*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Visual card ratings No DJCR No DJCR text Visual Spoiler     Card spoiler

Magician's Force

MFC-107
Card Type: Spell Card
Card Info Diffusion Wave-Motion
Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.
SECRET RARE
Rating: 3
Comments: Works well with Dark Magician or Dark Paladin!
MFC-106
Card Type: Spell Card
Card Info Double Spell
Normal Spell
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.
ULTRA RARE
Rating: 3
Comments: With Magician of Faith banned, this card is as close as you can get.
MFC-105
Card Type: Fusion Monster
Card Info Dark Paladin (original artwork)
DARK / Spellcaster-Type Fusion / Level 8 / ATK 2900 / DEF 2400
"Dark Magician" + "Buster Blader"
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.
ULTRA RARE
Rating: 4
Comments: A very powerful monster! Even BEWD is no match for this monster as for every Dragon-Type monster on the field and in both players' graveyards, this guy gets 500 ATK!
MFC-104
Card Type: Trap Card
Card Info The Spell Absorbing Life
Normal Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
COMMON
Rating: 2
Comments: This card can give your Life Points a nice boost but most of the time it'll be less than 1000.
MFC-103
Card Type: Trap Card
Card Info Anti-Spell
Counter Trap
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.
COMMON
Rating: 1
Comments: Use Magic Jammer instead.
MFC-102
Card Type: Trap Card
Card Info Disarmament
Normal Trap
Destroy all Equip Spell Cards on the field.
COMMON
Rating: 1
Comments: If you HAVE to use a card that does this, use Eternal Rest instead but otherwise, use neither card.
MFC-101
Card Type: Trap Card
Card Info Remove Brainwashing
Continuous Trap
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.
COMMON
Rating: 2
Comments: If your opponent Snatch Stole your monster, this can be useful but elsewhere, it's not going to work, especially if your stolen monster is Jinzo.
MFC-100
Card Type: Trap Card
Card Info Miracle Restoring
Normal Trap
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.
COMMON
Rating: 1
Comments: Use Premature Burial instead.
MFC-099
Card Type: Trap Card
Card Info Hidden Book of Spell
Normal Trap
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.
COMMON
Rating: 1
Comments: With all the big Spell Cards banned from play, there is no need for a card like this.
MFC-098
Card Type: Trap Card
Card Info Exhausting Spell
Normal Trap
Remove all Spell Counters on both sides of the field.
COMMON
Rating: 1
Comments: Your opponent will also be exhausted from laughing at you so hard for playing this horrible card.
MFC-097
Card Type: Trap Card
Card Info Dramatic Rescue
Normal Trap
You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner's hand and Special Summon another monster from your hand in face-up Attack or Defense Position.
RARE
Rating: 2
Comments: Same as MFC-096's comments.
MFC-096
Card Type: Trap Card
Card Info Amazoness Archers
Normal Trap
You can only activate this card when your opponent declares an attack and if there is a monster(s) on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent's side of the field are changed to face-up Attack Position (Flip Effects are not activated), and as long as they remain face-up on the field, their ATK(s) are decreased by 500 points. Your opponent must attack with all of his/her monsters.
SUPER RARE
Rating: 2
Comments: If you aren't running Amazoness or Amazon Archer monsters, don't use this.
MFC-095
Card Type: Trap Card
Card Info Pitch-Black Power Stone
Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
COMMON
Rating: 1
Comments: Feeds cards like Breaker but that's about it.
MFC-094
Card Type: Spell Card
Card Info Mega Ton Magical Cannon
Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponents side of the field.
RARE
Rating: 1
Comments: First you need 10 Spell Counters on your field. It does clear your opponent's field but your opponent can chain Magic Jammer or the like and negate it.
MFC-093
Card Type: Spell Card
Card Info Pigeonholing Books of Spell
Quick-Play Spell
See the 3 cards from the top of your opponents Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.
COMMON
Rating: 1
Comments: It's about as bad as Senri Eye, except without the cost. Don't use this card.
MFC-092
Card Type: Spell Card
Card Info My Body as a Shield
