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The Lost Millennium
*Also available as an Ultimate Rare card **TLM-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via set ID. |
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TLM-ENSE4 | |
Card Type: | Effect Monster |
Card Info | The End of Anubis DARK / Fiend / Level 6 / ATK 2500 / DEF 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. ULTRA RARE |
Rating: | 3 |
Comments: | As before the 2500 ATK is pretty decent for 1 tribute but its secondary effect applies to both players and 0 DEF isn't going to help this card out much. |
TLM-ENSE3 | |
Card Type: | Effect Monster |
Card Info | Mazera DeVille DARK / Fiend / Level 8 / ATK 2800 / DEF 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. ULTRA RARE |
Rating: | 1 |
Comments: | Like I said before about this card, Blue-Eyes is a more worthy card to tribute summon than this card. |
TLM-ENSE2 | |
Card Type: | Effect Monster |
Card Info | Chaos Emperor Dragon - Envoy of the End DARK / Dragon / Level 8 / ATK 3000 / DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect. ULTRA RARE |
Rating: | 4 |
Comments: | Your second chance to obtain this very powerful Monster has arrived! A must have for Dragon or DARK decks! |
TLM-ENSE1 | |
Card Type: | Effect Monster |
Card Info | Invader of Darkness DARK / Fiend / Level 8 / ATK 2900 / DEF 2500 As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. ULTRA RARE |
Rating: | 3 |
Comments: | If you missed out on this card before, you have another chance! First, it's a Fiend, which is great in Fiend decks Second, it's a DARK Monster, great with Mystic Plasma Zone! |
TLM-EN060 | |
Card Type: | Trap Card |
Card Info | Lone Wolf Continuous Trap You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects. COMMON |
Rating: | 1 |
Comments: | Master Monk is the only Monster this card should be used on. Other than that, this card is useless. |
TLM-EN059* | |
Card Type: | Trap Card |
Card Info | Royal Surrender Counter Trap You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. RARE |
Rating: | 1 |
Comments: | We have better cards out there that negate the activation of any Trap Card and destroy it. One of them happens to be Seven Tools of the Bandit. Use that instead. |
TLM-EN058* | |
Card Type: | Trap Card |
Card Info | Spell-Stopping Statute Counter Trap You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. RARE |
Rating: | 1 |
Comments: | Play Magic Jammer or better yet Spell Shield Type-8 instead of this card. |
TLM-EN057* | |
Card Type: | Trap Card |
Card Info | Token Feastevil Normal Trap You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed token. RARE |
Rating: | 1 |
Comments: | Token summoning cards just don't see play these days and neither will this card. So if I were you, I'd use this for a proxy card instead. |
TLM-EN056 | |
Card Type: | Trap Card |
Card Info | Grave Lure Normal Trap Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. COMMON |
Rating: | 1 |
Comments: | Trust me, this card isn't worth using. |
TLM-EN055 | |
Card Type: | Trap Card |
Card Info | Rock Bombardment Normal Trap Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. COMMON |
Rating: | 1 |
Comments: | Sending a Rock Monster from your deck to your Graveyard just to inflict a measly 500 points of damage is absolutely horrid so don't use this card. |
TLM-EN054 | |
Card Type: | Trap Card |
Card Info | Level Conversion Lab Normal Trap Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. COMMON |
Rating: | 3 |
Comments: | With a bit of luck, you'll be able to play a Blue-Eyes or Summoned Skull without any tributes! |
TLM-EN053 | |
Card Type: | Trap Card |
Card Info | Mispolymerization Normal Trap You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. COMMON |
Rating: | 1 |
Comments: | If you're stupid enough to activate this horrid card, be sure you don't have any decent Fusion Monsters on your field. |
TLM-EN052* | |
Card Type: | Trap Card |
Card Info | Kozaky's Self-Destruct Button Normal Trap Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. RARE |
Rating: | 2 |
Comments: | 1000 points of damage is pretty good for starters but be sure you're not the one that takes the damage. An okay card for burn decks. |
