STBL-EN079 |
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Tyrant's Temper
Continuous Trap
Tribute 1 monster to activate this card. All face-up monsters on the
field that you own are unaffected by other Trap Cards.
SUPER RARE |
Rating: |
2 |
Comments: |
It protects your monsters from
other Trap Cards but so does Jinzo yet I suppose this isn't too bad
since it won't negate your Trap Cards like Jinzo does. |
STBL-EN078 |
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Powersink Stone
Continuous Trap
Each time a monster effect is activated, place 1 Spellstone Counter on
this card (max. 2). While this card has 2 Spellstone Counters, face-up
monsters on the field cannot activate their effects, and their effects
are negated. During each End Phase, remove all Spellstone Counters on
this card.
COMMON |
Rating: |
1 |
Comments: |
It's basically a slow Skill
Drain as it doesn't do anything effective until it gets that 2nd
counter. |
STBL-EN077 |
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Different Dimension Ground
Normal Trap
This turn, any monster sent to the Graveyard is removed from play
instead.
SUPER RARE |
Rating: |
2 |
Comments: |
A wasted holo slot as
Dimensional Fissure is not only a Spell Card but a Continuous Spell Card
so Jinzo and Royal Decree cannot stop it and is more worthy of being
this rarity in its Champion Pack release. |
STBL-EN076 |
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Vanity's Emptiness
Continuous Trap
Neither player can Special Summon monsters. Destroy this card when a
card is sent from the Deck or the field to your Graveyard.
COMMON |
Rating: |
2 |
Comments: |
I suppose you could combo this
with Imperial Custom to make it indestructible even by its own effect
but it prevents you from Special Summoning and it can easily be played
around. |
STBL-EN075 |
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Exterio's Fang
Counter Trap
Activate only if you control a face-up "Naturia" monster and have at
least 1 card in your hand. Negate the activation of an opponent's
Spell/Trap Card and destroy it. Then, send 1 card from your hand to the
Graveyard.
COMMON |
Rating: |
2 |
Comments: |
It negates any Spell or Trap
your opponent activates and destroys it for a minimal fee but you must
control a Naturia monster and have at least 1 card in your hand. |
STBL-EN074 |
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Wattkeeper
Normal Trap
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special
Summon that monster from the Graveyard. Destroy it during the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Not a lot you can do with this
card except use the Special Summoned monster for a Tribute or Synchro
Summon since the monster is destroyed during the End Phase. |
STBL-EN073 |
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Scrap Crash
Normal Trap
Activate only when a "Scrap" monster you control is destroyed and sent
to the Graveyard. Destroy all face-up Spell/Trap Cards on the field.
COMMON |
Rating: |
2 |
Comments: |
A situational card, even for
Scrap decks because it only destroys face up Spell and Traps and
includes your own. |
STBL-EN072 |
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Karakuri Klock
Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is
selected as an attack target. Destroy all face-up monsters your opponent
controls.
SUPER RARE |
Rating: |
3 |
Comments: |
Certainly a must for any
Karakuri deck because Karakuris need extra defenses to make up for
their low stats. |
STBL-EN071 |
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Karakuri Trick House
Normal Trap
Activate only when the battle position of a face-up "Karakuri" monster
you control is changed. Select 1 card on the field, and destroy it.
COMMON |
Rating: |
2 |
Comments: |
Karakuri monsters change their
battle positions all the time so this card will get some use if you run
them but otherwise it's not worth it. |
STBL-EN070 |
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Half Counter
Normal Trap
Activate only during damage calculation if a monster you control is
being attacked. The attack target monster you control gains ATK equal to
half the original ATK of the attacking monster, until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
Getting half the ATK of the
attacking monster isn't too bad unless it's not enough or the attacking
monster is Jinzo. |
STBL-EN069 |
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Star Siphon
Normal Trap
Activate only when a Synchro Monster is Special Summoned, by selecting
it. Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK
0/
DEF 0). Its Level is that of the selected monster, and the selected
monster is now Level 1.
