spell)
Destroys all the opponent's Spell or Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Turn 12: Lector
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals 500 damage to the opponent when this card is sent from the field to the Graveyard.
More Info: https://yugipedia.com/wiki/Black_Pendant
Turn 13: Joey Wheeler
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
More Info: https://yugipedia.com/wiki/Baby_Dragon
Turn 13: Joey Wheeler
Pot of Greed
(Normal Spell)
You draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 13: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Materials.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 13: Joey Wheeler
Thousand Dragon
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"
More Info: https://yugipedia.com/wiki/Thousand_Dragon
Turn 13: Lector
Mirror Wall
(Continuous Trap)
1. Halves the ATK of the opponent's attacking monsters. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases.
More Info: https://yugipedia.com/wiki/Mirror_Wall
Joey vs. Lector (Part 2)
Turn 5: Lector
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards from being activated or using their effects on the field.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 5: Lector
Amplifier
(Equip Spell)
1. For "Jinzo" only. 2. Cannot be negated. 3. Applies the effect of "Jinzo" only for the opponent. 4. Destroys the equipped monster when this card leaves the field.
More Info: https://yugipedia.com/wiki/Amplifier
Turn 6: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 6: Joey Wheeler
Scapegoat
(Quick-Play Spell)
Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode, but they cannot be used for a Tribute Summon and you cannot Summon that turn.
More Info: https://yugipedia.com/wiki/Scapegoat
Turn 5: Lector
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Lector
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Is not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon
Turn 7: Lector
Axe of Despair
(Equip Spell)
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck when sent to the Grave by Tributing 1 monster.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 7: Joey Wheeler
Kunai with Chain
(Normal Trap)
Applies 1 effect below or both at the same time.
● Changes 1 attacking monster to Defense Mode.
● Equips to 1 monster on your field and gives it 500 ATK.
More Info: https://yugipedia.com/wiki/Kunai_with_Chain
Turn 7: Joey Wheeler
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Position after attacking and cannot change modes until the your next End Phase.
More Info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 8: Lector
Raigeki
(Normal Spell)
Destroys all monsters on the opponent's field.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 8: Lector
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls face-up monsters with 1600 or more ATK.
More Info: https://yugipedia.com/wiki/Drillago
Joey vs. Lector (Part 1)
Turn 1: Lector
Cost Down
(Normal Spell)
All monsters in your hand lose 2 Levels by discarding 1 card unil the turn ends.
More Info: https://yugipedia.com/wiki/Cost_Down
Turn 1: Lector
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Is not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon
Turn 2: Joey Wheeler
Maha Vailo
LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400
(Spellcaster / Effect)
Gains 500 ATK for each Equip Card equipped to it.
More Info: https://yugipedia.com/wiki/Maha_Vailo
Turn 2: Lector
Solemn Wishes
(Continuous Trap)
Gives you 500 Life Points when you draw a card(s).
More Info: https://yugipedia.com/wiki/Solemn_Wishes
Turn 2: Lector
Solemn Wishes
(Continuous Trap)
Gives you 500 Life Points when you draw a card(s).
More Info: https://yugipedia.com/wiki/Solemn_Wishes
Turn 3: Lector
Pot of Greed
(Normal Spell)
You draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 4: Joey Wheeler
Alligator's Sword
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
More Info: https://yugipedia.com/wiki/Alligator's_Sword
Turn 4: Joey Wheeler
Graceful Dice
(Quick-Play Spell)
1. You roll a six-sided die. 2. Gives your monsters ATK and DEF equal to the die result x 100 until the turn ends.
More Info: https://yugipedia.com/wiki/Graceful_Dice
Turn 4: Lector
Magic Jammer
(Counter Trap)
Negates an activated Spell Card and destroys it by discarding 1 card.
More Info: https://yugipedia.com/wiki/Magic_Jammer
Turn 4: Joey Wheeler
Skull Dice
(Normal Trap)
1. You roll a six-sided die. 2. Lowers the ATK and DEF of the opponent's monsters by the die result x 100 until the turn ends.
More Info: https://yugipedia.com/wiki/Skull_Dice
Noah Kaiba vs. Yami Marik (Part 4)
Turn 16: Noah Kaiba
Spring of Rebirth
(Continuous Spell)
Gives you 500 Life Points when monsters return from the field to their owner's hands.
More Info: https://yugipedia.com/wiki/Spring_of_Rebirth
Turn 16: Noah Kaiba
Otohime
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100
(Spellcaster / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Can change the battle position of an opponent's monster when Normal Summoned or Flip Summoned.
More Info: https://yugipedia.com/wiki/Otohime
Turn 17: Yami Marik
Magical Stone Excavation
(Normal Spell)
Returns 1 Spell Card in your Grave to your hand by discarding 2 cards.
More Info: https://yugipedia.com/wiki/Magical_Stone_Excavation
Turn 17: Yami Marik
Heavy Storm
(Normal Spell)
Destroys all Spell and Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Heavy_Storm
Noah Kaiba vs. Yami Marik (Part 3)
Turn 8: Noah Kaiba
Susa Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Thunder / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks.
More Info: https://yugipedia.com/wiki/Susa_Soldier
Turn 8: Yami Marik
Torrential Tribute
(Normal Trap)
Destroys all monsters on the field when a monster(s) is Summoned.
More Info: https://yugipedia.com/wiki/Torrential_Tribute
Turn 9: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls face-up monsters with 1600 or more ATK.
More Info: https://yugipedia.com/wiki/Drillago
Turn 10: Noah Kaiba
Yata-Garasu
WIND / Effect Monster / Level 2 / ATK 200 / DEF 100
(Fiend / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Forces your opponent to skip their next Draw Phase when it inflicts battle damage to them.
More Info: https://yugipedia.com/wiki/Yata-Garasu
Turn 10: Noah Kaiba
Solemn Wishes
(Continuous Trap)
Gives you 500 Life Points when you draw a card(s).
More Info: https://yugipedia.com/wiki/Solemn_Wishes
Turn 11: Yami Marik
Heavy Storm
(Normal Spell)
Destroys all Spell and Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Heavy_Storm
Turn 11: Yami Marik
Nightmare's Steelcage
(Normal Spell)
1. Prevents both players' monsters from attacking while face-up. 2. Destroys itself after your opponent's second turn.
More Info: https://yugipedia.com/wiki/Nightmare's_Steelcage
Turn 12: Noah Kaiba
Susa Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Thunder / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks.

More Info: https://yugipedia.com/wiki/Susa_Soldier
Turn 13: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Allows you to play a Trap Card when it's sent from the Monster Card Zone to the Grave, but the effect is once per turn.
More Info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 14: Noah Kaiba
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Returns 1 Spell Card in your Grave to your hand.
More Info: https://yugipedia.com/wiki/Magician_of_Faith
Turn 15: Yami Marik
Helpoemer
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Fiend / Effect)
1. Cannot be revived from the Grave. 2. Forces the opponent to lose 1 random card in their hand after each of their Battle Phases while in the Grave after being destroyed in battle.
More info:
https://yugipedia.com/wiki/Helpoemer