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3. Card Spoiler

Meadow of the Rainbow (MOTR-EN) Card Rulings

MOTR Special Edition (MOTR-ENSE4)
My Super Shiny Pony Patch
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
Once per turn, you can return the top card of your Graveyard to your hand. You cannot choose any cards you played this turn.
(Super Rare)

~ Rulings ~

1. The line stating that you cannot choose any cards you played this turn means that you cannot activate the effect if the top card of your Graveyard is one you already played this turn.

MOTR Special Edition (MOTR-ENSE3)
My Super Shiny Pony Avalonia
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Super Shiny Pony / Effect)
When this card is destroyed by a card effect and sent to the Graveyard, you can Special Summon it during the turn's End Phase.
(Super Rare)
MOTR Special Edition (MOTR-ENSE2)
Green Shine
(Normal Spell)
Select 1 Level 4 or lower "My Super Shiny Pony" monster you control. It can attack twice during this Battle Phase.
(Super Rare)

~ Rulings ~

1. If the selected monster can already attack twice either due to its own effect or another card effect, using this card on that monster does nothing.

MOTR Special Edition (MOTR-ENSE1)
Purple
Shine
(Counter Trap)
Activate only when you control a face up "My Super Shiny Pony" Fusion Monster. Negate the activation of a Spell, Trap, or Effect Monster effect and destroy that card.
(Super Rare)
 
Meadow of the Rainbow (MOTR-EN059)
Fortress of the Shiny

(Continuous Trap)
After activation, this card becomes a monster (LIGHT/Rock/4/ATK 0/DEF 2000) and is Special Summoned to your side of the field. It cannot attack. This card is still treated as a Trap Card.
(Common)
Meadow of the Rainbow (MOTR-EN058)
My Super Shiny Pony Clover
LIGHT / Effect Monster / Level 4 / ATK ? / DEF ?
(Super Shiny Pony / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you control two or more "My Super Shiny Pony" monsters other than "My Super Shiny Pony Clover". This card's ATK and DEF become half the total ATK and DEF of the monsters face up on the field when you Special Summoned this card by its effect. Once per turn, you can equip this card with 1 Equip Spell Card your opponent controls.
(Super Rare)

~ Rulings ~

1. Even if the monsters you control that give "My Super Shiny Pony Clover" its ATK and DEF are flipped face down or removed from the field when "My Super Shiny Pony Clover" is Special Summoned, "My Super Shiny Pony Clover" still gets half of the monster(s) ATK(s).

Meadow of the Rainbow (MOTR-EN057)
My Super Shiny Pony Bright Eyes
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
Once per turn, you can increase the Level of 1 face up "My Super Shiny Pony" monster you control by 1.
(Common)
Meadow of the Rainbow (MOTR-EN056)
Gleaming Cage
(Normal Spell)
This card remains face up on the field for 3 of your opponent's turns. While this card is face up on the field, "My Super Shiny Pony" monsters are unaffected by the effects of Effect Monsters they destroy by battle.
(Rare)

~ Rulings ~

1. "My Super Shiny Pony" monsters can still be targeted by Effect Monster effects but only the "My Super Shiny Pony" monsters that don't destroy effect monsters by battle (either by not attacking or the attack target cannot be destroyed by battle).

Meadow of the Rainbow (MOTR-EN055)
Streak-Free Shine
(Continuous Spell)
You can Fusion Summon without the Fusion Monster's Fusion Materials. The effects of Fusion Monsters you Fusion Summon this way are negated.
(Rare)

~ Rulings ~

1. You do not need "Polymerization" or any other required Fusion Summoning Spell Card to Fusion Summon your Fusion Monster by "Streak-Free Shine's" effect.

Meadow of the Rainbow (MOTR-EN054)
My Super Shiny Pony Starlight
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
If this card used as Synchro Material for the Synchro Summon, you gain 500 Life Points during each of your Standby Phases.
(Common)

~ Rulings ~

1. If "My Super Shiny Pony Starlight" is sent to the Graveyard then removed from play or vice-versa, you do not gain 500 Life Points during each of your Standby Phases because she is no longer in the place you put her for the Synchro Summon.