Quick-Play Spell
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
COMMON
Rating: 2
Comments: This card has almost no uses with the main uses for it banned from play.
MFC-091
Card Type: Spell Card
Card Info Jar Robber
Quick-Play Spell
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.
COMMON
Rating: 1
Comments: With Pot of Greed out of the picture, this card is completely useless.
MFC-090
Card Type: Spell Card
Card Info Emblem of Dragon Destroyer
Normal Spell
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.
COMMON
Rating: 2
Comments: Okay for retrieving your Buster Blader to quickly summon Dark Paladin but that's about it.
MFC-089
Card Type: Spell Card
Card Info Senri Eye
Continuous Spell
During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.
COMMON
Rating: 1
Comments: The only good thing about this card is the low cost to activate its effect. Nevertheless, it isn't worth using.
MFC-088
Card Type: Spell Card
Card Info Mass Driver
Continuous Spell
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: Losing a monster you have isn't worth knocking off only 400 LPs from your opponent so don't use this card.
MFC-087
Card Type: Spell Card
Card Info Gather Your Mind
Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
COMMON
Rating: 1
Comments: Indeed gather your mind, not for this card but for a better card instead.
MFC-086
Card Type: Spell Card
Card Info Big Bang Shot
Equip Spell
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as battle damage to your opponent's Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.
RARE
Rating: 2
Comments: Power up an already strong monster like BEWD and give it trample ability but all your opponent needs to do is destroy the monster and it's removed from play.
MFC-085
Card Type: Spell Card
Card Info Continuous Destruction Punch
Continuous Spell
When the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster on your side of the field, destroy the attacking monster. Damage calculation is applied normally.
RARE
Rating: 2
Comments: Not too bad when your monster's DEF is higher than your opponent's attacking monster's ATK but since it doesn't include being equal to your opponent's monster's ATK, its rating is 2/5.
MFC-084
Card Type: Spell Card
Card Info Amazoness Spellcaster
Normal Spell
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent's side of the field.
COMMON
Rating: 2
Comments: An okay card to use when your Amazoness monsters are weaker but even Shield & Sword is better because it swaps the ATK and DEF of all monsters on the field.
MFC-083
Card Type: Effect Monster
Card Info Dark Cat with White Tail
EARTH / Beast / Level 2 / ATK 800 / DEF 500
FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.
COMMON
Rating: 1
Comments: Use Man-Eater or Old Vindictive instead.
MFC-082
Card Type: Effect Monster
Card Info Ultimate Obedient Fiend
FIRE / Fiend / Level 10 / ATK 3500 / DEF 3000
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.
COMMON
Rating: 1
Comments: He's very obedient since he can't attack unless you have no cards in your hand or on the field but that makes him virtually unplayable.
MFC-081
Card Type: Effect Monster
Card Info Cat's Ear Tribe
EARTH / Beast-Warrior / Level 1 / ATK 200 / DEF 100
During the Damage Step of your opponent's turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.
RARE
Rating: 2
Comments: I gave this card 2/5 for no matter what your opponent does to his or her's monsters, when they attack this card, they'll go with it.
MFC-080
Card Type: Effect Monster
Card Info Koitsu
WATER / Fairy-Type Union / Level 10 / ATK 200 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 3000 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: Why 2/5? He makes the very unplayable Aitsu at least somewhat playable by giving it 3000 ATK and trample. If you're going to run him, include Mother Grizzly so he can be summoned more easily.
MFC-079
Card Type: Effect Monster
Card Info Magical Merchant
LIGHT / Insect / Level 1 / ATK 200 / DEF 700
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.
COMMON
Rating: 1
Comments: With so few good Spell Cards out right now, this card has very limited playability as not only will you probably lose a large portion of your deck but you'll get a Spell Card you can't use!
MFC-078
Card Type: Effect Monster
Card Info

