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Epic!!!

1/5

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3/5

4/5

5/5

Visual card ratings No DJCR No DJCR Text Visual spoiler     Card spoiler

The Lost Millennium

*Also available as an Ultimate Rare card
**TLM-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via set ID.
TLM-ENSE4
Card Type: Effect Monster
Card Info The End of Anubis
DARK / Fiend / Level 6 / ATK 2500 / DEF 0
As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.
ULTRA RARE
Rating: 3
Comments: As before the 2500 ATK is pretty decent for 1 tribute but its secondary effect applies to both players and 0 DEF isn't going to help this card out much.
TLM-ENSE3
Card Type: Effect Monster
Card Info Mazera DeVille
DARK / Fiend / Level 8 / ATK 2800 / DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
ULTRA RARE
Rating: 1
Comments: Like I said before about this card, Blue-Eyes is a more worthy card to tribute summon than this card.
TLM-ENSE2
Card Type: Effect Monster
Card Info Chaos Emperor Dragon - Envoy of the End
DARK / Dragon / Level 8 / ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set.  This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect.
ULTRA RARE
Rating: 4
Comments: Your second chance to obtain this very powerful Monster has arrived! A must have for Dragon or DARK decks!
TLM-ENSE1
Card Type: Effect Monster
Card Info Invader of Darkness
DARK / Fiend / Level 8 / ATK 2900 / DEF 2500
As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card.
ULTRA RARE
Rating: 3
Comments: If you missed out on this card before, you have another chance! First, it's a Fiend, which is great in Fiend decks Second, it's a DARK Monster, great with Mystic Plasma Zone!
TLM-EN060
Card Type: Trap Card
Card Info Lone Wolf
Continuous Trap
You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects.
COMMON
Rating: 1
Comments: Master Monk is the only Monster this card should be used on. Other than that, this card is useless.
TLM-EN059*
Card Type: Trap Card
Card Info Royal Surrender
Counter Trap
You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.
RARE
Rating: 1
Comments: We have better cards out there that negate the activation of any Trap Card and destroy it. One of them happens to be Seven Tools of the Bandit. Use that instead.
TLM-EN058*
Card Type: Trap Card
Card Info Spell-Stopping Statute
Counter Trap
You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
RARE
Rating: 1
Comments: Play Magic Jammer or better yet Spell Shield Type-8 instead of this card.
TLM-EN057*
Card Type: Trap Card
Card Info Token Feastevil
Normal Trap
You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed token.
RARE
Rating: 1
Comments: Token summoning cards just don't see play these days and neither will this card. So if I were you, I'd use this for a proxy card instead.
TLM-EN056
Card Type: Trap Card
Card Info Grave Lure
Normal Trap
Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard.
COMMON
Rating: 1
Comments: Trust me, this card isn't worth using.
TLM-EN055
Card Type: Trap Card
Card Info Rock Bombardment
Normal Trap
Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.
COMMON
Rating: 1
Comments: Sending a Rock Monster from your deck to your Graveyard just to inflict a measly 500 points of damage is absolutely horrid so don't use this card.
TLM-EN054
Card Type: Trap Card
Card Info Level Conversion Lab
Normal Trap
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn.
COMMON
Rating: 3
Comments: With a bit of luck, you'll be able to play a Blue-Eyes or Summoned Skull without any tributes!
TLM-EN053
Card Type: Trap Card
Card Info Mispolymerization
Normal Trap
You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
COMMON
Rating: 1
Comments: If you're stupid enough to activate this horrid card, be sure you don't have any decent Fusion Monsters on your field.
TLM-EN052*
Card Type: Trap Card
Card Info Kozaky's Self-Destruct Button
Normal Trap
Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.
RARE
Rating: 2
Comments: 1000 points of damage is pretty good for starters but be sure you're not the one that takes the damage. An okay card for burn decks.
TLM-EN051
Card Type: Trap Card
Card Info Minefield Eruption
Normal Trap
Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
COMMON
Rating: 2
Comments: A very odd card. You can inflict up to 3000 points of damage to your opponent's lifepoints but you lose up to 3 of your Monsters.
TLM-EN050
Card Type: Trap Card
Card Info Pikeru's Second Sight
Normal Trap
Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.
COMMON
Rating: 1
Comments: Pikeru is going to need more than a second sight for this card to see play.
TLM-EN049*
Card Type: Trap Card
