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Epic!!!

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3/5

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5/5

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Rising Rampage

For info on how these ratings are determined, click here.
*Also a Prismatic Secret Rare card.
RIRA-EN099
Card Type: Effect Monster
Card Info Rogue of Endymion
FIRE / Spellcaster / Level 3 / ATK 1500 / DEF 200
If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn.
COMMON
Rating: 1
Comments: There's no reason to use this guy given it costs you a Spell Counter and a card from your hand to set a vulnerable Continuous Spell from your Deck that you can't even use. Plus, you can't even use any other copies of that Continuous Spell that turn.
RIRA-EN098
Card Type: Link Monster
Active Link Arrows: Bottom-Left and Bottom-Right
Card Info Dragunity Knight - Romulus
WIND / Dragon-Type Link / ATK 1200 / Link 2
2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
ULTRA RARE
Rating: 1
Comments: Dragunities are pretty much dead but very few used them back when they were getting members and support.
RIRA-EN097
Card Type: Link Monster
Active Link Arrows: Bottom-Left and Bottom-Right
Card Info F.A. Shining Star GT
LIGHT / Machine-Type Link / ATK 0 / Link 2
2 Machine monsters
Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
COMMON
Rating: 1
Comments: A late arrival for F.A. Decks but it's too late if you ask me and the effects are no good to make up for that lost time.
RIRA-EN096
Card Type: Trap Card
Card Info White Howling
Normal Trap
If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
SUPER RARE
Rating: 2
Comments: It doesn't cost you anything to use the effect but still requires a WATER monster. Thankfully, it can be any WATER monster.
RIRA-EN095
Card Type: Synchro Monster
Card Info White Aura Monoceros
WATER / Fish-Type Synchro / Level 7 / ATK 2500 / DEF 1500
1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
SUPER RARE
Rating: 1
Comments: You don't really get anything good for your efforts as Fish monsters pretty much suck and the effects this one offers only justify that.
RIRA-EN094
Card Type: Xyz Monster
Card Info Kikinagashi Fucho
WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0
2 Level 1 monsters
Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.
COMMON
Rating: 1
Comments: It's unaffected by other card effects so you can't power it up and it will just die next turn in battle.
RIRA-EN093
Card Type: Xyz Monster
Card Info Number 29: Mannequin Cat
LIGHT / Beast-Type Xyz / Rank 2 / ATK 2000 / DEF 900
2 Level 2 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
COMMON
Rating: 1
Comments: The 1st effect revives any monster from your opponent's Grave to their field and it starts with 2000 ATK but most Level 2 monsters aren't very good and the other effect isn't likely going to help you much.
RIRA-EN092
Card Type: Spell Card
Card Info Yosenju Orochi Channeling
Normal Spell
If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters.
● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand.
● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.
COMMON
Rating: 1
Comments: I would focus my efforts to some other worthwhile card because the effects here are highly specific and highly unplayable.
RIRA-EN091
Card Type: Trap Card
Card Info Dream Mirror Fantasy
Normal Trap
If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn.
COMMON
Rating: 1
Comments: No point in fantasizing about the Archetype doing well because Konami is clearly not inclined on realeasing any new overpowered cards.
RIRA-EN090
Card Type: Spell Card
Card Info Dream Mirror of Terror
Field Spell
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.
SUPER RARE
Rating: 1
Comments: What's there to be terrified of? Maybe the artwork but certainly not the effects. The monster(s) that allow this card to do anything aren't something to worry about.
RIRA-EN089
Card Type: Spell Card
Card Info Dream Mirror of Joy
Field Spell
During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster.
SUPER RARE
Rating: 1
Comments: A pointless new Field Spell that is entirely dependent on a LIGHT monster being out to even do anything and only works if you've got Dream Mirror monsters with different Levels out.
RIRA-EN088
Card Type: Effect Monster
Card Info Morpheus, the Dream Mirror Black Knight
DARK / Warrior / Level 8 / ATK 2800 / DEF 1000
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn.
