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My Yu-Gi-Oh Fanfic Season 1 Part 4's Episode Cards

1. Cards below are listed as a Common for consistancy. Card effects are also mostly paraphrased from their original effects.
2. Card names in the info are from the time they were released so they may differ from the links below.
Weevil’s Web of Insects (Part 2)
Turn 3: Yami Yugi (aka "Atem")
Swift Gaia the Fierce Knight

DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
Can be Normal Summoned without Tributes if it's the only card in your hand.
More info: https://yugipedia.com/wiki/Swift_Gaia_the_Fierce_Knight
Turn 3: Weevil Underwood
DNA Surgery
(Continuous Trap)
Turns all face-up monsters to the Monster Card type you declare.
More info: https://yugipedia.com/wiki/DNA_Surgery
 
Turn 3: Yami Yugi (aka "Atem")
Seven Tools of the Bandit
(Counter Trap)
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
 
Turn 3: Weevil Underwood
Pyro Clock of Destiny
(Normal Trap)
Moves the turn count for certain card effects forward by 1.
More info: https://yugipedia.com/wiki/Pyro_Clock_of_Destiny
Weevil’s Web of Insects (Part 1)
Turn 1: Weevil Underwood
Parasite Paracide
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
FLIP: 1. Goes into the opponent's Deck. 2. Opponent Special Summons this card to their field when they draw it, then takes 1000 damage. 3. Turns the opponent's monsters into Insect monsters while face-up.
More info: https://yugipedia.com/wiki/Parasite_Paracide
Turn 2: Yami Yugi (aka "Atem")
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
Cannot be destroyed in battle by monsters with at least 1900 ATK.
More info: https://yugipedia.com/wiki/Obnoxious_Celtic_Guard
Turn 3: Weevil Underwood
Insect Barrier
(Continuous Spell)
Prevents the opponent's Insect monsters from attacking.
More info: https://yugipedia.com/wiki/Insect_Barrier
Turn 3: Weevil Underwood
Flying Kamakiri #2
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.
More info: https://yugipedia.com/wiki/Flying_Kamakiri_2
Turn 3: Yami Yugi (aka "Atem")
Spellbinding Circle
(Continuous Trap)
Prevents 1 monster from attacking or changing positions, but is destroyed if that monster is destroyed.
(More info: https://yugipedia.com/wiki/Spellbinding_Circle
 
Turn 3: Weevil Underwood
Trap Jammer
(Counter Trap)
Negates an activated Trap Card during the Battle Phase and destroys it.
More info: https://yugipedia.com/wiki/Trap_Jammer
 
Turn 3: Yami Yugi (aka "Atem")
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
 
Turn 3: Weevil Underwood
Premature Burial
(Equip Spell)
1. Revives 1 monster from your Grave on your field in Attack Position for 800 Life Points, then equips to it. 2. Destroys the equipped monster when this card is off the field.
More info: https://yugipedia.com/wiki/Premature_Burial
Turn 3: Weevil Underwood
Flying Kamakiri #2
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.
More info: https://yugipedia.com/wiki/Flying_Kamakiri_2
Rematch - Joey vs. Rex Raptor (Part 4)
Turn 10: Rex Raptor
Raigeki
(Normal Spell)
Destroys all monsters your opponent controls.
More info: https://yugipedia.com/wiki/Raigeki
 
Turn 10: Rex Raptor
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from your hand, but the opponent can then revive 1 monster from their Grave to their field.
More info: https://yugipedia.com/wiki/Gilasaurus
Turn 10: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand when the opponent has at least 2 more monsters than you do.
More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 10: Rex Raptor
Summoned Skull
DARK / Normal Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Normal)
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.


(Always treated as an "Archfiend" card.)
More info: https://yugipedia.com/wiki/Summoned_Skull
Turn 11: Joey Wheeler
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Returns 1 Spell Card from your Grave to your hand.
More info: https://yugipedia.com/wiki/Magician_of_Faith
Turn 12: Rex Raptor
Change of Heart
(Normal Spell)
Gives you control of an opponent's monster for the turn.
More info: https://yugipedia.com/wiki/Change_of_Heart
Turn 13: Joey Wheeler
Goddess with the Third Eye
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Fairy / Effect)
Can substitute for a Fusion Material in a Fusion Summon, but others must be correct.
More info: https://yugipedia.com/wiki/Goddess_with_the_Third_Eye
Turn 13: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters in your hand or on your field.
More info: https://yugipedia.com/wiki/Polymerization
 
