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My Yu-Gi-Oh Fanfic Season 1 Part 4's Episode Cards
1.
Cards below are listed as a Common for consistancy.
Card effects are also mostly paraphrased from their original
effects. 2. Card names in the info are from the time they were released so they may differ from the links below. |
Weevil’s Web of Insects (Part 2) |
Turn 3: Yami Yugi (aka "Atem") Swift Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) Can be Normal Summoned from your hand without Tributes if it's the only card in your hand. More info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight |
Turn 3: Weevil Underwood DNA Surgery TRAP / Continuous Trap Turns all face-up monsters to the Monster Type you declare. More info: https://yugipedia.com/wiki/DNA_Surgery |
Turn 3: Yami Yugi (aka "Atem") Seven Tools of the Bandit TRAP / Counter Trap Negates an activated Trap Card and destroys it by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 3: Weevil Underwood Pyro Clock of Destiny TRAP / Normal Trap Moves the turn count for certain card effects forward by 1. More info: https://yugipedia.com/wiki/Pyro_Clock_of_Destiny |
Weevil’s Web of Insects (Part 1) |
Turn 1: Weevil Underwood Parasite Paracide EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300 (Insect / Flip / Effect) FLIP: 1. Shuffles into the opponent's Deck. 2. Forces the opponent to Special Summon it to their field when they draw it, then deals them 1000 damage. 3. Makes monsters the opponent controls Insect monsters while face-up. More info: https://yugipedia.com/wiki/Parasite_Paracide |
Turn 2: Yami Yugi (aka "Atem") Obnoxious Celtic Guard EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) Not destroyed in battle by monsters with at least 1900 ATK. More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard |
Turn 3: Weevil Underwood Insect Barrier SPELL / Continuous Spell Prevents the opponent's Insect monsters from attacking. More info: https://yugipedia.com/wiki/Insect_Barrier |
Turn 3: Weevil Underwood Flying Kamakiri #2 EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Insect / Normal) A flying mantis that feeds primarily on insects. More info: https://yugipedia.com/wiki/Flying_Kamakiri_2 |
Turn 3: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap Prevents 1 monster from attacking or changing positions, but is destroyed if that monster is destroyed. (More info: https://yugipedia.com/wiki/Spellbinding_Circle |
Turn 3: Weevil Underwood Trap Jammer TRAP / Counter Trap Negates an activated Trap Card during the Battle Phase and destroys it. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 3: Yami Yugi (aka "Atem") Mirror Force TRAP / Normal Trap Destroys the opponent's Attack Position monsters when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn
3: Weevil Underwood Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Position by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster when this card is off the field. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 3: Weevil Underwood Flying Kamakiri #2 EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Insect / Normal) A flying mantis that feeds primarily on insects. More info: https://yugipedia.com/wiki/Flying_Kamakiri_2 |
Rematch - Joey vs. Rex Raptor (Part 4) |
Turn
10: Rex Raptor Raigeki SPELL / Normal Spell Destroys all monsters your opponent controls. More info: https://yugipedia.com/wiki/Raigeki |
Turn 10: Rex Raptor Gilasaurus EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) Can be Special Summoned from your hand to your field, but the opponent can then revive 1 monster from their Grave to their field. More info: https://yugipedia.com/wiki/Gilasaurus |
Turn 10: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do. More info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 10: Rex Raptor Summoned Skull DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Normal) A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (Always treated as an "Archfiend" card.) More info: https://yugipedia.com/wiki/Summoned_Skull |
Turn 11:
Joey Wheeler Magician of Faith LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400 (Spellcaster / Flip / Effect) FLIP: Returns 1 Spell Card from your Grave to your hand. More info: https://yugipedia.com/wiki/Magician_of_Faith |
Turn 12: Rex Raptor Change of Heart SPELL / Normal Spell Gives you control of an opponent's monster for the turn. More info: https://yugipedia.com/wiki/Change_of_Heart |
Turn 13: Joey Wheeler Goddess with the Third Eye LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Fairy / Effect) Can substitute for a Fusion Material in a Fusion Summon, but others must be correct. More info: https://yugipedia.com/wiki/Goddess_with_the_Third_Eye |