Cliff the Trap Remover
DARK / Warrior / Level 3 / ATK 1200 / DEF 1000

When this card inflicts Battle Damage to your opponents Life Points, you can select and activate 1 of the following effects:

● Destroy 1 Spell Card or Trap Card on the field.

● Send 2 cards from the top of your opponent's Deck to his/her Graveyard.

COMMON

Rating: 1
Comments: Hardly worth the deck space so keep him out.
MFC-077
Card Type: Effect Monster
Card Info Des Koala
DARK / Beast / Level 3 / ATK 1100 / DEF 1800
FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.
RARE
Rating: 3
Comments: Whether he lives or dies, he will certainly leave your opponent with at least 1200 LPs less than before the attack. Although, with so few 1900 ATK monsters out, he'll probably do more damage.
MFC-076
Card Type: Effect Monster
Card Info Tribe-Infecting Virus
WATER / Aqua / Level 4 / ATK 1600 / DEF 1000
Discard 1 card from your hand and declare 1 Type of monster to destroy all face-up monsters of the declared Type on both sides of the field.
SUPER RARE
Rating: 3
Comments: What gives a monster, normally worthy of a 1/5, 3/5? His ability to have a Raigeki effect on your opponent, all at the cost of 1 card from your hand. It's no wonder he's a Super Rare!
MFC-075
Card Type: Effect Monster
Card Info Armor Exe
LIGHT / Rock / Level 4 / ATK 2400 / DEF 1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your opponents Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.
RARE
Rating: 1
Comments: He may have tons of armor on him but that doesn't do him any good as he will most likely be ignored by experienced duelists. Don't ever use him.
MFC-074
Card Type: Effect Monster
Card Info Royal Magical Library
LIGHT / Spellcaster / Level 4 / ATK 0 / DEF 2000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.
COMMON
Rating: 2
Comments: 2000 DEF will allow it to stay on the field probably long enough to use its effect once, maybe twice if lucky but it has no ATK to back it up for later.
MFC-073
Card Type: Effect Monster
Card Info Magical Scientist
DARK / Spellcaster / Level 1 / ATK 300 / DEF 300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponents Life Points directly, and is returned to your Fusion Deck at the end of the turn.
COMMON
Rating: 1
Comments: Very low stats and having to pay 1000 Life Points for a monster that won't last one turn on the field doesn't help this card at all.
MFC-072
Card Type: Effect Monster
Card Info Magical Plant Mandragola
DARK / Spellcaster / Level 2 / ATK 500 / DEF 200
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.
COMMON
Rating: 2
Comments: Helps for monsters like Breaker but that's about it.
MFC-071
Card Type: Effect Monster
Card Info Breaker the Magical Warrior
DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1000
When this card is successfully Normal Summoned, put 1 Spell Counter on it (max 1). Increase the ATK of this monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.
ULTRA RARE
Rating: 2
Comments: I would rate him higher if his stats were higher but he at least gets 2 stars for temporarily becoming a 1900 ATK monster.
MFC-070
Card Type: Effect Monster
Card Info Pixie Knight
LIGHT / Spellcaster / Level 2 / ATK 1300 / DEF 200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your Deck.
COMMON
Rating: 1
Comments: Her stats don't cut it first of all. Second, having your opponent choose the Spell Card to be placed on the top of your deck is just horrible.
MFC-069
Card Type: Effect Monster
Card Info Magical Marionette
DARK / Spellcaster / Level 5 / ATK 2000 / DEF 1000
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field.
COMMON
Rating: 2
Comments: The one tribute keeps this card from getting a higher rating as otherwise, it'd become quite the strong monster with each Spell Card used.
MFC-068
Card Type: Effect Monster
Card Info Chaos Command Magician
LIGHT / Spellcaster / Level 6 / ATK 2400 / DEF 1900
Negate the effect of a Monster Card that specifically designates this 1 card as a target.
ULTRA RARE
Rating: 4
Comments: Very high ATK and preventing Man-Eaters, Old Vindictive and others from selecting him as a target!
MFC-067
Card Type: Effect Monster
Card Info Old Vindictive Magician
DARK / Spellcaster / Level 2 / ATK 450 / DEF 600
FLIP: Destroys 1 monster on the field (regardless of position).
COMMON
Rating: 3
Comments: Knock-out even the strongest monsters!
MFC-066
Card Type: Effect Monster
Card Info Apprentice Magician
DARK / Spellcaster / Level 2 / ATK 400 / DEF 800
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.
RARE
Rating: 2
Comments: Hardly any stats to have it survive but what allows it to receive 2/5 is its effects, which can be helpful to use on other monsters or for yourself.
MFC-065
Card Type: Effect Monster
Card Info Skilled Dark Magician
DARK / Spellcaster / Level 4 / ATK 1900 / DEF 1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
SUPER RARE
Rating: 4
Comments: High ATK and the capability of being able to bring out an even stronger monster! Plus it can be summoned right away and gets Spell Counters from your Spell Cards too!
MFC-064
Card Type: Effect Monster
Card Info Skilled White Magician
LIGHT / Spellcaster / Level 4 / ATK 1700 / DEF 1900
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.
SUPER RARE
Rating: 3
Comments: It at least has 1900 DEF allowing it to hopefully stay on the field long enough for you to bring out the "dragon slayer".
MFC-063
Card Type: Effect Monster
Card Info Amazoness Tiger
