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Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
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Text card ratings | No DJCR | No DJCR Text | Visual spoiler | Card spoiler |
The Lost Millennium (Page 2)
*Also available as an Ultimate Rare card | |
TLM-EN032 | |
King of the Skill Servants DARK / Zombie / Level 1 / ATK ? / DEF 0 The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" card in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. COMMON |
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Rating: | 2 |
Comments: | Zombie decks will want this card in 3's because that means he'll have 3000 ATK right there! Other than that, put this card in a Graveyard. |
TLM-EN031 | |
Des Wombat EARTH / Beast / Level 3 / ATK 1600 / DEF 300 As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. COMMON |
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Rating: | 1 |
Comments: | He won't last through your opponent's Battle Phase with low stats of (1600/300) so don't bother with this card. Put him in hibernation instead. |
TLM-EN030 | |
Batteryman AA LIGHT / Thunder / Level 3 / ATK 0 / DEF 0 If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. COMMON |
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Rating: | 2 |
Comments: | A battery with the potential for 3000 ATK or DEF points isn't too bad but the fact is that his energy will eventually run out and he'll be destroyed. |
TLM-EN029 | |
Wynn the Wind Charmer WIND / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
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Rating: | 1 |
Comments: | This wind charmer won't be doing much charming as it'll be in your Graveyard after being destroyed or better yet, it'll be in your useless cards pile. |
TLM-EN028 | |
Hiita the Fire Charmer FIRE / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
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Rating: | 1 |
Comments: | Use this for a proxy card and nothing else. |
TLM-EN027 | |
Eria the Water Charmer WATER / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
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Rating: | 1 |
Comments: | This card isn't any better than Aussa the Earth Charmer so throw this card away and use Change of Heart instead. |
TLM-EN026 | |
Aussa the Earth Charmer EARTH / Spellcaster / Level 3 / ATK 500 / DEF 1500 FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. COMMON |
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Rating: | 1 |
Comments: | 1500 DEF first of all is just horrid and its effect doesn't help this card either so just use Change of Heart instead as you can take control of any opponent's Monster. |
TLM-EN025 | |
White Nijnja LIGHT / Warrior / Level 4 / ATK 1500 / DEF 800 FLIP: Destroy 1 Defense Position monster on the field. COMMON |
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Rating: | 1 |
Comments: | There's just no reason to use this card so don't. |
TLM-EN024* | |
Mid Shield Gardna EARTH / Warrior / Level 4 / ATK 100 / DEF 1800 You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. RARE |
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Rating: | 1 |
Comments: | Give him Warrior support and he may be useful but otherwise, don't use it. |
TLM-EN023* | |
D.D. Survivor DARK / Warrior / Level 4 / ATK 1800 / DEF 200 If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. RARE |
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Rating: | 3 |
Comments: | Warrior decks shouldn't exclude this card as he's re-summoned to your field if you're his owner plus if you give him support from FSMB or LB, he'll survive for a while. |
TLM-EN022 | |
Medusa Worm EARTH / Rock / Level 2 / ATK 500 / DEF 600 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. COMMON |
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Rating: | 1 |
Comments: | Use Man-Eater Bug instead as he's a Flip-Effect Monster. |
TLM-EN021 | |
Guardian Statue EARTH / Rock / Level 4 / ATK 800 / DEF 1400 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. COMMON |
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Rating: | 1 |
Comments: | This statue will simply crumble at the hands of stronger Monsters. Just don't use it. |
TLM-EN020* | |
Master Monk EARTH / Rock / Level 5 / ATK 1900 / DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. SUPER RARE |
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Rating: | 1 |
Comments: | 1900 ATK for 1 tribute is just bad and even though it can attack twice in a row, Mataza the Zapper can do that better as there is more support for him than this card. |
TLM-EN019 | |
Monk Fighter EARTH / Rock / Level 3 / ATK 1300 / DEF 1000 Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. COMMON |
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Rating: | 3 |
Comments: | Reducing all Battle Damage to your lifepoints when you attack with this card or it's attacked to 0 is great since this card's stats are horrible in the first place. |
TLM-EN018 | |
Mine Golem EARTH / Rock / Level 3 / ATK 1000 / DEF 1900 When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. COMMON |
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Rating: | 2 |
Comments: | 1900 DEF isn't too bad but if this card inflicted more damage it would get a higher rating. It's also not bad to use three of these. |
TLM-EN017* | |
Grave Ohja EARTH / Rock / Level 4 / ATK 1600 / DEF 1500 As long as a face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. RARE |
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Rating: | 1 |
Comments: | Another useless Rock Monster from this set. This set's called The Lost Millennium because it has crappy cards that deserve to remain lost for a millennium. |