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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Magician's Force (Page 5)

MFC-095
Pitch-Black Power Stone
Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
COMMON
Rating: 1
Comments: Feeds cards like Breaker but that's about it.
MFC-094
Mega Ton Magical Cannon
Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
RARE
Rating: 1
Comments: First you need 10 Spell Counters on your field. It does clear your opponent's field but your opponent can chain Magic Jammer or the like and negate it.
MFC-093
Pigeonholing Books of Spell
Quick-Play Spell
See the 3 cards from the top of your opponents Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
COMMON
Rating: 1
Comments: It's about as bad as Senri Eye, except without the cost. Don't use this card.
MFC-092
My Body as a Shield
Quick-Play Spell
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
COMMON
Rating: 2
Comments: This card has almost no uses with the main uses for it banned from play.
MFC-091
Jar Robber
Quick-Play Spell
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
COMMON
Rating: 1
Comments: With Pot of Greed out of the picture, this card is completely useless.
MFC-090
Emblem of Dragon Destroyer
Normal Spell
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
COMMON
Rating: 2
Comments: Okay for retrieving your Buster Blader to quickly summon Dark Paladin but that's about it.
MFC-089
Senri Eye
Continuous Spell
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
COMMON
Rating: 1
Comments: The only good thing about this card is the low cost to activate its effect. Nevertheless, it isn't worth using.
MFC-088
Mass Driver
Continuous Spell
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: Losing a monster you have isn't worth knocking off only 400 LPs from your opponent so don't use this card.
MFC-087
Gather Your Mind
Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
COMMON
Rating: 1
Comments: Indeed gather your mind, not for this card but for a better card instead.
MFC-086
Big Bang Shot
Equip Spell
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
RARE
Rating: 2
Comments: Power up an already strong monster like BEWD and give it trample ability but all your opponent needs to do is destroy the monster and it's removed from play.
MFC-085
Continuous Destruction Punch
Continuous Spell
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
RARE
Rating: 2
Comments: Not too bad when your monster's DEF is higher than your opponent's attacking monster's ATK but since it doesn't include being equal to your opponent's monster's ATK, its rating is 2/5.
MFC-084
Amazoness Spellcaster
Normal Spell
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
COMMON
Rating: 2
Comments: An okay card to use when your Amazoness monsters are weaker but even Shield & Sword is better because it swaps the ATK and DEF of all monsters on the field.
MFC-083
Dark Cat with White Tail
EARTH / Beast / Level 2 / ATK 800 / DEF 500
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.
COMMON
Rating: 1
Comments: Use Man-Eater or Old Vindictive instead.
MFC-082
Ultimate Obedient Fiend
FIRE / Fiend / Level 10 / ATK 3500 / DEF 3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
COMMON
Rating: 1
Comments: He's very obedient since he can't attack unless you have no cards in your hand or on the field but that makes him virtually unplayable.
MFC-081
Cat's Ear Tribe
EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 100
During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
RARE
Rating: 2
Comments: I gave this card 2/5 for no matter what your opponent does to his or her's monsters, when they attack this card, they'll go with it.
MFC-080
Koitsu
WATER / Fairy-Type Union / Level 10 / ATK 200 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: Why 2/5? He makes the very unplayable Aitsu at least somewhat playable by giving it 3000 ATK and trample. If you're going to run him, include Mother Grizzly so he can be summoned more easily.