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Epic!!!

1/5

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The Lost Millennium (Page 4)

*Also available as an Ultimate Rare card
**TLM-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via set ID.
TLM-ENSE4
The End of Anubis
DARK / Fiend / Level 6 / ATK 2500 / DEF 0
As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
ULTRA RARE
Rating: 3
Comments: As before the 2500 ATK is pretty decent for 1 tribute but its secondary effect applies to both players and 0 DEF isn't going to help this card out much.
TLM-ENSE3
Mazera DeVille
DARK / Fiend / Level 8 / ATK 2800 / DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
ULTRA RARE
Rating: 1
Comments: Like I said before about this card, Blue-Eyes is a more worthy card to tribute summon than this card.
TLM-ENSE2
Chaos Emperor Dragon - Envoy of the End
DARK / Dragon / Level 8 / ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect.
ULTRA RARE
Rating: 4
Comments: Your second chance to obtain this very powerful Monster has arrived! A must have for Dragon or DARK decks!
TLM-ENSE1
Invader of Darkness
DARK / Fiend / Level 8 / ATK 2900 / DEF 2500
As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.
ULTRA RARE
Rating: 3
Comments: If you missed out on this card before, you have another chance! First, it's a Fiend, which is great in Fiend decks Second, it's a DARK Monster, great with Mystic Plasma Zone!
TLM-EN060
Lone Wolf
Continuous Trap
You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects.
COMMON
Rating: 1
Comments: Master Monk is the only Monster this card should be used on. Other than that, this card is useless.
TLM-EN059*
Royal Surrender
Counter Trap
You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
RARE
Rating: 1
Comments: We have better cards out there that negate the activation of any Trap Card and destroy it. One of them happens to be Seven Tools of the Bandit. Use that instead.
TLM-EN058*
Spell-Stopping Statute
Counter Trap
You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
RARE
Rating: 1
Comments: Play Magic Jammer or better yet Spell Shield Type-8 instead of this card.
TLM-EN057*
Token Feastevil
Normal Trap
You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.
RARE
Rating: 1
Comments: Token summoning cards just don't see play these days and neither will this card. So if I were you, I'd use this for a proxy card instead.
TLM-EN056
Grave Lure
Normal Trap
Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
COMMON
Rating: 1
Comments: Trust me, this card isn't worth using.
TLM-EN055
Rock Bombardment
Normal Trap
Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
COMMON
Rating: 1
Comments: Sending a Rock Monster from your deck to your Graveyard just to inflict a measly 500 points of damage is absolutely horrid so don't use this card.
TLM-EN054
Level Conversion Lab
Normal Trap
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
COMMON
Rating: 3
Comments: With a bit of luck, you'll be able to play a Blue-Eyes or Summoned Skull without any tributes!
TLM-EN053
Mispolymerization
Normal Trap
You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
COMMON
Rating: 1
Comments: If you're stupid enough to activate this horrid card, be sure you don't have any decent Fusion Monsters on your field.
TLM-EN052*
Kozaky's Self-Destruct Button
Normal Trap
Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
RARE
Rating: 2
Comments: 1000 points of damage is pretty good for starters but be sure you're not the one that takes the damage. An okay card for burn decks.
TLM-EN051
Minefield Eruption
Normal Trap
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
COMMON
Rating: 2
Comments: A very odd card. You can inflict up to 3000 points of damage to your opponent's lifepoints but you lose up to 3 of your Monsters.
TLM-EN050
Pikeru's Second Sight
Normal Trap
Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
COMMON
Rating: 1
Comments: Pikeru is going to need more than a second sight for this card to see play.
TLM-EN049*
Hero Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
RARE
Rating: 3
Comments: Elemental Hero decks shouldn't be without this card as it relies on level 4 or less EH and it provides an extra defense or Monster to tribute.