*Also available as an Ultimate Rare card |
EXVC-EN099 |
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Blue Rose Dragon
DARK / Dragon / Level 4 / ATK 1600 / DEF 1200
When this card is destroyed and sent from the field to the Graveyard,
you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your
Graveyard, and Special Summon it.
SECRET RARE |
Rating: |
2 |
Comments: |
It brings back either Black
Rose Dragon or a Plant-Type monster if destroyed and sent to the Grave,
which isn't all that bad since your new monster still gets its effects. |
EXVC-EN098 |
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Naturia Eggplant
EARTH / Plant / Level 2 / ATK 1000 / DEF 700
When this card is sent from the field to the Graveyard, you can select 1
"Naturia" monster in your Graveyard, except "Naturia Eggplant", and add
it to your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
Retrieve your Naturia Stinkbug
or perhaps another decent Naturia monster but it cannot choose another
copy of itself. |
EXVC-EN097 |
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Scrap Orthros
EARTH / Beast-Type Tuner / Level 4 / ATK 1700 / DEF 1100
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by controlling a face-up "Scrap" monster. When Special
Summoned this way, select 1 face-up "Scrap" monster you control, and
destroy it. If this card is destroyed by the effect of a "Scrap" card
and sent to the Graveyard, you can select 1 "Scrap" monster in your
Graveyard, except "Scrap Orthros", and add it to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
While a Level 4 Tuner, he's
only going to do Scrap decks a favor because for its first summoning,
you need to control a Scrap monster and when you do, you destroy a Scrap
monster you control. |
EXVC-EN096 |
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Blackwing - Jin the Rain Shadow
DARK / Winged Beast-Type Tuner / Level 1 / ATK 600 / DEF 500
If this card battles with a monster with DEF equal to or less than this
card's ATK, destroy that monster immediately with this card's effect
(without applying damage calculation).
RARE |
Rating: |
2 |
Comments: |
If Kalut the Moon Shadow were
still at 3, this would get more playability and a higher rating but all
he has left since Kalut is at 1 is being a Tuner monster with a very
little chance of activating his effect. |
EXVC-EN095 |
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Meklord Fortress
Field Spell
Face-up "Meklord Emperor" monsters you control cannot be targeted by the
effects of Synchro Monsters. When this card on the field is destroyed
and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from
your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
Meklord decks will definitely
need a few copies of this to protect them from Mist Wurm and Trishula. |
EXVC-EN094 |
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Meklord Emperor Skiel
WIND / Machine / Level 1 / ATK 2200 / DEF 2200
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by its own effect. When a face-up monster you control is
destroyed by a card effect and sent to the Graveyard, you can Special
Summon this card from your hand. Other monsters you control cannot
declare an attack. Once per turn, you can select 1 Synchro Monster your
opponent controls, and equip it to this card. This card gains ATK equal
to those equipped monsters' combined ATK. You can send 1 monster
equipped to this card to the Graveyard to allow this card to attack your
opponent directly this turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It's the second strongest (printed stats) Level 1
monster in the game but he's the only one you control that can attack
but at least he has the other Meklord Emperor effects. |
EXVC-EN093* |
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Elemental Hero Neos Knight
LIGHT / Warrior-Type Fusion / Level 7 / ATK 2500 / DEF 1000
"Elemental Hero Neos" + 1 Warrior-Type monster
This card cannot be Special Summoned except by Fusion Summon. This card
gains ATK equal to half the ATK of the Warrior-Type Fusion Material
Monster used to Fusion Summon this card, other than "Elemental Hero
Neos". This card can attack twice during each Battle Phase. If this card
attacks or is attacked, your opponent takes no Battle Damage.
ULTRA RARE
|
Rating: |
1 |
Comments: |
This is not a knight fit for a king unless we can
name him "Sir Failsalot" because he does a good job with that already
with his high rarity and Battle Damage nulling-line of text. |
EXVC-EN092 |
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Lancer Lindwurm
WIND / Dragon / Level 4 / ATK 1800 / DEF 1200
During battle between this attacking card and a Defense Position monster
whose DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent.
COMMON |
Rating: |
3 |
Comments: |
I wouldn't mind if this guy was
the Super Rare because unlike Lancer Dragonute, he's worth it but
needless to say, I have no complaints that this guy is Common. |
EXVC-EN091 |
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Lancer Dragonute
DARK / Dragon / Level 4 / ATK 1500 / DEF 1800
During battle between this attacking card and a Defense Position monster
whose DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent.
SUPER RARE |
Rating: |
1 |
Comments: |
He should've been Common as
well because 1500 ATK with piercing Battle Damage is pretty poor unless
they have good support like Blackwing - Bora the Spear does so use that
instead. |
EXVC-EN090 |
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Axe Dragonute
DARK / Dragon / Level 4 / ATK 2000 / DEF 1200
If this card attacks, it is changed to Defense Position at the end of
the Damage Step.
