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My Yu-Gi-Oh Fanfic Season 2 Part 2's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Joey vs. Lector (Part 6)
Turn 18: Joey Wheeler
Remove Trap
SPELL / Normal Spell
Destroys 1 face-up Trap Card on the field.
More Info: https://yugipedia.com/wiki/Remove_Trap
Turn 18: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
More Info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 19: Lector
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More Info: https://yugipedia.com/wiki/Vorse_Raider
Turn 19: Lector
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 19: Lector
Five-Headed Dragon
DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 5000
(Dragon / Fusion / Effect)
5 Dragon monsters
1. Only Fusion Summoned. 2. Not destroyed in battle by DARK, EARTH, WATER, FIRE or WIND monsters.
More Info: https://yugipedia.com/wiki/Five-Headed_Dragon
Turn 20: Joey Wheeler
Battle Warrior
EARTH / Normal Monster / Level 3 / ATK 700 / DEF 1000
(Warrior / Normal)
A warrior that fights with his bare hands!!!
More Info: https://yugipedia.com/wiki/Battle_Warrior
Turn 21: Joey Wheeler
Nutrient Z
TRAP / Normal Trap
Gives you 4000 Life Points before you would take battle damage of 2000 or more.
More Info: https://yugipedia.com/wiki/Nutrient_Z
Joey vs. Lector (Part 5)
Turn 17: Joey Wheeler
Little-Winguard
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1800
(Warrior / Effect)
Can change its battle position once per turn during your End Phase.
More Info: https://yugipedia.com/wiki/Little-Winguard
Turn 17: Lector
DNA Surgery
TRAP / Continuous Trap
Changes the Type of all face-up monsters on the field to the one you declare.
More Info: https://yugipedia.com/wiki/DNA_Surgery
Turn 17: Lector
Dragon Treasure
SPELL / Equip Spell
Gives the equipped Dragon monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Dragon_Treasure
Turn 17: Joey Wheeler
Fairy Box
TRAP / Continuous Trap
1. You can toss a coin when an opponent's monster attacks, then makes the ATK of that monster 0 until the Battle Phase ends if right. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases.
More Info: https://yugipedia.com/wiki/Fairy_Box
Turn 17: Lector
Royal Decree
TRAP / Continuous Trap
Prevents Trap Cards and their effects from being activated.
More Info: https://yugipedia.com/wiki/Royal_Decree
Joey vs. Lector (Part 4)
Turn 14: Lector
Spear Dragon
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Dragon / Effect)
1. Deals piercing battle damage to the opponent if attacking a monster in Defense Mode. 2. Changes to Defense Mode after the Damage Step if it attacks.
More Info: https://yugipedia.com/wiki/Spear_Dragon
Turn 14: Lector
Block Attack
SPELL / Normal Spell
Changes 1 opponent's face-up Attack Position monster on the field to face-up Defense Position.
More Info: https://yugipedia.com/wiki/Block_Attack
Turn 14: Lector
Dragon Treasure
SPELL / Equip Spell
Gives the equipped Dragon monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Dragon_Treasure
Turn 15: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do.
More Info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 16: Lector
Luster Dragon
WIND / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Dragon / Normal)
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
More Info: https://yugipedia.com/wiki/Luster_Dragon
Turn 16: Lector
Machine Conversion Factory
SPELL / Equip Spell
Gives the equipped Machine monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Machine_Conversion_Factory
Joey vs. Lector (Part 3)
Turn 9: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Card equipped to it.
More Info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 10: Lector
Frontier Wiseman
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 800
(Spellcaster / Effect)
Negates Spell Cards that target Warrior monsters you control and destroys them.
More Info: https://yugipedia.com/wiki/Frontier_Wiseman
Turn 11: Joey Wheeler
Time WIzard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
1. Can toss a coin and call Heads or Tails once per turn. 2. If right, destroys all monsters on the opponent's field. If wrong, destroys all monsters you control and deals you half their combined ATK to your Life Points.
More Info: https://yugipedia.com/wiki/Time_Wizard
Turn 12: Lector
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Position. 2. Destroys itself if the monster is destroyed. 3. Destroys the monster if this card leaves the field.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 12: Lector
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon
Turn 12: Lector
Harpie's Feather Duster
SPELL / Normal Spell
Destroys all the opponent's Spell or Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Harpie's_Feather_Duster
Turn 12: Lector
Black Pendant
SPELL / Equip Spell
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage if sent from the field to the Grave.