Card Info Hero Signal
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name.
RARE
Rating: 3
Comments: Elemental Hero decks shouldn't be without this card as it relies on level 4 or less EH and it provides an extra defense or Monster to tribute.
TLM-EN048
Card Type: Spell Card
Card Info Impenetrable Formation
Continuous Spell
Select 1 Monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card.
COMMON
Rating: 1
Comments: Use Chorus of Sanctuary and Yellow Luster Shield as all Monsters get 800 DEF on your field and they stay on the field even if a Monster is destroyed.
TLM-EN047
Card Type: Spell Card
Card Info Shifting Shadows
Continuous Spell
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
COMMON
Rating: 2
Comments: This card's effect isn't too bad to use if your opponent knows where your face down Monsters are but if this card is negated, you still have a problem.
TLM-EN046*
Card Type: Spell Card
Card Info Nitro Unit
Equip Spell
You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster.
RARE
Rating: 3
Comments: Use this on 1 of your opponent's strong Monsters while you have a stronger Monster on your field for major damage to your opponent!
TLM-EN045*
Card Type: Spell Card
Card Info Legendary Black Belt
Equip Spell
You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster.
RARE
Rating: 1
Comments: With such little use for this card, it's no wonder it's legendary. Only use this card for Master Monk.
TLM-EN044
Card Type: Spell Card
Card Info Final Ritual of the Ancients
Ritual Spell
This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monster whose total Levels equal 8 or more from the field or your hand.
COMMON
Rating: 3
Comments: Unlike Doriado's Blessing, this is a much more playable Ritual Spell! Well worth it once he's out too!
TLM-EN043
Card Type: Spell Card
Card Info Doriado's Blessing
Ritual Spell
This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand.
COMMON
Rating: 1
Comments: No one in the right mind would Ritual Summon a level 3 Ritual Monster so don't.
TLM-EN042
Card Type: Spell Card
Card Info Kaminote Blow
Normal Spell
You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step.
COMMON
Rating: 1
Comments: It's best to use this card on Monk Fighter as the other Monks in this set aren't playable.
TLM-EN041
Card Type: Spell Card
Card Info Battery Charger
Normal Spell
Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name.
COMMON
Rating: 1
Comments: 500 lifepoints for a Battery Monster with (0/0) stats? I don't think so. It's just not worth using.
TLM-EN040
Card Type: Spell Card
Card Info Double Attack
Normal Spell
Discard 1 monster card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn.
COMMON
Rating: 3
Comments: Use this on AGG and he can attack 2 times in 1 Battle Phase or use it on Flame Wingman for extra damage!
TLM-EN039
Card Type: Spell Card
Card Info Gift of the Martyr
Normal Spell
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated.
COMMON
Rating: 3
Comments: Give your Flame Wingman the power it needs to destroy Blue-Eyes!
TLM-EN038*
Card Type: Spell Card
Card Info Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
SUPER RARE
Rating: 2
Comments: Paying 800 lifepoints for control of an opponent's Monster isn't too bad but if this card is negated by Magic Jammer or Spell Shield Type-8, then you paid for nothing. Stick to CoH instead.
TLM-EN037*
Card Type: Spell Card
Card Info Card of Sanctity
Normal Spell
Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.
SUPER RARE
Rating: 1
Comments: This card's name should be renamed Card of Demise as it will cause your demise by activating it. Removing cards in your hand and on your field for 2 cards is horrible. Use PoG instead.
TLM-EN036
Card Type: Fusion Monster
Card Info Elemental Hero Thunder Giant
LIGHT / Warrior-Type Fusion / Level 6 / ATK 2400 / DEF 1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.
ULTRA RARE
Rating: 4
Comments: 2400 ATK is pretty decent for a Fusion Monster with this good of an effect! Plus, send a card from your hand to your Graveyard and take out that MC or high DEF Monster!
TLM-EN035*
Card Type: Fusion Monster
Card Info Elemental Hero Flame Wingman
WIND / Warrior-Type Fusion / Level 6 / ATK 2100 / DEF 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
ULTRA RARE
Rating: 4
Comments: While his stats aren't too impressive, his effect truly is! Give him a boost in Elemental Hero decks and he'll definitely be the hero in your duels!
TLM-EN034*
Card Type: Ritual Monster
Card Info Elemental Mistress Doriado
LIGHT / Spellcaster-Type Ritual / Level 3 / ATK 1200 / DEF 1400
This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.
RARE
Rating: 1
