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My Yu-Gi-Oh Fanfic Season 2 Part 2's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Joey vs. Lector (Part 6) |
Turn 18: Joey Wheeler Remove Trap SPELL / Normal Spell Destroys 1 face-up Trap Card on the field. More Info: https://yugipedia.com/wiki/Remove_Trap |
Turn 18: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 19: Lector Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More Info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 19: Lector Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 19: Lector Five-Headed Dragon DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 5000 (Dragon / Fusion / Effect) 5 Dragon monsters 1. Only Fusion Summoned. 2. Not destroyed in battle by DARK, EARTH, WATER, FIRE or WIND monsters. More Info: https://yugipedia.com/wiki/Five-Headed_Dragon |
Turn 20: Joey Wheeler Battle Warrior EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000 (Warrior / Normal) A warrior that fights with his bare hands!!! More Info: https://yugipedia.com/wiki/Battle_Warrior |
Turn 21: Joey Wheeler Nutrient Z TRAP / Normal Trap Gives you 4000 Life Points before you would take battle damage of 2000 or more. More Info: https://yugipedia.com/wiki/Nutrient_Z |
Joey vs. Lector (Part 5) |
Turn 17: Joey Wheeler Little-Winguard WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) Can change its battle position once per turn during your End Phase. More Info: https://yugipedia.com/wiki/Little-Winguard |
Turn 17: Lector DNA Surgery TRAP / Continuous Trap Changes the Type of all face-up monsters on the field to the one you declare. More Info: https://yugipedia.com/wiki/DNA_Surgery |
Turn 17: Lector Dragon Treasure SPELL / Equip Spell Gives the equipped Dragon monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Dragon_Treasure |
Turn 17: Joey Wheeler Fairy Box TRAP / Continuous Trap 1. You can toss a coin when an opponent's monster attacks, then makes the ATK of that monster 0 until the Battle Phase ends if right. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Fairy_Box |
Turn 17: Lector Royal Decree TRAP / Continuous Trap Prevents Trap Cards and their effects from being activated. More Info: https://yugipedia.com/wiki/Royal_Decree |
Joey vs. Lector (Part 4) |
Turn 14: Lector Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) 1. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 2. Changes to Defense Mode after the Damage Step if it attacks. More Info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 14: Lector Block Attack SPELL / Normal Spell Changes 1 opponent's face-up Attack Position monster on the field to face-up Defense Position. More Info: https://yugipedia.com/wiki/Block_Attack |
Turn 14: Lector Dragon Treasure SPELL / Equip Spell Gives the equipped Dragon monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Dragon_Treasure |
Turn 15: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do. More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 16: Lector Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More Info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 16: Lector Machine Conversion Factory SPELL / Equip Spell Gives the equipped Machine monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Machine_Conversion_Factory |
Joey vs. Lector (Part 3) |
Turn 9: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 10: Lector Frontier Wiseman EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Spellcaster / Effect) Negates Spell Cards that target Warrior monsters you control and destroys them. More Info: https://yugipedia.com/wiki/Frontier_Wiseman |
Turn 11: Joey Wheeler Time WIzard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Can toss a coin and call Heads or Tails once per turn. 2. If right, destroys all monsters on the opponent's field. If wrong, destroys all monsters you control and deals you half their combined ATK to your Life Points. More Info: https://yugipedia.com/wiki/Time_Wizard |
Turn 12: Lector Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Position. 2. Destroys itself if the monster is destroyed. 3. Destroys the monster if this card leaves the field. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 12: Lector Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks. More Info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 12: Lector Harpie's Feather Duster SPELL / Normal Spell Destroys all the opponent's Spell or Trap Cards on the field. More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster |
Turn 12: Lector Black Pendant SPELL / Equip Spell 1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage if sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Black_Pendant |
Turn 13: Joey Wheeler Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. More Info: https://yugipedia.com/wiki/Baby_Dragon |
Turn 13: Joey Wheeler Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 13: Joey Wheeler Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Materials. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 13: Joey Wheeler Thousand Dragon WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" More Info: https://yugipedia.com/wiki/Thousand_Dragon |
Turn 13: Lector Mirror Wall TRAP / Continuous Trap 1. Halves the ATK of attacking monsters the opponent controls. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Mirror_Wall |
Joey vs. Lector (Part 2) |
Turn 5: Lector Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards from being activated or using their effects on the field. More Info: https://yugipedia.com/wiki/Jinzo |
Turn 5: Lector Amplifier SPELL / Equip Spell 1. Equips to "Jinzo" only and cannot be negated. 2. Applies the effect of "Jinzo" only for the opponent. 3. Destroys the equipped monster when this card leaves the field. More Info: https://yugipedia.com/wiki/Amplifier |
Turn 6: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More Info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 6: Joey Wheeler Scapegoat SPELL / Quick-Play Spell Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode, but they cannot be used for a Tribute Summon and you cannot Summon that turn. More Info: https://yugipedia.com/wiki/Scapegoat |