Turn 13: Joey Wheeler Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 13: Joey Wheeler B. Skull Dragon DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500 (Dragon / Fusion) "Summoned Skull" + "Red-Eyes Black Dragon" (Always an "Archfiend" card.) More info: https://yugipedia.com/wiki/Black_Skull_Dragon |
Rematch - Joey vs. Rex Raptor (Part 3) |
Turn 6: Rex Raptor Uraby EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Dinosaur / Normal Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws. More info: https://yugipedia.com/wiki/Uraby |
Turn 6: Rex Raptor Axe of Despair SPELL / Equip Spell (Always an "Archfiend" card) 1. Gives the equipped monster 1000 ATK. 2. Can be returned from your Grave to the top of your Deck by Tributing 1 monster. More info: https://yugipedia.com/wiki/Axe_of_Despair |
Turn 7: Joey Wheeler Polymerization SPELL / Normal Spell Performs a Fusion Summon using monsters in your hand or on your field. More info: https://yugipedia.com/wiki/Polymerization |
Turn 7: Joey Wheeler Flame Swordsman FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Fusion) "Flame Manipulator" + "Masaki the Legendary Swordsman" More info: https://yugipedia.com/wiki/Flame_Swordsman |
Turn 7: Joey Wheeler Salamandra SPELL / Equip Spell Gives the equipped FIRE monster on the field 700 ATK. More info: https://yugipedia.com/wiki/Salamandra |
Turn 8: Rex Raptor Raise Body Heat SPELL / Equip Spell Gives the equipped Dinosaur monster on the field 300 ATK and DEF. More info: https://yugipedia.com/wiki/Raise_Body_Heat |
Turn 8: Joey Wheeler Shield & Sword SPELL / Normal Spell Switches the original ATK and DEF of face-up monsters on the field for the turn. More info: https://yugipedia.com/wiki/Shield_%26_Sword |
Turn 9: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 9: Joey Wheeler Eternal Rest SPELL / Normal Spell Destroys all monsters on the field that are equipped with Equip Cards. More info: https://yugipedia.com/wiki/Eternal_Rest |
Turn 9: Rex Raptor Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it if this card leaves the field. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 9: Joey Wheeler Solemn Judgment TRAP / Counter Trap Negates a Summon or activated Spell or Trap Card and destroys it by paying half your Life Points. More info: https://yugipedia.com/wiki/Solemn_Judgment |
Rematch - Joey vs. Rex Raptor (Part 2) |
Turn 3: Joey Wheeler Neko Mane King EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) Moves the opponent's turn to their End Phase if destroyed by their effect and sent to your Grave. More info: https://yugipedia.com/wiki/Neko_Mane_King |
Turn 4: Rex Raptor Call of the Haunted TRAP / Continuous Trap 1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it if this card leaves the field. 2. Destroys itself if the monster is destroyed. More info: https://yugipedia.com/wiki/Call_of_the_Haunted |
Turn 4: Rex Raptor Two-Headed King Rex EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Dinosaur / Normal) A powerful monster whose two heads attack as one. More info: https://yugipedia.com/wiki/Two-Headed_King_Rex |
Turn 4: Rex Raptor Serpent Night Dragon DARK / Normal Monster / Level 7 / ATK 2350 / DEF 2400 (Dragon / Normal) A dragon created from the soul of a wicked knight. More info: https://yugipedia.com/wiki/Serpent_Night_Dragon |
Turn 5: Joey Wheeler 7 Colored Fish WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800 (Fish / Normal) A rare rainbow fish that has never been caught by mortal man. More info: https://yugipedia.com/wiki/7_Colored_Fish |
Turn 5: Joey Wheeler Blast with Chain TRAP / Normal Trap 1. Equips to a monster on the field and gives it 500 ATK. 2. Can destroy 1 card on the field if destroyed by an effect while equipped. More info: https://yugipedia.com/wiki/Blast_with_Chain |
Turn 5: Joey Wheeler Malevolent Nuzzler SPELL / Equip Spell 1. Gives the equipped monster on the field 700 ATK. 2. Can be returned to the top of the Deck by paying 500 Life Points. More info: https://yugipedia.com/wiki/Malevolent_Nuzzler |
Turn 5: Rex Raptor Just Desserts TRAP / Normal Trap Deals the opponent 500 damage for all monsters they control. More info: https://yugipedia.com/wiki/Just_Desserts |
Rematch - Joey vs. Rex Raptor (Part 1) |
Turn 1: Joey Wheeler The Fiend Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) Can be Special Summoned from your hand to your field if the opponent controls at least 2 more monsters than you do. More info: https://yugipedia.com/wiki/The_Fiend_Megacyber |
Turn 1:
