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My Yu-Gi-Oh Fanfic Season 1 Part 1 Episode Cards
1.
Card info below excludes the rarity for consistancy. Card
effects are also paraphrased from their original effects. 2. Cards below are from the time they were released so the info may differ from the links below. |
Episode 8: "Bandit Keith Returns (Part 2)" |
Turn 7: Joey Wheeler Swordsman of Landstar EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200 (Warrior / Normal) An amateur with a sword, this fairy warrior relies on its mysterious powers. More info: https://yugipedia.com/wiki/Swordsman_of_Landstar |
Turn 8: Keith Howard (aka "Bandit Keith") Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) Prevents Trap Cards, and their effects from being activated while face-up on the field. More info: https://yugipedia.com/wiki/Jinzo |
Turn 8: Keith Howard (aka "Bandit Keith") Stop Defense SPELL / Normal Spell Turns an opponent's Defense Position monster to Attack Position without activating that monster's effects. More info: https://yugipedia.com/wiki/Stop_Defense |
Turn 8: Joey Wheeler Nutrient Z TRAP / Normal Trap Gives you 4000 Life Points if you would take 2000 or more damage from an attack. More info: https://yugipedia.com/wiki/Nutrient_Z |
Turn 8: Keith Howard (aka "Bandit Keith") Amplifier SPELL / Equip Spell 1. Equips to "Jinzo" only and cannot be negated. 2. Only applies the equipped monster's effect to the opponent. 3. Destroys the equipped monster when this card leaves the field. More info: https://yugipedia.com/wiki/Amplifier |
Turn 9: Joey Wheeler Monster Reborn SPELL / Normal Spell Revives 1 monster from either player's Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 9: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 10: Keith Howard (aka "Bandit Keith") Fairy Meteor Crush SPELL / Equip Spell Allows the equipped monster to deal piercing battle damage to the opponent if attacking a monster in Defense Mode. More info: https://yugipedia.com/wiki/Fairy_Meteor_Crush |
Turn 10: Keith Howard (aka "Bandit Keith") Limiter Removal SPELL / Quick-Play Spell Doubles the ATK of your Machine monsters until the end of the turn, but destroys them during the End Phase. More info: https://yugipedia.com/wiki/Limiter_Removal |
Episode 7: "Bandit Keith Returns (Part 1)" |
Turn 1: Joey Wheeler Gearfried the Iron Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Warrior / Effect) Destroys any Equip Cards equipped to it. More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight |
Turn 2: Keith Howard (aka "Bandit Keith") Mechanicalchaser DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800 (Machine / Normal) A hunter that relentlessly pursues its target by order of the Machine King. More info: https://yugipedia.com/wiki/Mechanicalchaser |
Turn 2: Joey Wheeler Skull Dice TRAP / Normal Trap Lowers the opponent's monsters ATK by the die result x 100 for the turn. More info: https://yugipedia.com/wiki/Skull_Dice |
Turn 2: Keith Howard (aka "Bandit Keith") 7 Completed SPELL / Equip Spell Gives the equipped Machine monster on the field 700 ATK or DEF based on your choice. More info: https://yugipedia.com/wiki/7_Completed |
Turn 3: Joey Wheeler Panther Warrior EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600 (Beast-Warrior / Effect) Cannot attack unless you Tribute 1 monster. More info: https://yugipedia.com/wiki/Panther_Warrior |
Turn 3: Joey Wheeler Graceful Dice SPELL / Quick-Play Spell Gives your monsters 100 x the die result for the turn. More info: https://yugipedia.com/wiki/Graceful_Dice |
Turn 4: Keith Howard (aka "Bandit Keith") Ground Attacker Bugroth (EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000 (Machine / Normal) A surface battle robot that was once used for sea warfare. More info: https://yugipedia.com/wiki/Ground_Attacker_Bugroth |
Turn 4: Keith Howard (aka "Bandit Keith") Limiter Removal SPELL / Quick-Play Spell Doubles the ATK of your Machine monsters until the end of the turn, but destroys them during the End Phase. More info: https://yugipedia.com/wiki/Limiter_Removal |