More Info: https://yugipedia.com/wiki/Black_Pendant
Turn 13: Joey Wheeler
Baby Dragon
WIND / Normal Monster / Level 3 / ATK 1200 / DEF 700
(Dragon / Normal)
Much more than just a child, this dragon is gifted with untapped power.
More Info: https://yugipedia.com/wiki/Baby_Dragon
Turn 13: Joey Wheeler
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 13: Joey Wheeler
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck using monsters from your hand or field as Fusion Materials.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 13: Joey Wheeler
Thousand Dragon
WIND / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion)
"Time Wizard" + "Baby Dragon"
More Info: https://yugipedia.com/wiki/Thousand_Dragon
Turn 13: Lector
Mirror Wall
TRAP / Continuous Trap
1. Halves the ATK of attacking monsters the opponent controls. 2. Destroys itself unless you pay 2000 Life Points at your Standby Phases.
More Info: https://yugipedia.com/wiki/Mirror_Wall
Joey vs. Lector (Part 2)
Turn 5: Lector
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards from being activated or using their effects on the field.
More Info: https://yugipedia.com/wiki/Jinzo
Turn 5: Lector
Amplifier
SPELL / Equip Spell
1. Equips to "Jinzo" only and cannot be negated. 2. Applies the effect of "Jinzo" only for the opponent. 3. Destroys the equipped monster when this card leaves the field.
More Info: https://yugipedia.com/wiki/Amplifier
Turn 6: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More Info: https://yugipedia.com/wiki/Panther_Warrior
Turn 6: Joey Wheeler
Scapegoat
SPELL / Quick-Play Spell
Special Summons 4 Level 1 EARTH "Sheep Tokens" with 0 ATK and DEF in Defense Mode, but they cannot be used for a Tribute Summon and you cannot Summon that turn.
More Info: https://yugipedia.com/wiki/Scapegoat
Turn 5: Lector
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Lector
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon
Turn 7: Lector
Axe of Despair
SPELL / Equip Spell
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned to the top of your Deck by Tributing 1 monster if sent to the Grave.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 7: Joey Wheeler
Kunai with Chain
TRAP / Normal Trap
Applies 1 effect below or both at the same time.
● Changes 1 attacking monster to Defense Mode.
● Equips to 1 monster on your field and gives it 500 ATK.
More Info: https://yugipedia.com/wiki/Kunai_with_Chain
Turn 7: Joey Wheeler
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
Changes to Defense Position after attacking and cannot change modes until the your next End Phase.
More Info: https://yugipedia.com/wiki/Goblin_Attack_Force
Turn 8: Lector
Raigeki
SPELL / Normal Spell
Destroys all monsters on the opponent's field.
More Info: https://yugipedia.com/wiki/Raigeki
Turn 8: Lector
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK.
More Info: https://yugipedia.com/wiki/Drillago
Joey vs. Lector (Part 1)
Turn 1: Lector
Cost Down
SPELL / Normal Spell
Lowers the Level of all monsters in your hand by 2 until the turn ends by discarding 1 card.
More Info: https://yugipedia.com/wiki/Cost_Down
Turn 1: Lector
Satellite Cannon
LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0
(Machine / Effect)
1. Not destroyed in battle with a Level 7 or lower monster. 2. Gains 1000 ATK during each of your End Phases that it does not attack. 3. Loses all ATK gained if it attacks.
More Info: https://yugipedia.com/wiki/Satellite_Cannon
Turn 2: Joey Wheeler
Maha Vailo
LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400
(Spellcaster / Effect)
Gains 500 ATK for each Equip Card equipped to it.
More Info: https://yugipedia.com/wiki/Maha_Vailo
Turn 2: Lector
Solemn Wishes
TRAP / Continuous Trap
Gives you 500 Life Points if you draw a card(s).
More Info: https://yugipedia.com/wiki/Solemn_Wishes
Turn 2: Lector
Solemn Wishes
TRAP / Continuous Trap
Gives you 500 Life Points if you draw a card(s).