Rex Raptor Mirror Force TRAP / Normal Trap Destroys the opponent's Attack Position monsters when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 2: Rex Raptor Tyrant Dragon FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500 (Dragon / Effect) 1. Can attack a second time during the same Battle Phase if your opponent controls a monster after its first attack. 2. Negates and destroys an activated Trap Card that targets it. 3. Cannot be revived unless you Tribute 1 Dragon monster. More info: https://yugipedia.com/wiki/Tyrant_Dragon |
Turn 2: Rex Raptor Monster Reborn SPELL / Normal Spell Revives 1 monster from either Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 2: Rex Raptor Two-Headed King Rex EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Dinosaur / Normal) A powerful monster whose two heads attack as one. More info: https://yugipedia.com/wiki/Two-Headed_King_Rex |
Turn 2: Joey Wheeler Skull Dice TRAP / Normal Trap 1. You roll a six-sided die. 2. The opponent's monsters lose ATK equal to the die result x 100 for the turn. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 3: Joey Wheeler Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) Lets you toss a coin and call Heads or Tails once per turn, then either: 1. Destroys all monsters the opponent controls if right. OR: 2. Destroys all monsters you control deals you half their combned ATK to your Life Points if wrong. More info: https://yugipedia.com/wiki/Time_Wizard |
Turn 4: Rex Raptor Mad Sword Beast EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Dinosaur / Effect) Deals piercing battle damage when attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Mad_Sword_Beast |
Turn 4: Joey Wheeler Fairy Box TRAP / Continuous Trap 1. You can toss a coin and call Heads or Tails when an opponent's monster attacks, then the attacking monster's ATK becomes 0 until the Battle Phase ends if right. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases. More info: https://yugipedia.com/wiki/Fairy_Box |
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 3) |
Turn 5: Yami Marik Barrel Behind the Door TRAP / Counter Trap Redirects effect damage you would take back to the opponent. More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door |
Turn 1: Rex Raptor Gilasaurus EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Dinosaur / Effect) Can be Special Summoned from your hand to your field, but the opponent can then revive a monster from their Grave to their field. More info: https://yugipedia.com/wiki/Gilasaurus |
Turn 1: Rex Raptor Two-Headed King Rex EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200 (Dinosaur / Normal) A powerful monster whose two heads attack as one. More info: https://yugipedia.com/wiki/Two-Headed_King_Rex |
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 2) |
Turn
6: Yami Marik Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control face-up monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 6: Seto Kaiba Trap Hole TRAP / Normal Trap Destroys 1 monster the opponent Normal or Flip Summons with 1000 or more ATK. More info: https://yugipedia.com/wiki/Trap_Hole |
Turn 7: Seto Kaiba Lord of D. DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100 (Spellcaster / Effect) Prevents Dragon monsters on the field from being targeted by effects while face-up. More info: https://yugipedia.com/wiki/Lord_of_D |
Turn 7: Seto Kaiba The Flute of Summoning Dragon SPELL / Normal Spell Special Summons up to 2 Dragon monsters from your hand to your field if you control "Lord of D." More info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Dragon |
Turn 7: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. (Common) More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 7: Seto Kaiba Blue-Eyes White Dragon LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Normal) This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. (Common) More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon |
Turn 7: Yami Marik Reckless Greed TRAP / Normal Trap Draw 2 cards, but lose your next 2 Draw Phases. More info: https://yugipedia.com/wiki/Reckless_Greed |
Turn 7: Yami Marik Coffin Seller TRAP / Continuous Trap Deals the opponent 300 damage if a monster(s) are sent to their Grave. More info: https://yugipedia.com/wiki/Coffin_Seller |
Turn 7: Yami Marik Negate Attack TRAP / Counter Trap Blocks an attack from 1 monster the opponent controls and ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 8: Yami Marik Granadora WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700 (Reptile / Effect) Gives you 1000 Life Points if Summoned, but deals you 2000 damage if destroyed and sent to your Grave. More info: https://yugipedia.com/wiki/Granadora |