Comments: Don't waste deck space with this card and its Ritual Spell as it is the worst Ritual Monster so far!
TLM-EN033*
Card Type: Ritual Monster
Card Info Reshef the Dark Being
LIGHT / Fiend-Type Ritual / Level 8 / ATK 2500 / DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.
ULTRA RARE
Rating: 3
Comments: A nice card! Fiend decks will want to include this card! While he's weaker than The Masked Beast, you can take control of him  for a turn just by discarding 1 card or by playing Snatch Steal!
TLM-EN032
Card Type: Effect Monster
Card Info King of the Skill Servants
DARK / Zombie / Level 1 / ATK ? / DEF 0
The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.
COMMON
Rating: 2
Comments: Zombie decks will want this card in 3's because that means he'll have 3000 ATK right there! Other than that, put this card in a Graveyard.
TLM-EN031
Card Type: Effect Monster
Card Info Des Wombat
EARTH / Beast / Level 3 / ATK 1600 / DEF 300
As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
COMMON
Rating: 1
Comments: He won't last through your opponent's Battle Phase with low stats of (1600/300) so don't bother with this card. Put him in hibernation instead. 
TLM-EN030
Card Type: Effect Monster
Card Info Batteryman AA
LIGHT / Thunder / Level 3 / ATK 0 / DEF 0
If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.
COMMON
Rating: 2
Comments: A battery with the potential for 3000 ATK or DEF points isn't too bad but the fact is that his energy will eventually run out and he'll be destroyed.
TLM-EN029
Card Type: Effect Monster
Card Info Wynn the Wind Charmer
WIND / Spellcaster / Level 3 / ATK 500 / DEF 1500
FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field.
COMMON
Rating: 1
Comments: This wind charmer won't be doing much charming as it'll be in your Graveyard after being destroyed or better yet, it'll be in your useless cards pile.
TLM-EN028
Card Type: Effect Monster
Card Info Hiita the Fire Charmer
FIRE / Spellcaster / Level 3 / ATK 500 / DEF 1500
FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field.
COMMON
Rating: 1
Comments: Use this for a proxy card and nothing else.
TLM-EN027
Card Type: Effect Monster
Card Info Eria the Water Charmer
WATER / Spellcaster / Level 3 / ATK 500 / DEF 1500
FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field.
COMMON
Rating: 1
Comments: This card isn't any better than Aussa the Earth Charmer so throw this card away and use Change of Heart instead.
TLM-EN026
Card Type: Effect Monster
Card Info Aussa the Earth Charmer
EARTH / Spellcaster / Level 3 / ATK 500 / DEF 1500
FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field.
COMMON
Rating: 1
Comments: 1500 DEF first of all is just horrid and its effect doesn't help this card either so just use Change of Heart instead as you can take control of any opponent's Monster.
TLM-EN025
Card Type: Effect Monster
Card Info White Nijnja
LIGHT / Warrior / Level 4 / ATK 1500 / DEF 800
FLIP: Destroy 1 Defense Position monster on the field.
COMMON
Rating: 1
Comments: There's just no reason to use this card so don't.
TLM-EN024*
Card Type: Effect Monster
Card Info Mid Shield Gardna
EARTH / Warrior / Level 4 / ATK 100 / DEF 1800
You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
RARE
Rating: 1
Comments: Give him Warrior support and he may be useful but otherwise, don't use it.
TLM-EN023*
Card Type: Effect Monster
Card Info D.D. Survivor
DARK / Warrior / Level 4 / ATK 1800 / DEF 200
If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.
RARE
Rating: 3
Comments: Warrior decks shouldn't exclude this card as he's re-summoned to your field if you're his owner plus if you give him support from FSMB or LB, he'll survive for a while.
TLM-EN022
Card Type: Effect Monster
Card Info Medusa Worm
EARTH / Rock / Level 2 / ATK 500 / DEF 600
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field.
COMMON
Rating: 1
Comments: Use Man-Eater Bug instead as he's a Flip-Effect Monster.
TLM-EN021
Card Type: Effect Monster
Card Info Guardian Statue
EARTH / Rock / Level 4 / ATK 800 / DEF 1400
You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand.
COMMON
Rating: 1
Comments: This statue will simply crumble at the hands of stronger Monsters. Just don't use it.
TLM-EN020*
Card Type: Effect Monster
Card Info Master Monk
EARTH / Rock / Level 5 / ATK 1900 / DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.
SUPER RARE
Rating: 1
Comments: 1900 ATK for 1 tribute is just bad and even though it can attack twice in a row, Mataza the Zapper can do that better as there is more support for him than this card.
TLM-EN019
Card Type: Effect Monster
Card Info Monk Fighter
EARTH / Rock / Level 3 / ATK 1300 / DEF 1000
Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.
COMMON
 