EARTH / Beast / Level 4 / ATK 1100 / DEF 1500
Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.
RARE
Rating: 2
Comments: At least she gains ATK for herself for she wouldn't get very far otherwise and probably even with the +400 ATK she won't get too far either.
MFC-062
Card Type: Effect Monster
Card Info Amazoness Blowpiper
EARTH / Warrior / Level 3 / ATK 800 / DEF 1500
Select 1 face-up monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 points until the end of this turn.
COMMON
Rating: 1
Comments: She has to stay on the field to get her effect, which isn't very likely with her stats. Don't use her. 
MFC-061
Card Type: Effect Monster
Card Info Amazoness Swords Woman
EARTH / Warrior / Level 4 / ATK 1500 / DEF 1600
The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this monster.
ULTRA RARE
Rating: 3
Comments: She gets the 3/5 for making your opponent take the damage you would take when she battles so use cards to keep her on the field and she'll really hurt your opponent!
MFC-060*
Card Type: Effect Monster
Card Info Amazoness Fighter
EARTH / Warrior / Level 4 / ATK 1300 / DEF 1300
All Battle Damage to this card's controller that he/she takes from a battle involving this monster becomes 0.
COMMON
Rating: 2
Comments: Not much of a fighter with only 1300 ATK and DEF. It's certainly a good thing she reduces damage from her battles to 0 for she'd never get any higher than 1/5 otherwise.
MFC-059
Card Type: Effect Monster
Card Info Amazoness Paladin
EARTH / Warrior / Level 4 / ATK 1700 / DEF 300
Increase the ATK of this monster by 100 points for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".
COMMON
Rating: 2
Comments: A 1700 ATK monster with potential to rise to 2200 ATK; not too bad but not great either as you won't likely have 4 other Amazoness or Amazon Archers monsters on the field.
MFC-058
Card Type: Normal Monster
Card Info Luster Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 1600
A very beautiful dragon covered with sapphire.  It does not like fights, but has incredibly high attack power.
ULTRA RARE
Rating: 4
Comments: UDE had every right to make this card hard to get because most monsters in prior sets cannot match it, or even come close to it! Perfect for just about any deck!
MFC-057
Card Type: Normal Monster
Card Info Sonic Duck
WIND / Winged Beast / Level 3 / ATK 1700 / DEF 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
COMMON
Rating: 2
Comments: 1700 ATK barely cuts it at this point in the game and won't last too long on the field without proper support.
MFC-056
Card Type: Normal Monster
Card Info Aitsu
FIRE / Fairy / Level 5 / ATK 100 / DEF 100
He seems to be very unreliable, but he might have incredible potential.
COMMON
Rating: 1
Comments: He may be a 5-star monster but he's not getting a 5-star rating, in fact I gave him 1/5 and he's well-deserving of it too because it's a waste of a tribute and he has no potential, contrary to his flavor text.
MFC-055
Card Type: Normal Monster
Card Info Great Angus
FIRE / Beast / Level 4 / ATK 1800 / DEF 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
COMMON
Rating: 4
Comments: With so few 1900 ATK monsters, getting strong monsters like this one are no problem and are sure to devastate your opponent!
MFC-054
Card Type: Fusion Monster
Card Info YZ-Tank Dragon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2100 / DEF 2200
"Y-Dragon Head" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down monster card on your opponent's side of the field.
SUPER RARE
Rating: 2
Comments: The weakest of the XYZ Fusion monsters and perhaps the one with the weakest effect. For Kaiba decks, this card isn't too bad but I'd rather use XYZ or XZ than this card elsewhere.
MFC-053
Card Type: Fusion Monster
Card Info XZ-Tank Cannon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2400 / DEF 2100
"X-Head Cannon" + "Z-Metal Tank"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one face down Spell or Trap card on your opponent's side of the field.
SUPER RARE
Rating: 3
Comments: A solid 2400 ATK monster! The only downside is that unlike its counterpart, which can destroy any Spell or Trap Card, this one can only destroy face down ones.
MFC-052
Card Type: Fusion Monster
Card Info XYZ-Dragon Cannon (original artwork)
LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" 
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard one card from your hand to destroy one card on your opponent's side of the field.
ULTRA RARE
Rating: 4
Comments: A very strong monster! Not only does its effect target and destroy any card on the field but it can be used multiple times per turn! Its summoning requirement keeps its rating from reaching 5/5.
MFC-051
Card Type: Fusion Monster
Card Info XY-Dragon Cannon
LIGHT / Machine-Type Fusion / Level 6 / ATK 2200 / DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy one face-up Spell or Trap card on your opponent's side of the field.
ULTRA RARE
Rating: 2
Comments: Not sure why this card should be an Ultra Rare except for maybe the effect can be used multiple times but this card is easily susceptible to Bottomless Trap Hole.
MFC-050
Card Type: Trap Card
Card Info Adhesion Trap Hole
Normal Trap
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.
COMMON
Rating: 2
Comments: This card isn't too bad against most monsters (except Jinzo), however the monster stays on the field and that brings this card's rating to 2/5.
MFC-049
Card Type: Trap Card
Card Info

