RATE-EN039 |
|
Brave-Eyes Pendulum Dragon
DARK / Dragon-Type Fusion / Level 8 / ATK 3000 / DEF 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up
monsters your opponent currently controls to 0, also, for the rest of
this turn, other monsters you control cannot attack. Negate the
activated effects of monsters with 0 ATK. At the end of the Damage Step,
when this card attacks an opponent's monster, but the opponent's monster
was not destroyed by the battle: You can banish that opponent's monster.
SECRET RARE |
Rating: |
2 |
Comments: |
It has potential for some pretty big damage once
it hits the field but after that, other monsters can take it down and
your other monsters can't even attack if you use the ATK draining
effect. |
RATE-EN038 |
|
Shinobaron Peacock
WIND / Winged Beast-Type Ritual-Type Spirit / Level 8 / ATK 3000 / DEF
2500
You can Ritual Summon this card with "Shinobird's Calling". Must be
Ritual Summoned, and cannot be Special Summoned by other ways. If this
card is Ritual Summoned: You can return up to 3 monsters your opponent
controls to the hand, then you can Special Summon 1 Level 4 or lower
Spirit monster from your hand, ignoring its Summoning conditions. Once
per turn, during the End Phase, if this card was Special Summoned this
turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird
Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/
DEF 1500).
RARE |
Rating: |
1 |
Comments: |
All they did was basically switch its ATK and
DEF and change what it returns to the hand because it still has all the
reasons why you shouldn't use it. |
RATE-EN037 |
|
Shinobaroness Peacock
WIND / Winged Beast-Type Ritual-Type Spirit / Level 8 / ATK 2500 / DEF 3000
You can Ritual Summon this card with "Shinobird's Calling". Must be
Ritual Summoned, and cannot be Special Summoned by other ways. If this
card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your
opponent controls into the Deck, then you can Special Summon 1 Level 4
or lower Spirit monster from your Deck, ignoring its Summoning
conditions. Once per turn, during the End Phase, if this card was
Special Summoned this turn: Return it to the hand, and if you do,
Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK
1500/DEF 1500).
RARE |
Rating: |
1 |
Comments: |
Even the regular Spirit monsters that require 2
Tributes are better since they don't require extra cards just to have
the exact same side-effect or to be re-summoned later. |
RATE-EN036 |
|
Cyber Angel Natasha
LIGHT / Fairy-Type Ritual / Level 5 / ATK 1000 / DEF 1000
You can Ritual Summon this card with "Machine Angel Ritual". Once per
turn: You can target 1 face-up monster you control; gain LP equal to
half its ATK. When a Ritual Monster you control is targeted for an
attack: You can negate the attack. If this card is in the Graveyard: You
can banish 1 other "Cyber Angel" monster from your Graveyard, then
target 1 monster your opponent controls; Special Summon this card, and
if you do, take control of that monster.
SUPER RARE |
Rating: |
2 |
Comments: |
Since it's a Ritual Monster you can negate
attacks on itself and with 1000 ATK and DEF, you'll need to do that and
thankfully it doesn't cost you anything. The final effect does and is
pretty bad anyway. |
RATE-EN035 |
|
Fairy Tail - Rella
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1000
Neither player can target monsters on the field with Spell Cards or
effects, except this one. Once per turn: You can discard 1 Spell Card;
equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this
card, but return that Equip Spell Card to the hand during the End Phase.
SHORT PRINT COMMON |
Rating: |
3 |
Comments: |
The latest of the Fairy Tail series of monsters
and she's about as good as the others, if you don't use her effect. |
RATE-EN034 |
|
Metrognome
EARTH / Fairy-Type Pendulum / Level 4 / ATK 1800 / DEF 1600 / Scale 4
Once per turn: You can target 1 other
card in a Pendulum Zone; this card's Pendulum Scale becomes equal to
that card's, until the end of this turn.
While you have 2 cards in your Pendulum
Zones with the same Pendulum Scale, this card gains ATK and DEF equal to
the Pendulum Scale x 100, and can attack your opponent directly. If this
card inflicts battle damage to your opponent by a direct attack: Destroy
all cards in the Pendulum Zones.
SHORT PRINT COMMON |
Rating: |
3 |
Comments: |
While the effects are rather situational, they
won't harm your efforts to use it as a regular beatstick, though its
scale isn't that low or high either. |
RATE-EN033 |
|
Wightprincess
LIGHT / Zombie / Level 3 / ATK 1600 / DEF 0
This card’s name becomes "Skull Servant" while it is in the Graveyard.
