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The New Challengers (Page 5)
NECH-EN099 | |
Number 99: Utopic Dragon LIGHT / Dragon-Type Xyz / Rank 10 / ATK 4000 / DEF 2000 3 Level 10 monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card. SECRET RARE |
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Rating: | 2 |
Comments: | You have a few options to Xyz Summon it and it can bring back other Number monsters from your Graveyard and those often need to detach materials to use their effects so having them negated isn't that big a deal but it can only stop monster effects that target it. |
NECH-EN098 | |
Guiding Light LIGHT / Fairy / Level 1 / ATK 0 / DEF 0 When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your Graveyard; Special Summon that target. COMMON |
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Rating: | 1 |
Comments: | A terrible guide because it's very vulnerable and can only retrieve Level 1 LIGHT monsters, most of which suck. |
NECH-EN097 | |
Shogi Lance EARTH / Beast-Warrior / Level 3 / ATK 500 / DEF 500 Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters. COMMON |
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Rating: | 2 |
Comments: | You can make a fairly easy Rank 6+ monster using this as it doesn't prevent you from using another copy of itself to change the Levels. |
NECH-EN096 | |
CXyz Barian Hope LIGHT / Warrior-Type Xyz / Rank 7 / ATK 0 / DEF 0 3 or more Level 7 monsters You can also Xyz Summon this card by using 1 monster you control with "Number C101" through "Number C107" in its name as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. You can target 1 "Number" monster in your Graveyard; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can only use this effect of "CXyz Barian Hope" once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | You'd probably be better off with that Number C101-107 monster as this card won't likely be getting much of a boost otherwise. |
NECH-EN095 | |
Number 39: Utopia Beyond LIGHT / Warrior-Type Xyz / Rank 6 / ATK 3000 / DEF 2500 2 Level 6 monsters If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls becomes 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target from your Graveyard, then gain 1250 LP. SUPER RARE |
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Rating: | 2 |
Comments: | Ranking up to this guy is your best option or you'll have a tough time getting it out but when you do, its stats are pretty high and you can drain the ATK of all your opponent's monsters the turn it hits the field but the other effect is subpar at best. |
NECH-EN094 | |
Xyz Change Tactics Continuous Spell When a "Utopia" monster is Xyz Summoned to your side of the field: You can pay 500 LP; draw 1 card. You can only control 1 "Xyz Change Tactics". RARE |
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Rating: | 1 |
Comments: | Being only able to control 1 copy at a time is bad enough but having to pay 500 LP to draw 1 card for Xyz Summoning a Utopia monster is also pretty bad because it's restrained to only a few Xyz Monsters and even fewer good ones. |
NECH-EN093 | |
Dododo Driver EARTH / Warrior / Level 4 / ATK 1800 / DEF 200 Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects: ● Increase its Level by 1. ● Reduce its Level by 1. COMMON |
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Rating: | 3 |
Comments: | Same as NECH-EN091's comments. |
NECH-EN092 | |
Gogogo Goram EARTH / Rock / Level 4 / ATK 2300 / DEF 0 If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard. COMMON |
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Rating: | 2 |
Comments: | You can work the side-effect to your advantage by Special Summoning it in Defense Mode with something like Marauding Captain but the other effect isn't all that great, even if it can send another copy of itself. |
NECH-EN091 | |
SZW - Fenrir Sword LIGHT / Beast / Level 4 / ATK 1800 / DEF 1100 When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand. COMMON |
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Rating: | 3 |
Comments: | Same as NECH-EN090's comments. |
NECH-EN090 | |
Ruffian Railcar EARTH / Machine / Level 4 / ATK 1800 / DEF 1000 Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. COMMON |
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Rating: | 3 |
Comments: | It's strong enough to survive on its own without any side-effects and that's enough to offset its subpar effects! |
NECH-EN089 | |
U.A. Powered Jersey Equip Spell Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. COMMON |
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Rating: | 2 |
Comments: | The archtype isn't all that bad and this makes them better but only for one turn as it banishes its host but can still be retrieved if you apply its host's effect. |
NECH-EN088 | |
U.A. Goalkeeper EARTH / Warrior / Level 6 / ATK 1000 / DEF 2800 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Goalkeeper". You can only Special Summon "U.A. Goalkeeper" once per turn this way. Once per turn, during your opponent's turn: You can target 1 "U.A." monster you control; once during this turn, it cannot be destroyed by battle or card effects (this is a Quick Effect). RARE |
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Rating: | 2 |
Comments: | High DEF for a Level 6 monster and can save even itself from destruction but only once per turn. |
NECH-EN087 | |
U.A. Midfielder EARTH / Warrior / Level 4 / ATK 1200 / DEF 1000 You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn. RARE |
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Rating: | 2 |
Comments: | The other effect is really the only reason why it's getting 2 stars instead of 1 because it can be a surprise when you bring out a stronger monster, though also a bit of a risk. |
NECH-EN086 | |
Fire Lake of the Burning Abyss Normal Trap Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets. SUPER RARE |
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Rating: | 2 |
Comments: | If you've already used up one of each Burning Abyss monster's bulleted effects, then this isn't too bad but you leave yourself open if you don't replace them with new monsters. |
NECH-EN085 | |
Virgil, Rock Star of the Burning Abyss LIGHT / Spellcaster-Type Synchro / Level 6 / ATK 2500 / DEF 1000 1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn. SECRET RARE |
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Rating: | 2 |
Comments: | The first effect is pretty lackluster as it's just stalling for time until the card is drawn again but you do get to draw a card when this guy is destroyed and its stats aren't too bad for its Level. |
NECH-EN084 | |
Calcab, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1400 / DEF 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand. RARE |
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Rating: | 2 |
Comments: | He's getting the lower end of 2 stars as his 2nd bulleted effect doesn't get rid of the threat for long or it can be chained in response. |
NECH-EN083 | |
Alich, Malebranche of the Burning Abyss DARK / Fiend / Level 3 / ATK 1200 / DEF 0 If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn. RARE |
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Rating: | 2 |
Comments: | It has your typical Burning Abyss effects and can also negate the effects of a threatening monster or destroy it if it's Spirit Reaper. |
NECH-EN082 | |
Rubic, Malebranche of the Burning Abyss DARK / Fiend-Type Tuner / Level 3 / ATK 100 / DEF 2100 If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn. ULTRA RARE |
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Rating: | 2 |
Comments: | A tuner that has the Burning Abyss effect self-destruct effect if with a non-Burning Abyss monster on your field but also comes with the good last effect. It does restrain itself to Burning Abyss Synchros and has 2100 DEF through. |
NECH-EN081 | |
Fusion Substitute Normal Spell (This card's name is always treated as "Polymerization".) Fusion Summon 1 monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card. COMMON |
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Rating: | 2 |
Comments: | It can only use Fusion Materials from the field but you can also just have it sit in the Graveyard and use regular Polymerization, then get the Fusion Monster ready for a later Fusion Summon and draw a card but the original is still the better choice. |
NECH-EN080 | |
Different Dimension Encounter Normal Trap If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. COMMON |
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Rating: | 1 |
Comments: | Encountering bad cards like this is always a disappointment because it means you have begun or continued a pile of cards that'll never see play. |