COMMON |
Rating: |
1 |
Comments: |
If you want a 2000 ATK
Beatstick with no effect to hold it back, why not try Gene-Warped
Warwolf over this garbage? |
EXVC-EN089 |
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Psychic Shockwave
Normal Trap
Activate only when your opponent activates a Trap Card. Discard 1
Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster
from your Deck.
SECRET RARE |
Rating: |
2 |
Comments: |
Your best option is to Special
Summon Jinzo with this because Jinzo will negate the Trap that was being
activated the second he hits the field but you have to discard a Spell
or Trap first. |
EXVC-EN088 |
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Full House
Normal Trap
Select 2 face-up Spell/Trap Cards (except this card) and 3 Set
Spell/Trap Cards. Destroy the selected cards.
RARE |
Rating: |
1 |
Comments: |
Want a full house?
Invite a ton of people over or go play one of the other card games where
a Full House is possible and toss this card into the trash or use it for
something else. |
EXVC-EN087 |
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Gladiator Taming
Quick-Play Spell
If a face-up "Gladiator Beast" monster is on the field, activate 1 of
these effects:
● Select 1 face-up monster your opponent controls, and change its battle
position.
● Select 1 face-up "Gladiator Beast" monster your opponent controls, and
take control of it until the End Phase.
SECRET RARE |
Rating: |
2 |
Comments: |
So they combined Enemy
Controller with Change of Heart and had its activation requirement be a
face-up Gladiator Beast monster but overall, this isn't all that good,
even if it's a Quick-Play Spell. |
EXVC-EN086* |
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Gladiator Beast Essedarii
EARTH / Beast-Type Fusion / Level 5 / ATK 2500 / DEF 1400
2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Extra Deck by returning
the above cards you control to the Deck. (You do not use
"Polymerization".)
ULTRA RARE |
Rating: |
1 |
Comments: |
There's nothing on this card
that justifies its rarity! It should've been a Rare or Common because
its effect is meaningless! I'd hate to pull this from a pack because no
one should run it or will want it. |
EXVC-EN085 |
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Psi-Beast
EARTH / Psychic / Level 2 / ATK 700 / DEF 500
When this card is Normal Summoned, you can remove from play 1
Psychic-Type monster from your Deck. This card's Level becomes the Level
of that monster.
RARE |
Rating: |
2 |
Comments: |
He's on the low-end of 2 stars
because he isn't a Tuner monster and that would make him a bit better
for changing his level into the one you RFG with his effect. |
EXVC-EN084 |
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Tour Guide From the Underworld
DARK / Fiend / Level 3 / ATK 1000 / DEF 600
When this card is Normal Summoned, you can Special Summon 1 Level 3
Fiend-Type monster from your hand or Deck. Its effects are negated, and
it cannot be used as a Synchro Material Monster.
SECRET RARE |
Rating: |
2 |
Comments: |
At least you can not only
Special Summon another copy of itself but you can also bring out that
Level 3 Fiend-Type monster from the hand or deck but is still not a good
SCR. |
EXVC-EN083* |
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Mara of the Nordic Alfar
DARK / Spellcaster-Type Tuner / Level 2 / ATK 1000 / DEF 500
If this card is used as a Synchro Material Monster, the other Synchro
Material Monsters are 2 "Nordic" monsters in your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
Nordic decks will probably have
a ball with this but everyone else will just have trade bait in their
binders. In either case, this isn't worth being Ultra Rare. |
EXVC-EN082 |
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Dodger Dragon
WIND / Dragon / Level 4 / ATK 1900 / DEF 1200
The Normal Summon of this card cannot be negated. Your opponent cannot
activate Counter Trap Cards the turn this card is Normal Summoned.
SUPER RARE |
Rating: |
4 |
Comments: |
This card's rating is so high
it nearly hits 5 stars! It's high ATK and being Level 4 are great starts
and not only can its Normal Summon not be negated but your opponent
can't use Counter Traps the rest of the turn! |
EXVC-EN081 |
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Vampire Dragon
DARK / Zombie / Level 5 / ATK 2400 / DEF 0
When this Tribute Summoned card is sent from the field to the Graveyard,
you can add 1 Level 4 or lower monster from your Deck to your hand.
SECRET RARE |
Rating: |
3 |
Comments: |
It has the typical Level 5 or 6
monster ATK but while it has no DEF and the effect is situational, it's
still a good monster to run in Beatdown or Zombie. |
EXVC-EN080 |
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W Nebula Meteorite
Normal Trap
Change all face-down monsters on the field to face-up Defense Position.
During the End Phase this turn, change all face-up LIGHT Reptile-Type
monsters you control to face-down Defense Position, then draw 1 card for
each. After that, you can Special Summon 1 Level 7 or higher LIGHT
Reptile-Type monster from your Deck.
COMMON |
Rating: |
2 |
Comments: |
Almost no playable monsters fit
this card's effect to Special Summon the Level 7 LIGHT Reptile-Type
monster but in the very least, you can use this as a stall card. |