ULTRA RARE
Rating: 1
Comments: Much like Mara and Sprite, this guy has the reverse ATK and DEF of its pure counterpart but that makes it no more playable considering the poor effects.
RIRA-EN087
Card Type: Effect Monster
Card Info Morpheus, the Dream Mirror White Knight
LIGHT / Warrior / Level 8 / ATK 1000 / DEF 2800
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn.
SUPER RARE
Rating: 1
Comments: All they did was basically double Mara's ATK and give it 2800 DEF because the effects still suck.
RIRA-EN086
Card Type: Effect Monster
Card Info Ikelos, the Dream Mirror Mara
DARK / Fairy / Level 1 / ATK 500 / DEF 0
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.
SUPER RARE
Rating: 1
Comments: Here's the Dream Mirror Sprite's corrupted but equally unplayable counterpart.
RIRA-EN085
Card Type: Effect Monster
Card Info Ikelos, the Dream Mirror Sprite
LIGHT / Fairy / Level 1 / ATK 0 / DEF 500
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn.
ULTRA RARE
Rating: 1
Comments: Looking at the other related cards in this set, it's just not worthwhile to use this card.
RIRA-EN084
Card Type: Trap Card
Card Info Fuhma Wave
Normal Trap
Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster.
COMMON
Rating: 1
Comments: Apart from Decks with 1 Attribute, this card is useless.
RIRA-EN083
Card Type: Spell Card
Card Info Star Power!!
Normal Spell
During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn.
RARE
Rating: 1
Comments: It's specific to Link Monsters and generally will mean 800 or less extra ATK outside of Link 3 or higher monsters, which makes this pretty much moot given the better alternatives.
RIRA-EN082
Card Type: Link Monster
Active Link Arrows: Top, Bottom-Left and Bottom-Right
Card Info Hraesvelgr, the Desperate Doom Eagle
WIND / Winged Beast-Type Link / ATK 2400 / Link 3
2+ WIND monsters
Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
RARE
Rating: 1
Comments: As much as I like the extra ATK, it's for a specific condition that is going to be quite rare to see and apart from that, it can only remove monsters from your opponent's Grave one at a time.
RIRA-EN081
Card Type: Link Monster
Active Link Arrows: Left and Bottom
Card Info Barricadeborg Blocker
DARK / Machine-Type Link / ATK 1000 / Link 2
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
COMMON
Rating: 1
Comments: Weak and the effects are too slow and too specific to be useful.
RIRA-EN080
Card Type: Trap Card
Card Info Fighting Dirty
Normal Trap
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn.
COMMON
Rating: 1
Comments: How exactly is this fighting dirty? I don't think even in the artwork they're fighting dirty. Each player gets the same benefit, which means the card is pretty much pointless.
RIRA-EN079
Card Type: Trap Card
Card Info Dwimmered Glimmer
Continuous Trap
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn.
COMMON
Rating: 1
Comments: Seriously? Now I have to lose a monster just for a mediocre Trap Monster effect? There isn't a glimmer of hope for using this.
RIRA-EN078
Card Type: Trap Card
Card Info Setuppercut
Normal Trap
When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn.
COMMON
Rating: 1
Comments: Not much of an uppercut when you consider it's an easily seen strategy unlike a real uppercut.
RIRA-EN077*
Card Type: Trap Card
Card Info Storm Dragon's Return
Normal Trap
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
SUPER RARE
Rating: 1
Comments: Regardless of which Storm Dragon is returning, this isn't worth it.
RIRA-EN076
Card Type: Trap Card
Card Info Get Out!
Normal Trap
Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.
SECRET RARE
Rating: 3
Comments: It doesn't negate their Summons but will undo likely pretty substantial progress your opponent made to get them out.
RIRA-EN075
Card Type: Trap Card
Card Info The Return to the Normal
Normal Trap
When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn.
COMMON
Rating: 2
Comments: It won't do you any good to use this for an opponent's monster but it may help with yours.
RIRA-EN074
Card Type: Trap Card
Card Info World Legacy Bestowal
Normal Trap
Activate 1 of the following effects.