Meadow of the Rainbow (MOTR-EN053)
My Super Shiny Pony Minty
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
This card's name is treated as "My Little Pony Minty". Once per turn, if you control no cards except this card, you can activate 1 Trap Card from your hand.
(Common)

~ Rulings ~

1. If the effect of "My Super Shiny Pony Minty" is activated and a card effect removes her from the field, you can still activate the Trap Card from your hand because her effect wasn't negated before she was removed from the field. However, if "My Super Shiny Pony Minty" is flipped face down or her effect is negated, you do not get to activate a Trap Card from your hand.

Meadow of the Rainbow (MOTR-EN052)
Fusion Flame
(Normal Trap)
Activate only when a face up "My Super Shiny Pony" Fusion Monster you control is destroyed by a card effect and sent to the Graveyard. Inflict damage to your opponent equal to its Level x 400.
(Common)
Meadow of the Rainbow (MOTR-EN051)
Recharging Light
(Normal Spell)
Return 3 of your removed from play "My Super Shiny Pony" monsters to your Graveyard.
(Common)
Meadow of the Rainbow (MOTR-EN050)
My Super Shiny Pony Melody
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
You can remove from play 1 "Jamming Session" in your Graveyard to Special Summon this card.
(Rare)

~ Rulings ~

1. You remove from play 1 "Jamming Session" in your Graveyard not "Jammin' Session" because the card hasn't been "released" yet. This will be corrected in future releases of this card.

Meadow of the Rainbow (MOTR-EN049)
My Super Shiny Pony Rainbow Dash
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
If there is a "Force of 7" in your Graveyard, double this card's ATK and DEF when it battles.
(Common)
Meadow of the Rainbow (MOTR-EN048)
Red Shine
(Normal Spell)
Select 1 face up "My Super Shiny Pony" monster you control. Your opponent can Special Summon 1 FIRE monster from his or her's hand or Deck but your "My Super Shiny Pony" monster gains ATK equal to the Special Summoned monster.  If your opponent does not Special Summon a monster, change the selected monster to Defense Position.
(Common)

~ Rulings ~

1. This card's text was poorly written and should read:

"Select 1 face up "My Super Shiny Pony" monster you control. Your opponent can Special Summon 1 FIRE monster from his or her's hand or Deck, but your "My Super Shiny Pony" monster gains ATK equal to the Special Summoned monster's ATK. If your opponent does not Special Summon a monster, change the selected monster to Defense Position."

Meadow of the Rainbow (MOTR-EN047)
Light Coating
(Normal Trap)
Activate only when a "My Super Shiny Pony" monster you control with 800 ATK or less is selected as an attack target. Change it to Defense Position and destroy the attacking monster.
(Common)
Meadow of the Rainbow (MOTR-EN046)
My Super Shiny Pony Crystal Delight
LIGHT / Effect Monster / Level 4 / ATK 800 / DEF 600
(Super Shiny Pegasus Pony / Effect)
Once per turn, if you control 2 or more "My Super Shiny Pony" Pegasus Pony-Type monsters other than "My Super Shiny Pony Crystal Delight", you can triple this card's ATK until the End Phase and it can attack your opponent directly.
(Common)

~ Rulings ~

1. The effect for "My Super Shiny Pony Crystal Delight" that allows it to attack directly is paired with the effect that gives it triple its original ATK, therefore, both effects last until the End Phase not just the tripled ATK.

Meadow of the Rainbow (MOTR-EN045)
My Super Shiny Pony Tree Top
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
Once per turn, you can switch this card's ATK and DEF. If you do, it gains 1000 ATK until the End Phase.
(Common)

~ Rulings ~

1. "My Super Shiny Pony Tree Top" only keeps the ATK boost until the End Phase but it it will not switch back to its original ATK and DEF at that time.