TLM-EN051 | |
Card Type: | Trap Card |
Card Info | Minefield Eruption Normal Trap Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. COMMON |
Rating: | 2 |
Comments: | A very odd card. You can inflict up to 3000 points of damage to your opponent's lifepoints but you lose up to 3 of your Monsters. |
TLM-EN050 | |
Card Type: | Trap Card |
Card Info | Pikeru's Second Sight Normal Trap Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. COMMON |
Rating: | 1 |
Comments: | Pikeru is going to need more than a second sight for this card to see play. |
TLM-EN049* | |
Card Type: | Trap Card |
Card Info | Hero Signal Normal Trap You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name. RARE |
Rating: | 3 |
Comments: | Elemental Hero decks shouldn't be without this card as it relies on level 4 or less EH and it provides an extra defense or Monster to tribute. |
TLM-EN048 | |
Card Type: | Spell Card |
Card Info | Impenetrable Formation Continuous Spell Select 1 Monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. COMMON |
Rating: | 1 |
Comments: | Use Chorus of Sanctuary and Yellow Luster Shield as all Monsters get 800 DEF on your field and they stay on the field even if a Monster is destroyed. |
TLM-EN047 | |
Card Type: | Spell Card |
Card Info | Shifting Shadows Continuous Spell Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. COMMON |
Rating: | 2 |
Comments: | This card's effect isn't too bad to use if your opponent knows where your face down Monsters are but if this card is negated, you still have a problem. |
TLM-EN046* | |
Card Type: | Spell Card |
Card Info | Nitro Unit Equip Spell You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. RARE |
Rating: | 3 |
Comments: | Use this on 1 of your opponent's strong Monsters while you have a stronger Monster on your field for major damage to your opponent! |
TLM-EN045* | |
Card Type: | Spell Card |
Card Info | Legendary Black Belt Equip Spell You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. RARE |
Rating: | 1 |
Comments: | With such little use for this card, it's no wonder it's legendary. Only use this card for Master Monk. |
TLM-EN044 | |
Card Type: | Spell Card |
Card Info | Final Ritual of the Ancients Ritual Spell This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monster whose total Levels equal 8 or more from the field or your hand. COMMON |
Rating: | 3 |
Comments: | Unlike Doriado's Blessing, this is a much more playable Ritual Spell! Well worth it once he's out too! |
TLM-EN043 | |
Card Type: | Spell Card |
Card Info | Doriado's Blessing Ritual Spell This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. COMMON |
Rating: | 1 |
Comments: | No one in the right mind would Ritual Summon a level 3 Ritual Monster so don't. |
TLM-EN042 | |
Card Type: | Spell Card |
Card Info | Kaminote Blow Normal Spell You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. COMMON |
Rating: | 1 |
Comments: | It's best to use this card on Monk Fighter as the other Monks in this set aren't playable. |
TLM-EN041 | |
Card Type: | Spell Card |
Card Info | Battery Charger Normal Spell Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. COMMON |
Rating: | 1 |
Comments: | 500 lifepoints for a Battery Monster with (0/0) stats? I don't think so. It's just not worth using. |
TLM-EN040 | |
Card Type: | Spell Card |
Card Info | Double Attack Normal Spell Discard 1 monster card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. COMMON |
Rating: | 3 |
Comments: | Use this on AGG and he can attack 2 times in 1 Battle Phase or use it on Flame Wingman for extra damage! |
TLM-EN039 | |
Card Type: | Spell Card |
Card Info | Gift of the Martyr Normal Spell Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. COMMON |
Rating: | 3 |
Comments: | Give your Flame Wingman the power it needs to destroy Blue-Eyes! |
TLM-EN038* | |
Card Type: | Spell Card |
Card Info | Brain Control Normal Spell Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. SUPER RARE |
Rating: | 2 |
Comments: | Paying 800 lifepoints for control of an opponent's Monster isn't too bad but if this card is negated by Magic Jammer or Spell Shield Type-8, then you paid for nothing. Stick to CoH instead. |