● Send 1 Link Monster your opponent controls to the GY.
● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand.
You can only activate 1 "World Legacy Bestowal" per turn.
COMMON
Rating: 1
Comments: Link Monsters are seeing a lot of play these days so your best bet is the 1st bulleted effect as the other one just isn't very good.
RIRA-EN073
Card Type: Trap Card
Card Info Simorgh Sky Battle
Continuous Trap
Winged Beast monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn.
COMMON
Rating: 1
Comments: The only good thing this does is prevent your opponent's attacks from targeting your weaker Winged Beasts and we have better options for that.
RIRA-EN072
Card Type: Trap Card
Card Info Fists of the Unrivaled Tenyi
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
RARE
Rating: 2
Comments: More support for monsters without effects but that's a very small minority.
RIRA-EN071
Card Type: Trap Card
Card Info Yosenjus' Sword Sting
Normal Trap
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.
COMMON
Rating: 1
Comments: Not only do you reveal part of your strategy but you're not getting rid of the cards you targeted with the effect, which makes it pointless.
RIRA-EN070
Card Type: Trap Card
Card Info Fortune Lady Rewind
Normal Trap
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn.
RARE
Rating: 1
Comments: A rewind isn't going to help Fortune Ladies here unless it goes back to when they were first created.
RIRA-EN069
Card Type: Trap Card
Card Info Marincess Current
Normal Trap
When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
COMMON
Rating: 1
Comments: Most Marincess Link Monsters are too weak to have any chance of winning a battle during a Duel, which means this card has little-to-no chance of doing anything as well.
RIRA-EN068
Card Type: Trap Card
Card Info Marincess Wave
Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
ULTRA RARE
Rating: 1
Comments: Marincess Link Monsters have already proven to be mediocre at best so this card really just isn't worth using, or being Ultra Rare.
RIRA-EN067
Card Type: Trap Card
Card Info Draw Discharge
Normal Trap
When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn.
COMMON
Rating: 2
Comments: Though it's a 1-in-3 chance of getting a Monster Card, you can potentially deal some pretty big damage for free and get rid of everything they drew.
RIRA-EN066
Card Type: Spell Card
Card Info Sextet Summon
Normal Spell
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn.
COMMON
Rating: 1
Comments: This has to be the worst Spell Card in this set. It's so strict as a whole that it's just about impossible to meet the activation requirements. It doesn't even prevent the monster from biting the dust before it can do anything.
RIRA-EN065
Card Type: Spell Card
Card Info Blockout Curtain
Continuous Spell
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.
COMMON
Rating: 1
Comments: If it doesn't save all of my cards or multiple cards, why even bother? Plus, that's all it has to offer so it's not much a curtain or a blockout.
RIRA-EN064
Card Type: Spell Card
Card Info Psychic Fervor
Quick-Play Spell
During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn.
COMMON
Rating: 1
Comments: There's no point in doubling any monster's ATK when you take damage first and that's without even attacking with it. I'd rather pay 500-1000 LP instead.
RIRA-EN063
Card Type: Spell Card
Card Info Hypernova Burst
Normal Spell
Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.
SUPER RARE
Rating: 1
Comments: This basically implies monsters with a summoning requirement and very few are even worth running, let alone with this. This is really only viable if your hand is bad to start with.
RIRA-EN062
Card Type: Spell Card
Card Info Simorgh Repulsion
Normal Spell
Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.
COMMON
Rating: 2
Comments: This is a bit better than Simorgh Onslaught in that it's pretty one-sided but it's only a 1 turn delay for the 1st effect.
RIRA-EN061
Card Type: Spell Card
Card Info Simorgh Onslaught
Normal Spell
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.
COMMON
Rating: 2
Comments: Honestly, the 2nd effect is the only viable one as the first has no good members apart from Dark Simorgh.
RIRA-EN060
Card Type: Spell Card
Card Info Elborz, the Sacred Lands of Simorgh
Field Spell
All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn.
● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field).
● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.