COMMON |
Rating: |
2 |
Comments: |
You get a token even for your
own Synchro Summoned Synchro monster and can make it Level 1 to slip
under Gravity Bind and Level Limit Area - B but that's about it. |
STBL-EN068 |
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Blackwing - Boobytrap
Normal Trap
When this Set card is destroyed by your opponent's card effect while you
control a face-up "Blackwing" monster, inflict 1000 damage to your
opponent and draw 1 card.
COMMON |
Rating: |
2 |
Comments: |
With the main Spell/Trap
remover Heavy Storm banned, this card isn't likely going to get much use
but MST is at 2 now so there's still some left. |
STBL-EN067 |
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Gravity Collapse
Counter Trap
Activate by sending 1 face-up Synchro Monster you control to the
Graveyard when your opponent Summons a monster. Negate the Summon and
destroy that card. Your opponent cannot Summon a monster until the End
Phase of this turn.
RARE |
Rating: |
2 |
Comments: |
If it's a weaker Synchro
monster you're losing, then this card isn't all that bad but you'd
better have other ways of protecting your LPs. |
STBL-EN066 |
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Defenders Intersect
Normal Trap
Activate only during the Battle Phase. Defense Position monsters your
opponent controls are changed to face-up Attack Position, and their
effects are negated.
COMMON |
Rating: |
2 |
Comments: |
Works almost like a Skill Drain
but you can't activate it any other time. |
STBL-EN065 |
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Blackback
Normal Trap
Activate only during your turn. Select 1 "Blackwing" monster with 2000
or less ATK in your Graveyard, and Special Summon it. You cannot Normal
Summon or Set the turn you activate this card.
SUPER RARE |
Rating: |
3 |
Comments: |
With Blackwing Decks, they do
very little Normal Summoning so this card will benefit them nicely and
doesn't negate the effects of the monster you bring back with this! |
STBL-EN064 |
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Red Screen
Continuous Trap
Your opponent's monsters cannot declare attacks. This card's controller
must pay 1000 Life Points during each of their End Phases (this is not
optional), or this card is destroyed. If "Red Dragon Archfiend" is
face-up on the field, you can select 1 Level 1 Tuner monster in your
Graveyard, then destroy this card and Special Summon that monster.
COMMON |
Rating: |
2 |
Comments: |
It's the steep LP maintenance
cost that hurts this card or otherwise it'd get a higher rating but even
Jinzo stops this. |
STBL-EN063 |
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D2 Shield
Normal Trap
Select 1 face-up Defense Position monster you control. Its DEF becomes
double its original DEF.
SUPER RARE |
Rating: |
3 |
Comments: |
Make a Defense Position monster
twice as likely to survive your opponent's attacks and the monster's DEF
stays permanent! |
STBL-EN062 |
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White Elephant's Gift
Normal Spell
Send 1 face-up non-Effect Monster you control to the Graveyard to draw 2
cards.
COMMON |
Rating: |
2 |
Comments: |
At least you can send a Gemini
monster being treated as a Normal Monster for this card's effect. |
STBL-EN061 |
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Heat Wave
Normal Spell
This card can only be activated at the start of Main Phase 1. Neither
player can Normal or Special Summon an Effect Monster, until your next
Draw Phase.
RARE |
Rating: |
2 |
Comments: |
Stops Battle Faders, Gorz and
JD from hitting the field but it means that you can't Special Summon
them either. |
STBL-EN060 |
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Tokkosho of Ghost Destroying
Equip Spell
When the equipped monster inflicts Battle Damage to your opponent, you
can select up to 2 monsters in your opponent's Graveyard, and remove
them from play.
RARE |
Rating: |
2 |
Comments: |
Kycoo the Ghost Destroyer in
Spell Card form and not all that bad either but it's pretty much limited
to Macro Cosmos Decks. |