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My Yu-Gi-Oh Fanfic Season 2 Part 1's Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Noah Kaiba vs. Yami Marik (Part 2)
Turn 5: Yami Marik
Jam Breeding Machine
(Continuous Spell)
Special Summons 1 Level 1 WATER "Slime Token" with 500 ATK and DEF to your field in Attack Mode during your Standby Phases, but you cannot Summon monsters while this card is face-up.
More Info: https://yugipedia.com/wiki/Jam_Breeding_Machine
Turn 6: Noah Kaiba
Fushi No Tori
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 0
(Winged Beast / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase of being Normal or Flip Summoned. 3.
Gives you Life Points equal to the battle damage it deals the opponent.
More Info: https://yugipedia.com/wiki/Fushi_No_Tori
Turn 7: Yami Marik
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Can revive itself from your Grave to your field during your next Standby Phase by paying 1000 Life Points after it is destroyed in battle and sent there.
More Info: https://yugipedia.com/wiki/Revival_Jam
Noah Kaiba vs. Yami Marik (Part 1)
Turn 1: Yami Marik
Newdoria
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Fiend / Effect)
Destroys 1 monster on the field if destroyed by battle and sent to the Grave.
More Info: https://yugipedia.com/wiki/Newdoria
Turn 2: Noah Kaiba
Inaba White Rabbit
EARTH / Effect Monster / Level 3 / ATK 700 / DEF 500
(Beast / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase of being Normal or Flip Summoned.
3. Can attack the opponent directly.
More Info: https://yugipedia.com/wiki/Inaba_White_Rabbit
Turn 2: Yami Marik
Malevolent Catastrophe
(Normal Trap)
Destroys all Spell and Trap Cards on the field when an opponent's monster attacks.
More Info: https://yugipedia.com/wiki/Malevolent_Catastrophe
Turn 2: Noah Kaiba
Spring of Rebirth
(Continuous Spell)
Gives you 500 Life Points when monsters return from the field to the hand.
More Info: https://yugipedia.com/wiki/Spring_of_Rebirth
Turn 3: Yami Marik
Melchid the Four-Face Beast
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Normal)
This monster has four different masks for four different attacks.
More Info: https://yugipedia.com/wiki/Melchid_the_Four-Face_Beast
Turn 3: Noah Kaiba
Pyro Clock of Destiny
(Normal Trap)
Moves the turn count for relevant card effects by 1.
More Info: https://yugipedia.com/wiki/Pyro_Clock_of_Destiny
Turn 4: Noah Kaiba
Asura Priest
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Fairy / Spirit / Effect)
1. Cannot be Special Summoned. 2. Returns to the owner's hand at the End Phase of being Normal or Flip Summoned. 3.
Can attack all the opponent's monsters once each.
More Info: https://yugipedia.com/wiki/Asura_Priest
 