Turn 5: Lector Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Lector Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks. More Info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 7: Lector Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent to the Grave. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 7: Joey Wheeler Kunai with Chain TRAP / Normal Trap Applies 1 effect below or both at the same time. ● Changes 1 attacking monster to Defense Mode. ● Equips to 1 monster on your field and gives it 500 ATK. More Info: https://yugipedia.com/wiki/Kunai_with_Chain |
Turn 7: Joey Wheeler Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Position after attacking and cannot change modes until the your next End Phase. More Info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 8: Lector Raigeki SPELL / Normal Spell Destroys all monsters on the opponent's field. More Info: https://yugipedia.com/wiki/Raigeki |
Turn 8: Lector Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK. More Info: https://yugipedia.com/wiki/Drillago |
Joey vs. Lector (Part 1) |
Turn 1: Lector Cost Down SPELL / Normal Spell Lowers the Level of all monsters in your hand by 2 until the turn ends by discarding 1 card. More Info: https://yugipedia.com/wiki/Cost_Down |
Turn 1: Lector Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks. More Info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 2: Joey Wheeler Maha Vailo LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400 (Spellcaster / Effect) Gains 500 ATK for each Equip Card equipped to it. More Info: https://yugipedia.com/wiki/Maha_Vailo |
Turn 2: Lector Solemn Wishes TRAP / Continuous Trap Gives you 500 Life Points if you draw a card(s). More Info: https://yugipedia.com/wiki/Solemn_Wishes |
Turn 2: Lector Solemn Wishes TRAP / Continuous Trap Gives you 500 Life Points if you draw a card(s). More Info: https://yugipedia.com/wiki/Solemn_Wishes |
Turn 3: Lector Pot of Greed SPELL / Normal Spell Draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 4: Joey Wheeler Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! More Info: https://yugipedia.com/wiki/Alligator's_Sword |
Turn 4: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Forces you to roll a six-sided die, then gives monsters you control 100 ATK and DEF x the die result until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 4: Lector Magic Jammer TRAP / Counter Trap Negates an activated Spell Card and destroys it by discarding 1 card. More Info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 4: Joey Wheeler Skull Dice TRAP / Normal Trap Forces you roll a six-sided die, then lowers the ATK and DEF of the opponent's monsters by the die result x 100 until the turn ends. More Info: https://yugipedia.com/wiki/Skull_Dice |
Noah Kaiba vs. Yami Marik (Part 4) |
Turn 16: Noah Kaiba Spring of Rebirth SPELL / Continuous Spell Gives you 500 Life Points when monsters return from the field to their owner's hands. More Info: https://yugipedia.com/wiki/Spring_of_Rebirth |
Turn 16: Noah Kaiba Otohime LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100 (Spellcaster / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Can change the battle position of an opponent's monster when Normal Summoned or Flip Summoned. More Info: https://yugipedia.com/wiki/Otohime |
Turn 17: Yami Marik Magical Stone Excavation SPELL / Normal Spell Returns 1 Spell Card in your Grave to your hand by discarding 2 cards. More Info: https://yugipedia.com/wiki/Magical_Stone_Excavation |
Turn 17: Yami Marik Heavy Storm SPELL / Normal Spell Destroys all Spell and Trap Cards on the field. More Info: https://yugipedia.com/wiki/Heavy_Storm |
Noah Kaiba vs. Yami Marik (Part 3) |
Turn 8: Noah Kaiba Susa Soldier EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Thunder / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks. More Info: https://yugipedia.com/wiki/Susa_Soldier |
Turn 8: Yami Marik Torrential Tribute TRAP / Normal Trap Destroys all monsters on the field if a monster(s) is Summoned. More Info: https://yugipedia.com/wiki/Torrential_Tribute |
Turn 9: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK. More Info: https://yugipedia.com/wiki/Drillago |
Turn 10: Noah Kaiba Yata-Garasu WIND / Effect Monster / Level 2 / ATK 200 / DEF 100 (Fiend / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Forces your opponent to skip their next Draw Phase when it inflicts battle damage to them. More Info: https://yugipedia.com/wiki/Yata-Garasu |
Turn 10: Noah Kaiba Solemn Wishes TRAP / Continuous Trap Gives you 500 Life Points when you draw a card(s). More Info: https://yugipedia.com/wiki/Solemn_Wishes |
Turn 11:
Yami Marik Heavy Storm SPELL / Normal Spell Destroys all Spell and Trap Cards on the field. More Info: https://yugipedia.com/wiki/Heavy_Storm |
Turn 11: Yami Marik Nightmare's Steelcage SPELL / Normal Spell 1. Prevents both players' monsters from attacking while face-up. 2. Destroys itself after your opponent's 2nd turn. More Info: https://yugipedia.com/wiki/Nightmare's_Steelcage |
Turn 12: Noah Kaiba Susa Soldier EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Thunder / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks. More Info: https://yugipedia.com/wiki/Susa_Soldier |
Turn 13: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you play a Trap Card from your hand if sent from the Monster Card Zone to the Grave, but only once per turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 14: Noah Kaiba Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Returns 1 Spell Card in your Grave to your hand. More Info: https://yugipedia.com/wiki/Magician_of_Faith |
Turn 15: Yami Marik Helpoemer DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400 (Fiend / Effect) 1. Cannot be revived from the Grave. 2. Forces the opponent to lose 1 random card in their hand after their Battle Phases if in the Grave after being destroyed in battle. More info: https://yugipedia.com/wiki/Helpoemer |