If this card is Normal or Special Summoned: You can send 1 "Wightprince"
from your Deck to the Graveyard. During either player's turn: You can
send this card from your hand or field to the Graveyard; all monsters
currently on the field lose ATK and DEF equal to their own Level/Rank x
300, until the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Wights continue to get cards sprinkled in but
that's not going to help them fast enough. Her stats are pretty poor and
using her last effect costs you as well as your opponent. |
RATE-EN032 |
|
Eater of Millions
DARK / Fiend / Level 1 / ATK ? / DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by banishing 5 or more cards from your hand, field and/or Extra Deck,
face-down, and cannot be Special Summoned by other ways. This card gains
100 ATK and DEF for each face-down banished card. This face-up card on
the field cannot be Tributed, nor used as Material for a Fusion,
Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step,
if this card battles an opponent's monster: You can banish that
opponent's monster, face-down.
COMMON |
Rating: |
1 |
Comments: |
It costs you 5 cards that you won't get back
easily and then you can't use it for anything else once it's out and its
pitiful ATK and DEF boost further make this card trash. |
RATE-EN031 |
|
Yokotuner
EARTH / Beast-Type Tuner / Level 1 / ATK 800 / DEF 600
When this card is Normal Summoned: You can Special Summon 1 Tuner from
your hand or Graveyard, but it has its effects negated.
COMMON |
Rating: |
2 |
Comments: |
The effect really only benefits Decks using
Extra Deck monsters needing two Tuners because in most cases, bringing
out a 2nd Tuner when this guy is already a Tuner is pretty well useless. |
RATE-EN030 |
|
Hebo, Lord of the River
WATER / Aqua-Type Spirit / Level 4 / ATK 1800 / DEF 600
Cannot be Special Summoned. If this card is Normal Summoned or flipped
face-up: You can target 1 face-up monster on the field; that target is
treated as a Spirit monster, also return that target to the hand during
the End Phase. Once per turn, during the End Phase, if this card was
Normal Summoned or flipped face-up this turn: Return it to the hand.
COMMON |
Rating: |
2 |
Comments: |
Treating an opponent's monster as a Spirit
monster isn't all that bad since that monster will be off the field,
though that'll only really be useful if the monster can't be Summoned
easily and won't do anything until this guy's effect returns that
monster to the hand. |
RATE-EN029 |
|
Apprentice Piper
DARK / Spellcaster-Type Flip / Level 2 / ATK 100 / DEF 1500
FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the
Graveyard: You can Special Summon 1 monster from your hand.
COMMON |
Rating: |
4 |
Comments: |
Surprised it's not short-printed considering its
effect is so unrestrained but both effects allow you to drop some of the
strongest monsters in the game with little effort. |
RATE-EN028 |
|
Miscellaneousaurus
FIRE / Dinosaur / Level 4 / ATK 1800 / DEF 1000
During either player's Main Phase: You can send this card from your hand
to the Graveyard; during this Main Phase, Dinosaur-Type monsters you
control are unaffected by your opponent's activated effects. You can
banish any number of Dinosaur-Type monsters from your Graveyard,
including this card; Special Summon 1 Dinosaur-Type monster from your
Deck with a Level equal to the total number of monsters banished to
activate this effect, but destroy it during the End Phase. You can only
use this effect of "Miscellaneousaurus" once per turn.
COMMON |
Rating: |
3 |
Comments: |
It offers protection for its friends on the
field and can hit the field and be stronger than a fair number of
monsters of its Level. |
RATE-EN027 |
|
Tierra, Source of Destruction
LIGHT / Fiend / Level 11 / ATK 3400 / DEF 3600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by shuffling 10 other cards with different names from your hand and/or
field into the Deck and/or Extra Deck, and cannot be Special Summoned by
other ways. This card's Special Summon cannot be negated. If this card
is Special Summoned: Shuffle all cards into the Deck, except this card,
from each player's hand, field, Graveyard, and face-up Pendulum Monsters
from the Extra Deck. Neither player can activate cards or effects in
response to this effect's activation.
SUPER RARE |
Rating: |
3 |
Comments: |
Sophia has morphed into something decent as
you'll have a much easier time getting this out and when you do, the
field and both players' hands are returned to the Deck but this guy
stays, leaving you with 3400 damage to hit your opponent with and little
odds of them being able to do much next turn. |
RATE-EN026 |
|
Spiritual Beast Tamer Winda
WIND / Psychic / Level 4 / ATK 1600 / DEF 1800
If this card in its owner's possession is destroyed by an opponent's
card (by battle or card effect): You can Special Summon 1 "Ritual Beast"
monster from your Deck or Extra Deck, ignoring its Summoning conditions.
