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My Yu-Gi-Oh Fanfic Season 1 Part 1 Episode Cards

1. Card info below excludes the rarity for consistancy. Card effects are also paraphrased from their original effects.
2. Cards below are from the time they were released so the info may differ from the links below.
Episode 8: "Bandit Keith Returns (Part 2)"
Turn 7: Joey Wheeler
Swordsman of Landstar
EARTH / Normal Monster / Level 3 / ATK 500 / DEF 1200
(Warrior / Normal)
An amateur with a sword, this fairy warrior relies on its mysterious powers.
More info: https://yugipedia.com/wiki/Swordsman_of_Landstar
Turn 8: Keith Howard (aka "Bandit Keith")
Jinzo
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
Prevents Trap Cards, and their effects from being activated while face-up on the field.

More info: https://yugipedia.com/wiki/Jinzo
Turn 8: Keith Howard (aka "Bandit Keith")
Stop Defense
SPELL / Normal Spell
Turns an opponent's Defense Position monster to Attack Position without activating that monster's effects.

More info: https://yugipedia.com/wiki/Stop_Defense  
Turn 8: Joey Wheeler
Nutrient Z
TRAP / Normal Trap
Gives you 4000 Life Points if you would take 2000 or more damage from an attack.
More info: https://yugipedia.com/wiki/Nutrient_Z
 
Turn 8: Keith Howard (aka "Bandit Keith")
Amplifier
SPELL / Equip Spell
1. Equips to "Jinzo" only and cannot be negated. 2. Only applies the equipped monster's effect to the opponent. 3. Destroys the equipped monster when this card leaves the field.
More info: https://yugipedia.com/wiki/Amplifier   
Turn 9: Joey Wheeler
Monster Reborn
SPELL / Normal Spell
Revives 1 monster from either player's Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More info: https://yugipedia.com/wiki/Panther_Warrior  
Turn 10: Keith Howard (aka "Bandit Keith")
Fairy Meteor Crush
SPELL / Equip Spell
Allows the equipped monster to deal piercing battle damage to the opponent if attacking a monster in Defense Mode.
More info: https://yugipedia.com/wiki/Fairy_Meteor_Crush    
Turn 10: Keith Howard (aka "Bandit Keith")
Limiter Removal
SPELL / Quick-Play Spell
Doubles the ATK of your Machine monsters until the end of the turn, but destroys them during the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal     
Episode 7: "Bandit Keith Returns (Part 1)"
Turn 1: Joey Wheeler
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Destroys any Equip Cards equipped to it.
More info: https://yugipedia.com/wiki/Gearfried_the_Iron_Knight
Turn 2: Keith Howard (aka "Bandit Keith")
Mechanicalchaser
DARK / Normal Monster / Level 4 / ATK 1850 / DEF 800
(Machine / Normal)
A hunter that relentlessly pursues its target by order of the Machine King.
More info: https://yugipedia.com/wiki/Mechanicalchaser 
Turn 2: Joey Wheeler
Skull Dice
TRAP / Normal Trap
Lowers the opponent's monsters ATK by the die result x 100 for the turn.
More info: https://yugipedia.com/wiki/Skull_Dice  
Turn 2: Keith Howard (aka "Bandit Keith")
7 Completed
SPELL / Equip Spell
Gives the equipped Machine monster on the field 700 ATK or DEF based on your choice.
More info: https://yugipedia.com/wiki/7_Completed
 
Turn 3: Joey Wheeler
Panther Warrior
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1600
(Beast-Warrior / Effect)
Cannot attack unless you Tribute 1 monster.
More info: https://yugipedia.com/wiki/Panther_Warrior
 
Turn 3: Joey Wheeler
Graceful Dice
SPELL / Quick-Play Spell
Gives your monsters 100 x the die result for the turn.
More info: https://yugipedia.com/wiki/Graceful_Dice
 
Turn 4: Keith Howard (aka "Bandit Keith")
Ground Attacker Bugroth
(EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1000
(Machine / Normal)
A surface battle robot that was once used for sea warfare.
More info: https://yugipedia.com/wiki/Ground_Attacker_Bugroth
 
Turn 4: Keith Howard (aka "Bandit Keith")
Limiter Removal
SPELL / Quick-Play Spell
Doubles the ATK of your Machine monsters until the end of the turn, but destroys them during the End Phase.
More info: https://yugipedia.com/wiki/Limiter_Removal     
Turn 5: Joey Wheeler
Rocket Warrior
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Effect)
Activates these effects during your Battle Phase:
1. Not destroyed in battle. 2. You take no battle damage from its battles. 3. Opponent's monster loses 500 ATK the turn this card attacks it.
More info:
https://yugipedia.com/wiki/Rocket_Warrior 
Turn 6: Keith Howard (aka "Bandit Keith")
Drillago
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1100
(Machine / Effect)
Can attack the opponent directly if they only control monsters with at least 1600 ATK.
More info: https://yugipedia.com/wiki/Drillago
 
