NECH-EN079 |
|
Solemn Scolding
Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster
would be Summoned, OR a Spell Card, Trap Card, or monster effect is
activated: Pay 3000 LP; negate the Summon or activation, and if you do,
destroy that card.
SECRET RARE |
Rating: |
1 |
Comments: |
I'm going to give this card more than a scolding
as it's pretending to be Solemn Warning, which remains the better card
as it's less costly and doesn't care what you have on the field. |
NECH-EN078 |
|
Fusion Reserve
Normal Trap
Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion
Materials listed on that card from your Deck to your hand, then you can
add 1 "Polymerization" from your Graveyard to your hand.
ULTRA RARE |
Rating: |
3 |
Comments: |
Doesn't care what properties the Fusion Monster has
so you can add high-level monsters like Evil HERO Malicious Edge or Dark
Magician Girl and a Polymerization card you lost or used up to your
hand. |
NECH-EN077 |
|
Oasis of Dragon Souls
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special
Summon that target in Defense Position. It becomes Wyrm-Type. When this
card leaves the field, destroy that monster. When that monster leaves
the field, destroy this card.
RARE |
Rating: |
3 |
Comments: |
There are times when you want to Special Summon in
Defense Mode and it makes the monster a Wyrm monster, which can help for
other cards you want to play that involve them. |
NECH-EN076 |
|
Naturia Sacred Tree
Continuous Trap
If this card is sent to the Graveyard: Add 1 "Naturia" card from your
Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of
the following effects of "Naturia Sacred Tree" per turn, and only once
that turn.
● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4
or lower EARTH Plant-Type monster from your Deck.
● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4
or lower EARTH Insect-Type monster from your Deck.
RARE |
Rating: |
2 |
Comments: |
It isn't specific to the strength of either monster
it Special Summons or what it can add when sent to the Graveyard by any
means but only a select few cards are remotely worth adding to your hand
or Special Summoning. |
NECH-EN075 |
|
Yang Zing Brutality
Normal Trap
If a "Yang Zing" monster you control battles an opponent's monster,
during damage calculation: Your battling monster's ATK and DEF each
become double its original ATK and DEF during that damage calculation
only, but it is destroyed at the end of this Damage Step.
COMMON |
Rating: |
2 |
Comments: |
Essentially a more restrained Limiter Removal as
it's not only a Trap Card but makes its target have double its original
ATK and DEF, then destroys it after the Damage Step. |
NECH-EN074 |
|
Qlipper Launch
Normal Trap
Until the end of this turn, all Normal Summoned/Set "Qli" monsters
currently on the field gain 300 ATK, but are unaffected by other
Spell/Trap effects, also their effects are negated.
COMMON |
Rating: |
1 |
Comments: |
It gives a pitiful ATK boost and makes them unable
to stop monster effects or be powered up any other way. |
NECH-EN073 |
|
Qlimate Change
Normal Trap
Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to
your hand. You can only activate 1 "Qlimate Change" per turn.
COMMON |
Rating: |
2 |
Comments: |
While real climate change has yet to be officially
proven, this card has minor uses. |
NECH-EN072 |
|
The Phantom Knights of Shadow Veil
Normal Trap
Target 1 face-up monster you control; it gains 300 ATK and DEF. When an
opponent's monster declares a direct attack while this card is in your
Graveyard: Special Summon this card in Defense Position as a Normal
Monster (Warrior-Type/
DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.)
If Summoned this way, banish this card when it leaves the field.
COMMON |
Rating: |
2 |
Comments: |
It's the 2nd effect that actually gives it use,
especially with Imperial Iron Wall, which'll let you bring it back
whenever you want. |
NECH-EN071 |
|
Punch-in-the-Box
Normal Trap
When your opponent's monster declares an attack while they control 2 or
more monsters: Target the attacking monster; negate that attack, and if
your do, send 1 other monster they control to the Graveyard, then the
targeted monster loses ATK equal to the original ATK or DEF (whichever
is higher, your choice if tied) of the sent monster in the Graveyard.
COMMON |
Rating: |
3 |
Comments: |
A much better version of Magical Arm Shield as it
doesn't care what cards you control, if any and not only does it negate
the attacking monster's attack but gets rid of a second monster they
control and weakens the first monster's ATK by the 2nd monster's ATK or
DEF! |
NECH-EN070 |
|
Performapal Revival
Normal Trap
If a monster(s) you control is destroyed by battle or card effect:
Special Summon 1 "Performapal" monster from your hand or Graveyard.
