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Soul of the Duelist (Page 3)

*Also available as an Ultimate Rare card
SOD-EN060*
Hallowed Life Barrier
Normal Trap
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
SUPER RARE
SOD-EN059
Cemetary Bomb
Normal Trap
Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.
COMMON
SOD-EN058
Gorgon's Eye
Normal Trap
Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
COMMON
SOD-EN057*
Null and Void
Normal Trap
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
SUPER RARE
SOD-EN056
Mind Crush
Normal Trap
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
COMMON
SOD-EN055*
Greed
Continuous Trap
Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
SUPER RARE
SOD-EN054
Heavy Slump
Normal Trap
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. 
COMMON
SOD-EN053*
Enervating Mist
Continuous Trap
Your opponent's hand size limit becomes 5.
RARE
SOD-EN052
Ninjitsu Art of Decoy
Continuous Trap
Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).
COMMON
SOD-EN051*
Spirit Barrier
Continuous Trap
As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
RARE
SOD-EN050
Absolute End
Normal Trap
You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points.
COMMON
SOD-EN049
Taunt
Normal Trap
During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
COMMON
SOD-EN048
Ritual Weapon
Equip Spell
This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
COMMON
SOD-EN047
Fusion Weapon
Equip Spell
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
COMMON
SOD-EN046
Big Wave Small Wave
Normal Spell
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
COMMON
SOD-EN045
Two-Man Cell Battle
Continuous Spell
During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand.
COMMON
SOD-EN044
The Graveyard in the Fourth Dimension
Normal Spell
Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
COMMON
SOD-EN043*
Ectoplasmer
Continuous Spell
Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
SUPER RARE
SOD-EN042*
Inferno Fire Blast
Normal Spell
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
ULTRA RARE
SOD-EN041
Level up!
Normal Spell
Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.
COMMON