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My Yu-Gi-Oh Fanfic Season 2 Part 3's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Duel in the Courtroom - Yami vs. Johnson (Part 4)
Turn 16: Yami Yugi (aka "Atem")
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
1. Gets 1 Spell Counter if Normal Summoned (max. 1). 2. Gains 300 ATK for each Spell Counter on it. 3. Can remove a Spell Counter from itself to destroy 1 Spell or Trap Card on the field.
More Info: https://yugipedia.com/wiki/Breaker_the_Magical_Warrior
Turn 17: Johnson
Dark Hole
SPELL / Normal Spell
Destroys all the monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 17: Yami Yugi (aka "Atem")
Magic Jammer
TRAP / Counter Trap
Negates an activated Spell Card and destroys it by discarding 1 card.
More Info: https://yugipedia.com/wiki/Magic_Jammer
Turn 18: Yami Yugi (aka "Atem")
The Shallow Grave
SPELL / Normal Spell
Forces both players revive 1 monster from their Grave to their field face-down in Defense Mode.
More Info: https://yugipedia.com/wiki/The_Shallow_Grave
Turn 18: Johnson
Skelengel
LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400
(Fairy / Flip / Effect)
FLIP: Draw 1 card.
More Info: https://yugipedia.com/wiki/Skelengel
Duel in the Courtroom - Yami vs. Johnson (Part 3)
Turn 10: Johnson
Darkfire Soldier #2
FIRE / Normal Monster / Level 4 / ATK 1700 / DEF 1100
(Pyro / Normal)
A warrior who gained immeasurable power from the heart of a volcano.
More Info: https://yugipedia.com/wiki/Darkfire_Soldier_2
Turn 10: Johnson
Giant Rat
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450
(Beast / Effect)
Can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck to your field face-up in Attack Mode if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Giant_Rat
Turn 11: Yami Yugi (aka "Atem")
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)
More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 12: Johnson
Nobleman-Eater Bug
EARTH / Effect Monster / Level 5 / ATK 900 / DEF 1200
(Insect / Flip / Effect)
FLIP: Destroys 2 monsters on the field.
More Info: https://yugipedia.com/wiki/Nobleman-Eater_Bug
Turn 13: Johnson
Skelengel
LIGHT / Effect Monster / Level 2 / ATK 900 / DEF 400
(Fairy / Flip / Effect)
FLIP: Draw 1 card.
More Info: https://yugipedia.com/wiki/Skelengel
Turn 14: Yami Yugi (aka "Atem")
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 14: Yami Yugi (aka "Atem")
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always an "Archfiend" card.)

More Info: https://yugipedia.com/wiki/Summoned_Skull
Turn 15: Johnson
Witch's Apprentice
LIGHT / Effect Monster / Level 2 / ATK 550 / DEF 500
(Spellcaster / Effect)
Gives all DARK monsters on the field 500 ATK and lowers the ATK of all LIGHT monsters by 400.