Meadow of the Rainbow (MOTR-EN044)
Crevice to the Light
(Normal Spell)
Add 1 "Super Shining Force" from your Deck to your hand.
(Common)
Meadow of the Rainbow (MOTR-EN043)
Shine Gate
(Continuous Trap)
Each time a monster attacks or changes its Battle Position, you can put 1 "Luster Counter" on this card. By sending this card with 3 or more counters on it, you can have all "My Super Shiny Pony" monsters you control gain 400 ATK per counter on this card until the end of your next turn.
(Rare)
Meadow of the Rainbow (MOTR-EN042)
My Super Shiny Pony Sunshone
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Unicorn Pony / Effect)
During your opponent's Battle Phase, if a monster you control was not destroyed by your opponent's first attack, you can negate your opponent's second attack.
(Common)

~ Rulings ~

1. "My Super Shiny Pony Sunshone" can negate attacks on non-"My Super Shiny Pony" monsters you control.

Meadow of the Rainbow (MOTR-EN041)
My Super Shiny Pony Rocky Road Sundae
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pegasus Pony / Effect)
This card cannot be destroyed by battle from Level 4 monsters (with Damage Calculation).
(Common)

~ Rulings ~

1. If your opponent Summons a Level 3 monster and equips it with "Synchro Boost" or a Level 5 monster and lowers its Level by 1 with a card like "Level Retuner", this card cannot be destroyed by battle from those monsters.

Meadow of the Rainbow (MOTR-EN040)
Luster Cannon
(Equip Spell)
Equip only to a "My Super Shiny Pony" monster. It gains 300 ATK. When this face up card is destroyed while equipped, you can discard 1 card to return this card to your hand.
(Common)
Meadow of the Rainbow (MOTR-EN039)
Proton Fusion
(Normal Spell)
Remove from play in your Graveyard Fusion Material Monsters listed in a "My Super Shiny Pony" Fusion Monster Card and Special Summon that Fusion Monster from your Extra Deck. This Special Summon is treated as a Fusion Summon.
(Super Rare)
Meadow of the Rainbow (MOTR-EN038)
My Super Shiny Pony Ponado
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Unicorn Pony / Effect)
Once per turn, you can change the battle position of this card and 1 monster your opponent controls to have 1 "My Super Shiny Pony" monster you control gain 500 ATK until the end of the Battle Phase.
(Common)
Meadow of the Rainbow (MOTR-EN037)
My Super Shiny Pony, the Supreme One
LIGHT / Ritual Monster / Level 10 / ATK 4000 / DEF 4000
(Super Shiny Pony / Ritual / Effect)
This card can only be Ritual Summoned with "Awakening of the Shiny One". Once per turn, if a "My Super Shiny Pony" monster other than "My Super Shiny Pony Radiance" is destroyed by battle and sent to the Graveyard, you can Special Summon it. If a "My Super Shiny Pony" monster is selected as an attack target, you can pay 600 Life Points to change the attack target to this card. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.
(Ultra Rare)
Meadow of the Rainbow (MOTR-EN036)
Awakening of the Shiny One
(Ritual Spell)
This card is used to Ritual Summon "My Super Shiny Pony, the Supreme One". You must also Tribute monsters whose Total Levels equal 10 or more from the field or your hand. By removing from play this card in your Graveyard when the Ritual Monster you Ritual Summon with this card is destroyed, you can return it and this card to your hand but they cannot be played this turn and this effect can only be used once per Duel.
(Common)
Meadow of the Rainbow (MOTR-EN035)
Light Source - "E"
(Continuous Spell)
Place this card on the field only by the effect of "Light Source - S".
(Common)
Meadow of the Rainbow (MOTR-EN034)
My Super Shiny Pony Nebula
LIGHT / Effect Monster / Level 8 / ATK 3200 / DEF 2400
(Super Shiny Unicorn Pony / Effect)
This card inflicts "Piercing Damage". When this card destroys an opponent's monster by battle, destroy 1 monster your opponent controls.
(Ultra Rare)

~ Rulings ~

1. If "My Super Shiny Pony Nebula" attacks "Wall of Illusion" or another monster that returns other monsters to the hand, it does not destroy 1 monster your opponent controls if it is selected as the monster to be returned to the hand because it is no longer face up on the field.