Turn 6: Keith Howard (aka "Bandit Keith")
Machine Conversion Factory
SPELL / Equip Spell
Gives the equipped Machine monster on the field 300 ATK and DEF.
More info: https://yugipedia.com/wiki/Machine_Conversion_Factory
 
Episode 6: "The Return of Strings (Part 6)"
Turn 22: Yami Yugi (aka "Atem")
De-Spell
SPELL / Normal Spell
Forces you to choose 1 Spell or Trap Card on the field, then destroy that card if a face-up Spell Card or a Set card revealed to be one.
More info:
https://yugipedia.com/wiki/De-Spell
 
Turn 23: Strings (via Marik's control)
Dark Hole
SPELL / Normal Spell
Destroys all monsters on the field.
More info: https://yugipedia.com/wiki/Dark_Hole
 
Turn 23: Yami Yugi (aka "Atem")
White Hole
TRAP / Normal Trap
Prevents your monsters from being destroyed by 1 "Dark Hole" your opponent activates.
More info: https://yugipedia.com/wiki/White_Hole
 
Episode 5: "The Return of Strings (Part 5)"
Turn 16: Strings (via Marik's control)
Cyber Jar
DARK / Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP: 1. Destroys all monsters on the field. 2. Forces both players to reveal their Deck's next 5 cards, then Special Summon any Level 4 or lower monsters in face-up in Attack Mode or face-down in Defense Mode.
More info: https://yugipedia.com/wiki/Cyber_Jar
 
Turn 17: Yami Yugi (aka "Atem")
Celtic Guardian
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Normal)
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
More info: https://yugipedia.com/wiki/Celtic_Guardian
Turn 18: Yami Yugi (aka "Atem")
Gazelle the King of Mythical Beasts
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Beast / Normal)
This monster moves so fast that it looks like an illusion to mortal eyes.


(Always a "Phantom Beast" card.)
More info: https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts
 
Turn 19: Strings (via Marik's control)
Humanoid Slime
WATER / Normal Monster / Level 4 / ATK 800 / DEF 2000
(Aqua / Normal)
This slime apparently has some human genes in its genetic makeup.
More info: https://yugipedia.com/wiki/Humanoid_Slime
 
Turn 20: Yami Yugi (aka "Atem")
Dark Magician
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
More info: https://yugipedia.com/wiki/Dark_Magician
 
Turn 20: Strings (via Marik's control)
Negate Attack
TRAP / Counter Trap
Blocks an attack from an opponent's monster, then ends the Battle Phase.
More info: https://yugipedia.com/wiki/Negate_Attack
 
Turn 21: Strings (via Marik's control)
Polymerization
SPELL / Normal Spell
Performs a Fusion Summon of 1 Fusion Monster in your Extra Deck, using monsters from your hand or field as Fusion Material.
More info: https://yugipedia.com/wiki/Polymerization
 
Turn 21: Strings (via Marik's control)
Humanoid Worm Drake
WATER / Fusion Monster / Level 7 / ATK 2200 / DEF 2000
(Aqua / Fusion)
"Worm Drake" + "Humanoid Slime"
More info: https://yugipedia.com/wiki/Humanoid_Worm_Drake
 
Turn 21: Strings (via Marik's control)
Nightmare's Steelcage
SPELL / Normal Spell
Prevents both players' attacks for two of the opponent's turns, then is destroyed.
More info: https://yugioh.fandom.com/wiki/Nightmare's_Steelcage
 
Episode 4 "The Return of Strings (Part 4)"
Turn 14: Strings (via Marik's control)
Pot of Greed
SPELL / Normal Spell
Draw 2 cards.
More info: https://yugipedia.com/wiki/Pot_of_Greed
 
Turn 14: Strings (via Marik's control)
Premature Burial
SPELL / Equip Spell
1. Revives 1 monster from your Grave to your field in Attack Position by paying 800 Life Points, then equips to it. 2. Destroys the equipped monster when this card leaves the field.
More info:
https://yugipedia.com/wiki/Premature_Burial
 
Turn 14: Strings (via Marik's control)
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More info: https://yugipedia.com/wiki/Vorse_Raider
 