More Info: https://yugipedia.com/wiki/Witch's_Apprentice
Turn 15: Johnson
Roboyarou
EARTH / Normal Monster / Level 3 / ATK 900 / DEF 450
(Machine / Normal)
A warrior fully covered with metal. It upgrades by fusing with "Robolady".
More Info: https://yugipedia.com/wiki/Roboyarou
Duel in the Courtroom - Yami vs. Johnson (Part 2)
Turn 7: Yami Yugi (aka "Atem")
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned without Tributes if it's the only card in your hand.
More Info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 7: Johnson
Jar of Greed
TRAP / Normal Trap
Draw 1 card.
More Info: https://yugipedia.com/wiki/Jar_of_Greed
Turn 8: Johnson
Curtain of the Dark Ones
DARK / Normal Monster / Level 2 / ATK 600 / DEF 500
(Spellcaster / Normal)
A curtain that a spellcaster made, it is said to raise a dark power.
More Info: https://yugipedia.com/wiki/Curtain_of_the_Dark_Ones
Turn 8: Johnson
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More Info: https://yugipedia.com/wiki/Pot_of_Greed
Turn 9: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Not destroyed in battle from monsters with 1900 or more ATK.
More Info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 9: Johnson
Spellbinding Circle
TRAP / Continuous Trap
1. Prevents 1 monster the opponent controls from attacking or changing modes.
2.
Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Spellbinding_Circle
Turn 9: Yami Yugi (aka "Atem")
Seven Tools of the Bandit
TRAP / Counter Trap
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More Info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
Turn 9: Johnson
Royal Decree
TRAP / Continuous Trap
Prevents Trap Cards ands their effects from being activated.
More Info: https://yugipedia.com/wiki/Royal_Decree
Duel in the Courtroom - Yami vs. Johnson (Part 1)
Turn 1: Yami Yugi (aka "Atem")
Mystical Elf
LIGHT / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Spellcaster / Normal)
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
More Info: https://yugipedia.com/wiki/Mystical_Elf
Turn 2: Johnson
Sinister Serpent
WATER / Effect Monster / Level 1 / ATK 300 / DEF 250
(Reptile / Effect)
Can add itself from your Grave to your hand at your next Standby Phase.
More Info:
https://yugipedia.com/wiki/Sinister_Serpent_(anime)
Turn 2: Johnson
One-Eyed Shield Dragon
WIND / Normal Monster / Level 3 / ATK 700 / DEF 1300
(Dragon / Normal)
This dragon wears a shield not only for its own protection, but also for ramming its enemies.
More Info: https://yugipedia.com/wiki/One-Eyed_Shield_Dragon
Turn 3: Yami Yugi (aka "Atem")
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
More Info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 3: Johnson
Trap Hole
TRAP / Normal Trap
Destroys 1 monster the opponent Normal or Flip Summons with 1000 or more ATK.
More Info: https://yugipedia.com/wiki/Trap_Hole
Turn 4: Johnson
Shining Angel
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)
Can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck to your field in Attack Mode if destroyed in battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Shining_Angel
Turn 4: Yami Yugi (aka "Atem")
Mirror Force
TRAP / Normal Trap
Destroys all Attack Position monsters the opponent controls if a monster they control attacks.
More Info: https://yugipedia.com/wiki/Mirror_Force
Turn 5: Yami Yugi (aka "Atem")
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
More Info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 5: Yami Yugi (aka "Atem")
The Shallow Grave
SPELL / Normal Spell
Both players to revive 1 monster from their Grave to their field face-down in Defense Mode.
More Info: https://yugipedia.com/wiki/The_Shallow_Grave
Turn 5: Johnson
Shining Angel
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)
Can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck to your field in Attack Mode if destroyed in battle and sent to the Grave.

More Info: https://yugipedia.com/wiki/Shining_Angel
Turn 6: Johnson
Judge Man
EARTH / Normal Monster / Level 6 / ATK 2200 / DEF 1500
(Warrior / Normal)
This club-wielding warrior battles to the end and will never surrender.
More Info: https://yugipedia.com/wiki/Judge_Man
Turn 6: Johnson
The Judgement Hand
EARTH / Normal Monster / Level 3 / ATK 1400 / DEF 700
(Warrior / Normal)
An all-powerful hand that delivers ruthless attacks.
More Info: https://yugipedia.com/wiki/The_Judgement_Hand
The Wrath of Nesbitt (Part 3)
Turn 7: Nesbitt
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 7: Nesbitt
Perfect Machine King
EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1500
(Machine / Effect)
Gains 500 ATK for all other Machine monsters on the field.
More Info: https://yugipedia.com/wiki/Perfect_Machine_King
Turn 8: Tea` Gardener
Dark Hole
SPELL / Normal Spell
Destroys all the monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 8: Tea` Gardener
Call of the Haunted
TRAP / Continuous Trap
1. Revives 1 monster from your Grave to your field in Attack Mode. 2. Destroys the Summoned monster when this card leaves the field. 3.
Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
 
