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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

The New Challengers (Page 4)

NECH-EN079
Solemn Scolding
Counter Trap
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.
SECRET RARE
Rating: 1
Comments: I'm going to give this card more than a scolding as it's pretending to be Solemn Warning, which remains the better card as it's less costly and doesn't care what you have on the field.
NECH-EN078
Fusion Reserve
Normal Trap
Reveal 1 Fusion Monster from your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
ULTRA RARE
Rating: 3
Comments: Doesn't care what properties the Fusion Monster has so you can add high-level monsters like Evil HERO Malicious Edge or Dark Magician Girl and a Polymerization card you lost or used up to your hand.
NECH-EN077
Oasis of Dragon Souls
Continuous Trap
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
RARE
Rating: 3
Comments: There are times when you want to Special Summon in Defense Mode and it makes the monster a Wyrm monster, which can help for other cards you want to play that involve them.
NECH-EN076
Naturia Sacred Tree
Continuous Trap
If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn.
● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck.
● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.
RARE
Rating: 2
Comments: It isn't specific to the strength of either monster it Special Summons or what it can add when sent to the Graveyard by any means but only a select few cards are remotely worth adding to your hand or Special Summoning.
NECH-EN075
Yang Zing Brutality
Normal Trap
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.
COMMON
Rating: 2
Comments: Essentially a more restrained Limiter Removal as it's not only a Trap Card but makes its target have double its original ATK and DEF, then destroys it after the Damage Step.
NECH-EN074
Qlipper Launch
Normal Trap
Until the end of this turn, all Normal Summoned/Set "Qli" monsters currently on the field gain 300 ATK, but are unaffected by other Spell/Trap effects, also their effects are negated.
COMMON
Rating: 1
Comments: It gives a pitiful ATK boost and makes them unable to stop monster effects or be powered up any other way.
NECH-EN073
Qlimate Change
Normal Trap
Add up to 3 face-up "Qli" Pendulum Monster Cards from your Extra Deck to your hand. You can only activate 1 "Qlimate Change" per turn.
COMMON
Rating: 2
Comments: While real climate change has yet to be officially proven, this card has minor uses.
NECH-EN072
The Phantom Knights of Shadow Veil
Normal Trap
Target 1 face-up monster you control; it gains 300 ATK and DEF. When an opponent's monster declares a direct attack while this card is in your Graveyard: Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/
DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If Summoned this way, banish this card when it leaves the field.
COMMON
Rating: 2
Comments: It's the 2nd effect that actually gives it use, especially with Imperial Iron Wall, which'll let you bring it back whenever you want.
NECH-EN071
Punch-in-the-Box
Normal Trap
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if your do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.
COMMON
Rating: 3
Comments: A much better version of Magical Arm Shield as it doesn't care what cards you control, if any and not only does it negate the attacking monster's attack but gets rid of a second monster they control and weakens the first monster's ATK by the 2nd monster's ATK or DEF!
NECH-EN070
Performapal Revival
Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
COMMON
Rating: 2
Comments: It doesn't care whether the destroyed monster is a Performapal or not but only brings back Performapal monsters.
NECH-EN069
Command Performance
Normal Trap
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
COMMON
Rating: 2
Comments: I have yet to see Performapals do anything worth noting but this isn't all that bad in a Deck with them.
NECH-EN068
Cursed Bamboo Sword
Equip Spell
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
COMMON
Rating: 1
Comments: Curses are pure nonsense and this card only proves that. How am I supposed to be scared of a card that alters nothing of its target's properties and can only grab other equally useless cards?
NECH-EN067
Strike of the Monarchs
Quick-Play Spell
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effect until the end of this turn, then draw 1 card. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.
COMMON
Rating: 2
Comments: If your Monarch already used its effect, and/or is weak, this isn't too bad, especially being a Quick-Play Spell but the effect doesn't last long and you can more effectively achieve the same result with Effect Veiler.
NECH-EN066
Oracle of the Herald
Ritual Spell
This card is used to Ritual Summon "Herald of Ultimateness". You must also Tribute monsters from your hand or field whose total Levels equal 12 or more. Your opponent cannot activate cards or effects in response to this card's activation.
COMMON
Rating: 3
Comments: This card not only gets the same rating as Herald of Ultimateness due to both cards relying on each other but this card also basically ensures a successful Ritual Summon!
NECH-EN065
Celestia
Field Spell
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
COMMON
Rating: 1
Comments: The boost is quite minimal and applies to both players but the worst part is that you have to banish 3 of your Wyrms to get rid of one card on the field.
NECH-EN064
El Shaddoll Fusion
Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only activate 1 "El Shaddoll Fusion" per turn.
SUPER RARE
Rating: 2
Comments: It really doesn't bring anything new to the table except that it's a Quick-Play Spell, which is sad because you can only play one copy per turn compared to Polymerization.
NECH-EN063
Hexatellarknight
Field Spell
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
COMMON
Rating: 2
Comments: Any Satellarknight Xyz monsters will be stronger and you can negate attacks made towards them but this works for both players.
NECH-EN062
Laser Qlip
Field Spell
During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
COMMON
Rating: 2
Comments: You could bring out two Qli monsters in a single turn with less fail as their Normal Summons can't be negated but in doing so, you'll likely be making them weaker and will be limited to a Rank 4 Xyz Summon.
NECH-EN061
Saqlifice
Equip Spell
Equip only to a "Qli" monster. It gains 300 ATK and cannot be destroyed by battle. The equipped monster can be treated as 2 Tributes for the Tribute Summon of a "Qli" monster. If this card is sent from the field to the Graveyard: You can add 1 "Qli" monster from your Deck to your hand.
ULTRA RARE
Rating: 2
Comments: Probably the best bit is being able to use the equipped monster as 2 Tributes because then you only need one other monster to play their big boss monster The first and last effect aren't bad either though.
NECH-EN060
Toy Vendor
Continuous Spell
Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
COMMON
Rating: 2
Comments: You can make use of this in Decks like DARK or just use it to get rid of any dead draws but Magical Mallet is better.