*Also available as an Ultimate Rare card |
JOTL-EN079* |
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Shapesister
Continuous Trap
Special Summon this card in Defense Position as a Normal Monster
(Fiend-Type/
Tuner/EARTH/Level
2/ATK 0/DEF 0). (This card is
also still a Trap Card.) You can only activate 1 "Shapesister"
per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
All it becomes is a worthless
Tuner monster and that's sad since you can only use once copy per turn
and this card is Ultra Rare. |
JOTL-EN078 |
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Xyz Reversal
Normal Trap
Target 1 face-up Xyz Monster your opponent controls and 1
face-up Xyz Monster you control; switch control
of both monsters.
COMMON |
Rating: |
2 |
Comments: |
You get to keep the monster you
take from your opponent but so does your opponent with yours and that
may not be all that bad if your old one has no materials and your new
one does but it's pretty situational. |
JOTL-EN077 |
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Traptrix Trap Hole Nightmare
Normal Trap
When a monster your opponent controls that was Special Summoned
this turn activates its effect: Negate that
effect, and if you do, destroy that card.
SUPER RARE |
Rating: |
2 |
Comments: |
It'll work against any of your
opponent's Special Summoned monsters that can be stopped by this but it
won't help you against other Summons. |
JOTL-EN076 |
|
Sonic Boom
Normal Trap
During your turn: Target 1 "Mecha Phantom
Beast" monster on the field; this turn, its ATK
becomes double its original ATK, it is unaffected by other Spell/Trap
effects, also if it attacks a Defense Position monster, inflict
piercing battle damage to your opponent. If this effect is
applied to that monster, destroy all Machine-Type monsters you
control during the End Phase of this turn. Other monsters cannot
attack during the turn you activate this card.
COMMON |
Rating: |
1 |
Comments: |
Why bother doubling the ATK of
1 monster for extra damage when you lose all your Machine-Type monsters,
which most can't even attack, during the End Phase? Use Limiter Removal
instead. |
JOTL-EN075 |
|
Bujinfidel
Normal Trap
Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin"
monster with a different name in your Graveyard;
Special Summon that target.
COMMON |
Rating: |
2 |
Comments: |
Trade in your weaker Bujin for
a stronger one but there aren't many that fit this card's requirements. |
JOTL-EN074 |
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Bujin Regalia - The Sword
Normal Trap
Activate 1 of these effects.
● Target 1 "Bujin" monster in your Graveyard;
add that target to your hand.
● Target 1 of your banished "Bujin" monsters;
send that target to the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Retrieve your Bujin monster
from wherever it went or put it back to where it was lost for retrieval
but that's about it. |
JOTL-EN073 |
|
Vain Betrayer
Continuous Trap
When an opponent's Xyz Monster declares an attack:
Activate this card by targeting the attacking monster. It cannot
attack, also its effects are negated. While that monster is on
the field, during each of your opponent's End Phases:
Send the top 3 cards of the opponent's Deck to the Graveyard.
When that monster leaves the field, destroy this card.
COMMON |
Rating: |
1 |
Comments: |
There are better ways to deal
with monsters than this. |
JOTL-EN072 |
|
Corrupted Keys
Normal Trap
Target 1 face-up Xyz Monster you control;
Special Summon 3 "Umbral Horror Mirage Tokens" (Fiend-Type/DARK/Level
1/ATK ?/DEF 0). (When
Summoned, each Token's ATK becomes equal to that Xyz Monster's
current ATK. They cannot attack your opponent directly or be
Tributed, except for a Tribute Summon.) When that face-up Xyz
Monster leaves the field, destroy these Tokens.
RARE |
Rating: |
2 |
Comments: |
You get 3 tokens that are as
strong as the selected Xyz Monster but they're tied to that Xyz Monster,
limited on their attacking and you have to use them for a Summon or
destroy them to get rid of them. |
JOTL-EN071 |
|
Xyz Revenge Shuffle
Normal Trap
When a face-up Xyz Monster you control is targeted for an attack:
Target 1 Xyz Monster in your Graveyard;
return that face-up attack target to the Extra Deck, then
Special Summon this card's target from the Graveyard, and if you
do, attach this card to it, as an Xyz Material.
COMMON |
Rating: |
1 |
Comments: |
You can save your Xyz Monster
that has no materials left and replace it with one that will but that'll
likely allow your opponent to get rid of your new monster. |
JOTL-EN070 |
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Reverse Glasses
Normal Trap
Halve the ATK of all face-up monsters currently on the field,
until the End Phase.