You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per
turn.
RARE |
Rating: |
2 |
Comments: |
This gives you access to the more powerful
Ritual Beasts but you won't be bringing that monster back later and to
even get that, this guy has to be destroyed by your opponent. |
RATE-EN025 |
|
Envoy of Chaos
DARK / Warrior / Level 4 / ATK 1500 / DEF 0
During either player's Battle Phase: You can discard this card, then
target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight"
monster you control; it gains 1500 ATK until the end of this turn, and
if it does, every opponent's monster that battles it this turn has its
ATK become that monster's original ATK during damage calculation only.
Once per turn, during the End Phase, if this card is in the Graveyard:
You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except
this card; add this card to your hand.
RARE |
Rating: |
2 |
Comments: |
Even the more mediocre Gaia the Fierce Knight
monsters would get a pretty decent boost from this but the effect is so
specific as a whole and doesn't have very strong stats on its own. |
RATE-EN024 |
|
Shinobird Pigeon
WIND / Winged Beast-Type Spirit / Level 4 / ATK 1000 / DEF 1800
Cannot be Special Summoned. Once per turn: You can target 1 other Spirit
monster on the field; return it to the hand. Once per turn, during the
End Phase, if this card was Normal Summoned or flipped face-up this
turn: Return it to the hand.
COMMON |
Rating: |
1 |
Comments: |
The odds of you seeing your opponent controlling
a Spirit monster is pretty slim. In fact, I've only recalled seeing Dark
Dust Spirit so you're wasting Deck space with this. |
RATE-EN023 |
|
Shinobird Crane
WIND / Winged Beast-Type Spirit / Level 4 / ATK 1500 / DEF 1500
Cannot be Special Summoned. Once per turn, if another Spirit monster is
Normal or Special Summoned while this monster is on the field: You can
draw 1 card. Once per turn, during the End Phase, if this card was
Normal Summoned or flipped face-up this turn: Return it to the hand.
COMMON |
Rating: |
2 |
Comments: |
Spirit monsters aren't all high-Level monsters
so you have a few that can be Nornal Summoned but apart from drawing 1
card, you really don't have a lot of uses for this. |
RATE-EN022 |
|
Shinobird Crow
WIND / Winged Beast-Type Spirit / Level 4 / ATK 0 / DEF 0
Cannot be Special Summoned. Once per turn, during either player's Damage
Step, when this card battles an opponent's monster: You can discard 1
Spirit monster; until the end of the Battle Phase, this card gains ATK
and DEF equal to the ATK and DEF of the discarded monster. Once per
turn, during the End Phase, if this card was Normal Summoned or flipped
face-up this turn: Return it to the hand.
COMMON |
Rating: |
2 |
Comments: |
The high-Level Spirit monsters like Yamata
Dragon will benefit this guy but the fact that it starts out so
vulnerable is pretty bad and it doesn't help that it's a Spirit monster
too. |
RATE-EN021 |
|
Crystron Sulfefnir
WATER / Machine / Level 5 / ATK 2000 / DEF 1500
If this card is in your hand or Graveyard: You can discard 1 "Crystron"
card, except "Crystron Sulfefnir"; Special Summon this card in Defense
Position, then destroy 1 card you control. If this card on the field is
destroyed by battle or card effect: You can Special Summon 1 "Crystron"
monster from your Deck in Defense Position. You can only use each effect
of "Crystron Sulfefnir" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Cryston Synchro Monsters like to be destroyed by
card effects generally but having one out when this guy is in your hand
won't be easy, though you can also destroy this guy itself for free
replacement. |
RATE-EN020 |
|
Crystron Rion
WATER / Machine-Type Tuner / Level 3 / ATK 500 / DEF 500
During your opponent's Main Phase or Battle Phase: You can target 1 of
your banished non-Tuner monsters; Special Summon it, but it has its
effects negated (if any), and if you do, immediately after this effect
resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that
monster and this card (this is a Quick Effect). These Synchro Materials
are shuffled into the Deck instead of being sent to the Graveyard. You
can only use this effect of "Crystron Rion" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Though you can choose any banished Tuner
monster, very few Synchro Monsters ask for 2 Tuners, and in this case,
only one Cryston Synchro does. |