Formation Union
Normal Trap

Select and activate 1 of the following effects:

● Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.

● Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.

COMMON

Rating: 1
Comments: Don't use this card and instead just use the Union monster's effect.
MFC-048
Card Type: Trap Card
Card Info Rivalry of Warlords
Continuous Trap
Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.
COMMON
Rating: 1
Comments: If you're running only one type of monster in your deck, this card is okay but that reason alone won't raise this card's rating any higher for me.
MFC-047
Card Type: Trap Card
Card Info Physical Double
Normal Trap
You can only activate this card during your opponent's turn. Select 1 monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.
COMMON
Rating: 1
Comments: Your opponent won't be seeing double because the token dies at the End Phase. Don't bother with this card.
MFC-046
Card Type: Trap Card
Card Info Secret Barrel
Normal Trap
Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200 points.
COMMON
Rating: 2
Comments: Most of the time the damage this card deals will be minimal but, there will probably be times where this card deals a reasonable amount of damage.
MFC-045
Card Type: Trap Card
Card Info Pineapple Blast
Normal Trap
You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent's side off the field then your side, destroy your opponent's monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.
COMMON
Rating: 1
Comments: Not worth the effort or the deck space to use.
MFC-044
Card Type: Trap Card
Card Info Meteorain
Normal Trap
During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: A poor excuse not to use Fairy Meteor Crush. Use FMC instead.
MFC-043
Card Type: Trap Card
Card Info

Spell Shield Type-8
Counter Trap

Select and activate 1 of the following effects:

● Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.