Turn 8: Tea` Gardener
St. Joan
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Fusion)
"The Forgiving Maiden" + "Darklord Marie"

More Info: https://yugipedia.com/wiki/St._Joan
The Wrath of Nesbitt (Part 2)
Turn 4: Tea` Gardener
The Forgiving Maiden
LIGHT / Effect Monster / Level 4 / ATK 850 / DEF 2000
(Fairy / Effect)
Can return 1 of your monsters destroyed in battle from your Grave to your hand by Tributing itself.
More Info: https://yugipedia.com/wiki/The_Forgiving_Maiden
Turn 4: Tea` Gardener
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 4: Tea` Gardener
St. Joan
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Fusion)
"The Forgiving Maiden" + "Darklord Marie"

More Info: https://yugipedia.com/wiki/St._Joan
Turn 4: Nesbitt
Negate Attack
TRAP / Counter Trap
Blocks an attack from an opponent's monster and ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Negate_Attack
 
Turn 5: Nesbitt
Perfect Machine King
EARTH / Effect Monster / Level 8 / ATK 2700 / DEF 1500
(Machine / Effect)
Gains 500 ATK for every other Machine monster on the field.
More Info: https://yugipedia.com/wiki/Perfect_Machine_King
Turn 5: Nesbitt
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 5: Nesbitt
Giga-Tech Wolf
FIRE / Normal Monster / Level 4 / ATK 1200 / DEF 1400
(Machine / Normal)
An iron wolf with razor-sharp fangs that can penetrate any armor.
More Info: https://yugipedia.com/wiki/Giga-Tech_Wolf
Turn 6: Tea` Gardener
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 6: Tea` Gardener
St. Joan
LIGHT / Fusion Monster / Level 7 / ATK 2800 / DEF 2000
(Fairy / Fusion)
"The Forgiving Maiden" + "Darklord Marie"

More Info: https://yugipedia.com/wiki/St._Joan
Turn 6: Tea` Gardener
Luminous Spark
(Field Spell)
Gives LIGHT monsters on the field 500 ATK, but lowers their DEF by 400.
More Info: https://yugipedia.com/wiki/Luminous_Spark
The Wrath of Nesbitt (Part 1)
Turn 1: Nesbitt
Giga-Tech Wolf
FIRE / Normal Monster / Level 4 / ATK 1200 / DEF 1400
(Machine / Normal)
An iron wolf with razor-sharp fangs that can penetrate any armor.
More Info: https://yugipedia.com/wiki/Giga-Tech_Wolf
Turn 2: Tea` Gardener
Fairy's Gift
LIGHT / Normal Monster / Level 4 / ATK 1400 / DEF 1000
(Spellcaster / Normal)
This flying monster is known for delivering happiness to all.
More Info: https://yugipedia.com/wiki/Fairy's_Gift
Turn 2: Tea` Gardener
Silver Bow and Arrow
SPELL / Equip Spell
Gives the equipped Fairy monster 300 ATK and DEF.
More Info: https://yugipedia.com/wiki/Silver_Bow_and_Arrow
Turn 2: Nesbitt
Metalmorph
TRAP / Normal Trap
Equips to 1 face-up monster on the field and gives it 300 ATK and DEF, then gives it half the ATK of a monster it attacks at damage calculation.
More Info: https://yugipedia.com/wiki/Metalmorph
 
Turn 3: Nesbitt
Mechanicalchaser
DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800
(Machine / Normal)
A hunter that relentlessly pursues its target by order of the Machine King.
More Info: https://yugipedia.com/wiki/Mechanicalchaser
Joey vs. Lector (Part 7)
Turn 22: Joey Wheeler
Flame Manipulator
FIRE / Normal Monster / Level 3 / ATK 900 / DEF 1000
(Spellcaster / Normal)
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
More Info: https://yugipedia.com/wiki/Flame_Manipulator