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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Raging Tempest (Page 3)

RATE-EN059
Zoodiac Barrage
Continuous Spell
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
SECRET RARE
Rating: 2
Comments: Zoodiacs don't seem to have any benefit from being destroyed so I don't know how doing so is going to help much, though being able to add to one of their Xyz Monster's Xyz Materials isn't so bad.
RATE-EN058
Zodiac Sign
Field Spell
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
COMMON
Rating: 2
Comments: The boost is pretty minimal but the other effects aren't too bad.
RATE-EN057
Recardination
Normal Spell
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
COMMON
Rating: 2
Comments: You basically get two Flower Cardians, one from your Graveyard and one you Summon before you hunt for a Spell/Trap in your Deck but that's still a risk and only occurs after this card is sent to the Graveyard by a Flower Cardian monster's effect.
RATE-EN056
Rank-Up-Magic Cipher Ascension
Quick-Play Spell
During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
● This card gains 500 ATK for each Level 4 or higher monster you control.
COMMON
Rating: 2
Comments: Only three Cipher Xyz Monsters exist at the moment and they aren't really that great so this isn't going to have much potential in my eyes.
RATE-EN055
Machine Angel Absolute Ritual
Ritual Spell
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
COMMON
Rating: 1
Comments: This card is much too situational to be worthwhile as you're asked for specific monsters that must be in your Graveyard and be equal to the monster you're going to Ritual Summon.
RATE-EN054
Zoodiac Boarbow
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.
RARE
Rating: 2
Comments: I don't know how you're going to get 12 Xyz Materials on this guy, perhaps by using other Zoodiacs but it probably won't be very strong either way.
RATE-EN053
Zoodiac Drident
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.
SECRET RARE
Rating: 2
Comments: The third of the Zoodiac Xyz Monsters and there isn't really anything to say about it when it's just as vulnerable as any of its friends.
RATE-EN052
Zoodiac Tigermortar
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
ULTRA RARE
Rating: 2
Comments: Not much more to be said than what was said with Broadbull since all the properties of this card are like that monster's so I suppose this is just as sub-par as that monster.
RATE-EN051
Zoodiac Broadbull
EARTH / Beast-Warrior-Type Xyz / Rank 4 / ATK ? / DEF ?
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: It's only as strong as the number of Zoodiacs as its Xyz Materials and will lose ATK and DEF when the effect is used but it's not all that bad given there's really no limit to how strong they can be and you can use just one Zoodiac as the Xyz Material.
RATE-EN050
Heavy Armored Train Ironwolf
EARTH / Machine-Type Xyz / Rank 4 / ATK 2200 / DEF 2200
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
SUPER RARE
Rating: 3
Comments: Easy to bring out and highly supports Machine-Type monsters, including Karakuris.
RATE-EN049
Neo Galaxy-Eyes Cipher Dragon
LIGHT / Dragon-Type Xyz / Rank 9 / ATK 4500 / DEF 3000
3 Level 9 monsters
If this card has a "Cipher" card as Xyz Material, it gains this effect.
● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
SUPER RARE
Rating: 1
Comments: Right away, this card asks for a Cipher card as Xyz Material for it to obtain any of its effects and even when you do, this card costs you 3 Xyz Materials to snatch monsters from your opponent and turn them into basically rip-offs of this monster that can't even attack drectly (and given the effect, you'll probably be in that situation).
RATE-EN048
Odd-Eyes Raging Dragon
DARK / Dragon, Xyz and Pendulum / Rank 7 / ATK 3000 / DEF 2500 / Scale 1
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.
● It can make a second attack during each Battle Phase.
● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
ULTRA RARE
Rating: 2
Comments: Like Odd-Eyes Rebellion Dragon, this guy's summoning follows the same idea with an Xyz Summon and then the ability to become a Pendulum Monster afterwards but won't be able to do much for you either way unless you can Rank-Up to it.
RATE-EN047
Shiranui Sunsaga
FIRE / Zombie-Type Synchro / Level 10 / ATK 3500 / DEF 0
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
RARE
Rating: 2
Comments: Recycling Zombie Synchros isn't a bad idea, especially if done by this card's effect but using the protection effect requires having its friends in your Graveyard and you can only Special Summon 1 copy of this per turn.
RATE-EN046
Crystron Quariongandrax
WATER / Machine-Type Synchro / Level 9 / ATK 3000 / DEF 3000
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
ULTRA RARE
Rating: 2
Comments: One of the few 2 Tuner Synchro monsters and it's not all that bad when it can banish a fair number of your opponent's cards and then bring it out to your field if it's destroyed.
RATE-EN045
Flower Cardian Lightflare
DARK / Warrior-Type Synchro / Level 10 / ATK 5000 / DEF 0
1 Tuner + 4 non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
RARE
Rating: 2
Comments: You can get some of the benefits out of this wtihout having to use other Flower Cardians but you'll still need to get 5 monsters out in order to bring this card out in the first place and the last effect can't give you another copy of itself.
RATE-EN044
Superheavy Samurai Stealth Ninja
EARTH / Machine-Type Synchro / Level 7 / ATK 1200 / DEF 2800
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
RARE
Rating: 2
Comments: I probably wouldn't recommend halving its DEF just to attack directly since that won't be more than 1400 damage usually, though Special Summoning itself at the next Standby Phase if destroyed by a card effect isn't that bad.
RATE-EN043
Windwitch - Winter Bell
WIND / Spellcaster-Type Synchro / Level 7 / ATK 2400 / DEF 2000
1 Tuner + 1 or more non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
RARE
Rating: 2
Comments: It works best with other Windwitch monsters but they aren't all that strong, nor would do have Levels high enough to inflict much damage.
RATE-EN042
Ancient Gear Howitzer
EARTH / Machine-Type Fusion / Level 8 / ATK 1000 / DEF 1800
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
COMMON
Rating: 2
Comments: A weak Level 8 monster that cannot be harmed at all and can deal 1000 damage to your opponent each turn but you can't power it up either and while it can bring out any Ancient Gear monster from your Deck, it's not great as a whole.
RATE-EN041
Chaos Ancient Gear Giant
DARK / Machine-Type Fusion / Level 10 / ATK 4500 / DEF 3000
4 "Ancient Gear" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
SUPER RARE
Rating: 3
Comments: It doesn't offer the same attack protection that other Ancient Gear monsters do but it's unaffected by Spell/Trap cards anyway and haults your opponent's monster effects during the Battle Phase. The other effects are also pretty good and it doesn't require any specific Ancient Gears as Fusion Material.
RATE-EN040
Windwitch - Crystal Bell
WIND / Spellcaster-Type Fusion / Level 8 / ATK 2800 / DEF 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
RARE
Rating: 2
Comments: I like the idea of it adapting the name and effects of the monster in either Graveyard but that only lasts one turn and the other effect won't get much more than the Fusion Materials you used to Fusion Summon it.