Meadow of the Rainbow (MOTR-EN033)
My Super Shiny Pony Ocean Waves
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2000
(Super Shiny Pony / Effect)
"My Super Shiny Pony" monsters you control cannot be destroyed by battle if they battle monsters with the same ATK (with Damage Calculation).
(Rare)

~ Rulings ~

1. If "My Super Shiny Pony" monsters battle a monster whose original ATK is higher or lower than their ATK but is changed to be equal to their ATK, they cannot be destroyed by that battle.

Meadow of the Rainbow (MOTR-EN032)
Light Source - "N"
(Continuous Spell)
Place this card on the field only by the effect of "Light Source - S".
(Common)
Meadow of the Rainbow (MOTR-EN031)
Light Source - "I"
(Continuous Spell)
Place this card on the field only by the effect of "Light Source - S".
(Common)
Meadow of the Rainbow (MOTR-EN030)
My Super Shiny Pony Red Rainbow
LIGHT / Effect Monster / Level 4 / ATK ? / DEF 1200
(Super Shiny Unicorn Pony / Effect)
This card's ATK becomes the total Levels of all monsters in your hand x 200. You must show your opponent all monsters you draw.
(Rare)
Meadow of the Rainbow (MOTR-EN029)
My Super Shiny Sparkle Rose
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 600
(Super Shiny Pony / Effect)
This card cannot be destroyed by battle (with Damage Calculation).
(Common)
Meadow of the Rainbow (MOTR-EN028)
Light Source - "H"
(Continuous Spell)
Place this card on the field only by the effect of "Light Source - S".
(Common)
Meadow of the Rainbow (MOTR-EN027)
Light Source - "S"
(Continuous Trap)
During each of your End Phases, place the next "Light Source" Spell Card face up in your Spell and Trap Card Zone. When you have this card and all other "Light Source" cards face up on the field in your Spell and Trap Card Zone, you win the duel.
(Super Rare)
Meadow of the Rainbow (MOTR-EN026)
My Super Shiny Pony Valentine Heart
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pegasus Pony / Effect)
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Love Tokens (LIGHT/Fairy/2/ATK 0/DEF 0) to your side of the field.
(Rare)
Meadow of the Rainbow (MOTR-EN025)
My Super Shiny Pony Sunset Song
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Super Shiny Unicorn Pony / Effect)
Once per turn, you can double this card's ATK until the End Phase.
(Common)

~ Rulings ~

1. If "My Super Shiny Pony Sunset Song's" ATK is doubled while Messenger of Peace" is face up on the field, "My Super Shiny Pony Sunset Song" will not be able to attack if her ATK is 1500 or more.

Meadow of the Rainbow (MOTR-EN024)
Proton Recycling Plant
(Normal Spell)
Return 3 "My Super Shiny Pony" monsters you control to your Deck. Then draw 2 cards. You can only activate 1 "Proton Recycling Plant" per turn and you cannot Summon a monster this turn.
(Common)
Meadow of the Rainbow (MOTR-EN023)
Proton Refraction
(Normal Trap)
Activate only when a "My Super Shiny Pony" monster you control is selected as an attack target. Destroy all face up Attack Position monsters your opponent controls.
(Super Rare)

~ Rulings ~

1. You can activate "Proton Refraction" when you control a face-down "My Super Shiny Pony" monster.

Meadow of the Rainbow (MOTR-EN022)
My Super Shiny Pony Mint Berry Swirl
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pegasus Pony / Effect)
If your opponent controls 2 or more monsters than you do, you can Special Summon this card from your hand. You can Tribute this card to negate the activation of a card effect your opponent controls that targets a face up "My Super Shiny Pony" monster other than this card and destroy that card.
(Common)
Meadow of the Rainbow (MOTR-EN021)
My Super Shiny Pony Tasty Pineapple
LIGHT / Fusion Monster / Level 5 / ATK 1600 / DEF 1200
(Super Shiny Pony / Fusion / Effect)
"My Little Pony Starlight" + "My Little Pony Pinkie Pie""