Rating: 3
Comments: Reducing all Battle Damage to your lifepoints when you attack with this card or it's attacked to 0 is great since this card's stats are horrible in the first place.
TLM-EN018
Card Type: Effect Monster
Card Info Mine Golem
EARTH / Rock / Level 3 / ATK 1000 / DEF 1900
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.
COMMON
Rating: 2
Comments: 1900 DEF isn't too bad but if this card inflicted more damage it would get a higher rating. It's also not bad to use three of these.
TLM-EN017*
Card Type: Effect Monster
Card Info Grave Ohja
EARTH / Rock / Level 4 / ATK 1600 / DEF 1500
As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.
RARE
Rating: 1
Comments: Another useless Rock Monster from this set. This set's called The Lost Millennium because it has crappy cards that deserve to remain lost for a millennium.
TLM-EN016
Card Type: Effect Monster
Card Info Dummy Golem
EARTH / Rock / Level 2 / ATK 800 / DEF 800
FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card.
COMMON
Rating: 1
Comments: Only a dummy would play such a weak card as this. Your opponent will try to use this to his or her advantage by giving you a weaker Monster than this card.
TLM-EN015*
Card Type: Effect Monster
Card Info Megarock Dragon
EARTH / Rock / Level 7 / ATK ? / DEF ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
SUPER RARE
Rating: 4
Comments: No Rock decks should be without this card as if you remove 5 Rock Monsters from your Graveyard from play, this guy has 3500 ATK and DEF!
TLM-EN014
Card Type: Effect Monster
Card Info Moai Interceptor Cannons
EARTH / Rock / Level 4 / ATK 1100 / DEF 2000
You can flip this card into face-down Defense Position once per turn during your Main Phase.
COMMON
Rating: 1
Comments: Its 2000 DEF is the only thing it has when it comes to playability.
TLM-EN013*
Card Type: Effect Monster
Card Info Criosphinx
EARTH / Rock / Level 6 / ATK 1200 / DEF 2400
As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard.
RARE
 
