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Text card ratings | DJCR | DJCR Text | Visual spoiler | Card spoiler |
Photon Shockwave (Page 5)
*Also available as an Ultimate Rare card | |
PHSW-EN099 | |
Infernity Knight DARK / Fiend / Level 3 / ATK 1400 / DEF 400 When this card on the field is destroyed and sent to the Graveyard: You can discard 2 cards; Special Summon this card from your Graveyard. COMMON |
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Rating: | 2 |
Comments: | He can come back just about anytime he's sent to the Grave if you have 2 cards to discard but this guy will likely see the most play out of Infernity decks, provided they're still alive. |
PHSW-EN098 | |
Metaion, the Timelord FIRE / Fairy / Level 10 / ATK 0 / DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). SECRET RARE |
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Rating: | 3 |
Comments: | A high-level monster with low-level downsides! You can't be harmed while he's in Attack Mode, not to mention he can't be destroyed and your opponent takes 300 damage for each card returned by this guy! |
PHSW-EN097 | |
Junk Defender EARTH / Warrior / Level 3 / ATK 500 / DEF 1800 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. Once per turn, during either player's turn: You can have this card gain 300 DEF. RARE |
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Rating: | 2 |
Comments: | He sort-of works like Battle Fader but unlike the better Battle Fader, this guy doesn't end the Battle Phase but at least can permanently gain 300 DEF during either player's turn. |
PHSW-EN096 | |
Gem-Knight Emerald EARTH / Rock / Level 4 / ATK 1800 / DEF 800 You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard. RARE |
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Rating: | 3 |
Comments: | This card doubles as a Beatstick or for Gem-Knight support and from viewing the cards in that archtype, they aren't looking too bad. |
PHSW-EN095 | |
Gishki Beast WATER / Beast / Level 4 / ATK 1500 / DEF 1300 When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position. RARE |
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Rating: | 2 |
Comments: | I haven't seen this archtype in action so I can't rate it high but I'll give it an extra star for future playability. |
PHSW-EN094 | |
Laval Lancelord FIRE / Warrior / Level 6 / ATK 2100 / DEF 200 You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand. COMMON |
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Rating: | 1 |
Comments: | It'd be heaps better if you Special Summoned the banished FIRE monster but that isn't the case so he's basically worthless since you can't use the new monster to defend yourself or Tribute right away. |
PHSW-EN093 | |
Gem-Turtle EARTH / Rock / Level 4 / ATK 0 / DEF 2000 FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand. SUPER RARE |
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Rating: | 2 |
Comments: | With the upcoming Gem-Knight archtype in Hidden Arsenal 5, this card may get some play since it adds a key card to the archtype straight to your hand from your deck and has 2000 DEF. |
PHSW-EN092 | |
Laval Dual Slasher FIRE / Warrior-Type Synchro / Level 5 / ATK 2400 / DEF 200 1 Tuner + 1 or more non-Tuner FIRE monsters This card gains effects based on the number of "Laval" monsters in your Graveyard: ● 2+: Once per turn, if this card attacks a Defense Position monster, it can attack once again in a row. ● 3+: If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. COMMON |
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Rating: | 1 |
Comments: | So our first straight-to-common Synchro in the US but one can easily see why in its text and stats. |
PHSW-EN091 | |
Vylon Ohm LIGHT / Fairy / Level 4 / ATK 1500 / DEF 200 When this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target. During your next Standby Phase, add it to your hand. COMMON |
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Rating: | 2 |
Comments: | Pick a good Equip Spell, then get it later, if this guy is around long enough that is. |
PHSW-EN090* | |
Sergeant Electro FIRE / Machine / Level 4 / ATK 1600 / DEF 1300 Once per turn: You can target 1 face-down card in your opponent's Spell & Trap Card Zone; while this card is face-up on the field, its target(s) cannot be activated. ULTRA RARE |
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Rating: | 1 |
Comments: | You won't even get past ONE target because this guy will be most likely gone before getting another target. |
PHSW-EN089 | |
Dark Smog Continuous Trap Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target. SECRET RARE |
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Rating: | 2 |
Comments: | So you get to banish 1 card in your opponent's Grave for discarding a Fiend-Type monster? Well that's not worth the hype it got that's for sure but maybe Dark World decks can use it. |
PHSW-EN088 | |
Xyz Territory Field Spell When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. RARE |
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Rating: | 2 |
Comments: | In order to be even much of a threat, the Xyz Monster would have to have a Rank of at least 5, especially with Galaxy Eyes legal for tournament play. |
PHSW-EN087 | |
Wind-Up Zenmaines FIRE / Machine-Type Xyz / Rank 3 / ATK 1500 / DEF 2100 2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. SECRET RARE |
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Rating: | 2 |
Comments: | Oh good, he's not infected with the "Once While Face-Up" virus and his effects provide a small bonus for you but not enough to be worth being SCR. |
PHSW-EN086 | |
Evolzar Dolkka FIRE / Dragon-Type Xyz / Rank 4 / ATK 2300 / DEF 1700 2 Level 4 Dinosaur-Type monsters When an Effect Monster's effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it. SECRET RARE |
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Rating: | 2 |
Comments: | Thank goodness I can use the effect multiple times but with only 2 Xyz Materials to start, it's going to have to be detached wisely and needs Dino Xyz Materials. |
PHSW-EN085* | |
Latinum, Exarch of Dark World DARK / Fiend / Level 6 / ATK 1500 / DEF 2400 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, target 1 Fiend-Type monster on the field; Special Summon this card from the Graveyard, then that target (if any) gains 500 ATK. ULTRA RARE |
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Rating: | 2 |
Comments: | So Dark World decks get a new friend that has little offense but some okay defense and a pretty bad effect. In any case, its rarity should've been lower. |
PHSW-EN084 | |
D-Boyz DARK / Fiend / Level 1 / ATK 100 / DEF 1000 FLIP: You can Special Summon any number of "D-Boyz" from your Deck in face-up Attack Position, then you take 1000 damage for each monster Special Summoned by this effect. SECRET RARE |
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Rating: | 1 |
Comments: | I propose the rename to "F-Boyz" because they're so pathetic on every level that not even a real street gang would want them. |
PHSW-EN083 | |
Wind-Up Rabbit EARTH / Beast-Warrior / Level 3 / ATK 1400 / DEF 600 During either player's turn: You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. SECRET RARE |
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Rating: | 2 |
Comments: | So your Wind-Up monsters get another chance at their effects but this guy has the same fault so he's really just another jank SCR card. |
PHSW-EN082 | |
Evolsaur Pelta FIRE / Dinosaur / Level 4 / ATK 1100 / DEF 2000 When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand. RARE |
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Rating: | 2 |
Comments: | It'll survive against Gene-Warped Warolves, Alexandrite Dragons and Photon Sabre Tigers but its effect is meaningless outside Evolsaur decks. |
PHSW-EN081 | |
Photon Sabre Tiger LIGHT / Beast / Level 3 / ATK 2000 / DEF 300 When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK. SUPER RARE |
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Rating: | 2 |
Comments: | You get to pick up another copy of itself, which you'll need unless Skill Drain is on the field because he gets weaker and won't do a thing for you if Special Summoned but still has minor uses in a Skill Drain deck. |
PHSW-EN080 | |
Sealing Ceremony of Suiton Continuous Trap Once per turn: You can send 1 WATER monster from your hand to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. COMMON |
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Rating: | 2 |
Comments: | It's another stall card and that's if you have a WATER monster in your hand to discard but it's only once per turn. |