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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Photon Shockwave (Page 4)

PHSW-EN079
Eisbahn
Continuous Trap
When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.
RARE
Rating: 1
Comments: Why not instead banish the monster via Bottomless Trap Hole or heck Deep Dark Trap Hole over this pitiful excuse of a card? 
PHSW-EN078
Deep Dark Trap Hole
Normal Trap
When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
RARE
Rating: 2
Comments: This stops a fair bit of monsters out there but their effects still resolve. 
PHSW-EN077
Sound the Retreat!
Normal Trap
Return all monsters you control to the hand.
COMMON
Rating: 1
Comments: You're pretty desperate if using a card this bad. 
PHSW-EN076
Tyrant's Throes
Continuous Trap
Activate by Tributing 2 Normal Monsters you control (except Tokens). Neither player can Normal or Special Summon Effect Monsters.
RARE
Rating: 2
Comments: The activation requirements right off the bat hurt this card's rating because only 3 decks won't get hurt by this and that's Geminis, Normal Monsters or a mix.
PHSW-EN075
Darklight
Normal Trap
Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.
SUPER RARE
Rating: 2
Comments: There are some decent options but generally you'd want to tribute a bad or opponent's monster for this yet it only destroys Special Summoned monsters. 
PHSW-EN074
Champion's Vigilance
Counter Trap
If you control a face-up Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and destroy that card.
COMMON
Rating: 2
Comments: Getting BEWD or the necessary non-Gemini Summoned Gemini monster on the field isn't hard and you get a free Solemn Judgment out of the deal.
PHSW-EN073
Wattcancel
Counter Trap
When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.
COMMON
Rating: 2
Comments: Simply toss out an unneeded Watt monster to stop virtually any type of summoning from your opponent but it's specific to Watt monsters.
PHSW-EN072
Zenmairch
Normal Trap
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's.
COMMON
Rating: 2
Comments: You could return the Wind-Up monster to the hand and bring out the exact same one (given no ruling to prevent that) but other than that, pretty bad.
PHSW-EN071
Evolutionary Bridge
Normal Trap
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation.
COMMON
Rating: 2
Comments: You basically get a slower Decoy Dragon effect for Evoltile monsters instead of Dragon-Type monsters. In the very least, you can choose any Evoltile monster in your Grave that you want.
PHSW-EN070
Lumenize
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase.
COMMON
Rating: 2
Comments: You have to wait until your opponent attacks and while your LIGHT monster gains ATK equal to the attacking monster's ATK, it doesn't last long and this is a Trap Card so it's slower.
PHSW-EN069
Icy Crevasse
Normal Trap
When exactly 1 monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Target 1 monster your opponent controls; send that target to the Graveyard and inflict damage to your opponent equal to its original ATK in the Graveyard.
COMMON
Rating: 3
Comments: Your lost monster just has to be destroyed and sent to the Grave by an opponent's card, which'll happen quite often and you get to hurt them back with the original ATK of the monster they lose this way!
PHSW-EN068
Fish Rain
Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
COMMON
Rating: 2
Comments: It doesn't have to be your Fish, Sea Serpent or Aqua-Type monster that gets banished but the banished monster must have its printed type while banished.
PHSW-EN067
Mirror Mail
Normal Trap
When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
COMMON
Rating: 3
Comments: It forces both monsters to suicide, which can come in handy if your opponent discards Honest or has that pesky Stardust Dragon or Prime Material Dragon in play!
PHSW-EN066
Copy Knight
Continuous Trap
When a Level 4 or lower Warrior-Type monster is Normal Summoned to your side of the field: Special Summon this card as a Normal Monster Card with the same name and Level as the Normal Summoned monster (Warrior-Type/LIGHT/ATK 0/
DEF 0). (This card is still treated as a Trap Card.)
RARE
Rating: 2
Comments: It must be activated when you Normal Summon a Level 4 Warrior-Type monster, which hurts it when other Trap Monsters can be activated anytime after the turn they are set.
PHSW-EN065
Damage Diet
Normal Trap
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
COMMON
Rating: 2
Comments: If you don't have Prime Material Dragon out, which is the better card, then you might be able to save yourself unless halving the damage isn't enough.
PHSW-EN064
Fiery Fervor
Normal Trap
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
COMMON
Rating: 3
Comments: Since your opponent will always try to have the stronger monster, this'll definitely get some use and will come in handy most of the time!
PHSW-EN063
Heartfelt Appeal
Normal Trap
When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
COMMON
Rating: 1
Comments: More like Heartbroken Appeal because you won't likely have anything good to take from your opponent and even when you do, you can't do much with that monster and it doesn't stay yours for long.
PHSW-EN062
Poisonous Winds
Continuous Trap
WIND monsters cannot be Special Summoned. All face-up WIND monsters on the field lose 500 ATK.
COMMON
Rating: 2
Comments: It'll stop Dark Simorgh from being easily Special Summoned because its attribute is also WIND but Harpie Lady decks will destroy this in no time via Harpie's Hunting Ground.
PHSW-EN061
Space Cyclone
Quick-Play Spell
Detach 1 Xyz Material from a monster.
COMMON
Rating: 2
Comments: At least it's Quick-Play but that doesn't change its playability much because it's really just a minimal anti-Xyz card.
PHSW-EN060
One Day of Peace
Normal Spell
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
COMMON
Rating: 2
Comments: This is a pretty situational card given that your opponent draws an extra card just so you can save yourself from damage for the next two turns. You also draw 1 card though.