CP05-EN020 |
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Spirit Barrier
Continuous Trap
While you control a monster(s), you take no Battle Damage.
COMMON |
Rating: |
2 |
Comments: |
The key phrase is "while you
control a monster(s)". That phrase alone brings down this card's
playability as it has only uses for monsters that cannot be destroyed by
battle and there aren't many. |
CP05-EN019 |
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Cursed Seal of the Forbidden Spell
Counter Trap
Discard 1 Spell Card. Negate the activation and the effect of a Spell
Card and destroy it. Your opponent cannot activate Spell Cards with that
name during the rest of this Duel.
COMMON |
Rating: |
2 |
Comments: |
What hurts it is the fact that
not many of the decent Spell Cards out there are run in more than 1's,
leaving this card with not much to take out. |
CP05-EN018 |
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Thousand Knives
Normal Spell
Activate only while you control a face-up "Dark Magician". Destroy 1
monster your opponent controls.
COMMON |
Rating: |
2 |
Comments: |
It's not
that great a card since you need Dark Magician out to use it but it can
be okay if it destroys your opponent's only monster but still not to
impressive from a playability standpoint. |
CP05-EN017 |
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Hammer Shot
Normal Spell
Destroy the 1 face-up Attack Position monster that has the highest ATK.
(If it is a tie, you get to choose.)
COMMON |
Rating: |
3 |
Comments: |
Mow down
almost any monster then attack directly for heavy damage! Since it only
destroys the monster with the highest ATK as opposed to just any
monster, its rating is 3/5.
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CP05-EN016 |
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D.D. Crow
DARK / Winged Beast / Level 1
/ ATK 100 / DEF 100
During either player's turn, you can discard this card to the Graveyard
to remove from play 1 card from your opponent's Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Another card from CP05 with
limited uses and low stats. |
CP05-EN015 |
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Rescue Cat
EARTH / Beast / Level 4 /
ATK 300 / DEF 100
You can send this face-up card to the Graveyard to Special Summon 2
Level 3 or lower Beast-Type monsters from your Deck. Those monsters are
destroyed during the End Phase.
COMMON |
Rating: |
2 |
Comments: |
With stats
of just (300/100),
you'll want send her to the Graveyard since it will keep the damage low
(unless you have no other monsters out) and it can be okay for searching
out Crystal Beast Amethyst Cat but that's about it. |
CP05-EN014 |
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Double Coston
DARK / Zombie / Level 4 /
ATK 1700 / DEF 1650
This card can be treated as 2 Tributes for the Tribute Summon of a DARK
monster.
COMMON |
Rating: |
2 |
Comments: |
Useful for bringing out monsters
like Light and Darkness Dragon or Despair from the Dark but its stats
are low and it has no protective effect. |
CP05-EN013 |
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Protector of the Sancutary
EARTH / Fiend / Level 4 /
ATK 1100 / DEF 1900
Your opponent cannot draw cards except during Draw Phases.
COMMON |
Rating: |
2 |
Comments: |
If you have DH - Defenders out,
this card is okay but not much else beyond that. |
CP05-EN012 |
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Amazon of the Seas
WATER / Fish / Level 4 /
ATK 1300 / DEF 1400
A mermaid who serves as herald to the Ocean Lord. She protects the
sacred domain of Atlantis.
COMMON |
Rating: |
1 |
Comments: |
This card's level may be 4 but
its rating is only 1 and with good reason as it has absolutely no
playability whatsoever. |
CP05-EN011 |
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Anti-Spell Fragrance
Continuous Trap
Both players must Set Spell Cards before activating them, and cannot
activate them until their next turn.
RARE |
Rating: |
1 |
Comments: |
The only use for this card is to
buy time to get a decent monster out and even then, it's not worth it
since it applies to you as well, meaning you won't likely have anything
to use for protecting your monsters. |
CP05-EN010 |
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Pulling the Rug
Counter Trap
Negate the activation and effect of an Effect Monster whose effect
activated when a monster was Normal Summoned (even itself), and destroy
that Effect Monster.
RARE |
Rating: |
2 |
Comments: |
Not much going for this card.