An Icy Battle - Yami vs. Crump (Part 6)
Turn 15: Yami Yugi (aka "Atem")
Magic Jammer
(Counter Trap)
Negates an activated Spell Card and destroys it by discarding 1 card from your hand.
More Info: https://yugipedia.com/wiki/Magic_Jammer
Turn 16: Crump the Third
Turtle Tiger
WATER / Normal Monster / Level 4 / ATK 1000 / DEF 1500
(Aqua / Normal)
A tiger encased in a protective shell that attacks with razor-sharp fangs.
More Info: https://yugipedia.com/wiki/Turtle_Tiger
Turn 16: Crump the Third
Bottom Dweller
WATER / Normal Monster / Level 5 / ATK 1650 / DEF 1700
(Fish / Normal)
This is one sea creature whose wrath is something monsters fear to face.
More Info: https://yugipedia.com/wiki/Bottom_Dweller
Turn 17: Yami Yugi (aka "Atem")
Dark Hole
(Normal Spell)
Destroys all monsters on the field.
More Info: https://yugipedia.com/wiki/Dark_Hole
Turn 17: Yami Yugi (aka "Atem")
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Position, but destroys the monster if this card is destroyed. 2.
Destroys itself if the monster is destroyed.
More Info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 17: Yami Yugi (aka "Atem")
Magician of Black Chaos
DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Ritual)
Can be Ritual Summoned with "Black Magic Ritual".
More Info: https://yugipedia.com/wiki/Magician_of_Black_Chaos
An Icy Battle - Yami vs. Crump (Part 5)
Turn 14: Crump the Third
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 14: Crump the Third
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
More Info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 14: Crump the Third
Worm Drake
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Reptile / Normal)
Once this monster wraps itself around a victim, there is no escape.
More Info: https://yugipedia.com/wiki/Worm_Drake
Turn 14: Crump the Third
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters from your hand or field as Fusion Material.
More Info: https://yugipedia.com/wiki/Polymerization
Turn 14: Crump the Third
Humanoid Worm Drake
WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000
(Aqua / Fusion)
"Worm Drake" + "Humanoid Slime"
More Info: https://yugipedia.com/wiki/Humanoid_Worm_Drake
Turn 14: Crump the Third
Axe of Despair
(Equip Spell)
(Always an "Archfiend" card.)
1. Gives the equipped monster 1000 ATK. 2.
Can be returned to the top of your Deck from your Grave by Tributing 1 monster.
More Info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 14: Crump the Third
Island Turtle
WATER / Normal Monster / Level 4 / ATK 1100 / DEF 2000
(Aqua / Normal)
A huge turtle that is often mistaken for an island.
More Info: https://yugipedia.com/wiki/Island_Turtle
Turn 14: Crump the Third
Suijin
WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2400
(Aqua / Effect)
Can reduce the ATK of an opponent's attacking monster to 0 once while face-up during either player's turn at damage calculation.
More Info: https://yugipedia.com/wiki/Suijin
 
Turn 14: Crump the Third
Black Pendant
(Equip Spell)
1. Gives the equipped monster 500 ATK. 2. Deals the opponent 500 damage when sent from the field to your Grave.
More Info: https://yugipedia.com/wiki/Black_Pendant
Turn 15: Yami Yugi (aka "Atem")
Black Magic Ritual
(Ritual Spell)
Ritual Summons "Magician of Black Chaos" by Tributing monsters from your hand or field with Levels totalling 8 or more.
More Info: https://yugipedia.com/wiki/Black_Magic_Ritual
Turn 15: Yami Yugi (aka "Atem")
Magician of Black Chaos
DARK / Ritual Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Ritual)
Can be Ritual Summoned with "Black Magic Ritual".
More Info: https://yugipedia.com/wiki/Magician_of_Black_Chaos
Turn 15: Yami Yugi (aka "Atem")
Malevolent Nuzzler
(Equip Spell)
1. Gives the equipped monster 700 ATK. 2.
Can return itself to the top of your Deck from the Grave by paying 500 Life Points.
More Info: https://yugipedia.com/wiki/Malevolent_Nuzzler
An Icy Battle - Yami vs. Crump (Part 4)
Turn 11: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
Turn 11: Crump the Third
Tornado Wall
(Continuous Trap)
Makes your battle damage from attacking monsters 0 while "Umi" is face-up on the field. Destroys itself if "Umi" is not on the field.
More Info: https://yugipedia.com/wiki/Tornado_Wall
Turn 11: Yami Yugi (aka "Atem")
Ultimate Offering
(Continuous Trap)
Lets you pay 500 Life Points during your Main Phase or opponent's Battle Phase to Normal Summon or Set 1 more time.
More Info: https://yugipedia.com/wiki/Ultimate_Offering
Turn 12: Crump the Third
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
More Info: https://yugipedia.com/wiki/Humanoid_Slime
Turn 13: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
Turn 13: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
 
Turn 13: Yami Yugi (aka "Atem")
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. First Special Summoned by Tributing "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. 2.
Can revive those monsters from your Grave by Tributing itself from your field.
More Info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
An Icy Battle -Yami vs. Crump (Part 3)
Turn 7: Crump the Third
Penguin Soldier
WATER / Effect Monster / Level 2 / ATK 750 / DEF 500
(Aqua / Flip / Effect)
FLIP: Returns up to 2 monsters on the field to the owner's hand.
More Info: https://yugipedia.com/wiki/Penguin_Soldier
 