TLM-EN037* | |
Card Type: | Spell Card |
Card Info | Card of Sanctity Normal Spell Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand. SUPER RARE |
Rating: | 1 |
Comments: | This card's name should be renamed Card of Demise as it will cause your demise by activating it. Removing cards in your hand and on your field for 2 cards is horrible. Use PoG instead. |
TLM-EN036 | |
Card Type: | Fusion Monster |
Card Info | Elemental Hero Thunder Giant LIGHT / Warrior-Type Fusion / Level 6 / ATK 2400 / DEF 1500 "Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. ULTRA RARE |
Rating: | 4 |
Comments: | 2400 ATK is pretty decent for a Fusion Monster with this good of an effect! Plus, send a card from your hand to your Graveyard and take out that MC or high DEF Monster! |
TLM-EN035* | |
Card Type: | Fusion Monster |
Card Info | Elemental Hero Flame Wingman WIND / Warrior-Type Fusion / Level 6 / ATK 2100 / DEF 1200 "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. ULTRA RARE |
Rating: | 4 |
Comments: | While his stats aren't too impressive, his effect truly is! Give him a boost in Elemental Hero decks and he'll definitely be the hero in your duels! |
TLM-EN034* | |
Card Type: | Ritual Monster |
Card Info | Elemental Mistress Doriado LIGHT / Spellcaster-Type Ritual / Level 3 / ATK 1200 / DEF 1400 This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. RARE |
Rating: | 1 |
Comments: | Don't waste deck space with this card and its Ritual Spell as it is the worst Ritual Monster so far! |
TLM-EN033* | |
Card Type: | Ritual Monster |
Card Info | Reshef the Dark Being LIGHT / Fiend-Type Ritual / Level 8 / ATK 2500 / DEF 1500 This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. ULTRA RARE |
Rating: | 3 |
Comments: | A nice card! Fiend decks will want to include this card! While he's weaker than The Masked Beast, you can take control of him for a turn just by discarding 1 card or by playing Snatch Steal! |
TLM-EN032 | |
Card Type: | Effect Monster |
Card Info | King of the Skill Servants DARK / Zombie / Level 1 / ATK ? / DEF 0 The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. COMMON |
Rating: | 2 |
Comments: | Zombie decks will want this card in 3's because that means he'll have 3000 ATK right there! Other than that, put this card in a Graveyard. |
TLM-EN031 | |
Card Type: | Effect Monster |
Card Info | Des Wombat EARTH / Beast / Level 3 / ATK 1600 / DEF 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. COMMON |
Rating: | 1 |
Comments: | He won't last through your opponent's Battle Phase with low stats of (1600/300) so don't bother with this card. Put him in hibernation instead. |
TLM-EN030 | |
Card Type: | Effect Monster |
Card Info | Batteryman AA LIGHT / Thunder / Level 3 / ATK 0 / DEF 0 If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. COMMON |
Rating: | 2 |
Comments: | A battery with the potential for 3000 ATK or DEF points isn't too bad but the fact is that his energy will eventually run out and he'll be destroyed. |
TLM-EN029 | |
Card Type: | Effect Monster |
Card Info | Wynn the Wind Charmer WIND / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
Rating: | 1 |
Comments: | This wind charmer won't be doing much charming as it'll be in your Graveyard after being destroyed or better yet, it'll be in your useless cards pile. |
TLM-EN028 | |
Card Type: | Effect Monster |
Card Info | Hiita the Fire Charmer FIRE / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
Rating: | 1 |
Comments: | Use this for a proxy card and nothing else. |
TLM-EN027 | |
Card Type: | Effect Monster |
Card Info | Eria the Water Charmer WATER / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
Rating: | 1 |
Comments: | This card isn't any better than Aussa the Earth Charmer so throw this card away and use Change of Heart instead. |
TLM-EN026 | |
Card Type: | Effect Monster |
Card Info | Aussa the Earth Charmer EARTH / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
Rating: | 1 |
Comments: | 1500 DEF first of all is just horrid and its effect doesn't help this card either so just use Change of Heart instead as you can take control of any opponent's Monster. |