● Send 1 card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

SUPER RARE

Rating: 1
Comments: Use Magic Jammer instead.
MFC-042
Card Type: Trap Card
Card Info Thunder of Ruler
Normal Trap
You can only activate this card during your opponent's Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.
COMMON
Rating: 3
Comments: A nice substitute if you don't have Negate Attack, especially since you can use it before the Battle Phase! Since it can only be activated at your opponent's Standby Phase, its rating is 3/5.
MFC-041
Card Type: Trap Card
Card Info Huge Revolution
Normal Trap
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponents hand to the Graveyard and destroy all cards your opponent controls on the field.
COMMON
Rating: 2
Comments: Another situational card. You must have all 3 of its components face up on the field but in return, all your opponent's cards, including in the hand, goes to the Graveyard which is why this card's rating is 2/5.
MFC-040
Card Type: Spell Card
Card Info Wave-Motion Cannon
Continuous Spell
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was activated x 1000 points.
COMMON
Rating: 2
Comments: It can inflict major damage but the card must be on the field and if destroyed before hand, it doesn't deal damage. This is why its rating is 2/5.
MFC-039
Card Type: Spell Card
Card Info Tribute Doll
Normal Spell
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.
RARE
Rating: 2
Comments: If the monster could attack the turn it was summoned, this card would've gotten a higher rating.
MFC-038
Card Type: Spell Card
Card Info Kishido Spirit
Continuous Spell
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
COMMON
Rating: 3
Comments: Take down any monster that rivals yours while still keeping your monster on the field! Since it only works when the monsters' ATKs are equal, its rating is 3/5.
MFC-037
Card Type: Spell Card
Card Info Metalsilver Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.
COMMON
Rating: 2
Comments: Pretty much the same card as Raregold Armor, only difference is only the target monster can be selected by a card effect.
MFC-036
Card Type: Spell Card
Card Info Raregold Armor
Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
COMMON
Rating: 2
Comments: This card comes in handy when you have a monster with high DEF or cannot be destroyed in battle but it has limited uses.
MFC-035
Card Type: Spell Card
Card Info Dark Core
Normal Spell
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.
RARE
Rating: 1
Comments: Discarding 1 card to only remove from play a face up monster isn't worth it so don't use this card.
MFC-034
Card Type: Spell Card
Card Info Ante
Normal Spell
Each player selects 1 card from his/her hand, then sees the Level of stars of the selected cards. The card with more level stars than the other returns to the hand of the player that selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not monster cards are treated as level 0. If both players chose cards that have the same star level, then the cards are returned to the hands of the players who selected them.
RARE
Rating: 1
Comments: Overall horrible.
MFC-033
Card Type: Spell Card
Card Info

Poison of the Old Man
Quick-Play Spell

Select and activate 1 of the following effects:

- Increases your Life Points by 1200 points.

- Inflict 800 points of Direct Damage to your opponents Life Points.