Turn 15: Strings (via Marik's control)
Cosmo Queen
DARK / Normal Monster / Level 8 / ATK 2900 / DEF 2450
(Spellcaster / Normal)
Queen of the galaxies and mistress of the stars.
More info: https://yugipedia.com/wiki/Cosmo_Queen
 
Turn 15: Yami Yugi (aka "Atem")
Magical Hats
TRAP / Normal Trap
1. Lets you hide 1 "Magician" monster you control in 1 of four hats and/or Set Spell or Trap Cards under the hats. 2. Activates any Spell or Trap Cards hidden under a hat the opponent attacks.
More info: https://yugipedia.com/wiki/Magical_Hats_(anime)
Turn 16: Yami Yugi (aka "Atem")
Book of Secret Arts
SPELL / Equip Spell
Gives 1 Spellcaster-Type monster on the field 300 ATK and DEF
.
More info: https://yugipedia.com/wiki/Book_of_Secret_Arts
 
Turn 16: Yami Yugi (aka "Atem")
Graceful Charity
SPELL / Normal Spell
Draw 3 cards, then discard 2 cards.
More info: https://yugipedia.com/wiki/Graceful_Charity
 
The Return of Strings (Part 3)
Turn 10: Yami Yugi (aka "Atem")
Swords of Revealing Light
SPELL / Normal Spell
1. Stays on the field for 3 opponent's turns and prevents their attacks while face-up.
2.
Reveals the opponent's Set monsters when activated without negating their effects.
More info:
https://yugipedia.com/wiki/Swords_of_Revealing_Light
 
Turn 10: Yami Yugi (aka "Atem")
Dust Tornado
TRAP / Normal Trap
Destroys a Spell or Trap Card on the field, then you can Set 1 Spell or Trap from your hand to your field.
More info: https://yugipedia.com/wiki/Dust_Tornado
Turn 10: Strings (via Marik's control)
The Mask of Remnants
SPELL / Normal Spell
Shuffles into your Deck when activated, or gains control of an opponent's monster if played with the effect of "Masked Beast Des Gardius".
More info: https://yugipedia.com/wiki/The_Mask_of_Remnants  
Turn 10: Yami Yugi (aka "Atem")
Magic Cylinder
TRAP / Normal Trap
Negates the attack of an opponent's monster and deals the opponent the attacking monster's ATK to their Life Points.
More info: https://yugipedia.com/wiki/Magic_Cylinder
 
Turn 11: Yami Yugi (aka "Atem")
Big Shield Gardna
EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2600
(Warrior / Effect)
1. Negates a Spell Card that targets it while it is Set, then becomes face-up. 2. Changes to Attack Mode after the Damage Step if attacked.
More info: https://yugipedia.com/wiki/Big_Shield_Gardna
 
Turn 12: Strings (via Marik's control)
De-Spell
SPELL / Normal Spell
You choose a Spell or Trap Card on the field, then destroy that card if a face-up Spell Card or a Set card revealed to be one.

More info: https://yugipedia.com/wiki/De-Spell
 
Turn 12: Yami Yugi (aka "Atem")
Magic Jammer
TRAP / Counter Trap
Negates an activated Spell Card and destroys it by discarding 1 card.
More info: https://yugipedia.com/wiki/Magic_Jammer
 
Turn 12: Strings (via Marik's control)
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
Lets you activate 1 Trap Card from your hand the turn it is sent from your Monster Zone to the Grave.
More info: https://yugipedia.com/wiki/Makyura_the_Destructor
 
Turn 12: Strings (via Marik's control)
Heavy Storm
SPELL / Normal Spell
Destroys all Spell and Trap Cards on the field.
More info: https://yugipedia.com/wiki/Heavy_Storm
 
Turn 13: Yami Yugi (aka "Atem")
Dark Magician Girl
DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)
Gains 300 ATK per "Dark Magician" or "Magician of Black Chaos" in each player's Grave.
More info: https://yugipedia.com/wiki/Dark_Magician_Girl
 
Turn 13: Strings (via Marik's control)
Mask of Weakness
TRAP / Normal Trap
Lowers an attacking monster's ATK by 700 during that turn.
More info: https://yugipedia.com/wiki/Mask_of_Weakness
 

The Return of Strings (Part 2)

Turn 6: Strings (via Marik's control)
Vorse Raider
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1200
(Beast-Warrior / Normal)
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
More info: https://yugipedia.com/wiki/Vorse_Raider
 
