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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Rising Rampage (Page 3)

For info on how these ratings are determined, click here.
*Also a Prismatic Secret Rare card.
RIRA-EN059
Vessel for the Dragon Cycle
Normal Spell
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
RARE
Rating: 1
Comments: A really bad trade considering you're losng 1 monster to get 1 in return that is as bad or worse.
RIRA-EN058
Flawless Perfection of the Tenyi
Field Spell
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
RARE
Rating: 2
Comments: It supports Normal Monster Decks and the like but that doesn't give it many uses.
RIRA-EN057
Yosenju Wind Worship
Quick-Play Spell
If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn.
COMMON
Rating: 1
Comments: What kind of worship requires you to get rid of what you're meant to be supporting just for extra cards? It's not even a worthwhile trade.
RIRA-EN056
Fortune Lady Calling
Normal Spell
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.
ULTRA RARE
Rating: 1
Comments: Fortune Ladies don't have what it takes to win Duels, let alone tournaments and this isn't going to have any uses either.
RIRA-EN055
Fortune Vision
Continuous Spell
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.
RARE
Rating: 2
Comments: Fortune Ladies are no good in this era of Dueling (and never were previously) but the effects don't entirely rely on them being there.
RIRA-EN054
Fury of Fire
Normal Spell
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
COMMON
Rating: 1
Comments: All future Salamangreats will likely not have the necessary playability to make this useful.
RIRA-EN053
Rising Fire
Equip Spell
(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
RARE
Rating: 3
Comments: Though it's restrained to FIRE Decks, there's plenty of good ones out there and even ones that may not be so good on their own get a boost with this. Plus, you get rid of a monster when this card is gone.
RIRA-EN052
Grid Rod
Equip Spell
Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn.
COMMON
Rating: 2
Comments: The ATK boost isn't much for any monster but the other effects aren't too bad to make use of.
RIRA-EN051
Link Back
Normal Spell
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn.
COMMON
Rating: 1
Comments: Why even wait until you have a Link Monster out when you can use other cards to send cards from your Deck to the Grave?
RIRA-EN050
Active Link Arrows Left and Bottom
Baba Barber
DARK / Fiend-Type Link / ATK 200 / Link-2
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
COMMON
Rating: 1
Comments: Only 200 ATK and no worthwhile effect, not to mention needing 2 monsters as Link Material.
RIRA-EN049
Active Link Arrows Bottom-Left and Bottom-Right
Defender of the Labyrinth
EARTH / Warrior-Type Link / ATK 1400 / Link-2
2 Normal Monsters
Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.
COMMON
Rating: 1
Comments: Wasted effort just for a monster that marginally supports Normal Monster Decks.
RIRA-EN048*
Active Link Arrows Top, Bottom, Bottom-Left and Bottom-Right
Apollousa, Bow of the Goddess
WIND / Fairy-Type Link / ATK ? / Link-4
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
SECRET RARE
Rating: 1
Comments: A Link-4 monster that only stops 1/3 of effects is pretty bad, especially when it gets weaker each time. Light and Darkness Dragon stops everything, has more ATK and DEF, revives a monster and takes less effort.
RIRA-EN047
Active Link Arrows Left, Top-Left, Bottom-Left and Bottom-Right
Linkmail Archfiend
DARK / Cyberse-Type Link / ATK 2800 / Limk 4
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
SUPER RARE
Rating: 1
Comments: These are supposed to be the ones worthwhile to bring out but instead they're the ones no one wants to bring out.
RIRA-EN046*
Active Link Arrows Bottom-Left and Bottom-Right
Wynn the Wind Charmer, Verdant
WIND / Spellcaster-Type Link / ATK 1850 / Link-2
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
RARE
Rating: 1
Comments: Honestly both effects can be better done elsewhere. Heck, the 2nd is already achieved better with Witch of the Black Forest.
RIRA-EN045
Active Link Arrows Top, Top-Right and Bottom-Right
Berserker of the Tenyi
DARK / Wyrm-Type Link / ATK 3000 / Link-3
2+ monsters, including a Link Monster
RARE
Rating: 1
Comments: They're still doing this kind of Link Monster, folks. Guess they don't understand that these don't work in Duels.
RIRA-EN044
Active Link Arrows Bottom-Left and Bottom-Right
Shaman of the Tenyi
FIRE / Wyrm-Type Link / ATK 1600 / Link-2
2 Wyrm monsters
You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
ULTRA RARE
Rating: 2
Comments: It's not very strong but can revive any Wyrm from the Grave or destroy a threat when your Normal Monster gets attacked.
RIRA-EN043
Active Link Arrows Bottom
Monk of the Tenyi
EARTH / Wyrm-Type Link / ATK 1000 / Link-1
1 non-Link "Tenyi" monster
RARE
Rating: 1
Comments: He looks a whole lot more fierce in the artwork compared to the rest of the card. The art unfortunately doesn't have any merit in Duels.
RIRA-EN042
Active Link Arrows Left, Right and Bottom
Marincess Marbled Rock
WATER / Cyberse-Type Link / ATK 2500 / Link-3
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
SECRET RARE
Rating: 2
Comments: Thanfully, any 2 WATER monsters will do but the effects are restrained to Marincess.
RIRA-EN041
Active Link Arrows Left and Bottom
Marincess Coral Anemone
WATER / Cyberse-Type Link / ATK 2000 / Link-2
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
SECRET RARE
Rating: 2
Comments: It's stronger than Blue Slug and does a bit better job but it's still not worth the rarity it's in.
RIRA-EN040
Active Link Arrows Bottom
Marincess Blue Slug
WATER / Cyberse-Type Link / ATK 1500 / Link-1
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
ULTRA RARE
Rating: 1
Comments: Only 1500 ATK for basically 1 Tribute is just bad, especially since it does a poor job at retrieving any of its friends.