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My Yu-Gi-Oh Fanfic Season 1 Part 4's Episode Cards

1. Cards below are listed as a Common for consistancy. Card effects are also mostly paraphrased from their original effects.
2. Card names in the info are from the time they were released so they may differ from the links below.
Weevil’s Web of Insects (Part 2)
Turn 3: Yami Yugi (aka "Atem")
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned without Tirbutes if it's the only card in the owner's hand.
More info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 3: Weevil Underwood
DNA Surgery
(Continuous Trap
Turns all face-up monsters to the Monster Card type declared by the controller.
More info: https://yugipedia.com/wiki/DNA_Surgery  
Turn 3: Yami Yugi (aka "Atem")
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit 
Turn 3: Weevil Underwood
Pyro Clock of Destiny
(Normal Trap)
Moves the turn count for certain card effects forward by 1.
More info: https://yugipedia.com/wiki/Pyro_Clock_of_Destiny
Weevil’s Web of Insects (Part 1)
Turn 1: Weevil Underwood
Parasite Paracide
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
1. FLIP: Goes into the opponent's Deck when turned face-up. 2. When drawn by the opponent, they Special Summon this card and take 1000 damage. 3. All of their monsters are Insect monsters while this card is face-up.
More info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 2: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Is unable to be destroyed in battle by monsters with at least 1900 ATK.
More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 3: Weevil Underwood
Insect Barrier
(Continuous Spell)
Prevents the opponent's Insect monsters from attacking.
More info: https://yugipedia.com/wiki/Insect_Barrier
Turn 3: Weevil Underwood
Flying Kamakiri #2
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.
More info: https://yugipedia.com/wiki/Flying_Kamakiri_2
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle
(Continuous Trap)
Prevents a monster from attacking or changing positions, but is destroyed if the affected monster is destroyed.
(More info: https://yugipedia.com/wiki/Spellbinding_Circle 
Turn 3: Weevil Underwood
Trap Jammer
(Counter Trap)
Negates an activated Trap Card during the Battle Phase and destroys it.
More info: https://yugipedia.com/wiki/Trap_Jammer 
Turn 3: Yami Yugi (aka "Atem")
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force 
Turn 3: Weevil Underwood
Premature Burial
(Equip Spell)
1. Owner revives 1 monster from their Graveyard in Attack Position for 800 Life Points, then equips it with this card. 2. Destroys the equipped monster when this card is off the field.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 3: Weevil Underwood
Flying Kamakiri #2
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.
More info: https://yugipedia.com/wiki/Flying_Kamakiri_2
Rematch - Joey vs. Rex Raptor (Part 4)
Turn 10: Rex Raptor
Raigeki
(Normal Spell)
Destroy all monsters your opponent controls.
More info: https://yugipedia.com/wiki/Raigeki 
Turn 10: Rex Raptor
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from the hand, but the opponent can then revive a monster from their Graveyard to their field.
More info: https://yugipedia.com/wiki/Gilasaurus
Turn 10: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from the hand when the opponent has at least 2 more monsters than you do.
More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 10: Rex Raptor
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(This card is always treated as an "Archfiend" card.)
More info: https://yugipedia.com/wiki/Summoned_Skull
Turn 11: Joey Wheeler
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Returns 1 Spell Card from the owner's Graveyard to the owner's hand.
More info: https://yugipedia.com/wiki/Magician_of_Faith
Turn 12: Rex Raptor
Change of Heart
(Normal Spell)
Gains control of an opponent's monster for the entire turn.
More info: https://yugipedia.com/wiki/Change_of_Heart
Turn 13: Joey Wheeler
Goddess with the Third Eye
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Fairy / Effect)
Can substitute for a Fusion Material in a Fusion Summon, but others must be correct.
More info: https://yugipedia.com/wiki/Goddess_with_the_Third_Eye
Turn 13: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using the owner's monsters in the hand or on their field.
More info: https://yugipedia.com/wiki/Polymerization 
Turn 13: Joey Wheeler
B. Skull Dragon
DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"
(Is always an "Archfiend" card.)
More info: https://yugipedia.com/wiki/Black_Skull_Dragon 
Rematch - Joey vs. Rex Raptor (Part 3)
Turn 6: Rex Raptor
Uraby
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dinosaur / Normal
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
More info: https://yugipedia.com/wiki/Uraby
Turn 6: Rex Raptor
Axe of Despair
(Equip Spell)
(Is always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2. Can be returned from the Graveyard to the top of the Deck by Tributing 1 monster.
More info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 7: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using the owner's monsters in the hand or on their field.
More info: https://yugipedia.com/wiki/Polymerization 
Turn 7: Joey Wheeler
Flame Swordsman
FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)
"Flame Manipulator" + "Masaki the Legendary Swordsman"
More info: https://yugipedia.com/wiki/Flame_Swordsman
Turn 7: Joey Wheeler
Salamandra
(Equip Spell)
Gives a FIRE monster 700 ATK.
More info: https://yugipedia.com/wiki/Salamandra
Turn 8: Rex Raptor
Raise Body Heat
(Equip Spell)
Gives a Dinosaur monster 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Raise_Body_Heat
Turn 8: Joey Wheeler
Shield & Sword
(Normal Spell)
Switches the original ATK and DEF of the face-up monsters on the field for the entire turn.
More info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 9: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 9: Joey Wheeler
Eternal Rest
(Normal Spell)
Destroys all monsters equipped with Equip Cards on the field.
More info: https://yugipedia.com/wiki/Eternal_Rest
Turn 9: Rex Raptor
Call of the Haunted
(Continuous Trap)
1. Revives a monster from the controller's Graveyard in Attack Mode, but destroys it if this card leaves the field. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 9: Joey Wheeler
Solemn Judgment
(Counter Trap)
Negates a Summon or activated Spell or Trap Card and destroys it for half your Life Points.
More info: https://yugipedia.com/wiki/Solemn_Judgment
Rematch - Joey vs. Rex Raptor (Part 2)
Turn 3: Joey Wheeler
Neko Mane King
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Beast / Effect)
Shifts to the opponent's End Phase when destroyed by an opponent's card effect and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Neko_Mane_King
Turn 4: Rex Raptor
Call of the Haunted
(Continuous Trap)
1. Revives a monster from the controller's Graveyard in Attack Mode, but destroys it if this card leaves the field. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 4: Rex Raptor
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
More info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 4: Rex Raptor
Serpent Night Dragon
DARK / Normal Monster / Level 7 / ATK 2350 / DEF 2400
(Dragon / Normal)
A dragon created from the soul of a wicked knight.
More info: https://yugipedia.com/wiki/Serpent_Night_Dragon
Turn 5: Joey Wheeler
7 Colored Fish
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800
(Fish / Normal)
A rare rainbow fish that has never been caught by mortal man.
More info: https://yugipedia.com/wiki/7_Colored_Fish
Turn 5: Joey Wheeler
Blast with Chain
(Normal Trap)
1. Becomes an Equip Card that gives the equipped monster 500 ATK. 2. Can destroy a card on the field if destroyed by an effect while equipped.
More info: https://yugipedia.com/wiki/Blast_with_Chain
Turn 5: Joey Wheeler
Malevolent Nuzzler
(Equip Spell)
1. Gives the equipped monster 700 ATK. 2. Can be returned to the top of the Deck by paying 500 Life Points.
More info: https://yugipedia.com/wiki/Malevolent_Nuzzler
Turn 5: Rex Raptor
Just Desserts
(Normal Trap)
Deals the opponent 500 damage for each monster they control.
More info: https://yugipedia.com/wiki/Just_Desserts
Rematch - Joey vs. Rex Raptor (Part 1)
Turn 1: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from the hand when the opponent has at least 2 more monsters than you do.
More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 1: Rex Raptor
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force 
Turn 2: Rex Raptor
Tyrant Dragon
FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Dragon / Effect)
1. Can attack a second time during the same Battle Phase if your opponent still has a monster on their field after this card's first attack. 2. Negates an activated Trap Card that targets this card and destroys it. 3. Cannot be revived unless the owner Tributes a Dragon monster.
More info: https://yugipedia.com/wiki/Tyrant_Dragon
Turn 2: Rex Raptor
Monster Reborn
(Normal Spell)
Revives a monster from either player's Graveyard to the field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 2: Rex Raptor
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
More info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 2: Joey Wheeler
Skull Dice
(Normal Trap)

