*Also available as an Ultimate Rare card
*Also available as an Ultimate Rare and Ghost Rare card |
STBL-EN059 |
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Cursed Bill
Equip Spell
When the equipped monster is destroyed and this card is sent to the
Graveyard, inflict damage to the player who controlled the equipped
monster, equal to the monster's original DEF.
COMMON |
Rating: |
2 |
Comments: |
If the equipped monster has
high DEF, then this card can deal some damage but it's not likely these
days. |
STBL-EN058 |
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Axe of Fools
Equip Spell
The equipped monster gains 1000 ATK, and its effects are negated. During
each of your Standby Phases, inflict 500 damage to the controller of the
equipped monster.
COMMON |
Rating: |
1 |
Comments: |
Only fools run this
card over Axe of Despair. |
STBL-EN057 |
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Darkworld Shackles
Equip Spell
The equipped monster cannot attack, and its ATK and DEF become 100.
During each of your Standby Phases, inflict 500 damage to the controller
of the equipped monster.
COMMON |
Rating: |
3 |
Comments: |
Weaken
even the most powerful monster so you can take it out in battle! |
STBL-EN056 |
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Koa'ki Ring
Normal Spell
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up
monster on the field. Destroy that monster, and both players take 1000
damage.
COMMON |
Rating: |
1 |
Comments: |
This isn't even a good enough
ring for weddings so throw this card away or use it for Proxies. |
STBL-EN055 |
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Mirror of the Ice Barrier
Quick-Play Spell
During this turn, each time a card(s) is removed from play from your
hand, your side of the field, and/or your Graveyard by the effect of an
opponent's Effect Monster:
● If a card in your hand is removed from
play, remove from play up to 2 random cards in your opponent's hand. ●
If a card you control is removed from play, remove from play up to 2
cards your opponent controls. ● If a card in your Graveyard is removed
from play, remove from play up to 2 cards in your opponent's Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Only really works against Macro
Cosmos decks so unless you face one, this card is a dead draw. |
STBL-EN054 |
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Medallion of the Ice Barrier
Normal Spell
Add 1 "Ice Barrier" monster from your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
There are a couple of decent
Ice Barrier monsters like Medium and Dai-sojo but not much else at the
moment. |
STBL-EN053 |
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Leodrake's Mane
Normal Spell
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000,
and its effects are negated, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Strengthen your weaker Naturia monsters to take down your opponent's
monsters but they lose their effects for the turn and that might cost
you the duel later. |
STBL-EN052 |
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Barkion's Bark
Normal Spell
Activate only if you control a face-up "Naturia" monster. Your opponent
cannot activate Trap Cards this turn.
COMMON |
Rating: |
2 |
Comments: |
If you don't have Bamboo Shoot
in your hand or on the field yet, this card isn't too bad but otherwise
it's probably a dead draw. |
STBL-EN051 |
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Wattjustment
Equip Spell
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK
and its effects are negated. Each time it inflicts Battle Damage to your
opponent, draw 1 card.
COMMON |
Rating: |
1 |
Comments: |
Give any
monster you choose 1000 ATK instead of using this card. |
STBL-EN050 |
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Wattcastle
Field Spell
Any monster that attacks a "Watt" monster loses 1000 ATK after damage
calculation.
RARE |
Rating: |
2 |
Comments: |
Watt decks should be the only
ones to use this as they'll get the most benefit from it. |
STBL-EN049 |
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Scrap Lube
Continuous Spell
Select 1 "Scrap" monster in your Graveyard. Special Summon that monster
from the Graveyard. Its effects are negated. When this card is removed
from the field, destroy that monster. When that monster is removed from
the field, destroy this card. You cannot conduct your Battle Phase the
turn you activate this card.
COMMON |
Rating: |
1 |
Comments: |
I doubt
even Scrap decks will want this since they want their monsters to be
destroyed by their own effects but they can't do that if they Special
Summon the Scrap monster with this. |
STBL-EN048 |
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Karakuri Anatomy
Continuous Spell
Each time a "Karakuri" monster's battle position is changed, place 1
Karakuri Counter on this card (max. 2). You can send this card from the
field to the Graveyard to draw 1 card for each Karakuri Counter on this
card.