Turn 5: Joey Wheeler Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) Activates these effects during your Battle Phase: 1. Not destroyed in battle. 2. You take no battle damage from its battles. 3. Opponent's monster loses 500 ATK the turn this card attacks it. More info: https://yugipedia.com/wiki/Rocket_Warrior |
Turn 6: Keith Howard (aka "Bandit Keith") Drillago DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100 (Machine / Effect) Can attack the opponent directly if they only control monsters with at least 1600 ATK. More info: https://yugipedia.com/wiki/Drillago |
Turn 6: Keith Howard (aka "Bandit Keith") Machine Conversion Factory SPELL / Equip Spell Gives the equipped Machine monster on the field 300 ATK and DEF. More info: https://yugipedia.com/wiki/Machine_Conversion_Factory |
Episode 6: "The Return of Strings (Part 6)" |
Turn 22: Yami Yugi (aka "Atem") De-Spell SPELL / Normal Spell Forces you to choose 1 Spell or Trap Card on the field, then destroy that card if a face-up Spell Card or a Set card revealed to be one. More info: https://yugipedia.com/wiki/De-Spell |
Turn 23: Strings (via Marik's control) Dark Hole SPELL / Normal Spell Destroys all monsters on the field. More info: https://yugipedia.com/wiki/Dark_Hole |
Turn 23: Yami Yugi (aka "Atem") White Hole TRAP / Normal Trap Prevents your monsters from being destroyed by 1 "Dark Hole" your opponent activates. More info: https://yugipedia.com/wiki/White_Hole |
Episode 5: "The Return of Strings (Part 5)" |
Turn 16: Strings (via Marik's control) Cyber Jar DARK / Effect Monster / Level 3 / ATK 900 / DEF 900 (Rock / Flip / Effect) FLIP: 1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards, then Special Summon any Level 4 or lower monsters in face-up in Attack Mode or face-down in Defense Mode. More info: https://yugipedia.com/wiki/Cyber_Jar |
Turn 17: Yami Yugi (aka "Atem") Celtic Guardian EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Normal) An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. More info: https://yugipedia.com/wiki/Celtic_Guardian |
Turn 18: Yami Yugi (aka "Atem") Gazelle the King of Mythical Beasts EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) This monster moves so fast that it looks like an illusion to mortal eyes. (Always a "Phantom Beast" card.) More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts |
Turn 19: Strings (via Marik's control) Humanoid Slime WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000 (Aqua / Normal) This slime apparently has some human genes in its genetic makeup. More info: https://yugipedia.com/wiki/Humanoid_Slime |
Turn 20: Yami Yugi (aka "Atem") Dark Magician DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100 (Spellcaster / Normal) The ultimate wizard in terms of attack and defense. More info: https://yugipedia.com/wiki/Dark_Magician |
Turn 20: Strings (via Marik's control) Negate Attack TRAP / Counter Trap Blocks an attack from an opponent's monster, then ends the Battle Phase. More info: https://yugipedia.com/wiki/Negate_Attack |
Turn 21: Strings (via Marik's control) Polymerization SPELL / Normal Spell Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material. More info: https://yugipedia.com/wiki/Polymerization |
Turn 21: Strings (via Marik's control) Humanoid Worm Drake WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000 (Aqua / Fusion) "Worm Drake" + "Humanoid Slime" More info: https://yugipedia.com/wiki/Humanoid_Worm_Drake |
Turn 21: Strings (via Marik's control) Nightmare's Steelcage SPELL / Normal Spell Prevents both players' attacks for two of the opponent's turns, then is destroyed. More info: https://yugioh.fandom.com/wiki/Nightmare's_Steelcage |
Episode 4 "The Return of Strings (Part 4)" |
Turn 14: Strings (via Marik's control) Pot of Greed SPELL / Normal Spell Draw 2 cards. More info: https://yugipedia.com/wiki/Pot_of_Greed |
Turn 14: Strings (via Marik's control) Premature Burial SPELL / Equip Spell 1. Revives 1 monster from your Grave to your field in Attack Position by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster when this card leaves the field. More info: https://yugipedia.com/wiki/Premature_Burial |
