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My Yu-Gi-Oh Fanfic Season 2 Part 2's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Joey vs. Lector (Part 6) |
Turn 18: Joey Wheeler Remove Trap (Normal Spell) Destroys 1 face-up Trap Card on the field. More Info: https://yugipedia.com/wiki/Remove_Trap |
Turn 18: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 19: Lector Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More Info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 19: Lector Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Materials. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 19: Lector Five-Headed Dragon DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 5000 (Dragon / Fusion / Effect) 5 Dragon monsters Only Fusion Summoned and is not destroyed in battle from DARK, EARTH, WATER, FIRE or WIND monsters. More Info: https://yugipedia.com/wiki/Five-Headed_Dragon |
Turn 20: Joey Wheeler Battle Warrior EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000 (Warrior / Normal) A warrior that fights with his bare hands!!! More Info: https://yugipedia.com/wiki/Battle_Warrior |
Turn 21: Joey Wheeler Nutrient Z (Normal Trap) Gives you 4000 Life Points before you would take battle damage of 2000 or more. More Info: https://yugipedia.com/wiki/Nutrient_Z |
Joey vs. Lector (Part 5) |
Turn 17: Joey Wheeler Little-Winguard WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800 (Warrior / Effect) Can change its battle position once per turn during your End Phase. More Info: https://yugipedia.com/wiki/Little-Winguard |
Turn 17: Lector DNA Surgery (Continuous Trap) Changes the Type of all face-up monsters on the field to the one you declare. More Info: https://yugipedia.com/wiki/DNA_Surgery |
Turn 17: Lector Dragon Treasure (Equip Spell) Gives 1 Dragon monster on the field 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Dragon_Treasure |
Turn 17: Joey Wheeler Fairy Box (Continuous Trap) 1. You can toss a coin when an opponent's monster attacks. If right, make the ATK of that monster 0 until the Battle Phase ends. 2. Destroys itself unless the contoller pays 500 Life Points during their Standby Phases. More Info: https://yugipedia.com/wiki/Fairy_Box |
Turn 17: Lector Royal Decree (Continuous Trap) Negates all other Trap Cards on the field. More Info: https://yugipedia.com/wiki/Royal_Decree |
Joey vs. Lector (Part 4) |
Turn 14: Lector Spear Dragon WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0 (Dragon / Effect) 1. Deals the difference between its ATK and the attack target's DEF to the opponent when attacking a monster in Defense Mode. 2. Changes to Defense Position after the Damage Step if it attacks. More Info: https://yugipedia.com/wiki/Spear_Dragon |
Turn 14: Lector Block Attack (Normal Spell) Changes 1 opponent's face-up Attack Position monster to face-up Defense Position. More Info: https://yugipedia.com/wiki/Block_Attack |
Turn 14: Lector Dragon Treasure (Equip Spell) Gives 1 Dragon monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Dragon_Treasure |
Turn 15: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand if the opponent has 2 or more monsters than you do. More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 16: Lector Luster Dragon WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600 (Dragon / Normal) A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. More Info: https://yugipedia.com/wiki/Luster_Dragon |
Turn 16: Lector Machine Conversion Factory (Equip Spell) Gives 1 Machine monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Machine_Conversion_Factory |
Joey vs. Lector (Part 3) |
Turn 9: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Card equipped to it. More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 10: Lector Frontier Wiseman EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Spellcaster / Effect) Negates Spell Cards that target Warrior monsters on your field and destroys them. More Info: https://yugipedia.com/wiki/Frontier_Wiseman |
Turn 11: Joey Wheeler Time WIzard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) 1. Allows you to toss a coin and call Heads or Tails. 2. If right, destroy all monsters on the opponent's field. If wrong, destroy all monsters on your field and take damage equal to half their combined ATK. More Info: https://yugipedia.com/wiki/Time_Wizard |