COMMON

Rating: 2
Comments: Give yourself 1200 Life Points! However, the 800 damage isn't much to deal.
MFC-032
Card Type: Spell Card
Card Info Autonomous Action Unit
Equip Spell
Pay 1500 Life Points. Select 1 Monster Card from your opponents Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.
COMMON
Rating: 1
Comments: Even with Monster Reborn banned, there is no reason to use this card as Premature Burial has a less steeper cost
MFC-031
Card Type: Spell Card
Card Info Kaiser Colosseum
Continuous Spell
When there is 1 or more monsters on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monsters on the field than the controller of this card.
COMMON
Rating: 2
Comments: I'll rate this card 2/5 for preventing your opponent from having more monsters than you do but due to the fact that you need at least 1 monster to have the effect, this card's rating will stay at 2/5.
MFC-030
Card Type: Spell Card
Card Info Combination Attack
Quick-Play Spell
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
RARE
Rating: 1
Comments: I would much rather keep the monster equipped to prevent the actual monster from being destroyed in battle, unless I needed another tribute monster and didn't have Demotion in my hand.
MFC-029
Card Type: Spell Card
Card Info Demotion
Equip Spell
Downgrade the monster equipped with this card by 2 levels.
COMMON
Rating: 3
Comments: Make a Level 4 slide under Gravity Bind or even make a Level 6 WATER Monster with Umi out, escape Gravity Bind!
MFC-028
Card Type: Spell Card
Card Info Frontline Base
Continuous Spell
Once per turn during your Main Phase you can Special Summon 1 Union monster of Level 4 or lower from your hand.
COMMON
Rating: 3
Comments: A good card to help you summon the deadly XYZ Dragon Cannon or just to tribute the monsters for better ones!
MFC-027
Card Type: Spell Card
Card Info White Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.
COMMON
Rating: 4
Comments: Since it needs Paladin of White Dragon to be used, its rating is the same as that card's.
MFC-026
Card Type: Ritual Monster
Card Info Paladin of White Dragon
LIGHT / Dragon-Type Ritual / Level 4 / ATK 1900 / DEF 1200
This monster can only be Ritual Summoned with the Ritual Spell Card, "White Dragon Ritual." You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculations. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)
ULTRA RARE
Rating: 4
Comments: A strong 1900 ATK monster with the ability to bring out the big bad Blue-Eyes!
MFC-025
Card Type: Effect Monster
Card Info Roulette Barrel
LIGHT / Machine / Level 4 / ATK 1000 / DEF 2000
Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose Level is equal to the result.
COMMON
Rating: 2
Comments: Another monster with 2000 DEF but he at least can potentially destroy an opponent's monster with his effect.
MFC-024
Card Type: Effect Monster
Card Info Great Phantom Thief
EARTH / Spellcaster / Level 3 / ATK 1000 / DEF 1000
Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.
RARE
Rating: 1
Comments: With a name like "Great Phantom Thief", I expected much more than 1000 ATK and DEF and a mediocre effect.
MFC-023
Card Type: Effect Monster
Card Info Dimension Jar
DARK / Machine / Level 2 / ATK 200 / DEF 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
COMMON
Rating: 1
Comments: In most cases, this card won't work to your advantage so use it at your own risk. 
MFC-022
Card Type: Effect Monster
Card Info Helping Robo for Combat
LIGHT / Machine / Level 4 / ATK 1600 / DEF 0
Each time this monster destroys 1 of your opponent's monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.
RARE
Rating: 1
Comments: A mere 1600 ATK is just horrible and that 0 DEF doesn't help, making its effect utterly useless unless you can power it up.
MFC-021
Card Type: Effect Monster
Card Info Neko Mane King
EARTH / Beast / Level 1 / ATK 0 / DEF 0
During your opponents turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap or Monster Card, your opponent's turn ends.
COMMON
Rating: 1
Comments: Very situational. Under most cases, it'll just go to the Graveyard without its effect activating.
MFC-020
Card Type: Effect Monster
Card Info Spell Canceller
WIND / Machine / Level 5 / ATK 1800 / DEF 1500
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The Effects of all face-up Spell cards are also negated.
ULTRA RARE
Rating: 2
Comments: Negating all Spell Cards for one tribute isn't too bad but the stats and negating your Spells too aren't so good for a monster requiring one tribute.
MFC-019
Card Type: Effect Monster
Card Info D. D. Crazy Beast
EARTH / Beast / Level 3 / ATK 1400 / DEF 1400
A monster destroyed by this card in battle is removed from play.
RARE
Rating: 1
Comments: The only thing crazier than this card is you if you actually use it.
MFC-018
Card Type: Effect Monster
Card Info Union Rider
WIND / Machine / Level 2 / ATK 1000 / DEF 1000
You can take a Union Monster that is currently a monster on your opponents side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.
COMMON
Rating: 1
Comments: His stats are about as low as the number of Union monsters he can equip to but odds are high (if you're smart) that you won't even use this card.
MFC-017
Card Type: Effect Monster
Card Info Freezing Beast
WATER / Aqua-Type Union / Level 4 / ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
COMMON
Rating: 1
Comments: Same as MFC-016's comments.
MFC-016
Card Type: Effect Monster
Card Info Burning Beast
FIRE / Pyro-Type Union / Level 4 / ATK 1500 / DEF 1000
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead).
COMMON
Rating: 1
Comments: A mere 1500 ATK and 1000 DEF isn't going to do much in this game and even with his partner equipped to him, he will, eventually, hurt you back and destroy your own Spell and Trap Cards.
MFC-015
Card Type: Effect Monster
Card Info Des Dendle