Turn 8: Yami Yugi (aka "Atem")
Mystical Space Typhoon
(Quick-Play Spell)
Destroys 1 Spell or Trap Card on the field.
More Info: https://yugipedia.com/wiki/Mystical_Space_Typhoon
Turn 8: Crump the Third
Mirror Wall
(Continuous Trap)
1. Halves the ATK of the opponent's attacking monsters. 2.
Destroys itself unless you pay 2000 Life Points at your Standby Phases.
More Info: https://yugipedia.com/wiki/Mirror_Wall
Turn 9: Yami Yugi (aka "Atem")
The Shallow Grave
(Normal Spell)
Both players revive 1 monster from their Grave face-down in Defense Mode on their own field.
More Info: https://yugipedia.com/wiki/The_Shallow_Grave
Turn 9: Crump the Third
Penguin Soldier
WATER / Effect Monster / Level 2 / ATK 750 / DEF 500
(Aqua / Flip / Effect)
FLIP: Returns up to 2 monsters on the field to the owner's hand.
More Info: https://yugipedia.com/wiki/Penguin_Soldier
 
Turn 9: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More Info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
Turn 10: Crump the Third
Aqua Madoor
WATER / Normal Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Normal)
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
More Info: https://yugipedia.com/wiki/Aqua_Madoor
Turn 10: Crump the Third
Umi
(Field Spell)
Gives Fish, Sea Serpent, Thunder and Aqua monsters 200 ATK and DEF, but lowers the ATK and DEF of Machine and Pyro monsters by that amount.
More Info: https://yugipedia.com/wiki/Umi
An Icy Battle - Yami vs. Crump (Part 2)
Turn 4: Yami Yugi (aka "Atem")
King's Knight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Warrior / Effect)
Can Special Summon "Jack's Knight" from your Deck if Normal Summoned while "Queen's Knight" is on your field.
More Info: https://yugipedia.com/wiki/King's_Knight
Turn 5: Crump the Third
Nightmare Penguin
WATER / Effect Monster / Level 4 / ATK 900 / DEF 1800
(Aqua / Effect)
1. Gives WATER monsters on the field 200 ATK. 2.
Can return an opponent's card on their field to their hand when turned face-up.
More Info: https://yugipedia.com/wiki/Nightmare_Penguin
 
Turn 6: Yami Yugi (aka "Atem")
Dark Magician of Chaos
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Effect)
1. Can add 1 Spell Card from your Deck to your hand when Normal or Special Summoned. 2. Banishes any opponent's monster it destroys in battle. 3.
Is banished when it leaves the field.
More Info: https://yugipedia.com/wiki/Dark_Magician_of_Chaos
Turn 7: Crump the Third
Flying Penguin
WATER / Normal Monster / Level 4 / ATK 1200 / DEF 1000
(Aqua / Normal)
A very rare penguin that takes to the air with ears shaped like wings.
More Info: https://yugipedia.com/wiki/Flying_Penguin
An Icy Battle - Yami vs. Crump (Part 1)
Turn 1: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)
More Info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
Turn 2: Crump the Third
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
Can revive itself from your Grave to your field during your next Standby Phase by paying 1000 Life Points after being destroyed in battle.
More Info: https://yugipedia.com/wiki/Revival_Jam
Turn 2: Crump the Third
A Legendary Ocean
(Field Spell)
(Always counts as "Umi")
1. Gives WATER monsters on the field 200 ATK and DEF. 2.
Lowers the Level of WATER monsters in both players' hands and on their field by 1.
More Info: https://yugipedia.com/wiki/A_Legendary_Ocean
Turn 3: Yami Yugi (aka "Atem")
Queen's Knight
LIGHT / Normal Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Normal)
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
More Info: https://yugipedia.com/wiki/Queen's_Knight
Turn 3: Crump the Third
Negate Attack
(Counter Trap)
Blocks an attack from an opponent's monster and ends the Battle Phase.
More Info: https://yugipedia.com/wiki/Negate_Attack