*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text Visual spoiler Card spoiler

The Dark Emperor Structure Deck (Page 2)

*There are two copies included.
SDDE-EN036
Macro Cosmos
Continuous Trap
You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck when you activate this card. While this card is on the field, any card sent to the Graveyard is removed from play instead.
COMMON
Rating: 2
Comments: It gives you a free summon but Jinzo and Royal Decree won't have any problem negating it.
SDDE-EN035
D.D. Dynamite
Normal Trap
Inflict 300 damage to your opponent for each of their removed from play cards.
COMMON
Rating: 2
Comments: If it dealt 500 damage for each of your opponents RFG cards, then it'd be better but with only 300 damage dealt, it isn't going to be much in most cases.
SDDE-EN034
Karma Cut
Normal Trap
Discard 1 card. Remove from play 1 face-up monster your opponent controls. Then, remove from play any card in your opponent's Graveyard with the same name as that monster.
COMMON
Rating: 1
Comments: This card is even worse than Dark Core! Find a better card.
SDDE-EN033
Sakuretsu Armor
Normal Trap
Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
COMMON
Rating: 2
Comments: While not the worst monster removal card, it only destroys 1 of the attacking monsters while Mirror Force destroys all of them. Still isn't too bad if your opponent's only monster is gone because of this.
SDDE-EN032
Bottomless Trap Hole
Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).
COMMON
Rating: 3
Comments: With most monsters used these days having at least 1500 ATK, this card is sure to get abused!
SDDE-EN031
Torrential Tribute
Normal Trap
Activate only when a monster is Summoned. Destroy all monsters on the field.
COMMON
Rating: 4
Comments: Surprise your opponent when they summon a strong monster and leave them with nothing! Works very well with Wildheart too!
SDDE-EN030
Return from the Different Dimension
Normal Trap
Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
COMMON
Rating: 2
Comments: Same as SDDE-EN028's comments.
SDDE-EN029
By Order of the Emperor
Continuous Trap
You can choose to negate the activation of an Effect Monster's effect that activates when a monster is Normal Summoned (including itself). If you do, that Effect Monster's controller draws 1 card.
COMMON
Rating: 2
Comments: It comes in handy when Zaborg is the only monster on the field and you not only save your monster but get to draw a card but not when it negates your opponent's monster as it doesn't destroy the monster.
SDDE-EN028*
Dimensional Fissure
Continuous Spell
Any monster sent to the Graveyard is removed from play instead.
COMMON
Rating: 2
Comments: In a deck like this, this card is pretty good but elsewhere, it's pretty bad.
SDDE-EN027
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
COMMON
Rating: 3
Comments: Take your opponent's biggest monsters for a very small price!
SDDE-EN026
Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
COMMON
Rating: 3
Comments: The next best substitute for the once usable Raigeki! Since it requires you to discard a card and that your opponent has face up monsters leave it with 3/5.
SDDE-EN025
Enemy Controller
Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster your opponent controls.
● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
COMMON
Rating: 2
Comments: It has its minor uses like saving your monsters or destroying Spirit Reaper but that's about it.
SDDE-EN024
Big Bang Shot
Equip Spell
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, the equipped monster is removed from play.
COMMON
Rating: 3
Comments: While the +400 ATK boost isn't much, use it on a monster like D. D. Survivor and bring it back if this card is destroyed!
SDDE-EN023
Dark Core
Normal Spell
Discard 1 card. Remove from play 1 face-up monster.
COMMON
Rating: 1
Comments: You have to discard a card just to remove from play a face up monster. Use Dimensional Prison instead.
SDDE-EN022
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
COMMON
Rating: 3
Comments: Seek out your best Level 4 monsters and summon them easily!
SDDE-EN021
Soul Release
Normal Spell
Select up to 5 cards from the Graveyard(s) and remove them from play.
COMMON
Rating: 3
Comments: Power up Gren Maju, Helios or even bring back your Scout Plane with his effect!
SDDE-EN020
Nobleman of Crossout
Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.
COMMON
Rating: 3
Comments: Take out a defense and with some luck, other copies in your opponent's deck!
SDDE-EN019
Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
COMMON
Rating: 3
Comments: A card no deck should be without!