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My Yu-Gi-Oh Fanfic Season 2 Part 3's Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Duel in the Courtroom - Yami vs. Johnson (Part 4) |
Turn 16: Yami Yugi (aka "Atem") Breaker the Magical Warrior DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Spellcaster / Effect) 1. Gets 1 Spell Counter when Normal Summoned (max. 1) and gains 300 for each one on it. 2. Can remove a Spell Counter from itself to destroy 1 Spell or Trap Card on the field. More Info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior |
Turn 17: Johnson Dark Hole (Normal Spell) Destroys all the monsters on the field. More Info: https://yugipedia.com/wiki/Dark_Hole |
Turn 17: Yami Yugi (aka "Atem") Magic Jammer (Counter Trap) Negates an activated Spell Card and destroys it by discarding 1 card. More Info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 18: Yami Yugi (aka "Atem") The Shallow Grave (Normal Spell) Both players revive 1 monster from their Grave to their field face-down in Defense Mode. More Info: https://yugipedia.com/wiki/The_Shallow_Grave |
Turn 18: Johnson Skelengel LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fairy / Flip / Effect) FLIP: You draw 1 card. More Info: https://yugipedia.com/wiki/Skelengel |
Duel in the Courtroom - Yami vs. Johnson (Part 3) |
Turn 10: Johnson Darkfire Soldier #2 FIRE / Normal Monster / Level 4 / ATK 1700 / DEF 1100 (Pyro / Normal) A warrior who gained immeasurable power from the heart of a volcano. More Info: https://yugipedia.com/wiki/Darkfire_Soldier_2 |
Turn 10: Johnson Giant Rat EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450 (Beast / Effect) Special Summons 1 EARTH monster with 1500 or less ATK in Attack Mode from the your Deck to your field when destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Giant_Rat |
Turn 11: Yami Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 12: Johnson Nobleman-Eater Bug EARTH / Effect Monster / Level 5 / ATK 900 / DEF 1200 (Insect / Flip / Effect) FLIP: Destroys 2 monsters on the field. More Info: https://yugipedia.com/wiki/Nobleman-Eater_Bug |
Turn 13: Johnson Skelengel LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400 (Fairy / Flip / Effect) FLIP: You draw 1 card. More Info: https://yugipedia.com/wiki/Skelengel |
Turn 14: Yami Yugi (aka "Atem") Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 14: Yami Yugi (aka "Atem") Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always an "Archfiend" card.) More Info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 15: Johnson Witch's Apprentice LIGHT / Effect Monster / Level 2 / ATK 550 / DEF 500 (Spellcaster / Effect) Gives all DARK monsters on the field 500 ATK and lowers the ATK of all LIGHT monsters by 400. More Info: https://yugipedia.com/wiki/Witch's_Apprentice |
Turn 15: Johnson Roboyarou EARTH / Normal Monster / Level 3 / ATK 900 / DEF 450 (Machine / Normal) A warrior fully covered with metal. It upgrades by fusing with "Robolady". More Info: https://yugipedia.com/wiki/Roboyarou |
Duel in the Courtroom - Yami vs. Johnson (Part 2) |
Turn 7: Yami Yugi (aka "Atem") Swift Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) Can be Normal Summoned without Tributes if it's the only card in your hand. More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight |
Turn 7: Johnson Jar of Greed (Normal Trap) You draw 1 card. More Info: https://yugipedia.com/wiki/Jar_of_Greed |
Turn 8: Johnson Curtain of the Dark Ones DARK / Normal Monster / Level 2 / ATK 600 / DEF 500 (Spellcaster / Normal) A curtain that a spellcaster made, it is said to raise a dark power. More Info: https://yugipedia.com/wiki/Curtain_of_the_Dark_Ones |
