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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Starstrike Blast (Page 3)

*Also available as an Ultimate Rare card
*Also available as an Ultimate Rare and Ghost Rare card
STBL-EN059
Cursed Bill
Equip Spell
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
COMMON
Rating: 2
Comments: If the equipped monster has high DEF, then this card can deal some damage but it's not likely these days.
STBL-EN058
Axe of Fools
Equip Spell
The equipped monster gains 1000 ATK, and its effects are negated. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
COMMON
Rating: 1
Comments: Only fools run this card over Axe of Despair.
STBL-EN057
Darkworld Shackles
Equip Spell
The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
COMMON
Rating: 3
Comments: Weaken even the most powerful monster so you can take it out in battle!
STBL-EN056
Koa'ki Ring
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
COMMON
Rating: 1
Comments: This isn't even a good enough ring for weddings so throw this card away or use it for Proxies.
STBL-EN055
Mirror of the Ice Barrier
Quick-Play Spell
During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster:
● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
COMMON
Rating: 1
Comments: Only really works against Macro Cosmos decks so unless you face one, this card is a dead draw.
STBL-EN054
Medallion of the Ice Barrier
Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
COMMON
Rating: 2
Comments: There are a couple of decent Ice Barrier monsters like Medium and Dai-sojo but not much else at the moment.
STBL-EN053
Leodrake's Mane
Normal Spell
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase.
COMMON
Rating: 2
Comments: Strengthen your weaker Naturia monsters to take down your opponent's monsters but they lose their effects for the turn and that might cost you the duel later.
STBL-EN052
Barkion's Bark
Normal Spell
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn.
COMMON
Rating: 2
Comments: If you don't have Bamboo Shoot in your hand or on the field yet, this card isn't too bad but otherwise it's probably a dead draw.
STBL-EN051
Wattjustment
Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK and its effects are negated. Each time it inflicts Battle Damage to your opponent, draw 1 card.
COMMON
Rating: 1
Comments: Give any monster you choose 1000 ATK instead of using this card.
STBL-EN050
Wattcastle
Field Spell
Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.
RARE
Rating: 2
Comments: Watt decks should be the only ones to use this as they'll get the most benefit from it.
STBL-EN049
Scrap Lube
Continuous Spell
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster from the Graveyard. Its effects are negated. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. You cannot conduct your Battle Phase the turn you activate this card.
COMMON
Rating: 1
Comments: I doubt even Scrap decks will want this since they want their monsters to be destroyed by their own effects but they can't do that if they Special Summon the Scrap monster with this.
STBL-EN048
Karakuri Anatomy
Continuous Spell
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
COMMON
Rating: 2
Comments: I guess Konami is trying to eliminate OTK decks further by limiting the amount of cards you can draw with this to 2, which is okay but not great.
STBL-EN047
Golden Gearbox
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
COMMON
Rating: 2
Comments: Another Karakuri deck support card that gives Karakuris a 1500 DEF and 500 ATK boost for the turn, which may or may not be enough to take down the opponent's monster or win the duel.
STBL-EN046
Karakuri Showdown Castle
Field Spell
When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.
RARE
Rating: 2
Comments: Karakuri decks will need this because its effect can activate each time a Karakuri monster attacks but it shouldn't be used anywhere else.
STBL-EN045*
Tuning
Normal Spell
Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send the top card of your Deck to the Graveyard.
ULTRA RARE
Rating: 2
Comments: Another wasted UR slot because this card is specific on what it could add instead of perhaps letting you add any Tuner monster to your hand but it can pick up Quickdraw or Junk Synchron at least.
STBL-EN044*
Scrap Twin Dragon
EARTH / Dragon-Type Synchro / Level 10 / ATK 3800 / DEF 2200
1 "Scrap" Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 2 cards your opponent controls. Destroy the one you control and return the two your opponent controls to the hand. When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and Special Summon it.
ULTRA RARE
Rating: 2
Comments: This guy is much harder to bring out and forces you to lose your card but your opponent will most likely keep their cards you selected in their hand but if you select Synchros, then there's some use for this.
STBL-EN043*
Karakuri Shogun mdl 00 Burei
EARTH / Machine-Type Synchro / Level 7 / ATK 2600 / DE 1900
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, you can select 1 monster on the field, and change its battle position.
ULTRA RARE
Rating: 2
Comments: Karakuri decks might want this but even though I'm building one myself, I'm still unsure if I want one but maybe. He only gets the effect when Synchro Summoned, which limits his playability and rating.
STBL-EN042*
Red Nova Dragon
DARK / Dragon-Type Synchro / Level 12 / ATK 3500 / DEF 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. This card cannot be destroyed by the effects of your opponent's Spells, Traps, or monsters. When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed by this effect.
ULTRA RARE
Rating: 4
Comments: He's a bit hard to summon but unlike Shooting Star Dragon, this guy is actually worth it because he can't be destroyed by card effects AND gains 500 ATK per Tuner in your Grave and there will be at least 3!
STBL-EN041
Formula Synchron
LIGHT / Machine-Type Synchro-Type Tuner / Level 2 / ATK 200 / DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned, you can draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
RARE
Rating: 2
Comments: You can Synchro Summon with it during your opponent's turn but that does very little good when your Synchro is pretty much a sitting duck but he lets you draw 1 card.
STBL-EN040**
Shooting Star Dragon
WIND / Dragon-Type Synchro / Level 10 / ATK 3300 / DEF 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn: ● Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. ● Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. ● When your opponent's monster declares an attack, you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
ULTRA RARE
Rating: 2
Comments: The sad thing is he's the Ghost Rare in the set but at least he dropped to a Tin promo as he isn't all that good.