COMMON
Rating: 2
Comments: It's not entirely support for the new Simorgh monsters but most Winged Beasts aren't good enough to use with this.
RIRA-EN059
Card Type: Spell Card
Card Info Vessel for the Dragon Cycle
Normal Spell
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
RARE
Rating: 1
Comments: A really bad trade considering you're losng 1 monster to get 1 in return that is as bad or worse.
RIRA-EN058
Card Type: Spell Card
Card Info Flawless Perfection of the Tenyi
Field Spell
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
RARE
Rating: 2
Comments: It supports Normal Monster Decks and the like but that doesn't give it many uses.
RIRA-EN057
Card Type: Spell Card
Card Info Yosenju Wind Worship
Quick-Play Spell
If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn.
COMMON
Rating: 1
Comments: What kind of worship requires you to get rid of what you're meant to be supporting just for extra cards? It's not even a worthwhile trade.
RIRA-EN056
Card Type: Spell Card
Card Info Fortune Lady Calling
Normal Spell
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn.
ULTRA RARE
Rating: 1
Comments: Fortune Ladies don't have what it takes to win Duels, let alone tournaments and this isn't going to have any uses either.
RIRA-EN055
Card Type: Spell Card
Card Info Fortune Vision
Continuous Spell
When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn.
RARE
Rating: 2
Comments: Fortune Ladies are no good in this era of Dueling (and never were previously) but the effects don't entirely rely on them being there.
RIRA-EN054
Card Type: Spell Card
Card Info Fury of Fire
Normal Spell
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
COMMON
Rating: 1
Comments: All future Salamangreats will likely not have the necessary playability to make this useful.
RIRA-EN053
Card Type: Spell Card
Card Info Rising Fire
Equip Spell
(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
RARE
Rating: 3
Comments: Though it's restrained to FIRE Decks, there's plenty of good ones out there and even ones that may not be so good on their own get a boost with this. Plus, you get rid of a monster when this card is gone.
RIRA-EN052
Card Type: Spell Card
Card Info Grid Rod
Equip Spell
Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn.
COMMON
Rating: 2
Comments: The ATK boost isn't much for any monster but the other effects aren't too bad to make use of.
RIRA-EN051
Card Type: Spell Card
Card Info Link Back
Normal Spell
Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn.
COMMON
Rating: 1
Comments: Why even wait until you have a Link Monster out when you can use other cards to send cards from your Deck to the Grave?
RIRA-EN050
Card Type: Link Monster
Active Link Arrows: Left and Bottom
Card Info Baba Barber
DARK / Fiend-Type Link / ATK 200 / Link 2
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
COMMON
Rating: 1
Comments: Only 200 ATK and no worthwhile effect, not to mention needing 2 monsters as Link Material.
RIRA-EN049
Card Type: Link Monster
Active Link Arrows: Bottom-Left and Bottom-Right
Card Info Defender of the Labyrinth
EARTH / Warrior-Type Link / ATK 1400 / Link 2
2 Normal Monsters
Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.
COMMON
Rating: 1
Comments: Wasted effort just for a monster that marginally supports Normal Monster Decks.
RIRA-EN048*
Card Type: Link Monster
Active Link Arrows: Top, Bottom, Bottom-Left and Bottom-Right
Card Info Apollousa, Bow of the Goddess
WIND / Fairy-Type Link / ATK ? / Link 4
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
SECRET RARE
Rating: 1
Comments: A Link-4 monster that only stops 1/3 of effects is pretty bad, especially when it gets weaker each time. Light and Darkness Dragon stops everything, has more ATK and DEF, revives a monster and takes less effort.
RIRA-EN047
Card Type: Link Monster
Active Link Arrows: Left, Top-Left, Bottom-Left and Bottom-Right
Card Info Linkmail Archfiend
DARK / Cyberse-Type Link / ATK 2800 / Link 4
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
SUPER RARE
Rating: 1
Comments: These are supposed to be the ones worthwhile to bring out but instead they're the ones no one wants to bring out.