Turn 13: Joey Wheeler
B. Skull Dragon
DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500
(Dragon / Fusion)
"Summoned Skull" + "Red-Eyes Black Dragon"

(Always an "Archfiend" card.)
More info: https://yugipedia.com/wiki/Black_Skull_Dragon
 
Rematch - Joey vs. Rex Raptor (Part 3)
Turn 6: Rex Raptor
Uraby
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Dinosaur / Normal
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
More info: https://yugipedia.com/wiki/Uraby
Turn 6: Rex Raptor
Axe of Despair
(Equip Spell)
(Always an "Archfiend" card)
1. Gives the equipped monster 1000 ATK. 2.
Can be returned from your Grave to the top of your Deck by Tributing 1 monster.
More info: https://yugipedia.com/wiki/Axe_of_Despair
Turn 7: Joey Wheeler
Polymerization
(Normal Spell)
Performs a Fusion Summon using monsters in your hand or on your field.
More info: https://yugipedia.com/wiki/Polymerization
 
Turn 7: Joey Wheeler
Flame Swordsman
FIRE / Fusion Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Fusion)
"Flame Manipulator" + "Masaki the Legendary Swordsman"
More info: https://yugipedia.com/wiki/Flame_Swordsman
Turn 7: Joey Wheeler
Salamandra
(Equip Spell)
Gives the equipped FIRE monster 700 ATK.
More info: https://yugipedia.com/wiki/Salamandra
Turn 8: Rex Raptor
Raise Body Heat
(Equip Spell)
Gives the equipped Dinosaur monster 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Raise_Body_Heat
Turn 8: Joey Wheeler
Shield & Sword
(Normal Spell)
Switches the original ATK and DEF of face-up monsters on the field for the turn.
More info: https://yugipedia.com/wiki/Shield_%26_Sword
Turn 9: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 9: Joey Wheeler
Eternal Rest
(Normal Spell)
Destroys all monsters on the field that are equipped with Equip Cards.
More info: https://yugipedia.com/wiki/Eternal_Rest
Turn 9: Rex Raptor
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it if this card leaves the field. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 9: Joey Wheeler
Solemn Judgment
(Counter Trap)
Negates a Summon or activated Spell or Trap Card and destroys it by paying half your Life Points.
More info: https://yugipedia.com/wiki/Solemn_Judgment
Rematch - Joey vs. Rex Raptor (Part 2)
Turn 3: Joey Wheeler
Neko Mane King
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Beast / Effect)
Moves the opponent's turn to their End Phase when destroyed by their card effect and sent to your Grave.
More info: https://yugipedia.com/wiki/Neko_Mane_King
Turn 4: Rex Raptor
Call of the Haunted
(Continuous Trap)
1. Revives 1 monster from your Grave to your field in Attack Mode, but destroys it if this card leaves the field. 2. Destroys itself if the monster is destroyed.
More info: https://yugipedia.com/wiki/Call_of_the_Haunted
Turn 4: Rex Raptor
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
More info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 4: Rex Raptor
Serpent Night Dragon
DARK / Normal Monster / Level 7 / ATK 2350 / DEF 2400
(Dragon / Normal)
A dragon created from the soul of a wicked knight.
More info: https://yugipedia.com/wiki/Serpent_Night_Dragon
Turn 5: Joey Wheeler
7 Colored Fish
WATER / Normal Monster / Level 4 / ATK 1800 / DEF 800
(Fish / Normal)
A rare rainbow fish that has never been caught by mortal man.
More info: https://yugipedia.com/wiki/7_Colored_Fish
Turn 5: Joey Wheeler
Blast with Chain
(Normal Trap)
1. Gives the equipped monster 500 ATK as an Equip Card. 2. Can destroy a card on the field if destroyed by an effect while equipped.
More info: https://yugipedia.com/wiki/Blast_with_Chain
Turn 5: Joey Wheeler
Malevolent Nuzzler
(Equip Spell)
1. Gives the equipped monster 700 ATK. 2. Can be returned to the top of the Deck by paying 500 of your Life Points.
More info: https://yugipedia.com/wiki/Malevolent_Nuzzler
Turn 5: Rex Raptor
Just Desserts
(Normal Trap)
Deals the opponent 500 damage for each monster they control.
More info: https://yugipedia.com/wiki/Just_Desserts
Rematch - Joey vs. Rex Raptor (Part 1)
Turn 1: Joey Wheeler
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
Can be Special Summoned from your hand to your field when the opponent has at least 2 more monsters than you do.
More info: https://yugipedia.com/wiki/The_Fiend_Megacyber
Turn 1: Rex Raptor
Mirror Force
(Normal Trap)
Destroys the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
 
Turn 2: Rex Raptor
Tyrant Dragon
FIRE / Effect Monster / Level 8 / ATK 2900 / DEF 2500
(Dragon / Effect)
1. Can attack a second time during the same Battle Phase if your opponent still has a monster on their field after its first attack. 2. Negates and destroys an activated Trap Card that targets this card. 3.
Cannot be revived unless you Tribute 1 Dragon monster.
More info: https://yugipedia.com/wiki/Tyrant_Dragon
Turn 2: Rex Raptor
Monster Reborn
(Normal Spell)
Revives 1 monster from either Grave to your field.