Turn 14: Strings (via Marik's control) Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 15: Strings (via Marik's control) Cosmo Queen DARK / Normal Monster / Level 8 / ATK 2900 / DEF 2450 (Spellcaster / Normal) Queen of the galaxies and mistress of the stars. More info: https://yugipedia.com/wiki/Cosmo_Queen |
Turn 15: Yami Yugi (aka "Atem") Magical Hats TRAP / Normal Trap 1. Lets you hide 1 "Magician" monster you control in 1 of four hats and/or Set Spell or Trap Cards under the hats. 2. Activates any Spell or Trap Cards hidden under a hat the opponent attacks. More info: https://yugipedia.com/wiki/Magical_Hats_(anime) |
Turn 16: Yami Yugi (aka "Atem") Book of Secret Arts SPELL / Equip Spell Gives 1 Spellcaster-Type monster on the field 300 ATK and DEF. More info: https://yugipedia.com/wiki/Book_of_Secret_Arts |
Turn 16: Yami Yugi (aka "Atem") Graceful Charity SPELL / Normal Spell Draw 3 cards, then discard 2 cards. More info: https://yugipedia.com/wiki/Graceful_Charity |
The Return of Strings (Part 3) |
Turn 10: Yami Yugi (aka "Atem") Swords of Revealing Light SPELL / Normal Spell 1. Stays on the field for 3 opponent's turns and prevents their attacks while face-up. 2. Reveals the opponent's Set monsters when activated without negating their effects. More info: https://yugipedia.com/wiki/Swords_of_Revealing_Light |
Turn 10: Yami Yugi (aka "Atem") Dust Tornado TRAP / Normal Trap Destroys a Spell or Trap Card on the field, then you can Set 1 Spell or Trap from your hand to your field. More info: https://yugipedia.com/wiki/Dust_Tornado |
Turn 10: Strings (via Marik's control) The Mask of Remnants SPELL / Normal Spell Shuffles into your Deck when activated, or gains control of an opponent's monster if played with the effect of "Masked Beast Des Gardius". More info: https://yugipedia.com/wiki/The_Mask_of_Remnants |
Turn 10: Yami Yugi (aka "Atem") Magic Cylinder TRAP / Normal Trap Negates the attack of an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points. More info: https://yugipedia.com/wiki/Magic_Cylinder |
Turn 11: Yami Yugi (aka "Atem") Big Shield Gardna EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600 (Warrior / Effect) 1. Negates a Spell Card that targets it while it is Set, then becomes face-up. 2. Changes to Attack Mode after the Damage Step if attacked. More info: https://yugipedia.com/wiki/Big_Shield_Gardna |
Turn 12: Strings (via Marik's
control) De-Spell SPELL / Normal Spell You choose a Spell or Trap Card on the field, then destroy that card if a face-up Spell Card or a Set card revealed to be one. More info: https://yugipedia.com/wiki/De-Spell |
Turn 12: Yami Yugi (aka "Atem") Magic Jammer TRAP / Counter Trap Negates an activated Spell Card and destroys it by discarding 1 card. More info: https://yugipedia.com/wiki/Magic_Jammer |
Turn 12: Strings (via Marik's control) Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave. More info: https://yugipedia.com/wiki/Makyura_the_Destructor |
Turn 12: Strings (via Marik's control) Heavy Storm SPELL / Normal Spell Destroys all Spell and Trap Cards on the field. More info: https://yugipedia.com/wiki/Heavy_Storm |
Turn 13: Yami Yugi (aka "Atem") Dark Magician Girl DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700 (Spellcaster / Effect) Gains 300 ATK per "Dark Magician" or "Magician of Black Chaos" in each player's Grave. More info: https://yugipedia.com/wiki/Dark_Magician_Girl |
Turn 13: Strings (via Marik's control) Mask of Weakness TRAP / Normal Trap Lowers an attacking monster's ATK by 700 during that turn. More info: https://yugipedia.com/wiki/Mask_of_Weakness |
The Return of Strings (Part 2) |
Turn 6: Strings (via Marik's control) Vorse Raider DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200 (Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. More info: https://yugipedia.com/wiki/Vorse_Raider |
Turn 7: Yami Yugi (aka "Atem") Giant Soldier of Stone EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000 (Rock / Normal) A giant warrior made of stone. A punch from this creature has earth-shaking results. More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone |
Turn 8: Strings (via Marik's control) Grand Tiki Elder DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800 (Fiend / Normal) A masked monster that wields the most deadly of curses. More info: https://yugipedia.com/wiki/Grand_Tiki_Elder |
Turn 8: Strings (via Marik's control) Masked Beast Des Gardius DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500 (Fiend / Effect) 1. First Special Summoned by Tributing 2 monsters, including "Grand Tiki Elder" or "Melchid the Four-Face Beast". 2. Equips "The Mask of Remnants" to a monster when taken off the field. More info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius |
Turn 8: Strings (via Marik's control) Raigeki SPELL / Normal Spell Destroys all monsters your opponent controls. More info: https://yugipedia.com/wiki/Raigeki |
Turn 8: Yami Yugi (aka "Atem") Spellbinding Circle TRAP / Continuous Trap Prevents 1 monster from attacking or changing positions and lowers its ATK by 700, but is destroyed if that monster is destroyed. (More info: https://yugipedia.com/wiki/Spellbinding_Circle_(anime) |
Turn 8: Strings (via Marik's control) Seven Tools of the Bandit TRAP / Counter Trap Negates an activated Trap Card and destroys it by paying 1000 Life Points. More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit |
Turn 8: Yami Yugi (aka "Atem") Mirror Force TRAP / Normal Trap Destroys the opponent's Attack Position monsters when one of their monsters attacks. More info: https://yugipedia.com/wiki/Mirror_Force |
Turn 8: Strings (via Marik's control) Trap Jammer TRAP / Counter Trap Negates an activated Trap Card during the Battle Phase and destroys it. More info: https://yugipedia.com/wiki/Trap_Jammer |
Turn 9: Strings (via Marik's
control) Monster Reborn SPELL / Normal Spell Revives a monster from either player's Grave to your field. More Info: https://yugipedia.com/wiki/Monster_Reborn |
Turn 9: Strings (via Marik's control) Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. First Special Summoned by Tributing "Beta the Magnet Warrior", "Alpha the Magnet Warrior" and "Gamma the Magnet Warrior" from your field or hand. 2. Can revive those monsters from your Grave by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |
Turn 9: Strings (via Marik's control) Fissure SPELL / Normal Spell Destroys the opponent's face-up monster with the lowest ATK. More info: https://yugipedia.com/wiki/Fissure |
The Return of Strings (Part 1) |
Turn 1: Yami Yugi (aka "Atem") Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior |
Turn 2: Strings (via Marik's control) Revival Jam WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Aqua / Effect) Not destroyed in battle. More info: https://yugipedia.com/wiki/Revival_Jam_(anime) |
Turn 3: Yami Yugi (aka "Atem") Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior |
Turn 3: Yami Yugi (aka "Atem") The Eye of Truth TRAP / Continuous Trap Forces the opponent to reveal their hand, but gives them 1000 Life Points at each of their Standby Phaes if their hand contains a Spell Card. More info: https://yugipedia.com/wiki/The_Eye_of_Truth |
Turn 3: Strings (via Marik's control) Jam Defender TRAP / Continuous Trap Can redirect the opponent's attacks to your Revival Jam instead. More info: https://yugipedia.com/wiki/Jam_Defender |
Turn 4: Strings (via Marik's control) Worm Drake EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500 (Reptile / Normal) Once this monster wraps itself around a victim, there is no escape. More info: https://yugipedia.com/wiki/Worm_Drake |
Turn 5: Yami Yugi (aka "Atem") Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta, and Gamma meld as one to form a powerful monster. More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior |
Turn 5: Yami Yugi (aka
"Atem") Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) 1. First Special Summoned by Tributing "Beta the Magnet Warrior", "Alpha the Magnet Warrior" and "Gamma the Magnet Warrior" from your field or hand. 2. Can revive those monsters from you Grave by Tributing itself. More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior |