*Cards below are written with a mock translation using the card's actual English card text. This is based on how the cards are actually translated and thus may not work exactly like the card's TCG version.

*Cards not listed below do not have a different card rarity in Japan.
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Maximum Crisis Different Japan Card Rarities (Page 1)

*Also a Prismatic Secret Rare card.
**Also an Ultimate Rare card and a Prismatic Secret Rare card.
***A Normal Rare is the equivalent of the TCG's Short Print Common.
MACR-JP038
Fairy Tail - Luna
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1000
When this card is played through a Normal Summon, you can choose 1 Spellcaster-Type monster with 1850 ATK in your Deck and add it to your hand. Once per turn, during either player's turn, you can choose 1 monster your opponent has in play that is face-up. Your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the Graveyard to nullify this effect, but if not, return both this card and that monster to the hand.
NORMAL RARE
MACR-JP036*
Ash Blossom & Joyous Spring
FIRE / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
During either player's turn, when a card or effect is used that has any of these effects, you can discard this card from your hand to nullify that card's effect.
● Chooses a card from the Deck and adds it to the hand.
● Plays a monster through a Special Summon from the Deck to the field.
● Sends a card from the Deck to the Graveyard.
You may only use this effect of "Ash Blossom & Joyous Spring" once per turn.
SUPER RARE
  Pendulum Scale 0 MACR-JP033 Pendulum Scale 0
Pendulumucho
EARTH / Winged Beast-Type Pendulum / Level 1 / ATK 0 / DEF 0
Pendulum Text: Once per turn, during your Main Phase, if this card was played this turn, you can choose 1 of your Pendulum Monsters, that is removed from play or in your Graveyard, other than "Pendulumucho" and add it to your Extra Deck face-up.

Monster Text: If this card is played through a Normal Summon or Special Summon, you can play 1 Level 1 Pendulum Monster from your Extra Deck that is face-up, other than "Pendulumucho", through a Special Summon to your field but it is removed from play when it is taken off the field.
RARE
MACR-JP032*
B.E.S. Big Core MK-3
LIGHT / Machine / Level 8 / ATK 2700 / DEF 1900
If your opponent has a monster in play on their field and you have no monsters in play on your field, you can play this card through a Special Summon from your hand to your field in Defense Mode. If this card is played through a Normal Summon or Special Summon, give it 3 counters. This card may not be defeated through battle. At the end of the Damage Step, if this card battles a monster, yemove 1 counter from this card. If you are unable to, this card is destroyed. You can remove this card in your Graveyard from play to shuffle all monsters in your Graveyard with "B.E.S." in its name into the Deck.
SUPER RARE
  Pendulum Scale 5 MACR-JP030** Pendulum Scale 5
Zefraath
EARTH / Rock-Type Pendulum / Level 11 / ATK 3450 / DEF 2950
Pendulum Text: During your Main Phase, you can choose 1 Pendulum Monster in your Deck with "Zefra" in its name and add it to your Extra Deck face-up, then, change this card's Pendulum Scale to match that Pendulum Monster's, until the end of this turn. You may only use this effect of "Zefraath" once per turn.

Monster Text: This card may not be played through a Normal Summon or Set. This card may not be played through a Special Summon other than from your Extra Deck while face-up by Tributing all monsters you have in play, including at least 3 monsters with "Zefra" in their names. During your Main Phase, after this card is played through a Special Summon, you can play a monster(s) with "Zefra" in its name through a Pendulum Summon in addition to your regular Pendulum Summon. You may only receive this effect once per turn. Once per turn, you can Tribute 1 monster in play to play 1 monster with "Zefra" in its name through a Special Summon from your Deck to your field.
SUPER RARE
MACR-JP026*
Mariamne, the True Dracophoenix
WIND / Wyrm / Level 9 / ATK 2700 / DEF 2100
If this card is in your hand, you can destroy 2 other monsters in your hand and/or that are in play on your field that are face-up, including a WIND monster, then play this card through a Special Summon to your field. After that, if both destroyed monsters were WIND, you can remove exactly 4 cards from the top of your opponent's Deck from play. If this card is destroyed by card effect, you can choose 1 non-WIND Wyrm-Type monster in your Deck and add it to your hand. You may only use each effect of "Mariamne, the True Dracophoenix" once per turn.
SUPER RARE
MACR-JP025**
Metaltron XII, the True Dracombatant
LIGHT / Wyrm / Level 9 / ATK 3000 / DEF 3000
This card may not be played through a Normal Summon other than by Tributing 3 monsters and may not be played through a Normal Set. To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. This card may not be affected by card effects of the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this card you have in play was played through a Tribute Summon and is defeated through battle or is destroyed by an opponent's card effect, you can play 1 EARTH, WATER, FIRE, or WIND Fusion Monster, Synchro Monster, or Xyz Monster through a Special Summon from your Extra Deck to your field.
ULTRA RARE
MACR-JP024*
Master Peace, the True Dracoslaying King
LIGHT / Wyrm / Level 8 / ATK 2950 / DEF 2950
You can Tribute a Continuous Spell or Trap Card you have in play to play this card through a Tribute Summon face-up in addition to monsters. This card may not be affected by card effects of the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you have this card that was played through a Tribute Summon in play on your field, you can remove 1 Continuous Spell or Trap Card in your Graveyard from play, then choose 1 other card in play and destroy it.
SUPER RARE
MACR-JP023
Dreiath III, the True Dracocavalry General
EARTH / Wyrm / Level 6 / ATK 2100 / DEF 2800
You can Tribute a Continuous Spell or Trap Card you have in play to play this card through a Tribute Summon face-up. Your opponent may not choose monsters in play with "True Draco" or "True King" in its name that are face-up with card effects. other than this card, and may not be destroyed by your opponent's card effects, If this card was played through a Tribute Summon and is taken off the field, you can play 1 monster with "True Draco" or "True King" in its name through a Special Summon from your Deck to your field in Defense Mode.
COMMON
MACR-JP022
Dinomight Knight, the True Dracofighter
WATER / Wyrm / Level 6 / ATK 2500 / DEF 1200
You can Tribute a Continuous Spell or Trap Card you have in play to play this card through a Tribute Summon face-up. Once per turn, during either player's turn, when your opponent uses a card or effect while you have this card that was played through a Tribute Summon, you can choose 1 Continuous Trap Card in your Deck with "True Draco" or "True King" in its name and play it or add it to your hand.
COMMON
MACR-JP021
Ignis Heat, the True Dracowarrior
FIRE / Wyrm / Level 5 / ATK 2400 / DEF 1000
You can Tribute a Continuous Spell or Trap Card you have in play to play this card through a Tribute Summon face-up. Once per turn, during either player's turn, when your opponent uses a card or effect while you have this card that was played through a Tribute Summon, you can choose 1 Continuous Spell Card in your Deck with "True Draco" or "True King" in its name and play it or add it to your hand.
COMMON
MACR-JP020
Majesty Maiden, the True Dracocaster
WIND / Wyrm / Level 5 / ATK 2300 / DEF 1500
You can Tribute a Continuous Spell or Trap Card you have in play to play this card through a Tribute Summon face-up. Once per turn, during either player's turn, when your opponent uses a card or effect while you have this card that was played through a Tribute Summon in play on your field, you can choose 1 monster in your Deck with "True Draco" or "True King" in its name and add it to your hand.
COMMON
  Pendulum Scale 13 MACR-JP018 Pendulum Scale 13
Supreme King Gate Infinity
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0
Pendulum Text: If you have a monster in play on your field, you may not play monsters through a Pendulum Summon. This effect may not be nullified. Once per turn, if you have "Supreme King Z-ARC" in play on your field, you can choose 1 monster your opponent has in play that is face-up. You receive LP equal to the chosen monster's ATK.

Monster Text: Once per turn, you can choose 1 other card you have in play that is face-up. Destroy both cards, then play 1 Dragon-Type Fusion Monster or Synchro Monster through a Special Summon from your Extra Deck to your field, but its ATK and DEF become 0, its effects are nullified, also it may not become Material for a Synchro Summon or Xyz Summon. If this card is in the Monster Card Zone and is defeated through battle or is destroyed by a card effect, you can place this card in your Pendulum Zone.
RARE
  Pendulum Scale 0 MACR-JP017 Pendulum Scale 0
Supreme King Gate Zero
DARK / Fiend-Type Pendulum / Level 7 / ATK 0 / DEF 0
Pendulum Text: If you have "Supreme King Z-ARC" on your field, you may not take any damage. Once per turn, if "Supreme King Gate Infinity" is in your other Pendulum Zone, you can destroy both cards, then choose 1 Spell Card in your Deck with "Polymerization" or "Fusion" in its name and add it to your hand.

Monster Text: Once per turn, you can choose 1 other card you have in play that is face-up. Destroy both cards, then play 1 Dragon-Type Fusion Monster or Synchro Monster through a Special Summon from your Extra Deck to your field, but its ATK and DEF become 0, its effects are nullified, and it may not become Material for a Synchro Summon or Xyz Summon. If this card is in the Monster Card Zone and is defeated through battle or is destroyed by a card effect, you can place this card in your Pendulum Zone.
RARE
  Pendulum Scale 1 MACR-JP004 Pendulum Scale 1
Performapal U Go Golem
DARK / Fiend-Type Pendulum / Level 4 / ATK 1600 / DEF 1000
Pendulum Text: Once per turn, if a monster is played through a Fusion Summon to your field outside of the Damage Step, you can choose 1 Pendulum Monster in your Graveyard or Extra Dack that is face-up wtih "Performapal", "Odd-Eyes", or "Magician" in its name and add it to your hand.

Monster Text: Once per turn, during your Main Phase, if this card was played through a Pendulum Summon this turn, you can play 1 Fusion Monster through a Fusion Summmon from your Extra Deck to your field by using this card you have in play and Dragon-Type monsters you have in play as Fusion Materials.
COMMON
MACR-JP001**
Performapal Sky Magician
WIND / Spellcaster / Level 7 / ATK 2500 / DEF 2000
Once per turn, if you use a Spell Card, this card receives 300 ATK. During either player's turn, you can choose 1 Continuous Spell Card you have in play and return it to the hand, then you can play 1 Continuous Spell Card with "Magician" in its name from your hand to your field. You may only use this effect of "Performapal Sky Magician" once per turn. If this face-up card is taken off the field, you can choose 1 card in play and destroy it.
ULTRA RARE