EARTH / Plant-Type Union / Level 4 / ATK 300 / DEF 2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: This is who I was talking about in Vampire Orchis' comments. He packs 2000 DEF, which can stop most monsters out there, except Summoned Skull, BEWD and DM.
MFC-014
Card Type: Effect Monster
Card Info Vampire Orchis
EARTH / Plant / Level 4 / ATK 1700 / DEF 1000
When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.
COMMON
Rating: 2
Comments: With all the 1800 and 1900 ATK monsters being hard to get (except for Dark Blade), this guy might see some play, especially since he brings out another monster with the capability of lasting on the field.
MFC-013
Card Type: Effect Monster
Card Info Second Goblin
DARK / Fiend-Type Union / Level 1 / ATK 100 / DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 1
Comments: I suppose you can use this guy to keep the Giant Orc poised for battle when you aren't using him just for laughs seeing as how his stats only escort him to the Graveyard.
MFC-012
Card Type: Effect Monster
Card Info Giant Orc
DARK / Fiend / Level 4 / ATK 2200 / DEF 0
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.
COMMON
Rating: 1
Comments: He may be a giant orc but how does that compare to the giant "0" in his DEF slot. Even the Attack Force from PSV dwarf this guy.
MFC-011
Card Type: Effect Monster
Card Info Zombie Tiger
EARTH / Zombie-Type Union / Level 3 / ATK 1400 / DEF 1600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent's monsters, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 1
Comments: Had this tiger had the real zombie effect of not dying, his rating would surely be higher but it doesn't and since that's the case, don't use him.
MFC-010
Card Type: Effect Monster
Card Info Decayed Commander
EARTH / Zombie / Level 4 / ATK 1000 / DEF 1500
When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.
COMMON
Rating: 1
Comments: I wonder why he's decaying? Probably because no one uses him and with good reason for the Spirit Reaper is a much better card as he'll remain on the field after every attack.
MFC-009
Card Type: Effect Monster
Card Info Kiryu
DARK / Dragon-Type Union / Level 5 / ATK 2000 / DEF 1500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position.  When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: A 2/5 for a monster whose stats barely surpass the much-more-playable 4-star rated monsters? I only gave him this rating because of his ability to let DB attack directly.
MFC-008
Card Type: Effect Monster
Card Info Pitch-Dark Dragon
DARK / Dragon-Type Union / Level 3 / ATK 900 / DEF 600
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, that monsters ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead).
COMMON
Rating: 2
Comments: Power up your already strong Dark Blade and give it trample but that's literally about all this card has.
MFC-007
Card Type: Normal Monster
Card Info Dark Blade
DARK / Warrior / Level 4 / ATK 1800 / DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
RARE
Rating: 4
Comments: It s a wonder why with the same stats as X-Head Cannon and one rarity lower that this strong monster is more easily obtainable than his machine counterpart!
MFC-006
Card Type: Effect Monster
Card Info Z-Metal Tank
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300
Once per turn during your Main Phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 600 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead.
SUPER RARE
Rating: 2
Comments: Same as MFC-005's comments.
MFC-005
Card Type: Effect Monster
Card Info Y-Dragon Head
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600
Once per turn during your main phase if you control this monster on your field you can equip this monster on one of your "X-Head Cannon" or "Z Metal Tank" as an Equip Spell Card. OR you can change it back to a monster in face up Attack Position. When equipped to a monster by this cards effect that monster's ATK/DEF is increased by 400 points. A monster can only be equipped with one Union Monster at a time. If a monster that has this card equipped to it is destroyed, destroy this card instead.
SUPER RARE
Rating: 2
Comments: It helps to power up X-HC and is a necessary component to bring out the nasty XYZ Dragon Cannon so use him there.
MFC-004
Card Type: Normal Monster
Card Info X-Head Cannon
LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
SUPER RARE
Rating: 4
Comments: With such high ATK, it's no wonder this card's a Super Rare! A must for Machine or just overall Beat down!
MFC-003
Card Type: Normal Monster
Card Info United Resistance
WIND / Thunder / Level 3 / ATK 1000 / DEF 600
The people that gather to swear to fight their oppressors. A revolution is coming.
COMMON
Rating: 1
Comments: If their united resistance can only muster up 1000 ATK and 400 DEF, then a revolution will becoming and it'll be one where cards this bad don't exist.
MFC-002
Card Type: Normal Monster
Card Info Oppressed People
WATER / Aqua / Level 1 / ATK 400 / DEF 2000
They are oppressed, but believe they will have their freedom someday.
COMMON
Rating: 2
Comments: They aren't very oppressive other than for their 2000 DEF.
MFC-001
Card Type: Normal Monster
Card Info People Running About
FIRE / Pyro / Level 2 / ATK 600 / DEF 600
Although they always suffer in silence, they swear an oath to inevitably revolt.
COMMON
Rating: 1
Comments: If these people are going to be running about, they won't be doing so very long and will end up in the Graveyard before they know it.
MFC-000
Card Type: Effect Monster
Card Info Dark Magician Girl (original artwork)
DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700
Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.
SECRET RARE
Rating: 2
Comments: She only gains ATK for all of her fallen Dark Magicians in the Graveyard, which can be strong at 2900 but still no match for BEWD from LOB.