Turn 7: Yami Yugi (aka "Atem")
Giant Soldier of Stone
EARTH / Normal Monster / Level 3 / ATK 1300 / DEF 2000
(Rock / Normal)
A giant warrior made of stone. A punch from this creature has earth-shaking results.
More info: https://yugipedia.com/wiki/Giant_Soldier_of_Stone
Turn 8: Strings (via Marik's control)
Grand Tiki Elder
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Fiend / Normal)
A masked monster that wields the most deadly of curses.
More info: https://yugipedia.com/wiki/Grand_Tiki_Elder
 
Turn 8: Strings (via Marik's control)
Masked Beast Des Gardius
DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500
(Fiend / Effect)
1. First Special Summoned by Tributing 2 monsters, including "Grand Tiki Elder" or "Melchid the Four-Face Beast". 2. Equips "The Mask of Remnants" to a monster when taken off the field.
More info: https://yugipedia.com/wiki/Masked_Beast_Des_Gardius
 
Turn 8: Strings (via Marik's control)
Raigeki
SPELL / Normal Spell
Destroys all monsters your opponent controls.
More info: https://yugipedia.com/wiki/Raigeki
 
Turn 8: Yami Yugi (aka "Atem")
Spellbinding Circle
TRAP / Continuous Trap
Prevents 1 monster from attacking or changing positions and lowers its ATK by 700, but is destroyed if that monster is destroyed.
(More info: https://yugipedia.com/wiki/Spellbinding_Circle_(anime
)
Turn 8: Strings (via Marik's control)
Seven Tools of the Bandit
TRAP / Counter Trap
Negates an activated Trap Card and destroys it by paying 1000 Life Points.
More info: https://yugipedia.com/wiki/Seven_Tools_of_the_Bandit
 
Turn 8: Yami Yugi (aka "Atem")
Mirror Force
TRAP / Normal Trap
Destroys the opponent's Attack Position monsters when one of their monsters attacks.
More info: https://yugipedia.com/wiki/Mirror_Force
 
Turn 8: Strings (via Marik's control)
Trap Jammer
TRAP / Counter Trap
Negates an activated Trap Card during the Battle Phase and destroys it.
More info: https://yugipedia.com/wiki/Trap_Jammer
 
Turn 9: Strings (via Marik's control)
Monster Reborn
SPELL / Normal Spell
Revives a monster from either player's Grave to your field.
More Info: https://yugipedia.com/wiki/Monster_Reborn
Turn 9: Strings (via Marik's control)
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. First Special Summoned by Tributing "Beta the Magnet Warrior", "Alpha the Magnet Warrior" and "Gamma the Magnet Warrior" from your field or hand. 2. Can revive those monsters from your Grave by Tributing itself.
More info:
https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior
 
Turn 9: Strings (via Marik's control)
Fissure
SPELL / Normal Spell
Destroys the opponent's face-up monster with the lowest ATK.
More info: https://yugipedia.com/wiki/Fissure
 

The Return of Strings (Part 1)

Turn 1: Yami Yugi (aka "Atem")
Beta the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Beta_The_Magnet_Warrior
 
Turn 2: Strings (via Marik's control)
Revival Jam
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Effect)
Not destroyed in battle.
More info: https://yugipedia.com/wiki/Revival_Jam_(anime
)
Turn 3: Yami Yugi (aka "Atem")
Gamma the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Gamma_The_Magnet_Warrior
 
Turn 3: Yami Yugi (aka "Atem")
The Eye of Truth
TRAP / Continuous Trap
Forces the opponent to reveal their hand, but gives them 1000 Life Points at each of their Standby Phaes if their hand contains a Spell Card.
More info: https://yugipedia.com/wiki/The_Eye_of_Truth
Turn 3: Strings (via Marik's control)
Jam Defender
TRAP / Continuous Trap
Can redirect the opponent's attacks to your Revival Jam instead.
More info: https://yugipedia.com/wiki/Jam_Defender
 
Turn 4: Strings (via Marik's control)
Worm Drake
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Reptile / Normal)
Once this monster wraps itself around a victim, there is no escape.
More info: https://yugipedia.com/wiki/Worm_Drake
 
Turn 5: Yami Yugi (aka "Atem")
Alpha the Magnet Warrior
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Rock / Normal)
Alpha, Beta, and Gamma meld as one to form a powerful monster.
More info: https://yugipedia.com/wiki/Alpha_The_Magnet_Warrior
 
Turn 5: Yami Yugi (aka "Atem")
Valkyrion the Magna Warrior
EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850
(Rock / Effect)
1. First Special Summoned by Tributing "Beta the Magnet Warrior", "Alpha the Magnet Warrior" and "Gamma the Magnet Warrior" from your field or hand. 2. Can revive those monsters from you Grave by Tributing itself.
More info: https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior