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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Raging Tempest (Page 1)

RATE-EN019
True King Lithosagym, the Disaster
EARTH / Wyrm / Level 9 / ATK 2500 / DEF 2300
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
SUPER RARE
Rating: 2
Comments: You might be able to bring it out on your first turn but whether you Tribute Summon it or Special Summon it by its effect, it's going to cost you two monsters and doing so by its effect lowers its uses to basically EARTH Decks.
RATE-EN018
Zoodiac Ramram
EARTH / Beast-Warrior / Level 4 / ATK 400 / DEF 2000
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
COMMON
Rating: 2
Comments: A bit different from the other Main Deck Zoodiacs as this guy comes with an additional effect unrelated to the bulleted effect and it's not too bad but it's not much better than the 2000 DEF it also comes with.
RATE-EN017
Zoodiac Thoroughblade
EARTH / Beast-Warrior / Level 4 / ATK 1600 / DEF 0
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ULTRA RARE
Rating: 2
Comments: I don't know of too many Beast-Warrior Xyz Monsters apart from Zoodiacs, though I recall some were at least okay, maybe even decent but those stats don't make it much of a threat on its own.
RATE-EN016
Zoodiac Whiptail
EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 400
During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
SUPER RARE
Rating: 2
Comments: The strongest Main Deck Zoodiac so far and it can help refuel the Zoodiac Xyz Monsters, which'll need and you'll find out why soon enough.
RATE-EN015
Zoodiac Bunnyblast
EARTH / Beast-Warrior / Level 4 / ATK 800 / DEF 800
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
COMMON
Rating: 2
Comments: So she probably combos with Ratpier to get what Ratpier puts in the Graveyard but there's clearly a pattern here as she too must be Xyz Material for a Beast-Warrior Xyz Monster for the bulleted effect to be obtained.
RATE-EN014
Zoodiac Ratpier
EARTH / Beast-Warrior / Level 4 / ATK 0 / DEF 0
If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
SUPER RARE
Rating: 2
Comments: Supposedly, this guy is the main piece to Zoodiac Decks, though OCG Decklists have them being merged with other Deck themes, probably because they can't really do much on their own, which is pretty much what I've observed from their ATK and DEF.
RATE-EN013
Ancient Gear Hunting Hound
EARTH / Machine / Level 3 / ATK 1000 / DEF 1000
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
COMMON
Rating: 2
Comments: Ancient Gears have returned for the ARC-V era of dueling and while this guy doesn't look like much, it can help you Fusion Summon Ancient Gear Fusion Monsters without Polymerization, not to mention doesn't have to be one of the Fusion Materials.
RATE-EN012
Flower Cardian Cherry Blossom with Curtain
DARK / Warrior / Level 3 / ATK 2000 / DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
COMMON
Rating: 1
Comments: Even Flower Cardians cannot manipulate the odds to guarantee good luck and this guy relies heavily on that because you're forced to either bring it out by its effect or you can't use it.
RATE-EN011
Cipher Etranger
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: Your Cipher Xyz Monster will basically have an Xyz Material each turn the effect is used, though it can only be used once per turn and the other effect can only get Cipher Spell/Trap Cards, and that's if the 1st effect hasn't been used already that turn.
RATE-EN010
Cyber Tutubon
EARTH / Warrior / Level 5 / ATK 1800 / DEF 1600
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
COMMON
Rating: 1
Comments: Undoubtedly an upgraded version of Cyber Tutu from the GX era but it hasn't really improved apart from its ATK and DEF, which are pretty poor for a Level 5 monster as is its effect.
RATE-EN009
Fusion Parasite
DARK / Insect / Level 1 / ATK 0 / DEF 0
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
RARE 
Rating: 1
Comments: Regular Fusion Substitutes do better than this for they're stronger and can be used for any Fusion Summon and don't need a mediocre 2nd way to Fusion Summon either.  
RATE-EN008
Windwitch - Snow Bell
WIND / Spellcaster-Type Tuner / Level 1 / ATK 100 / DEF 100
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
ULTRA RARE
Rating: 2
Comments: Thankfully, I can use this for any WIND Synchro, not just Windwitch Synchros but that still doesn't make this all that good to use.  
RATE-EN007
Windwitch - Ice Bell
WIND / Spellcaster / Level 3 / ATK 1000 / DEF 1000
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
ULTRA RARE
Rating: 2
Comments: The 1st effect isn't all that bad as you can bring out two copies right away but you won't be Tribute Summoning the 2nd monster and you're restrained to Level 5 or higher WIND Extra Deck Special Summons. The other effect won't be doing you much good either considering even if you bring out two copies, only one of them will get to deal damage.
RATE-EN006
Speedroid Horse Stilts
WIND / Machine / Level 4 / ATK 1100 / DEF 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
COMMON
Rating: 2
Comments: Haven't seen too many decent or better Speedroids out there but should any better ones get released later on, this isn't so bad for bringing those out.
RATE-EN005
Speedroid Gum Prize
WIND / Machine-Type Tuner / Level 1 / ATK 0 / DEF 800
During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
COMMON
Rating: 2
Comments: A very weak Tuner monster but a Tuner monster without any summoning requirements or side-effects, though getting the most out of it will require you to use it with other Speedroids.
  Pendulum Scale 5 RATE-EN004 Pendulum Scale 5
RATE-EN004
Performapal Laugh Maker
LIGHT / Spellcaster-Type Pendulum / Level 8 / ATK 2500 / DEF 2000 / Scale 5
Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP.
When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laugh Maker" effect per turn, and only once that turn.
RARE
Rating: 2
Comments: With all the ATK boosting cards that exist today, this guy is bound to be stronger than its printed ATK but even that isn't much when it doesn't gain for any monsters on your field that have higher-than-normal ATK.
RATE-EN003
Performapal Dag Daggerman
EARTH / Warrior-Type Pendulum / Level 5 / ATK 2000 / DEF 600 / Scale 2
During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.
ULTRA RARE
Rating: 1
Comments: Both effects are one-time effects because you don't activate the exact same card multiple times usually and you certainly won't here, especially given that Pendulum Summons are once per turn. Plus, aside from his Scale, there's nothing good about it and none of it justifies having such a high rarity.
RATE-EN002
Performapal Handstandacoon
EARTH / Beast-Type Pendulum / Level 2 / ATK 400 / DEF 600 / Scale 3
You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
COMMON
Rating: 1
Comments: The monster's acrobatics will impress no one since his stats and effects are poor and such a feat isn't uncommon.
RATE-EN001
Dragoncaller Magician
DARK / Spellcaster-Type Pendulum / Level 7 / ATK 2400 / DEF 1000 / Scale 2
Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
SUPER RARE
Rating: 2
Comments: Its low scale will help you get plenty of soon-to-be Dragon-Type monsters out but that benefit only lasts until your opponent's next turn ends and the other effect only applies if the new monster battles a Dragon-Type monster, not to mention its stats aren't great for a Level 7 monster.
RATE-EN000
Fusion Recycling Plant
Field Spell
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
RARE
Rating: 2
Comments: This card helps you overcome the general obstacles with Fusion Summoning. Typically, you get one Fusion Summon and then have to wait until you can Fusion Summon again, either by drawing a 2nd Fusion Summon Spell Card or recovering the old one. Though, neither effect is really all that great.