← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to ABYR-EN Ratings → | ||
Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Text card ratings | DJCR | DJCR Text | Visual spoiler | Card spoiler |
Return of the Duelist (Page 5)
*Also available as an Ultimate Rare card | |
REDU-EN099 | |
Spirit Converter Continuous Spell Once per turn: You can target 1 Xyz Monster you control; attach 1 face-up Level 4 LIGHT monster you control to that target as an Xyz Material. When this card is sent from the field to the Graveyard: Target 2 Level 4 LIGHT Thunder-Type monsters with the same name in your Graveyard; add those targets to your hand. SECRET RARE |
|
Rating: | 2 |
Comments: | Best to run this in an all-LIGHT monster deck because for either effect, it needs LIGHT monsters. |
REDU-EN098* | |
Number 91: Thunder Spark
Dragon LIGHT / Dragon-Type Xyz / Rank 4 / ATK 2400 / DEF 2000 3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls. ULTRA RARE |
|
Rating: | 2 |
Comments: | He seems pleasing at first but I think people forget that he has to give up (most likely) all his Xyz Materials and if he gets Effect Veilered, he's done. |
REDU-EN097 | |
Sishunder LIGHT / Thunder / Level 4 / ATK 900 / DEF 400 When this card is Normal Summoned: You can target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less ATK in your Graveyard, except "Sishunder"; banish that target. During the End Phase of this turn, add that card to your hand. RARE |
|
Rating: | 1 |
Comments: | It's like most little sisters: annoying and weak so unlike the previous two ' hunder cards, this one isn't justified by being even Rare. |
REDU-EN096 | |
Mahunder LIGHT / Thunder / Level 4 / ATK 1400 / DEF 700 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Mahunder", as an additional Normal Summon. RARE |
|
Rating: | 2 |
Comments: | Same as REDU-EN095's comments. |
REDU-EN095 | |
Pahunder LIGHT / Thunder / Level 4 / ATK 1300 / DEF 600 Once per turn: You can Normal Summon 1 Level 4 LIGHT Thunder-Type monster from your hand, except "Pahunder", as an additional Normal Summon. RARE |
|
Rating: | 2 |
Comments: | It's pretty weak but can set up some good plays if you meet its requirements. |
REDU-EN094 | |
Advanced Dark Field Spell All "Crystal Beast" monsters on the field and in the Graveyard become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. SECRET RARE |
|
Rating: | 2 |
Comments: | You get some nifty effects but you may also be setting yourself up to be screwed over by Consecrated Light. |
REDU-EN093 | |
Miracle Contact Normal Spell Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. SECRET RARE |
|
Rating: | 2 |
Comments: | You recycle your Elemental HERO Fusion Materials and bring out a Fusion Monster but in the end, once it goes to the Grave, you can't bring it back. |
REDU-EN092 | |
Number 6: Chronomaly Atlandis LIGHT / Machine-Type Xyz / Rank 6 / ATK 2600 / DEF 3000 2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card to send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect. SECRET RARE |
|
Rating: | 2 |
Comments: | It can put quite the hurt on your opponent's score but although the text doesn't say it, you can only do it once and the card this guy takes from your Grave must be a Number monster and gets only half its ATK. |
REDU-EN091 | |
Eco, Mystical Spirit of the Forest EARTH / Plant / Level 4 / ATK 1700 / DEF 1000 When you take damage from an opponent's card effect: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the damage you took, also both players take no further effect damage this turn. RARE |
|
Rating: | 2 |
Comments: | So you get a two-for-one special: free monster and hurting your opponent with the same effect damage you just took but after that, he won't last long. |
REDU-EN090 | |
Chewbone EARTH / Zombie / Level 3 / ATK 300 / DEF 300 FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level 1/ ATK 100/DEF 300) in Defense Position to your opponent's side of the field. COMMON |
|
Rating: | 1 |
Comments: | Duelists are going to have a bone to pick with this guy and I hope they take all of them so he doesn't need to exist anymore. |
REDU-EN089 | |
Ninjitsu Art of Shadow Sealing Continuous Trap Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position. COMMON |
|
Rating: | 1 |
Comments: | You get rid of the monster better with Dark Core and Karma Cut and either one just needs you discard any 1 card from your hand. |
REDU-EN088 | |
Advance Zone Continuous Spell Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, depending on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand. SECRET RARE |
|
Rating: | 2 |
Comments: | You can get a fair bit out of this but it's slow to resolve and relies solely on Tribute Summons. |
REDU-EN087 | |
Spellbook Library of the Crescent Normal Spell If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. RARE |
|
Rating: | 2 |
Comments: | If by chance you don't have any Spellbook Spells in your hand, this card helps you get some but you only get one and it may not be one you need at the time. |
REDU-EN086 | |
Noble Arms - Gallatin Equip Spell You can only control 1 face-up "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type "Noble Knight" monster you control; equip this card to that target. This effect of "Noble Arms - Gallatin" can only be used once per turn. COMMON |
|
Rating: | 1 |
Comments: | Remember Stim Pack? This is just a poorer version of that and there are better Equip Spells than either of them. |
REDU-EN085 | |
Revival Golem EARTH / Rock / Level 4 / ATK 100 / DEF 2100 The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand. RAREs |
|
Rating: | 2 |
Comments: | Foolish Burial could put this right into the Grave and trigger its effect and given that 2100 DEF, you'll opt for its 1st option but it's only once per turn. |
REDU-EN084 | |
Imairuka WATER / Sea Serpent / Level 2 / ATK 1000 / DEF 1000 When this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Send the top card of your Deck to the Graveyard, then, if it was a WATER monster, draw 1 card. RARE |
|
Rating: | 2 |
Comments: | You could get lucky and pull of his effect but odds are about 66% likely you won't get anything good. |
REDU-EN083 | |
Blue Dragon Ninja SUPER RARE |
|
Rating: | 2 |
Comments: | Ninja decks have shown me that they're good but since this guy is useless without their support, it's not getting a high rating. |
REDU-EN082 | |
Lightray Madoor LIGHT / Spellcaster / Level 6 / ATK 1200 / DEF 3000 If 3 or more of your LIGHT monsters are banished, you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle. COMMON |
|
Rating: | 1 |
Comments: | He's not even good at ripping off Fortress Warrior's effect because Fortress Warrior also saves you Battle Damage from his battles. |
REDU-EN081* | |
Prophecy Destroyer DARK / Spellcaster / Level 6 / ATK 2500 / DEF 1200 If this card is in your Graveyard: You can banish 3 "Spellbook" Spell Cards from your Graveyard; Special Summon this card from your Graveyard. ULTRA RARE |
|
Rating: | 4 |
Comments: | Run him with his archtype or as a stand-alone Beatstick and you're bound to have a good start to your turn! |
REDU-EN080 | |
Lucky Punch Continuous Trap Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points. COMMON |
|
Rating: | 1 |
Comments: | You could get lucky twice and get 3 cards and of that have a card to save you but you only have one shot at it per turn and will most likely end up losing those 6000 Life Points and likely the duel. |