TLM-EN025 | |
Card Type: | Effect Monster |
Card Info | White Nijnja LIGHT / Warrior / Level 4 / ATK 1500 / DEF 800 FLIP: Destroy 1 Defense Position monster on the field. COMMON |
Rating: | 1 |
Comments: | There's just no reason to use this card so don't. |
TLM-EN024* | |
Card Type: | Effect Monster |
Card Info | Mid Shield Gardna EARTH / Warrior / Level 4 / ATK 100 / DEF 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. RARE |
Rating: | 1 |
Comments: | Give him Warrior support and he may be useful but otherwise, don't use it. |
TLM-EN023* | |
Card Type: | Effect Monster |
Card Info | D.D. Survivor DARK / Warrior / Level 4 / ATK 1800 / DEF 200 If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. RARE |
Rating: | 3 |
Comments: | Warrior decks shouldn't exclude this card as he's re-summoned to your field if you're his owner plus if you give him support from FSMB or LB, he'll survive for a while. |
TLM-EN022 | |
Card Type: | Effect Monster |
Card Info | Medusa Worm EARTH / Rock / Level 2 / ATK 500 / DEF 600 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | Use Man-Eater Bug instead as he's a Flip-Effect Monster. |
TLM-EN021 | |
Card Type: | Effect Monster |
Card Info | Guardian Statue EARTH / Rock / Level 4 / ATK 800 / DEF 1400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. COMMON |
Rating: | 1 |
Comments: | This statue will simply crumble at the hands of stronger Monsters. Just don't use it. |
TLM-EN020* | |
Card Type: | Effect Monster |
Card Info | Master Monk EARTH / Rock / Level 5 / ATK 1900 / DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. SUPER RARE |
Rating: | 1 |
Comments: | 1900 ATK for 1 tribute is just bad and even though it can attack twice in a row, Mataza the Zapper can do that better as there is more support for him than this card. |
TLM-EN019 | |
Card Type: | Effect Monster |
Card Info | Monk Fighter EARTH / Rock / Level 3 / ATK 1300 / DEF 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. COMMON |
Rating: | 3 |
Comments: | Reducing all Battle Damage to your lifepoints when you attack with this card or it's attacked to 0 is great since this card's stats are horrible in the first place. |
TLM-EN018 | |
Card Type: | Effect Monster |
Card Info | Mine Golem EARTH / Rock / Level 3 / ATK 1000 / DEF 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. COMMON |
Rating: | 2 |
Comments: | 1900 DEF isn't too bad but if this card inflicted more damage it would get a higher rating. It's also not bad to use three of these. |
TLM-EN017* | |
Card Type: | Effect Monster |
Card Info | Grave Ohja EARTH / Rock / Level 4 / ATK 1600 / DEF 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. RARE |
Rating: | 1 |
Comments: | Another useless Rock Monster from this set. This set's called The Lost Millennium because it has crappy cards that deserve to remain lost for a millennium. |
TLM-EN016 | |
Card Type: | Effect Monster |
Card Info | Dummy Golem EARTH / Rock / Level 2 / ATK 800 / DEF 800 FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. COMMON |
Rating: | 1 |
Comments: | Only a dummy would play such a weak card as this. Your opponent will try to use this to his or her advantage by giving you a weaker Monster than this card. |
TLM-EN015* | |
Card Type: | Effect Monster |
Card Info | Megarock Dragon EARTH / Rock / Level 7 / ATK ? / DEF ? This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. SUPER RARE |
Rating: | 4 |
Comments: | No Rock decks should be without this card as if you remove 5 Rock Monsters from your Graveyard from play, this guy has 3500 ATK and DEF! |
TLM-EN014 | |
Card Type: | Effect Monster |
Card Info | Moai Interceptor Cannons EARTH / Rock / Level 4 / ATK 1100 / DEF 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. COMMON |
Rating: | 1 |
Comments: | Its 2000 DEF is the only thing it has when it comes to playability. |
TLM-EN013* | |
Card Type: | Effect Monster |
Card Info | Criosphinx EARTH / Rock / Level 6 / ATK 1200 / DEF 2400 As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. RARE |
Rating: | 3 |
Comments: | Keep this in Defense Position while your opponent has Spirit Monsters out and no Spiritual Energy Settle Machine and your opponent loses his or her hand advantage! |