Turn 8: Johnson Pot of Greed (Normal Spell) You draw 2 cards. More Info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 9: Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Is not destroyed in battle from monsters with 1900 or more ATK. More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 9: Johnson Spellbinding Circle (Continuous Trap) 1. Prevents 1 opponent's monster from attacking or changing modes. 2. Destroys itself when the monster is destroyed. More Info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 9: Yami Yugi (aka "Atem") Seven Tools of the Bandit (Counter Trap) Negates an activated Trap Card and destroys it by paying 1000 Life Points. More Info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 9: Johnson Royal Decree (Continuous Trap) Negates all other Trap Cards on the field and prevents others from being activated. More Info: https://yugipedia.com/wiki/Royal_Decree |
Duel in the Courtroom - Yami vs. Johnson (Part 1) |
Turn 1: Yami Yugi (aka "Atem") Mystical Elf LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Spellcaster / Normal) A delicate elf that lacks offense, but has a terrific defense backed by mystical power. More Info: https://yugipedia.com/wiki/Mystical_Elf |
Turn 2: Johnson Sinister Serpent WATER / Effect Monster / Level 1 / ATK 300 / DEF 250 (Reptile / Effect) Can add itself from your Grave to your hand during the opponent's next End Phase by banishing another copy from there, but you can only use the effect once per turn. More Info: https://yugipedia.com/wiki/Sinister_Serpent |
Turn 2: Johnson One-Eyed Shield Dragon WIND / Normal Monster / Level 3 / ATK 700 / DEF 1300 (Dragon / Normal) This dragon wears a shield not only for its own protection, but also for ramming its enemies. More Info: https://yugipedia.com/wiki/One-Eyed_Shield_Dragon |
Turn 3: Yami Yugi (aka "Atem") Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More Info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 3: Johnson Trap Hole (Normal Trap) Destroys 1 opponent's monster with 1000 or more ATK that is Normal or Flip Summoned. More Info: https://yugipedia.com/wiki/Trap_Hole |
Turn 4: Johnson Shining Angel LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) Can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck to your field in Attack Mode when destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Shining_Angel |
Turn 4: Yami Yugi (aka "Atem") Mirror Force (Normal Trap) Destroys the opponent's Attack Position monsters when an opponent's monster attacks. More Info: https://yugipedia.com/wiki/Mirror_Force |
Turn 5: Yami Yugi (aka "Atem") Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More Info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 5: Yami Yugi (aka "Atem") The Shallow Grave (Normal Spell) Both players to revive 1 monster from their Grave to their field face-down in Defense Mode. More Info: https://yugipedia.com/wiki/The_Shallow_Grave |
Turn 5: Johnson Shining Angel LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Fairy / Effect) Can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck to your field in Attack Mode when destroyed in battle and sent to the Grave. More Info: https://yugipedia.com/wiki/Shining_Angel |
Turn 6: Johnson Judge Man EARTH / Normal Monster / Level 6 / ATK 2200 / DEF 1500 (Warrior / Normal) This club-wielding warrior battles to the end and will never surrender. More Info: https://yugipedia.com/wiki/Judge_Man |
Turn 6: Johnson The Judgement Hand EARTH / Normal Monster / Level 3 / ATK 1400 / DEF 700 (Warrior / Normal) An all-powerful hand that delivers ruthless attacks. More Info: https://yugipedia.com/wiki/The_Judgement_Hand |
The Wrath of Nesbitt (Part 3) |
Turn 7: Nesbitt Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 7: Nesbitt Perfect Machine King EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1500 (Machine / Effect) Gains 500 ATK for every other Machine monster on the field. More Info: https://yugipedia.com/wiki/Perfect_Machine_King |