RIRA-EN046*
Card Type: Link Monster
Active Link Arrows: Bottom-Left and Bottom-Right
Card Info Wynn the Wind Charmer, Verdant
WIND / Spellcaster-Type Link / ATK 1850 / Link 2
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
RARE
Rating: 1
Comments: Honestly both effects can be better done elsewhere. Heck, the 2nd is already achieved better with Witch of the Black Forest.
RIRA-EN045
Card Type: Link Monster
Active Link Arrows: Top, Top-Right and Bottom-Right
Card Info Berserker of the Tenyi
DARK / Wyrm-Type Link / ATK 3000 / Link 3
2+ monsters, including a Link Monster
RARE
Rating: 1
Comments: They're still doing this kind of Link Monster, folks. Guess they don't understand that these don't work in Duels.
RIRA-EN044
Card Type: Link Monster
Active Link Arrows: Bottom-Left and Bottom-Right
Card Info Shaman of the Tenyi
FIRE / Wyrm-Type Link / ATK 1600 / Link 2
2 Wyrm monsters
You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
ULTRA RARE
Rating: 2
Comments: It's not very strong but can revive any Wyrm from the Grave or destroy a threat when your Normal Monster gets attacked.
RIRA-EN043
Card Type: Link Monster
Active Link Arrows: Bottom
Card Info Monk of the Tenyi
EARTH / Wyrm-Type Link / ATK 1000 / Link 1
1 non-Link "Tenyi" monster
RARE
Rating: 1
Comments: He looks a whole lot more fierce in the artwork compared to the rest of the card. The art unfortunately doesn't have any merit in Duels.
RIRA-EN042
Card Type: Link Monster
Active Link Arrows: Left, Right and Bottom
Card Info Marincess Marbled Rock
WATER / Cyberse-Type Link / ATK 2500 / Link 3
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
SECRET RARE
Rating: 2
Comments: Thanfully, any 2 WATER monsters will do but the effects are restrained to Marincess.
RIRA-EN041
Card Type: Link Monster
Active Link Arrows: Left and Bottom
Card Info Marincess Coral Anemone
WATER / Cyberse-Type Link / ATK 2000 / Link 2
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
SECRET RARE
Rating: 2
Comments: It's stronger than Blue Slug and does a bit better job but it's still not worth the rarity it's in.
RIRA-EN040
Card Type: Link Monster
Active Link Arrows: Bottom
Card Info Marincess Blue Slug
WATER / Cyberse-Type Link / ATK 1500 / Link 1
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
ULTRA RARE
Rating: 1
Comments: Only 1500 ATK for basically 1 Tribute is just bad, especially since it does a poor job at retrieving any of its friends.
RIRA-EN039
Card Type: Xyz Monster
Card Info Borreload eXcharge Dragon
DARK / Dragon-Type Xyz / Rank 4 / ATK 3000 / DEF 2500
2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
ULTRA RARE
Rating: 2
Comments: It may have ATK and DEF the likes of Blue-Eyes and Chaos Emperor Dragon but it has nothing close to their caliber in terms of effects or playability.
RIRA-EN038
Card Type: Synchro Monster
Card Info Fortune Lady Every
LIGHT / Spellcaster-Type Synchro / Level 7 / ATK ? / DEF ?
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
SECRET RARE
Rating: 1
Comments: It'll have 2800 ATK and DEF at least but apart from that, it does very little for a Secret Rare card.
RIRA-EN037
Card Info Magicalibra
WATER / Spellcaster, Pendulum and Tuner / Level 4 / ATK 1000 / DEF 1000 / Scale 5
You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn.

A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.
COMMON
Rating: 2
Comments: Not only is it very weak but its Pendulum Scale isn't high/low enough to be useful and the effect doesn't help with any type of summoning method. Being a Tuner is just enough to make it playable though.
RIRA-EN036
Card Type: Effect Monster
Card Info Megistric Maginician
FIRE / Spellcaster / Level 1 / ATK 0 / DEF 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn.