1. Controller rolls a six-sided die. 2. Opponent's monsters lose ATK equal to the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
Turn 3: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Can destroy all monsters on either side of the field, depending on the controller's guess, also deals half the total ATKs to the controller for a wrong guess.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 4: Rex Raptor
Mad Sword Beast
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Dinosaur / Effect)
If attacking a Defense Position monster, it deals the difference between its ATK and the other monster's DEF.
More info: https://yugipedia.com/wiki/Mad_Sword_Beast
Turn 4: Joey Wheeler
Fairy Box
(Continuous Trap)
1. Controller tosses a coin and calls it when an opponent's monster attacks. If they're right, the attacking monster has 0 ATK until the Battle Phase ends. 2. Destroys itself unless the controller pays 500 Life Points at all of their Standby Phases.
More info: https://yugipedia.com/wiki/Fairy_Box
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 3)
Turn 5: Yami Marik
Barrel Behind the Door
(Counter Trap)
Redirects effect damage the controller would take back to their opponent.
More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door
 
Turn 1: Rex Raptor
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from the hand, but the opponent can then revive a monster from their Graveyard to their field.
More info: https://yugipedia.com/wiki/Gilasaurus
Turn 1: Rex Raptor
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
More info: https://yugipedia.com/wiki/Two-Headed_King_Rex
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 2)
Turn 6: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 6: Seto Kaiba
Trap Hole
(Normal Trap)
Destroys a Summoned oppponent's monser that has 1000 or more ATK.
More info: https://yugipedia.com/wiki/Trap_Hole
Turn 7: Seto Kaiba
Lord of D.
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100
Prevents Dragon monsters on the field from being targeted by effects while face-up.
More info: https://yugipedia.com/wiki/Lord_of_D
Turn 7: Seto Kaiba
The Flute of Summoning Dragon
(Normal Spell)
Special Summons up to 2 Dragon monsters from the controller's hand to their field when they control "Lord of D."
More info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Dragon
Turn 7: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Yami Marik
Reckless Greed
(Normal Trap)
Controller draws 2 cards, but loses their next 2 Draw Phases.
More info: https://yugipedia.com/wiki/Reckless_Greed
Turn 7: Yami Marik
Coffin Seller
(Continuous Trap)
Deals 300 damage to the oppponent when their monster(s) are sent to their Graveyard.
More info: https://yugipedia.com/wiki/Coffin_Seller
Turn 7: Yami Marik
Negate Attack
(Counter Trap)
Blocks an attacking monster's attack and ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack 
Turn 8: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives the controller 1000 Life Points when Summoned, but deals them 2000 damage when destroyed and sent to the Graveyard.
More info: https://yugipedia.com/wiki/Granadora