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can Special Summon 1 Level 2 or lower "My Super Shiny Pony" monster from your Graveyard.This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can Special Summon 1 Level 2 or lower "My Super Shiny Pony" monster from your Graveyard.
(Common)
Meadow of the Rainbow (MOTR-EN020)
Fresh Metal
(Normal Spell)
Add 1 Level 4 or lower "My Super Shiny Pony" monster from your Deck to your hand.
(Rare)
Meadow of the Rainbow (MOTR-EN019)
Proton Restore
(Normal Trap)
Activate only when a "My Super Shiny Pony" monster you control has no ATK due to a card effect your opponent controls. Make that monster's ATK its original ATK.
(Common)
Meadow of the Rainbow (MOTR-EN018)
My Super Shiny Pony Snuggle Pie
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Super Shiny Unicorn Pony / Effect)
This card gains 200 ATK for every card in both players' hands.
(Common)
Meadow of the Rainbow (MOTR-EN017)
My Super Shiny Pony Love Shadow
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pegasus Pony / Effect)
Once per turn, you can halve this card's ATK to add that ATK to another face up "My Super Shiny Pony" monster you control.
(Common)
Meadow of the Rainbow (MOTR-EN016)
Chrome Finish
(Equip Spell)
Equip only to a monster your opponent controls. It cannot attack and it loses ATK equal to the number of "My Super Shiny Pony" monsters you control x 100.
(Common)

~ Rulings ~

1. You can equip multiple copies of "Chrome Finish" and it will have the equipped monster lose ATK equal to the total multiplied amount (100 x the number of copies equipped).

Meadow of the Rainbow (MOTR-EN015)
Light Beam from Another Dimension
(Normal Trap)
Special Summon 1 Level 3 "My Super Shiny Pony" monster from your hand in face up Defense Position. Its effects is negated.
(Common)
Meadow of the Rainbow (MOTR-EN014)
My Super Shiny Pony Rainbow Dazzle Surprise
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
When you Summon this card, it gains the following effects based on the number of "Rainbow" cards you control other than "My Super Shiny Pony Rainbow Surprise":
● 1: This card is changed to Defense Position. ● 2: This card gains 500 ATK.
● 3: Destroy 1 card on the field. ● 4: Draw 2 cards. ● 5: Inflict 600 damage to your opponent for each "Rainbow" card you control other than "My Super Shiny Pony Rainbow Dazzle Surprise". ● 6+: Send all cards your opponent controls to the Graveyard.
(Super Rare)

~ Rulings ~

1. Even if one of the "Rainbow" cards needed to activate any of "My Super Shiny Pony Rainbow Dazzle Surprise's" effects leaves the field or set face down, you still get to apply the effect because "My Super Shiny Pony Rainbow Dazzle Surprise" met the requirements to activate the effect before the "Rainbow" card number changed.

Meadow of the Rainbow (MOTR-EN013)
My Super Shiny Pony Red-Hot Chili Pepper
LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 600
(Super Shiny Pony / Effect)
This card can attack your opponent directly. If it inflicts Battle Damage this way, it gains 600 ATK.
(Common)

~ Rulings ~

1. It will gain 600 ATK when it attacks directly by the effect of "Light ot the End of the Tunnel".

Meadow of the Rainbow (MOTR-EN012)
Dazzling Glow
(Continuous Trap)
Once per turn, if a "My Super Shiny Pony" monster you control did not destroy an opponent's monster by battle, you can give it "Piercing Damage" and have it attack that monster again.
(Common)

~ Rulings ~

1. You can use the effect on a monster that either cannot be destroyed by battle by its effect or another card effect, or on a monster with the same DEF as the attacking monster.

Meadow of the Rainbow (MOTR-EN011)
Shining Time
(Normal Trap)
Activate only during the Damage Step of an attacking "Super Shiny Pony" monster. If that monster's ATK is higher than the ATK of its attack target, the attacking monster's ATK is doubled until the end of the Damage Step.
(Rare)

~ Rulings ~

1. "Super Shiny Pony" monsters are the same thing as "My Super Shiny Pony" monsters.