COMMON |
Rating: |
2 |
Comments: |
It doesn't care whether the destroyed monster is a
Performapal or not but only brings back Performapal monsters. |
NECH-EN069 |
|
Command Performance
Normal Trap
If you control a "Performapal" monster: Change all face-up Attack
Position monsters your opponent controls to Defense Position. Monsters
changed to Defense Position by this effect cannot change their battle
positions until the end of the next turn.
COMMON |
Rating: |
2 |
Comments: |
I have yet to see Performapals do anything worth
noting but this isn't all that bad in a Deck with them. |
NECH-EN068 |
|
Cursed Bamboo Sword
Equip Spell
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword"
card you control; return it to the hand, and if you do, the equipped
monster can attack your opponent directly this turn. You can only use
this effect of "Cursed Bamboo Sword" once per turn. If this card is sent
to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to
your hand, except "Cursed Bamboo Sword".
COMMON |
Rating: |
1 |
Comments: |
Curses are pure nonsense and this card only proves
that. How am I supposed to be scared of a card that alters nothing of
its target's properties and can only grab other equally useless cards? |
NECH-EN067 |
|
Strike of the Monarchs
Quick-Play Spell
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster,
then target 1 face-up card on the field; negate its effect until the end
of this turn, then draw 1 card. During your Main Phase, if this card is
in your Graveyard: You can banish this card, then declare 1 Attribute;
all face-up monsters currently on the field become that Attribute until
the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
If your Monarch already used its effect, and/or is
weak, this isn't too bad, especially being a Quick-Play Spell but the
effect doesn't last long and you can more effectively achieve the same
result with Effect Veiler. |
NECH-EN066 |
|
Oracle of the Herald
Ritual Spell
This card is used to Ritual Summon "Herald of Ultimateness". You must
also Tribute monsters from your hand or field whose total Levels equal
12 or more. Your opponent cannot activate cards or effects in response
to this card's activation.
COMMON |
Rating: |
3 |
Comments: |
This card not only gets the same rating as Herald of
Ultimateness due to both cards relying on each other but this card also
basically ensures a successful Ritual Summon! |
NECH-EN065 |
|
Celestia
Field Spell
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can
banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on
the field; destroy it.
COMMON |
Rating: |
1 |
Comments: |
The boost is quite minimal and applies to both
players but the worst part is that you have to banish 3 of your Wyrms to
get rid of one card on the field. |
NECH-EN064 |
|
El Shaddoll Fusion
Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using
monsters from your hand or your side of the field as Fusion Materials.
You can only activate 1 "El Shaddoll Fusion" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It really doesn't bring anything new to the table
except that it's a Quick-Play Spell, which is sad because you can only
play one copy per turn compared to Polymerization. |
NECH-EN063 |
|
Hexatellarknight
Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz
Material attached to it. When a "tellarknight" Xyz Monster you control
is targeted for an attack: You can send 1 "tellarknight" card from your
hand to the Graveyard; negate that attack.
COMMON |
Rating: |
2 |
Comments: |
Any Satellarknight Xyz monsters will be stronger and
you can negate attacks made towards them but this works for both
players. |
NECH-EN062 |
|
Laser Qlip
Field Spell
During your Main Phase, you can Normal Summon 1 "Qli" monster in
addition to your Normal Summon/Set. (You can only gain this effect once
per turn.) Normal Summons of "Qli" monsters cannot be negated.
COMMON |
Rating: |
2 |
Comments: |
You could bring out two Qli monsters in a single
turn with less fail as their Normal Summons can't be negated but in
doing so, you'll likely be making them weaker and will be limited to a
Rank 4 Xyz Summon. |
NECH-EN061 |
|
Saqlifice
Equip Spell
Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed
by battle. The equipped monster can be treated as 2 Tributes for the
Tribute Summon of a "Qli" monster. If this card is sent from the field
to the Graveyard: You can add 1 "Qli" monster from your Deck to your
hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
Probably the best bit is being able to use the
equipped monster as 2 Tributes because then you only need one other
monster to play their big boss monster The first and last effect aren't
bad either though. |
NECH-EN060 |
|
Toy Vendor
Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and reveal it, then
if it is a "Fluffal" monster, you can Special Summon 1 monster from your
hand. Otherwise, discard the card you drew. If this card is sent to the
Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from
your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
You can make use of this in Decks like DARK or just
use it to get rid of any dead draws but Magical Mallet is better. |