Turn 12: Lector Call of the Haunted (Continuous Trap) 1. Revives 1 monster from your Grave to your field in Attack Position. 2. Destroys itself if the monster is destroyed. 3. Destroys the monster if this card leaves the field. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 12: Lector Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Is not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks. More Info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 12: Lector Harpie's Feather Duster (Normal Spell) Destroys all the opponent's Spell or Trap Cards on the field. More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster |
Turn 12: Lector Black Pendant (Equip Spell) 1. Gives the equipped monster 500 ATK. 2. Deals 500 damage to the opponent when this card is sent from the field to the Grave. More Info: https://yugipedia.com/wiki/Black_Pendant |
Turn 13: Joey Wheeler Baby Dragon WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700 (Dragon / Normal) Much more than just a child, this dragon is gifted with untapped power. More Info: https://yugipedia.com/wiki/Baby_Dragon |
Turn 13: Joey Wheeler Pot of Greed (Normal Spell) You draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 13: Joey Wheeler Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Materials. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 13: Joey Wheeler Thousand Dragon WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Fusion) "Time Wizard" + "Baby Dragon" More Info: https://yugipedia.com/wiki/Thousand_Dragon |
Turn 13: Lector Mirror Wall (Continuous Trap) 1. Halves the ATK of the opponent's attacking monsters. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases. More Info: https://yugipedia.com/wiki/Mirror_Wall |
Joey vs. Lector (Part 2) |
Turn 5: Lector Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards from being activated or using their effects on the field. More Info: https://yugipedia.com/wiki/Jinzo |
Turn 5: Lector Amplifier (Equip Spell) 1. Equips to "Jinzo" only. 2. Cannot be negated. 3. Applies the effect of "Jinzo" only for the opponent. 4. Destroys the equipped monster when this card leaves the field. More Info: https://yugipedia.com/wiki/Amplifier |
Turn 6: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More Info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 6: Joey Wheeler Scapegoat (Quick-Play Spell) Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode, but they cannot be used for a Tribute Summon and you cannot Summon that turn. More Info: https://yugipedia.com/wiki/Scapegoat |
Turn 5: Lector Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Lector Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Is not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks. More Info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 7: Lector Axe of Despair (Equip Spell) (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck when sent to the Grave by Tributing 1 monster. More Info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 7: Joey Wheeler Kunai with Chain (Normal Trap) Applies 1 effect below or both at the same time. ● Changes 1 attacking monster to Defense Mode. ● Equips to 1 monster on your field and gives it 500 ATK. More Info: https://yugipedia.com/wiki/Kunai_with_Chain |
Turn 7: Joey Wheeler Goblin Attack Force EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0 (Warrior / Effect) Changes to Defense Position after attacking and cannot change modes until the your next End Phase. More Info: https://yugipedia.com/wiki/Goblin_Attack_Force |
Turn 8: Lector Raigeki (Normal Spell) Destroys all monsters on the opponent's field. More Info: https://yugipedia.com/wiki/Raigeki |
Turn 8: Lector Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack directly if the opponent only controls face-up monsters with 1600 or more ATK. More Info: https://yugipedia.com/wiki/Drillago |
Joey vs. Lector (Part 1) |
Turn 1: Lector Cost Down (Normal Spell) All monsters in your hand lose 2 Levels until the turn ends by discarding 1 card. More Info: https://yugipedia.com/wiki/Cost_Down |
Turn 1: Lector Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) 1. Is not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks. More Info: https://yugipedia.com/wiki/Satellite_Cannon |
Turn 2: Joey Wheeler Maha Vailo LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400 (Spellcaster / Effect) Gains 500 ATK for each Equip Card equipped to it. More Info: https://yugipedia.com/wiki/Maha_Vailo |