More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 2: Rex Raptor
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
More info: https://yugipedia.com/wiki/Two-Headed_King_Rex
Turn 2: Joey Wheeler
Skull Dice
(Normal Trap)
1. You roll a six-sided die. 2. The opponent's monsters lose ATK equal to the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
Turn 3: Joey Wheeler
Time Wizard
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Effect)
Lets you toss a coin and call Heads or Tails, then either:
1. Destroy all monsters on the opponent's field if right. OR: 2. Destroy all monsters on your field and take half their combined ATK as damage if wrong.
More info: https://yugipedia.com/wiki/Time_Wizard
Turn 4: Rex Raptor
Mad Sword Beast
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Dinosaur / Effect)
Deals piercing battle damage when attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Mad_Sword_Beast
Turn 4: Joey Wheeler
Fairy Box
(Continuous Trap)
1. You can toss a coin and call Heads or Tails when an opponent's monster attacks. If right, the attacking monster's ATK becomes 0 until the Battle Phase ends. 2. Destroys itself unless you pay 500 Life Points at your Standby Phases.
More info: https://yugipedia.com/wiki/Fairy_Box
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 3)
Turn 5: Yami Marik
Barrel Behind the Door
(Counter Trap)
Redirects effect damage you would take back to the opponent.
More info: https://yugipedia.com/wiki/Barrel_Behind_the_Door
 
Turn 1: Rex Raptor
Gilasaurus
EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 400
(Dinosaur / Effect)
Can be Special Summoned from your hand, but the opponent can then revive a monster from their Grave to their field.
More info: https://yugipedia.com/wiki/Gilasaurus
Turn 1: Rex Raptor
Two-Headed King Rex
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1200
(Dinosaur / Normal)
A powerful monster whose two heads attack as one.
More info: https://yugipedia.com/wiki/Two-Headed_King_Rex
The Ultimate Shadow Game - Yami Marik vs. Kaiba (Part 2)
Turn 6: Yami Marik
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack directly if the opponent only controls monsters with 1600 or more ATK.

More info: https://yugipedia.com/wiki/Drillago
Turn 6: Seto Kaiba
Trap Hole
(Normal Trap)
Destroys 1 monster the opponent Normal or Flip Summons with 1000 or more ATK.
More info: https://yugipedia.com/wiki/Trap_Hole
Turn 7: Seto Kaiba
Lord of D.
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100
(Spellcaster / Effect)
Prevents Dragon monsters on the field from being targeted by effects while face-up.
More info: https://yugipedia.com/wiki/Lord_of_D
Turn 7: Seto Kaiba
The Flute of Summoning Dragon
(Normal Spell)
Special Summons up to 2 Dragon monsters from your hand to your field when you control "Lord of D."
More info: https://yugipedia.com/wiki/The_Flute_of_Summoning_Dragon
Turn 7: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Seto Kaiba
Blue-Eyes White Dragon
LIGHT / Normal Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Normal)
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
(Common)
More info: https://yugipedia.com/wiki/Blue-eyes_White_Dragon
Turn 7: Yami Marik
Reckless Greed
(Normal Trap)
You draw 2 cards, but lose your next 2 Draw Phases.
More info: https://yugipedia.com/wiki/Reckless_Greed
Turn 7: Yami Marik
Coffin Seller
(Continuous Trap)
Deals 300 damage to the oppponent when their monster(s) are sent to their Grave.
More info: https://yugipedia.com/wiki/Coffin_Seller
Turn 7: Yami Marik
Negate Attack
(Counter Trap)
Blocks 1 attack from an opponent's monster and ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack
 
Turn 8: Yami Marik
Granadora
WATER / Effect Monster / Level 4 / ATK 1900 / DEF 700
(Reptile / Effect)
Gives you 1000 Life Points when Summoned, but deals you 2000 damage when destroyed and sent to your Grave.
More info: https://yugipedia.com/wiki/Granadora