TLM-EN012* | |
Card Type: | Effect Monster |
Card Info | Hieracosphinx EARTH / Rock / Level 6 / ATK 2400 / DEF 1200 As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. SUPER RARE |
Rating: | 3 |
Comments: | Keep your face down AD LV3 from being attacked so you can later play AD LV5! A nice card indeed! |
TLM-EN011 | |
Card Type: | Effect Monster |
Card Info | Lost Guardian EARTH / Rock / Level 4 / ATK 100 / DEF ? The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. COMMON |
Rating: | 1 |
Comments: | This card should remain lost in your useless cards binder or in a Guardian deck. |
TLM-EN010* | |
Card Type: | Effect Monster |
Card Info | Ultimate Insect LV7 WIND / Insect / Level 7 / ATK 2600 / DEF 1200 If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. SUPER RARE |
Rating: | 3 |
Comments: | This card can take out a Blue-Eyes or AGG if you Special Summon it by UI LV5's effect as your opponent's Monsters lose 700 ATK points, which can make a large difference! |
TLM-EN009* | |
Card Type: | Effect Monster |
Card Info | Millennium Scorpion EARTH / Insect / Level 5 / ATK 2000 / DEF 1000 Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. RARE |
Rating: | 2 |
Comments: | He gains 500 ATK points each time he destroys an opponent's Monster in battle! That's why he gets 2 out of 5. |
TLM-EN008 | |
Card Type: | Effect Monster |
Card Info | Ancient Gear Soldier EARTH / Machine / Level 4 / ATK 1300 / DEF 1300 If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. COMMON |
Rating: | 1 |
Comments: | Unless you're using this card for Machine or Ancient Gear decks, don't run this card. |
TLM-EN007* | |
Card Type: | Effect Monster |
Card Info | Ancient Gear Beast EARTH / Machine / Level 6 / ATK 2000 / DEF 2000 This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. RARE |
Rating: | 3 |
Comments: | What gives this card a 3 star rating is that your opponent cannot activate S/T cards until the Damage Step! Give this card a boost and your opponent will be in real trouble! |
TLM-EN006* | |
Card Type: | Effect Monster |
Card Info | Ancient Gear Golem EARTH / Machine / Level 8 / ATK 3000 / DEF 3000 This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. ULTRA RARE |
Rating: | 3 |
Comments: | This is certainly one of the most powerful Monsters with the ability to inflict Battle Damage when it destroys Defense Position Monsters in battle! No Machine deck should ignore it! |
TLM-EN005* | |
Card Type: | Effect Monster |
Card Info | Winged Kuriboh LIGHT / Fairy / Level 1 / ATK 300 / DEF 200 When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. SUPER RARE |
Rating: | 3 |
Comments: | Summon this furry friend in Attack Position and not worry about taking damage! A good card for any deck! |
TLM-EN004 | |
Card Type: | Normal Monster |
Card Info | Elemental Hero Sparkman (original artwork) LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1400 An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy. COMMON |
Rating: | 2 |
Comments: | Definitely one of the stronger Elemental Heroes but like the other heroes, he doesn't have much purpose by himself. |
TLM-EN003 | |
Card Type: | Normal Monster |
Card Info | Elemental Hero Clayman (original artwork) EARTH / Warrior / Level 4 / ATK 800 / DEF 2000 An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost. COMMON |
Rating: | 2 |
Comments: | Without support in Elemental Hero decks, this card doesn't have much use alone. |
TLM-EN002 | |
Card Type: | Normal Monster |
Card Info | Elemental Hero Burstinatrix (original
artwork) FIRE / Warrior / Level 3 / ATK 1200 / DEF 800 A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy. COMMON |
Rating: | 2 |
Comments: | Not only is she needed for a certain Fusion Monster from this set, but use her in an Elemental Hero deck and she'll serve you well. |
TLM-EN001 | |
Card Type: | Normal Monster |
Card Info | Elemental Hero Avian
(original artwork) WIND / Warrior / Level 3 / ATK 1000 / DEF 1000 A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. COMMON |
Rating: | 2 |
Comments: | The reason this card gets 2/5 is because he's needed for a powerful Fusion Monster. |