Turn 8: Tea` Gardener Dark Hole (Normal Spell) Destroys all the monsters on the field. More Info: https://yugipedia.com/wiki/Dark_Hole |
Turn 8: Tea` Gardener Call of the Haunted (Continuous Trap) 1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the Summoned monster when this card leaves the field. 3. Destroys itself if the monster is destroyed. More Info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 8: Tea` Gardener St. Joan LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000 (Fairy / Fusion) "The Forgiving Maiden" + "Darklord Marie" More Info: https://yugipedia.com/wiki/St._Joan |
The Wrath of Nesbitt (Part 2) |
Turn 4: Tea` Gardener The Forgiving Maiden LIGHT / Effect Monster / Level 4 / ATK 850 / DEF 2000 (Fairy / Effect) Can return 1 of your monsters destroyed in battle from your Grave to your hand by Tributing itself. More Info: https://yugipedia.com/wiki/The_Forgiving_Maiden |
Turn 4: Tea` Gardener Polymerization (Normal Spell) Performs a Fusion Summon using monsters from your hand or field as Fusion Material. More Info: https://yugipedia.com/wiki/Polymerization |
Turn 4: Tea` Gardener St. Joan LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000 (Fairy / Fusion) "The Forgiving Maiden" + "Darklord Marie" More Info: https://yugipedia.com/wiki/St._Joan |
Turn 4: Nesbitt Negate Attack (Counter Trap) Blocks an attack from an opponent's monster and ends the Battle Phase. More Info: https://yugipedia.com/wiki/Negate_Attack |
Turn 5: Nesbitt Perfect Machine King EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1500 (Machine / Effect) Gains 500 ATK for every other Machine monster on the field. More Info: https://yugipedia.com/wiki/Perfect_Machine_King |
Turn 5: Nesbitt Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 5: Nesbitt Giga-Tech Wolf FIRE / Normal Monster / Level 4 / ATK 1200 / DEF 1400 (Machine / Normal) An iron wolf with razor-sharp fangs that can penetrate any armor. More Info: https://yugipedia.com/wiki/Giga-Tech_Wolf |
Turn 6: Tea` Gardener Monster Reborn (Normal Spell) Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 6: Tea` Gardener St. Joan LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000 (Fairy / Fusion) "The Forgiving Maiden" + "Darklord Marie" More Info: https://yugipedia.com/wiki/St._Joan |
Turn 6: Tea` Gardener Luminous Spark (Field Spell) Gives LIGHT monsters on the field 500 ATK, but lowers their DEF by 400. More Info: https://yugipedia.com/wiki/Luminous_Spark |
The Wrath of Nesbitt (Part 1) |
Turn 1: Nesbitt Giga-Tech Wolf FIRE / Normal Monster / Level 4 / ATK 1200 / DEF 1400 (Machine / Normal) An iron wolf with razor-sharp fangs that can penetrate any armor. More Info: https://yugipedia.com/wiki/Giga-Tech_Wolf |
Turn 2: Tea` Gardener Fairy's Gift LIGHT / Normal Monster / Level 4 / ATK 1400 / DEF 1000 (Spellcaster / Normal) This flying monster is known for delivering happiness to all. More Info: https://yugipedia.com/wiki/Fairy's_Gift |
Turn 2: Tea` Gardener Silver Bow and Arrow (Equip Spell) Gives 1 Fairy monster 300 ATK and DEF. More Info: https://yugipedia.com/wiki/Silver_Bow_and_Arrow |
Turn 2: Nesbitt Metalmorph (Normal Trap) Equips to 1 face-up monster and gives it 300 ATK and DEF, then gives it half the ATK of the monster it attacks during damage calculation. More Info: https://yugipedia.com/wiki/Metalmorph |
Turn 3: Nesbitt Mechanicalchaser DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800 (Machine / Normal) A hunter that relentlessly pursues its target by order of the Machine King. More Info: https://yugipedia.com/wiki/Mechanicalchaser |
Joey vs. Lector (Part 7) |
Turn 22: Joey Wheeler Flame Manipulator FIRE / Normal Monster / Level 3 / ATK 900 / DEF 1000 (Spellcaster / Normal) This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire". More Info: https://yugipedia.com/wiki/Flame_Manipulator |