COMMON
Rating: 2
Comments: Unlike monsters similar to it, it doesn't bring out a monster in its place, it gets a copy of a banished Spell from your Deck, which makes it pretty situational outside specific Decks. Apart from that, it just has 2000 DEF to work with.
RIRA-EN035
Card Type: Effect Monster
Card Info Reversible Beetle
EARTH / Insect-Type Flip / Level 3 / ATK 1100 / DEF 1500
FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s).
If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn.
COMMON
Rating: 2
Comments: It won't be able to hit much but at least the it can get its effect ready to go, even if that means being totally obvious to your opponent.
RIRA-EN034
Card Type: Effect Monster
Card Info Spirit Sculptor
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 2100
You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.
ULTRA RARE
Rating: 2
Comments: The effect is pretty bad but the 2100 DEF isn't too bad.
RIRA-EN033
Card Type: Effect Monster
Card Info Beatraptor
EARTH / Dinosaur / Level 4 / ATK 1400 / DEF 2000
Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.
COMMON
Rating: 2
Comments: The 2000 DEF will help out a bit but there are so many ways to get around the effect that it's almost not worth it.
RIRA-EN032
Card Type: Effect Monster
Card Info Tlakalel, His Malevolent Majesty
DARK / Fiend / Level 5 / ATK 2400 / DEF 1000
If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card.
RARE
Rating: 3
Comments: A good card all around because it doesn't even matter if you Tribute a stronger monster because then you could possibly clear your opponent's field.
RIRA-EN031
Card Type: Effect Monster
Card Info Voltester
DARK / Thunder / Level 7 / ATK 2500 / DEF 1000
If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn.
COMMON
Rating: 2
Comments: It's pretty much just anti-Link Monsters and it's not all that good at that.
RIRA-EN030
Card Type: Effect Monster
Card Info Cataclysmic Cryonic Coldo
WIND / Fairy / Level 8 / ATK 2600 / DEF 200
If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn.
COMMON
Rating: 2
Comments: It'd be better than trying to use a Trap to bring out a monster but it gets you very little in return.
RIRA-EN029
Card Type: Effect Monster
Card Info Gizmek Orochi, the Serpentron Sky Slasher
DARK / Machine / Level 8 / ATK 2450 / DEF 2450
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
SECRET RARE
Rating: 1
Comments: Talk about wasting Deck space considering you're literally wasting it to bring this guy out and/or have it in your Deck.
RIRA-EN028
Card Type: Effect Monster
Card Info Witchcrafter Golem Aruru
LIGHT / Spellcaster / Level 8 / ATK 2800 / DEF 0
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
SECRET RARE
Rating: 1
Comments: No summoning requirement but no viable uses either and no DEF.
RIRA-EN027
Card Type: Effect Monster
Card Info Avida, Rebuilder of Worlds
LIGHT / Cyberse / Level 11 / ATK 3500 / DEF 3500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.
SUPER RARE
Rating: 2
Comments: It's pretty powerful and doesn't necessarily need you to be the one with Link Monsters in the Grave or on the field but it's still not going to be easy to bring out.
RIRA-EN026
Card Type: Effect Monster
Card Info Ranryu
WIND / Dragon / Level 4 / ATK 1500 / DEF 200
You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it.
COMMON
Rating: 1
Comments: I don't think there are any monsters that fit this card's requirements and are worthwhile.
RIRA-EN025
Card Type: Effect Monster
Card Info Reptilianne Lamia
DARK / Reptile-Type Tuner / Level 2 / ATK 0 / DEF 0
If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: The 1st effect is pretty bad so just use it as a Tuner to make use of the 2nd effect.
RIRA-EN024
Card Type: Effect Monster
Card Info Vic Viper T301
LIGHT / Machine / Level 4 / ATK 1200 / DEF 800
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.
RARE
Rating: 1
Comments: Even for the extra boost, it's just not good enough to be used because it doesn't include itself.