COMMON |
Rating: |
2 |
Comments: |
I guess Konami is trying to
eliminate OTK decks further by limiting the amount of cards you can draw
with this to 2, which is okay but not great. |
STBL-EN047 |
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Golden Gearbox
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and
1500 DEF, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Another Karakuri deck support
card that gives Karakuris a 1500 DEF and 500 ATK boost for the turn,
which may or may not be enough to take down the opponent's monster or
win the duel. |
STBL-EN046 |
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Karakuri Showdown Castle
Field Spell
When a face-up "Karakuri" monster you control selects an opponent's
face-up monster as an attack target, you can change the target's battle
position. When this face-up card on the field is destroyed and sent to
the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in
your Graveyard, and Special Summon it.
RARE |
Rating: |
2 |
Comments: |
Karakuri decks will need this
because its effect can activate each time a Karakuri monster attacks but it shouldn't be used anywhere else. |
STBL-EN045* |
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Tuning
Normal Spell
Add 1 "Synchron" Tuner monster from your Deck to your hand. Then send
the top card of your Deck to the Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
Another
wasted UR slot because this card is specific on what it could add
instead of perhaps letting you add any Tuner monster to your hand but it
can pick up Quickdraw or Junk Synchron at least. |
STBL-EN044* |
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Scrap Twin Dragon
EARTH / Dragon-Type Synchro / Level 10 / ATK 3800 / DEF 2200
1 "Scrap" Tuner + 1 or more non-Tuner monsters
Once per turn, you can select 1 card you control and 2 cards your
opponent controls. Destroy the one you control and return the two your
opponent controls to the hand. When this card is destroyed by your
opponent's card (either by battle or by card effect) and sent to the
Graveyard, select 1 non-Synchro "Scrap" monster in your Graveyard, and
Special Summon it.
ULTRA RARE |
Rating: |
2 |
Comments: |
This guy is much harder to
bring out and forces you to lose your card but your opponent will most
likely keep their cards you selected in their hand but if you select
Synchros, then there's some use for this. |
STBL-EN043* |
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Karakuri Shogun mdl 00 Burei
EARTH / Machine-Type Synchro / Level 7 / ATK 2600 / DE 1900
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri"
monster from your Deck. Once per turn, you can select 1 monster on the
field, and change its battle position.
ULTRA RARE |
Rating: |
2 |
Comments: |
Karakuri decks might want this
but even though I'm building one myself, I'm still unsure if I want one
but maybe. He only gets the effect when Synchro Summoned, which limits
his playability and rating. |
STBL-EN042* |
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Red Nova Dragon
DARK / Dragon-Type Synchro / Level 12 / ATK 3500 / DEF 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. This
card cannot be destroyed by the effects of your opponent's Spells,
Traps, or monsters. When your opponent's monster declares an attack, you
can select it, then remove this card from play and negate the attack.
During the End Phase, Special Summon this card that was removed by this
effect.
ULTRA RARE |
Rating: |
4 |
Comments: |
He's a bit hard to summon but
unlike Shooting Star Dragon, this guy is actually worth it because he
can't be destroyed by card effects AND gains 500 ATK per Tuner in your
Grave and there will be at least 3! |
STBL-EN041 |
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Formula Synchron
LIGHT / Machine-Type Synchro-Type Tuner / Level 2 / ATK 200 / DEF 1500
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned, you can draw 1 card. During your
opponent's Main Phase, you can Synchro Summon using this face-up card
you control as a Synchro Material Monster.
RARE |
Rating: |
2 |
Comments: |
You can
Synchro Summon with it during your opponent's turn but that does very
little good when your Synchro is pretty much a sitting duck but he lets
you draw 1 card. |
STBL-EN040** |
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Shooting Star Dragon
WIND / Dragon-Type Synchro / Level 10 / ATK 3300 / DEF 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Each of these effects can be activated once per turn: ● Reveal the top 5
cards of your Deck. Shuffle them back in, and this card's maximum number
of attacks this turn is equal to the number of Tuner monsters revealed.
● Negate the activation of an effect that would destroy a card(s) on the
field, and destroy that card. ● When your opponent's monster declares an
attack, you can select it, then remove this card from play and negate
the attack. During the End Phase, Special Summon this card that was
removed from play by this effect.
ULTRA RARE |
Rating: |
2 |
Comments: |
The sad thing is he's the Ghost
Rare in the set but at least he dropped to a Tin promo as he isn't all
that good. |