COMMON |
Rating: |
2 |
Comments: |
It goes further than Shrink but
if you're not careful, your monsters will be affected too and this is a
Trap Card. |
JOTL-EN069 |
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Single Purchase
Normal Spell
If you have 3 or more cards in your hand (other than this card),
and none of them are monsters: Banish your
entire hand face-up; add 1 monster from your
Deck to your hand. If you do, you cannot Normal or Special
Summon any monsters for the rest of this turn, except monsters
with that name.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
You get whatever monster you
want out of your deck but you have to have a pretty specific bad hand to
start and can only play that monster, which can easily get destroyed,
literally leaving you with nothing. |
JOTL-EN068 |
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Black and White Wave
Quick-Play Spell
If there is a face-up Xyz Monster on the field with a Synchro
Monster as Xyz Material: Target 1 card on the
field; banish that target, and if you do, draw
1 card.
COMMON |
Rating: |
2 |
Comments: |
Odds aren't in your favor that
you'll see an Xyz Monster with Synchro Monster Xyz Materials but if you
do, you'll get to draw 1 card and get rid of a threat and this is
a Quick-Play. |
JOTL-EN067 |
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Transmodify
Normal Spell
Send 1 face-up monster you control to the Graveyard;
Special Summon from your Deck, 1 monster with the same Type and
Attribute as that monster in the Graveyard, but 1 Level higher.
You can only activate 1 "Transmodify" per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
In themed decks like Fire
Fists, this'll probably get some use but not so much elsewhere. |
JOTL-EN066 |
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Archfiend Palabyrinth
Field Spell
All Fiend-Type monsters you control gain 500 ATK. You can target
1 "Archfiend" monster you control; banish 1
other Fiend-Type monster you control, and if you do, Special
Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster
with same Level as the targeted monster. You can only use this
effect of "Archfiend Palabyrinth" once per turn.
RARE |
Rating: |
1 |
Comments: |
Archfiends still aren't
playable and even with them, the effect is pretty poor. |
JOTL-EN065 |
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Fire Formation - Yoko
Continuous Spell
When you activate this card, you can target 1 face-up card your
opponent controls; discard 1 Beast-Warrior-Type
monster, and if you do, destroy that card. All
Beast-Warrior-Type monsters you control gain 100 ATK.
SUPER RARE |
Rating: |
1 |
Comments: |
It's not restricted to Fire
Fists but it might as well be as they have the most monsters that meet
this card's requirements but even then, it has the stupid weak ATK boost
and you'll only destroy 1 card. |
JOTL-EN064 |
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Vertical Landing
Quick-Play Spell
Tribute any number of WIND monsters, except Tokens;
Special Summon an equal number of "Mecha Phantom Beast
Tokens" (Machine-Type/WIND/Level 3/ATK
0/
DEF 0). You can only activate 1 "Vertical
Landing" per turn.
COMMON |
Rating: |
2 |
Comments: |
You trade in your WIND monsters
for Mecha Phantom Beast protection and it's a Quick-Play Spell so it has
a few options but is pretty well limited to Mecha Phantom Beast decks |
JOTL-EN063 |
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Bujincarnation
Normal Spell
If your opponent controls a monster and you control no monsters:
Target 1 "Bujin" monster in your Graveyard and 1 of your
banished "Bujin" monsters; Special Summon both
targets. They cannot be used as Xyz Material for an Xyz Summon,
except for the Xyz Summon of a Beast, Beast-Warrior, or Winged
Beast-Type monster.
RARE |
Rating: |
2 |
Comments: |
A risky card with Heavy Storm
going forbidden in a few days time and you needing no monsters on the
field but you get two monsters for Xyz Summoning out of the deal if
successful. |
JOTL-EN062 |
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Sargasso Lighthouse
Quick-Play Spell
When a Spell effect that would inflict damage to you is
activated: You take no damage from that effect.
While this card is in your Graveyard, you take no damage from
the effect of "Sargasso the D.D. Battlefield". When this Set
card is sent to the Graveyard: You can add 1
"Sargasso the D.D. Battlefield" from your Deck to your hand.
COMMON |
Rating: |
1 |
Comments: |
Use Spell of Pain, which not
only works on any Effect Damage you would've taken but deals it to your
opponent instead and doesn't search out a lousy Field Spell. |
JOTL-EN061 |
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Sargasso the D.D. Battlefield
Field Spell
Each time a monster is Xyz Summoned: The
Summoning player takes 500 damage. During each player's End
Phase, the turn player takes 500 damage if they control a
face-up Xyz Monster.
COMMON |
Rating: |
1 |
Comments: |
The damage is not only poor, it
applies to both players so don't waste your deck space. |
JOTL-EN060 |
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Xyz Reception
Normal Spell
Target 1 face-up monster you control that has a Level;
Special Summon 1 monster with the same Level as that
monster from your hand. Its effects are negated, also its ATK
and DEF become 0.
COMMON |
Rating: |
2 |
Comments: |
It helps for an easy Rank 4+ Xyz Summon but your new
monster loses all its ATK, DEF and effects and the Level of the new
monster must be the same, making Double Summon still the better choice. |