RIRA-EN023
Card Type: Effect Monster
Card Info B.E.S. Blaster Cannon Core
EARTH / Machine / Level 9 / ATK 2500 / DEF 3000
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
SUPER RARE
Rating: 1
Comments: They're still releasing B.E.S. monsters with that same pitiful effect of self-destructing when it's out of counters. That's always going to make them unplayable.
RIRA-EN022
Card Type: Effect Monster
Card Info Simorgh of Darkness
DARK / Winged Beast / Level 8 / ATK 2900 / DEF 2000
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn.
● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).
● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.
SUPER RARE
Rating: 2
Comments: Even the original Dark Simorgh can offer more than this but this can also hit the field if you Tribute Summon a DARK or WIND monster.
RIRA-EN021
Card Type: Effect Monster
Card Info Simorgh, Lord of the Storm
WIND / Winged Beast / Level 8 / ATK 2900 / DEF 2000
Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn.
● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.
● When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand.
SUPER RARE
Rating: 2
Comments: At least it can do a bit better than the Bird of Divinity but not much more.
RIRA-EN020
Card Type: Effect Monster
Card Info Simorgh, Bird of Protection
WIND / Winged Beast / Level 4 / ATK 1400 / DEF 1000
When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.
COMMON
Rating: 1
Comments: The so-called "bird of protection" has only 1400 ATK and 1000 DEF and merely returns an opponent's Spell/Trap to the hand. Big Shield Gardna offers more protection than that.
RIRA-EN019
Card Type: Effect Monster
Card Info Simorgh, Bird of Calamity
WIND / Winged Beast / Level 3 / ATK 1500 / DEF 200
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.
COMMON
Rating: 1
Comments: Welp, if they're going to be this poor down the road, I can simply write them off as crap and move on.
RIRA-EN018
Card Type: Effect Monster
Card Info Simorgh, Bird of Bringing
WIND / Winged Beast / Level 2 / ATK 1000 / DEF 1000
When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.
RARE
Rating: 1
Comments: So far, they're proving that the only member of their family that is good is Dark Simorgh because this guy is showing poor skills.
RIRA-EN017
Card Type: Effect Monster
Card Info Simorgh, Bird of Beginning
WIND / Winged Beast / Level 1 / ATK 0 / DEF 1600
When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.
COMMON
Rating: 1
Comments: Double Summon does this card's job far better and doesn't care what your opponent has out. It's also not restrained to an Archetype.
RIRA-EN016
Card Type: Effect Monster
Card Info Tenyi Spirit - Vishuda
DARK / Wyrm / Level 7 / ATK 1500 / DEF 2500
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
RARE
Rating: 1
Comments: Well here's a different story at last. It's not very strong and not even the 1st effect makes it any good.
RIRA-EN015
Card Type: Effect Monster
Card Info Tenyi Spirit - Nahata
WIND / Wyrm / Level 4 / ATK 800 / DEF 1000
If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.
RARE
Rating: 2
Comments: I get these are all for Normal Monster Decks and all hybrids of those but they're still not much to speak of.
RIRA-EN014
Card Type: Effect Monster
Card Info Tenyi Spirit - Mapura
FIRE / Wyrm / Level 4 / ATK 600 / DEF 1500
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
RARE
Rating: 2
Comments: Now we're back to the likes of the 1st one where it doesn't even have ATK or DEF to make it any better.
RIRA-EN013
Card Type: Effect Monster
Card Info Tenyi Spirit - Shthana
WATER / Wyrm / Level 4 / ATK 400 / DEF 2000
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
RARE
Rating: 2
Comments: Having Adhara's 1st effect is an okay start and so is its 2000 DEF but since you can't bring out more than one of these guys by their effects in a single turn (as you'll already control an Effect Monster), it's pretty specific on its uses.
RIRA-EN012
Card Type: Effect Monster
Card Info Tenyi Spirit - Adhara
EARTH / Wyrm-Type Tuner / Level 1 / ATK 0 / DEF 0
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
RARE
Rating: 2
Comments: The effect can apply even if you control Gemini monsters that are treated a Normal Monsters or regular Normal Monstetrs but it doesn't have a whole lot to offer.