Rating: 3
Comments: Keep this in Defense Position while your opponent has Spirit Monsters out and no Spiritual Energy Settle Machine and your opponent loses his or her hand advantage!
TLM-EN012*
Card Type: Effect Monster
Card Info Hieracosphinx
EARTH / Rock / Level 6 / ATK 2400 / DEF 1200
As long as this card remains face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
SUPER RARE
Rating: 3
Comments: Keep your face down AD LV3 from being attacked so you can later play AD LV5! A nice card indeed!
TLM-EN011
Card Type: Effect Monster
Card Info Lost Guardian
EARTH / Rock / Level 4 / ATK 100 / DEF ?
The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points.
COMMON
Rating: 1
Comments: This card should remain lost in your useless cards binder or in a Guardian deck.
TLM-EN010*
Card Type: Effect Monster
Card Info Ultimate Insect LV7
WIND / Insect / Level 7 / ATK 2600 / DEF 1200
If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points.
SUPER RARE
Rating: 3
Comments: This card can take out a Blue-Eyes or AGG if you Special Summon it by UI LV5's effect as your opponent's Monsters lose 700 ATK points, which can make a large difference!
TLM-EN009*
Card Type: Effect Monster
Card Info Millennium Scorpion
EARTH / Insect / Level 5 / ATK 2000 / DEF 1000
Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.
RARE
Rating: 2
Comments: He gains 500 ATK points each time he destroys an opponent's Monster in battle! That's why he gets 2 out of 5.
TLM-EN008
Card Type: Effect Monster
Card Info Ancient Gear Soldier
EARTH / Machine / Level 4 / ATK 1300 / DEF 1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
COMMON
Rating: 1
Comments: Unless you're using this card for Machine or Ancient Gear decks, don't run this card.
TLM-EN007*
Card Type: Effect Monster
Card Info Ancient Gear Beast
EARTH / Machine / Level 6 / ATK 2000 / DEF 2000
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
RARE
Rating: 3
Comments: What gives this card a 3 star rating is that your opponent cannot activate S/T cards until the Damage Step! Give this card a boost and your opponent will be in real trouble!
TLM-EN006*
Card Type: Effect Monster
Card Info Ancient Gear Golem
EARTH / Machine / Level 8 / ATK 3000 / DEF 3000
This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
ULTRA RARE
Rating: 3
Comments: This is certainly one of the most powerful Monsters with the ability to inflict Battle Damage when it destroys Defense Position Monsters in battle! No Machine deck should ignore it!
TLM-EN005*
Card Type: Effect Monster
Card Info Winged Kuriboh
LIGHT / Fairy / Level 1 / ATK 300 / DEF 200
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
SUPER RARE
Rating: 3
Comments: Summon this furry friend in Attack Position and not worry about taking damage! A good card for any deck!
TLM-EN004
Card Type: Normal Monster
Card Info Elemental Hero Sparkman (original artwork)
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1400
An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
COMMON
Rating: 2
Comments: Definitely one of the stronger Elemental Heroes but like the other heroes, he doesn't have much purpose by himself.
TLM-EN003
Card Type: Normal Monster
Card Info Elemental Hero Clayman (original artwork)
EARTH / Warrior / Level 4 / ATK 800 / DEF 2000
An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
COMMON
Rating: 2
Comments: Without support in Elemental Hero decks, this card doesn't have much use alone.
TLM-EN002
Card Type: Normal Monster
Card Info Elemental Hero Burstinatrix (original artwork)
FIRE / Warrior / Level 3 / ATK 1200 / DEF 800
A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
COMMON
Rating: 2
Comments: Not only is she needed for a certain Fusion Monster from this set, but use her in an Elemental Hero deck and she'll serve you well.
TLM-EN001
Card Type: Normal Monster
Card Info Elemental Hero Avian (original artwork)
WIND
/ Warrior / Level 3 / ATK 1000 / DEF 1000
A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
COMMON
Rating: 2
Comments: The reason this card gets 2/5 is because he's needed for a powerful Fusion Monster.