SHSP-EN079 |
|
Survival of the Fittest
Normal Trap
Target 1 Dinosaur-Type monster you control; equip this
card to that target. It gains 1000 ATK. When it destroys an opponent's
monster by battle and sends it to the Graveyard: The
equipped monster can make a second attack on an opponent's monster in a
row.
COMMON |
Rating: |
2 |
Comments: |
Makes its host even stronger, or just stronger if
it's a weak Dinosaur but it can only attack monsters. |
SHSP-EN078 |
|
Grisaille Prison
Normal Trap
If you control a face-up monster that was Tribute, Ritual or Fusion
Summoned: Until the end of your opponent's next turn,
neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters
cannot attack, also their effects are negated.
RARE |
Rating: |
2 |
Comments: |
It's not too bad of an idea to stop your opponent
from bringing something out or attacking with something that could harm
or destroy your monster but yours are also affected. |
SHSP-EN077 |
|
Chain Ignition
Continuous Trap
Once per turn, if a monster(s) your opponent controls is destroyed by
your opponent's card effect (except during the Damage Step):
You can target 1 card on the field; destroy
that target.
COMMON |
Rating: |
1 |
Comments: |
It relies solely on your opponent's monster getting
destroyed by one of their own cards' effects and even then, you won't be
destroying any further cards that turn once the effect resolves. |
SHSP-EN076 |
|
Mistake
Continuous Trap
Neither player can add cards from their Deck to their hand except by
drawing them.
SECRET RARE |
Rating: |
2 |
Comments: |
Although having Thunder King Rai-Oh's first effect,
it's slower to activate and is more prone to removal. |
SHSP-EN075 |
|
Vampire Takeover
Normal Trap
If you have no card in your Field Card Zone and all face-up monsters you
control (min. 1) are Zombie-Type: Activate 1 "Vampire
Kingdom" directly from your Deck, then, you can Special Summon 1 DARK
"Vampire" monster from your Graveyard in face-up Defense Position. You
can only activate 1 "Vampire Takeover" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It's too bad I cannot activate Zombie World from my
deck as it's the better Zombie support card but you also at least get a
free monster too, even it comes out in Defense Mode. |
SHSP-EN074 |
|
Ghostrick Scare
Normal Trap
Target any number of face-down Defense Position monsters you control;
change them to face-up Defense Position, count the number of "Ghostrick"
monsters among them, and if you do, change up to that many face-up
monsters your opponent controls to face-down Defense Position (min. 1).
COMMON |
Rating: |
2 |
Comments: |
One of the better Ghostrick Trap Cards as not only
does it set you up for Normal Summoning Ghostricks but it hides your
opponent's monsters to prevent their effects from being used. |
SHSP-EN073 |
|
Ghostrick Vanish
Normal Trap
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick"
cards you control, and face-down Defense Position monsters you control,
cannot be targeted by, or be destroyed by, card effects.
COMMON |
Rating: |
2 |
Comments: |
Your efforts save your Ghostrick monsters from
effects that would otherwise harm them but even that can't save them
from battle. |
SHSP-EN072 |
|
Intrigue Shield
Normal Trap
Target 1 face-up monster you control; equip this card
to that target. Once per turn, while the equipped monster is in face-up
Attack Position, it cannot be destroyed by battle. You take no battle
damage from attacks involving it.
COMMON |
Rating: |
1 |
Comments: |
I am not intrigued by a card that has what
cards before it already have, especially the likes of Fortress Warrior
and Mist Body. |
SHSP-EN071 |
|
Numbers Overlay Boost
Normal Trap
Target 1 "Number" Xyz Monster you control that has no Xyz Materials;
attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz
Materials.
COMMON |
Rating: |
3 |
Comments: |
The best Xyz Monsters out there are generally
"Number" Xyz Monsters and this card doesn't require you to attach
monsters whose Level equals the Rank of that Xyz Monster, making even
your worst monsters fuel for your best ones! |
SHSP-EN070 |
|
Burst Rebirth
Normal Trap
Pay 2000 Life Points, then target 1 monster in your Graveyard;
Special Summon that target in face-down Defense Position.
RARE |
Rating: |
1 |
Comments: |
Regardless of Monster Reborn's re-banning, this card
is still outclassed by Call of the Haunted and The Shallow Grave, both
of which are cost-free. |
SHSP-EN069 |
|
Magicalized Duston Mop
Equip Spell
You can only control 1 "Magicalized Duston Mop". The equipped monster
cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for
a Summon. When this card you control is destroyed by your opponent's
card effect and sent to the Graveyard: You can add 1 "Duston" monster
from your Deck to your hand.