RIRA-EN011
Card Info Mayosenju Hitot
WIND / Beast-Type Pendulum / Level 10 / ATK 2000 / DEF 3000 / Scale 3
You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.

Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
SUPER RARE
Rating: 1
Comments: A Level 10 Pendulum Monster with even higher restraints because no matter what you do, you're putting in effort for very little in return.
RIRA-EN010
Card Type: Effect Monster
Card Info Yosenju Izna
WIND / Beast-Warrior / Level 4 / ATK 800 / DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
● If you control another "Yosenju" monster: You can draw 1 card.
COMMON
Rating: 2
Comments: At least you can discard it to spare its friends from harm when they're Summoned but it's not much to speak of.
RIRA-EN009
Card Type: Effect Monster
Card Info Yosenju Sabu
WIND / Beast-Warrior / Level 4 / ATK 1700 / DEF 400
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn.
● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand.
● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.
COMMON
Rating: 1
Comments: Behaving like a Spirit monster makes it just as bad as they are, if not worse. This guy has no potent effects to make use of.
RIRA-EN008
Card Type: Effect Monster
Card Info Fortune Lady Past
DARK / Spellcaster / Level 1 / ATK ? / DEF ?
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.
RARE
Rating: 1
Comments: Fortune Ladies never had the success to do well in tournaments and very few people used them. This diva is many years too late and has bad effects to boot.
RIRA-EN007
Card Type: Effect Monster
Card Info Dinowrestler Rambrachio
EARTH / Dinosaur / Level 5 / ATK 1600 / DEF 0
When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.
COMMON
Rating: 1
Comments: What's the point in bringing it out in Defense Mode when it has 0 DEF to begin with? It's totally useless, even to defend your LP.
RIRA-EN006
Card Type: Effect Monster
Card Info Dinowrestler Martial Ankylo
EARTH / Dinosaur / Level 2 / ATK 1000 / DEF 0
During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn.
COMMON
Rating: 1
Comments: Shrink can do this guy's job far better as you don't even need to control any monsters to use it and can even be used when your opponent attempts to get rid of it.
RIRA-EN005
Card Type: Effect Monster
Card Info DMZ Dragon
DARK / Dragon / Level 4 / ATK 0 / DEF 2000
Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.
COMMON
Rating: 2
Comments: The effect is 100% ill-advised because it's pretty bad as a whole. The 2000 DEF on the other hand is worthwhile to an extent.
RIRA-EN004
Card Type: Effect Monster
Card Info Marincess Sea Star
WATER / Cyberse / Level 2 / ATK 800 / DEF 400
You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn.
COMMON
Rating: 1
Comments: There's never a point in running a monster whose effect offers a temporary boost as low as 800 when we have plenty of cards that can offer a permanent boost of 1000 or more.
RIRA-EN003*
Card Type: Effect Monster
Card Info Marincess Sea Horse
WATER / Cyberse / Level 3 / ATK 1400 / DEF 1000
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
ULTRA RARE
Rating: 2
Comments: The last effect is the only remotely useful one and that's only if you have a Marincess Link Monster out with a spot on your field desginated by it.
RIRA-EN002
Card Type: Effect Monster
Card Info Cross Debug
DARK / Cyberse / Level 2 / ATK 900 / DEF 600
If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.
COMMON
Rating: 1
Comments: Not only is the 1st effect situational but so is the 2nd effect and its stats aren't useful either.
RIRA-EN001
Card Type: Effect Monster
Card Info Rescue Interlacer
LIGHT / Cyberse / Level 3 / ATK 1000 / DEF 1200
During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card.
COMMON
Rating: 2
Comments: It's a more restrained version of Kuriboh but can also revive itself later.
RIRA-EN000
Card Type: Effect Monster
Card Info Capshell
DARK / Fiend / Level 2 / ATK 0 / DEF 0
You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
● If this card is Tributed: You can draw 1 card.
● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.
SECRET RARE
Rating: 2
Comments: Well it's pretty much useless unless it's used for something.