Meadow of the Rainbow (MOTR-EN010)
My Super Shiny Pony Sunshone
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
If you Special Summon this card when you control "Super Shining Force" and no other monsters, draw 1 card.
(Common)
Meadow of the Rainbow (MOTR-EN009)
My Super Shiny Pony Rainbow Wave
LIGHT / Fusion Monster / Level 10 / ATK 3500 / DEF 2200
(Super Shiny Pony / Fusion / Effect)
"MMy Super Shiny Pony Rainbow Dazzle Surprise" + "My Super Shiny Pony Blue Raspberry"
A Fusion Summon can only be conducted with the above Fusion Material monsters. This card gains 300 ATK for every LIGHT monster on the field. By discarding 1 card, negate the activation of a Spell or Trap Card and destroy it.
(Ultra Rare)

~ Rulings ~

1. If "My Super Shiny Pony Rainbow Wave" is Special Summoned by the effect of "Stunning Beauty", you cannot Special Summon that monster from the Graveyard afterwards because she was not properly summoned.

Meadow of the Rainbow (MOTR-EN008)
Stunning Beauty
(Normal Trap)
Activate only when a card effect that would destroy 2 or more cards on the field is activated. Negate that card's activation and destroy it. Then you can Special Summon 1 "My Super Shiny Pony Rainbow Wave" from your Extra Deck.
(Super Rare)

~ Rulings ~

1. You can activate this card on a card effect that would destroy 1 card on each side of the field.

Meadow of the Rainbow (MOTR-EN007)
Glistening in the Sun
(Continuous Spell)
When you Normal Summon a "My Super Shiny Pony" monster, you can add 1 "My Super Shiny Pony" monster from your Deck to your hand.
(Super Rare)

~ Rulings ~

1. You can add 1 "My Super Shiny Pony" monster from your Deck to your hand for each copy of "Glistening in the Sun" you control.

Meadow of the Rainbow (MOTR-EN006)
My Super Shiny Pony Autumn Leaves
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Super Shiny Pony / Effect)
During your Draw Phase, if you control no monsters when you draw this card, you can Special Summon it.
(Rare)

~ Rulings ~

1. If you draw more than one due to an effect such as "Destiny Hero - Defender", you can Special Summon each of them.

Meadow of the Rainbow (MOTR-EN005)
My Super Shiny Pony Tropical Blue
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pegasus Pony / Effect)
This card cannot be Normal Summoned or Set. This cards can only be Special Summoned when you control "Super Shining Force". This card cannot be destroyed by battle (with Damage Calculation).
(Common)
Meadow of the Rainbow (MOTR-EN004)
Light from Above
(Normal Trap)
Activate only during your Battle Phase. Special Summon 1 "My Super Shiny Pony" monster from your Graveyard and treat this card as an Equip Card to that monster. It cannot attack this turn.
(Common)
Meadow of the Rainbow (MOTR-EN003)
Metallic Glow
(Equip Spell)
Equip only to a "My Super Shiny Pony" monster. Negate the effects of DARK Effect Monsters it battles with. Each time this occurs, your opponent draws 1 card.
(Common)
Meadow of the Rainbow (MOTR-EN002)
My Super Shiny Pony Silly Silver
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 600
(Super Shiny Unicorn Pony / Effect)
You can discard this card to add 1 "Super Shining Force" from your Deck to your hand.
(Rare)
Meadow of the Rainbow (MOTR-EN001)
My Super Shiny Pony Rose Swirl
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Super Shiny Pony / Effect)
If your opponent controls a LIGHT monster, this card gains 600 ATK when it battles. Negate the effects of face up DARK monsters your opponent controls.
(Secret Rare) & (Ghost Rare)

~ Rulings ~

1. If "My Super Shiny Pony Rose Swirl" becomes DARK and control of it shifts to your opponent, its own effect is negated, therefore not negating the effects of your opponent's DARK monsters.
2. If "My Super Shiny Pony Rose Swirl" attacks "Spirit Reaper", it will be destroyed by battle.

Meadow of the Rainbow (MOTR-EN000)
Super Shining Force
(Field Spell)
"My Super Shiny Pony" monsters cannot be targeted by card effects.
(Secret Rare)