More Info: https://yugipedia.com/wiki/Solemn_Wishes
Turn 3: Lector
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 4: Joey Wheeler
Alligator's Sword
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
More Info: https://yugipedia.com/wiki/Alligator's_Sword
Turn 4: Joey Wheeler
Graceful Dice
SPELL / Quick-Play Spell
Forces you to roll a six-sided die, then gives monsters you control 100 ATK and DEF x the die result until the turn ends.

More Info: https://yugipedia.com/wiki/Graceful_Dice
Turn 4: Lector
Magic Jammer
TRAP / Counter Trap
Negates an activated Spell Card and destroys it by discarding 1 card.
More Info: https://yugipedia.com/wiki/Magic_Jammer
Turn 4: Joey Wheeler
Skull Dice
TRAP / Normal Trap
Forces you roll a six-sided die, then lowers the ATK and DEF of the opponent's monsters by the die result x 100 until the turn ends.
More Info: https://yugipedia.com/wiki/Skull_Dice
Noah Kaiba vs. Yami Marik (Part 4)
Turn 16: Noah Kaiba
Spring of Rebirth
SPELL / Continuous Spell
Gives you 500 Life Points when monsters return from the field to their owner's hands.
More Info: https://yugipedia.com/wiki/Spring_of_Rebirth
Turn 16: Noah Kaiba
Otohime
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 100
(Spellcaster / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Can change the battle position of an opponent's monster when Normal Summoned or Flip Summoned.
More Info: https://yugipedia.com/wiki/Otohime
Turn 17: Yami Marik
Magical Stone Excavation
SPELL / Normal Spell
Returns 1 Spell Card in your Grave to your hand by discarding 2 cards.
More Info: https://yugipedia.com/wiki/Magical_Stone_Excavation
Turn 17: Yami Marik
Heavy Storm
SPELL / Normal Spell
Destroys all Spell and Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Heavy_Storm
Noah Kaiba vs. Yami Marik (Part 3)
Turn 8: Noah Kaiba
Susa Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Thunder / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks.
More Info: https://yugipedia.com/wiki/Susa_Soldier
Turn 8: Yami Marik
Torrential Tribute
TRAP / Normal Trap
Destroys all monsters on the field if a monster(s) is Summoned.
More Info: https://yugipedia.com/wiki/Torrential_Tribute
Turn 9: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK.
More Info: https://yugipedia.com/wiki/Drillago
Turn 10: Noah Kaiba
Yata-Garasu
WIND / Effect Monster / Level 2 / ATK 200 / DEF 100
(Fiend / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Forces your opponent to skip their next Draw Phase when it inflicts battle damage to them.
More Info: https://yugipedia.com/wiki/Yata-Garasu
Turn 10: Noah Kaiba
Solemn Wishes
TRAP / Continuous Trap
Gives you 500 Life Points when you draw a card(s).
More Info: https://yugipedia.com/wiki/Solemn_Wishes
Turn 11: Yami Marik
Heavy Storm
SPELL / Normal Spell
Destroys all Spell and Trap Cards on the field.
More Info: https://yugipedia.com/wiki/Heavy_Storm
Turn 11: Yami Marik
Nightmare's Steelcage
SPELL / Normal Spell
1. Prevents both players' monsters from attacking while face-up. 2. Destroys itself after your opponent's 2nd turn.
More Info: https://yugipedia.com/wiki/Nightmare's_Steelcage
Turn 12: Noah Kaiba
Susa Soldier
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Thunder / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase if Normal or Flip Summoned. 3. Halves any Battle Damage the opponent takes from its attacks.

More Info: https://yugipedia.com/wiki/Susa_Soldier
Turn 13: Yami Marik
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you play a Trap Card from your hand if sent from the Monster Card Zone to the Grave, but only once per turn.
More Info: https://yugipedia.com/wiki/Makyura_the_Destructor
Turn 14: Noah Kaiba
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Returns 1 Spell Card in your Grave to your hand.
More Info: https://yugipedia.com/wiki/Magician_of_Faith
Turn 15: Yami Marik
Helpoemer
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1400
(Fiend / Effect)
1. Cannot be revived from the Grave. 2. Forces the opponent to lose 1 random card in their hand after their Battle Phases if in the Grave after being destroyed in battle.
More info:
https://yugipedia.com/wiki/Helpoemer