SHORT PRINT COMMON |
Rating: |
2 |
Comments: |
It restrains its host from being useful for other
means but it can still attack or change its battle position and you
cannot add another copy of this to your hand. |
SHSP-EN068 |
|
Sacred Serpent's Wake
Quick-Play Spell
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control
2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz):
Activate 1 or more effects, depending on the number of different kinds
you control, and resolve in sequence.
● 2 or more: Target 1 monster in your Graveyard or 1 of
your banished monsters; add that target to your hand.
● 3 or more: Target 1 Trap Card in your Graveyard;
add that target to your hand.
● 4: Target 1 Spell Card in your Graveyard, except
"Sacred Serpent's Wake"; add that target to your hand.
COMMON |
Rating: |
1 |
Comments: |
All of these effects can be achieved more easily
through other cards. |
SHSP-EN067 |
|
Return of the Monarchs
Continuous Spell
You cannot Special Summon monsters from the Extra Deck. When you Tribute
Summon a monster: You can activate 1 of these effects;
● Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF
with a different name from that Tribute Summoned monster.
● Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF
with a different name from that Tribute Summoned monster. The Tribute
Summoned monster must be face-up on the field to activate and to resolve
this effect. You can only activate this effect of "Return of the
Monarchs" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
There's lots of possibilities of what you can get
with this card's effect but your Extra Deck is off limits, the monster
must be on the field to resolve the effect and you can't pick up another
copy of the Tribute Summoned monster. |
SHSP-EN066 |
|
Swords at Dawn
Quick-Play Spell
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on
the field; equip the Equip Spell Card to that monster.
Destroy that Equip Spell Card during the End Phase. If you activate this
card, you cannot Special Summon for the rest of this turn. You can only
activate 1 "Swords at Dawn" per turn.
RARE |
Rating: |
2 |
Comments: |
If you truly need an Equip Spell, this can help,
especially since you can get around not being able to Special Summon by
activating this during your opponent's turn but unless the Equip Spell
has built-in protection, it's only on the field for one turn. |
SHSP-EN065 |
|
Pot of Dichotomy
Normal Spell
At the start of your Main Phase 1: Target 3 monsters
with different Types in your Graveyard; Shuffle all 3
into the Deck, then draw 2 cards. You cannot conduct your Battle Phase
the turn you activate this card.
SECRET RARE |
Rating: |
2 |
Comments: |
The more popular Pot of Avarice has been sent on the
Tour Bus to Forbidden Realms and this card tries to replicate PoA's
effect in a more watered down fashion but nothing quite beats the
original. |
SHSP-EN064 |
|
Vampire Kingdom
Field Spell
Zombie-Type monsters gain 500 ATK during damage calculation only. Once
per turn, when a card(s) is sent from your opponent's Deck to the
Graveyard: Target 1 card on the field;
send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard,
and if you do, destroy that target.
COMMON |
Rating: |
2 |
Comments: |
Zombies will get stronger when they battle or when
attacking directly and you can get more Zombies in the Graveyard for
easy revival later and destroying any card on the field but neither
effect is greatly impressive. |
SHSP-EN063 |
|
Bujin Regalia - The Mirror
Normal Spell
At the start of your Main Phase 1, if your opponent controls more
monsters than you do and you control a Beast-Warrior-Type "Bujin"
monster: Until the end of your opponent's next turn,
Spell/Trap Cards, and their effects, cannot be
activated.
RARE |
Rating: |
2 |
Comments: |
It must be the first thing you do after your Standby
Phase and your Bujins need to be outnumbered on the field but then you
might be able to turn things around but you cannot power your Bujins up
as easily for a more sure-fire way to defeat your opponent's monsters. |
SHSP-EN062 |
|
Ghostrick Mansion
Field Spell
Monsters cannot attack face-down Defense Position monsters, but can
attack directly if all monsters their opponent controls are in Defense
Mode face-down. All effect damage, and battle damage inflicted by
monsters other than "Ghostrick" monsters, is halved.
COMMON |
Rating: |
2 |
Comments: |
The key to any Ghostrick deck as they get full
protection from attacks and can deal full damage through its effect
whereas their enemies cannot but unless you have it, the cards are
vulnerable. |
SHSP-EN061 |
|
Dragon Shield
Equip Spell
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or
by card effects. Neither player takes any battle damage from attacks
involving it.
COMMON |
Rating: |
3 |
Comments: |
Its host cannot deal battle damage when battling a
monster but can deal direct damage if attacking directly and gets full
protection from destruction! |
SHSP-EN060 |
|
Battlin' Boxing Spirits
Normal Spell
Send the top card of your Deck to the Graveyard, then target 1 "Battlin'
Boxer" monster in your Graveyard; Special Summon that
target in face-up Defense Position. You can only activate 1 "Battlin'
Boxing Spirits" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
The cost is minimal and you do get a monster out of
the deal but you'll probably have to use it for something or it'll get
destroyed as it comes back in Defense Mode. |