Turn 2: Lector Solemn Wishes (Continuous Trap) Gives you 500 Life Points when you draw a card(s). More Info: https://yugipedia.com/wiki/Solemn_Wishes |
Turn 2: Lector Solemn Wishes (Continuous Trap) Gives you 500 Life Points when you draw a card(s). More Info: https://yugipedia.com/wiki/Solemn_Wishes |
Turn 3: Lector Pot of Greed (Normal Spell) You draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 4: Joey Wheeler Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! More Info: https://yugipedia.com/wiki/Alligator's_Sword |
Turn 4: Joey Wheeler Graceful Dice (Quick-Play Spell) 1. You roll a six-sided die. 2. Gives your monsters ATK and DEF equal to the die result x 100 until the turn ends. More Info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 4: Lector Magic Jammer (Counter Trap) Negates an activated Spell Card and destroys it by discarding 1 card. More Info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 4: Joey Wheeler Skull Dice (Normal Trap) 1. You roll a six-sided die. 2. Lowers the ATK and DEF of the opponent's monsters by the die result x 100 until the turn ends. More Info: https://yugipedia.com/wiki/Skull_Dice |
Noah Kaiba vs. Yami Marik (Part 4) |
Turn 16: Noah Kaiba Spring of Rebirth (Continuous Spell) Gives you 500 Life Points when monsters return from the field to their owner's hands. More Info: https://yugipedia.com/wiki/Spring_of_Rebirth |
Turn 16: Noah Kaiba Otohime LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100 (Spellcaster / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Can change the battle position of an opponent's monster when Normal Summoned or Flip Summoned. More Info: https://yugipedia.com/wiki/Otohime |
Turn 17: Yami Marik Magical Stone Excavation (Normal Spell) Returns 1 Spell Card in your Grave to your hand by discarding 2 cards. More Info: https://yugipedia.com/wiki/Magical_Stone_Excavation |
Turn 17: Yami Marik Heavy Storm (Normal Spell) Destroys all Spell and Trap Cards on the field. More Info: https://yugipedia.com/wiki/Heavy_Storm |
Noah Kaiba vs. Yami Marik (Part 3) |
Turn 8: Noah Kaiba Susa Soldier EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Thunder / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks. More Info: https://yugipedia.com/wiki/Susa_Soldier |
Turn 8: Yami Marik Torrential Tribute (Normal Trap) Destroys all monsters on the field when a monster(s) is Summoned. More Info: https://yugipedia.com/wiki/Torrential_Tribute |
Turn 9: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack directly if the opponent only controls face-up monsters with 1600 or more ATK. More Info: https://yugipedia.com/wiki/Drillago |
Turn 10: Noah Kaiba Yata-Garasu WIND / Effect Monster / Level 2 / ATK 200 / DEF 100 (Fiend / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Forces your opponent to skip their next Draw Phase when it inflicts battle damage to them. More Info: https://yugipedia.com/wiki/Yata-Garasu |
Turn 10: Noah Kaiba Solemn Wishes (Continuous Trap) Gives you 500 Life Points when you draw a card(s). More Info: https://yugipedia.com/wiki/Solemn_Wishes |
Turn 11:
Yami Marik Heavy Storm (Normal Spell) Destroys all Spell and Trap Cards on the field. More Info: https://yugipedia.com/wiki/Heavy_Storm |
Turn 11: Yami Marik Nightmare's Steelcage (Normal Spell) 1. Prevents both players' monsters from attacking while face-up. 2. Destroys itself after your opponent's second turn. More Info: https://yugipedia.com/wiki/Nightmare's_Steelcage |
Turn 12: Noah Kaiba Susa Soldier EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Thunder / Spirit / Effect) 1. Cannot be Special Summoned. 2. Returns to the owner's hand when Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks. More Info: https://yugipedia.com/wiki/Susa_Soldier |
Turn 13: Yami Marik Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Allows you to play a Trap Card when it's sent from the Monster Card Zone to the Grave, but the effect is once per turn. More Info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 14: Noah Kaiba Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Returns 1 Spell Card in your Grave to your hand. More Info: https://yugipedia.com/wiki/Magician_of_Faith |
Turn 15: Yami Marik Helpoemer DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400 (Fiend / Effect) 1. Cannot be revived from the Grave. 2. Forces the opponent to lose 1 random card in their hand after each of their Battle Phases while in the Grave after being destroyed in battle. More info: https://yugipedia.com/wiki/Helpoemer |