For one thing, it only works on Effect Monsters whose effect activates
upon summoning it, unless your opponent controls no monsters and you
won't want to use it on your only monster. |
CP05-EN009 |
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Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's
hand, all monsters your opponent controls, and all cards they draw
(until the end of your opponent's 3rd turn after this card's
activation), and destroy all monsters with 1500 or less ATK.
RARE |
Rating: |
2 |
Comments: |
This card
isn't very devastating
unless you combine it with CCV and EEV and the activation requirement of
a 2000 ATK or higher DARK monster hurts it even more. |
CP05-EN008 |
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Dark Ruler Ha Des
DARK / Fiend / Level 6 /
ATK 2450 / DEF 1600
Negate the effects of Effect Monsters destroyed by battle with
Fiend-Type monsters you control. This card cannot be Special Summoned
from the Graveyard.
RARE |
Rating: |
4 |
Comments: |
Run over Man-Eater Bug, Magician
of Faith, Morphing Jar, and even Sangan with this guy out without having
to worry about their effects but he can't be Special Summoned from the Graveyard. A great card
nevertheless! |
CP05-EN007 |
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Blowback Dragon
DARK / Machine / Level 6 /
ATK 2300 / DEF 1200
Once per turn, you can toss a coin 3 times. If at least 2 of the results
are Heads, destroy 1 card your opponent controls.
RARE |
Rating: |
2 |
Comments: |
The only
reason I rate this guy a 2/5
is because you can take out any card your opponent controls and with
Second Coin Toss, your chances of success got easier but he's no match for even Tri-Horned Dragon. |
CP05-EN006 |
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Dark Necrofear
DARK / Fiend / Level 8 /
ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 3 Fiend-Type monsters in your
Graveyard. If this card is destroyed by battle or by your opponent's
card effect while it is a Monster Card, equip it to a monster your
opponent controls during the End Phase of this turn. Take control of the
equipped monster.
RARE |
Rating: |
3 |
Comments: |
While stats
of (2200/2800)
may not seem that impressive, it makes him easily destroyed so you can
take your opponent's best monster and use it against them! Plus Foolish
Burial makes him easier to summon! |
CP05-EN005 |
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Trap Dustshoot
Normal Trap
Activate only when your opponent has 4 or more cards in their hand. Look
at your opponent's hand, select 1 Monster Card in it, and return that
card to its owner's Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
About the only use is to annoy
your opponent for making them toss out one of their best monsters but
you have to wait until the opponent has at least 4 cards and even then a
monster isn't guaranteed. |
CP05-EN004 |
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Wave-Motion Cannon
Continuous Spell
During your Main Phase, you can send this card to the Graveyard to
inflict 1000 damage to your opponent for each of your Standby Phases
that have passed since this card was activated.
SUPER RARE |
Rating: |
2 |
Comments: |
While it can deal massive
amounts of damage, it has to stay on the field, leaving it wide open to
MST, Heavy Storm and others. If lucky, it can win you duels but luck
doesn't happen often. |
CP05-EN003 |
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Magical Merchant
LIGHT / Insect / Level 1 /
ATK 200 / DEF 700
FLIP: Pick up cards from the top of your Deck until you pick up a Spell
Card or Trap Card. Add that card to your hand. Send the remaining cards
to the Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
There's
nothing magical about this guy unless he
magically makes
your deck disappear with his effect. Overall a horrible card to use.
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CP05-EN002 |
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Giant Germ
DARK / Fiend / Level 2 /
ATK 1000 / DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict
500 damage to your opponent. You can also Special Summon up to 2 "Giant
Germs" from your Deck in face-up Attack Position.
SUPER RARE |
Rating: |
2 |
Comments: |
With such low stats, there is
little that this card can be useful for. Keep this card in Kaiba decks
unless you're using him for one of the more decent ways. |
CP05-EN001 |
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Fiend's Sanctuary
Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/
DEF 0). It cannot attack. When this Token battles, the opponent takes any
Battle Damage its controller would have taken. Pay 1000 Life Points
during each of your Standby Phases. If you do not, destroy the "Metal
Fiend Token".
ULTRA RARE |
Rating: |
3 |
Comments: |
A decent
card! Not only does your opponent take all Battle Damage if the token
is attacked but you can tribute it! Since
you must pay to keep the token out and you can't attack with it, this
card's rating is 3/5.
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